A new claw machine can be found in the Hangout Lounge for a limited time! Collect Tokens by playing games and completing tasks!
You can collect a maximum of 100 tokens/day! Tokens available until Friday May 5, 2023 7:59PM EDT Claw Machine available until Saturday May 6 7:59PM EDT
New Items Available in the Shop
Token Packs available for purchase through authorized vendors
Claudia’s back - everyone’s favorite badass snacc! Don't tell her we said that, though, because she might beat us up. The point is, you can now make this warrior chick yours for the low, low price of logging in daily to complete the Limited Time Event.
If you’ve been hoping to get to know this brooding beauty, now’s your chance. Don’t miss it!
Do you have what it takes to care for the cute little sheep and defeat the Giant Sheep Wolves? Brave Milletians can test their mettle against these fearsome wolves each weekend. If you succeed, you'll be able to pick from a Cotton Candy Sheep Pet (sizes may vary). Check out the details below.
Event Details
Event Dates: Thursday, April 27th, After Maintenance - Thursday, May 25th, Before Maintenance
Log in to receive the event quest, "[Guide] Big Dreams for Little Animals"
Register your main character with Tiny-Animal-Loving Milletian in Dunbarton.
You can only register one character per account.
Talk to the Tiny-Animal-Loving Milletian again to receive the Cotton Candy Sheep (Aspiring to TRUE STRENGTH!).
When you stay logged in with your main character, you will receive 1 Super Sheepy Snacks every hour.
You will receive the following rewards after completing [Guide] Big Dreams for Little Animals:
10,000 EXP
3,000 Gold
Quests
[Event] Ewe Want to Bulk Up! (Weekly)
Feed the Super Sheepy Snacks to the Cotton Candy Sheep 15 times.
You must summon your Cotton Candy Sheep (Aspiring to TRUE STRENGTH!) before feeding it Super Sheepy Snacks.
You can acquire Super Sheepy Snacks two ways:
When you stay logged in with your main character, you will receive 1x Super Sheepy Snacks every hour.
The Giant Sheep Wolves spawn every hour to the northwest of Dunbarton. Defeating the Giant Sheep Wolves will drop Super Sheepy Snacks.
You can feed the Cotton Candy Sheep up to six times each day.
After feeding the Cotton Candy Sheep, you will receive 1x Baa-Baa Box.
The event items reset daily at 7:00 AM PDT. Any Super Sheepy Snacks in your possession will be removed with the daily reset.
Clear the Giant Sheep Wolf RP Mission on the weekend.
You will receive the following rewards after completing [Event] Ewe Want to Bulk Up!:
10,000 EXP
Baa-Baa Box x10
Sheep Mask Selection Box
You can choose one of the following from the Sheep Mask Selection Box:
Haughty Sheep Mask
Grumpy Sheep Mask
Gloomy Sheep Mask
Cranky Sheep Mask
Conductor Sheep Mask
[Event] The Mighty Cotton Candy Sheep (Achievement)
Talk to the Tiny-Animal-Loving Milletian in Dunbarton.
Help the Cotton Candy Sheep grow over 500 cm by feeding it Super Sheepy Snacks.
The Cotton Candy Sheep grows 4 - 5 cm each time it is fed.
You will receive the following rewards after completing [Event] The Mighty Cotton Candy Sheep:
10,000 EXP
Baa-Baa Box x30
Cotton Candy Sheep Whistle Selection Box
You can choose one of the following from the Cotton Candy Sheep Whistle Selection Box:
Petite Cotton Candy Sheep Whistle
Cotton Candy Sheep Whistle
Massive Cotton Candy Sheep Whistle
Note: These pets cannot be mounted, have a 4x6 inventory size each, and can be sheared. Each sheep has a summoning time of 95 minutes.
Baa-Baa Box
You can receive one of the following items when opening the box:
Bubble Blower
Spring Bouquet
Diamond (Size: 10.0 cm)
Regular Gem Powder
Diamond (Size: 5.0 cm)
Topaz (Size: 10.0 cm)
Star Sapphire (Size: 10.0 cm)
Emerald (Size: 10.0 cm)
Aquamarine (Size: 10.0 cm)
Garnet (Size: 10.0 cm)
Jasper (Size: 10.0 cm)
Ruby (Size: 10.0 cm)
Spinel (Size: 10.0 cm)
Age Potion - Age 9 (Expires: 7 days)
Age Potion - Age 10 (Expires: 7 days)
Age Potion - Age 11 (Expires: 7 days)
Age Potion - Age 12 (Expires: 7 days)
Age Potion - Age 13 (Expires: 7 days)
Age Potion - Age 14 (Expires: 7 days)
Age Potion - Age 15 (Expires: 7 days)
Age Potion - Age 16 (Expires: 7 days)
Age Potion - Age 17 (Expires: 7 days)
Age Potion - Age 18 (Expires: 7 days)
Remote Bank Coupon
Remote Healer Coupon
Remote Blacksmith Coupon
Remote Magic Weapon Coupon
Emergency Ice Bomb
B+ Bomb
HP 100 Potion RE x5
HP 300 Potion RE x5
HP 500 Potion RE x5
MP 50 Potion RE x5
MP 100 Potion RE x5
MP 300 Potion RE x5
MP 500 Potion RE x5
Stamina 100 Potion RE x5
Stamina 300 Potion RE x5
Stamina 500 Potion RE x5
Wound Remedy 100 Potion RE x5
Wound Remedy 300 Potion RE x5
Wound Remedy 500 Potion RE x5
Speed Walk Potion 30% (5 min)
Speed Walk Potion 30% (10 min)
Speed Walk Potion 40% (5 min)
Speed Walk Potion 40% (10 min)
Name/Chat Color Change Potion (Event) (Expires: 7 days)
Special High Speed Gathering Potion (Event) (Expires: 7 days)
Special Tendering Potion (Event) (Expires: 7 days)
Special Tendering Potion S (Event) (Expires: 7 days)
Fractaltopia: Edit & Visualize - Batteries Not Included
Hello all, I will be making Fractaltopia free. I have not been active with this project for some time, and some of the Unity files for it are corrupt. This would make providing further updates a very time consuming process that I cannot fulfill at the moment. Enjoy! -Jesse
I was going to hold off on this update for a few weeks but it has an important change that will help a lot of players with a back log of Ascension Shards
New Feature: Conversion
You can now access the conversion manager via the profile page and this will allow you to exchange your unused Power Shards & Cards for Boss Souls, this is a feature that was requested by several players so i hope you guys find it useful
New Variants:
This update welcomes 7 new variants which each have a challenge to complete in order to unlock them
This update also welcomes our first Legendary Variant called Malinawa who is a collosal apex predator and a variant of Tyranrai
There's also a new Variant called Sakkarasu that is the first Variant to have a Loyalty Challenge which unlocks the Nightcrest Sakkarasu, a sinister version of itself
Raid Bosses:
I have updated 8 of the raid bosses to the new graphical style and created a storyline that flows between the raid boss phases, this gives the whole raid boss system a quest line to follow, making it more engaging and interesting
Changes:
-I've changed the Ascension Shards to Power Shards to avoid any confusion
-Power Shards are now also used to power up creatures
Off topic:
I also wanted to share something with you guys, it's a piece of artwork that i had commisioned for the new Phat Phrog office, i think it's amazing and it looks great on the wall. It has creatures from all my games
I also had some 3d models created, printed and painted. they're not on the shelf yet but they're looking great
Added 5 new Volcanic arena islands and removed the re-used tropical islands from the Volcanic biome
You can now interact with key totems even after unlocking everything to start a run off with a random piece of loot (minimum rarity is Epic)
Added new perk: Critical Claws: Melee critical hit chance increased
Added new perk: Blender: Melee cooldowns reduced
Added new perk: Iron Claws: Melee damage heavily increased but melee cooldowns are also increased
Added new Greed perk: Brawler: Melee damage greatly increased but weapon damage is reduced
Holding down the melee button will now melee automatically after each melee cooldown
BALANCE CHANGES
Increased the minigun chance based mods trigger chance by 33%
Time Shot damage increased from +50% to +100%
Tony’s Black Card discount reduced from 15% to 8% per perk level
Gold Dice chance increase reduced from 50% to 20%
Blocker Skulls and regular Skulls are now larger and easier to hit
Blocker Skulls projectile speed reduced
Removed random spread on Sniper Crab shots- they lost their scariness and missed way more than intended. With the new telegraphing they should now give enough time to get out of danger before they attack and still be a dangerous force to deal with!
Rigged Totems chance buff decreased from +25% chance to +10% chance (as it was very easy to break totems)
Regenerator heal amount doubled and max duration increased from 30 to 45 seconds
Mace Shot cooldown reduced from 6 seconds to 4 seconds and mace projectiles bounce less while also not expiring when hitting enemies so this mod should be much more useful in general
Grub slam explosion attack radius has been reduced to make the hitbox feel more fair
QUALITY OF LIFE
Combo is no longer lost when opening Spiked Chests, using damaging totems or falling off the map
High Roller will no longer remove Key Chests even if other reward chests are removed
Added a new “Weapon Effects” graphics setting option which allows you to turn bullet FX and trails down to “Minimal” for better performance and clarity especially in late game runs on lower end machines!
The maximum limit of held crystals is now 4294967295 (double of the previous value) and crystals will no longer reset back to 0 if exceeding that limit
Camera Shake (from explosions) can now be turned off in the settings menu
Totems that drop loot now spread loot over a wider area to prevent loot overlapping and being harder to pick up a specific drop if multiple have dropped in the same location
Autosaves now save the island reward type, challenge modifier, blessing and combo when continuing runs
Optimized bullet FX so that late game combinations such as Arc Shot + Split Shot are less taxing on performance
Energy Ring destructible rocks no longer deal damage when exploding, the only damage comes from the ring itself (so they are safe to stand on top of and explode without taking damage)
BUG FIXES
Fixed issue that caused keybinds to get reset every time the game got launched
Fixed issue that prevented the inventory UI from being navigable on controllers
Fixed issue that would cause very high damage amounts to appear as -1 billion damage
Fixed issue that would cause continuing runs saved on the Arctic biome to use Tropical biome islands
Perks that increase damage will now correctly affect Time Shot and Time Bolt
Made several more potential fixes for enemies spawning under the ground and getting stuck while moving (including improved enemy pathfinding accuracy)
The Streamer Loot perk now only affects chests as intended- it was previously affecting every loot drop in the world which was unbalanced
Improved some chest spawn locations that were spawning chests off the edges of cliffs
Fixed issue where the inventory UI could be shown in the Game Over screen or when spectating in an invalid state
The list of joined players now correctly updates when a new player joins the lobby
Added a missing animation when firing the left Dual Pistol
Woolie Interview
Had a great chat with Woolie talking all things Crab Champions and game development in general!
Meeps, a talented community member has created a site that allows players to quickly find and search up info on all of the mods and perks in the game- descriptions, buffs, cooldowns and other stats are all visible in one place!
We wanted to share some exciting news about our upcoming game release and what we've been working on lately.
As many of you may have noticed, we've been updating our Steam Page and other official pages with more screenshots and information. We had to temporarily change the visible release date from April to Q2 (because Steam requires a concrete day announced at least 2 weeks before the end of the month and we didn't have that confirmed yet), but we can now happily confirm the official Early Access release date.
The game will be launching simultaneously on Steam, EPIC, and GOG platforms on May 10th, 2023!
We are in contact with the publishing teams of these platforms to ensure a smooth launch.
We have also released the Colonist FAQ thread, which answers many gameplay-related questions (beware of spoilers!). We hope it will be helpful once you get your hands on the game.
Additionally, we've launched the Steam page of the optional Occupy Mars: Supporter Pack DLC, which includes the soundtrack, artbook, and other artistic content that will be released with the game.
Our team is currently determining the final list of features that will be available in the Early Access release, which we'll share in our next devlog. All the other functionalities will be subsequently enabled in the future updates. We are working hard to ensure a smooth game release, that is also why we have paused our weekly streams recently - to focus 100% on delivering the Early Access build to you.
We appreciate your patience and support as we prepare for the Early Access launch.
See you on Mars on May 10th!
Best regards, The Occupy Mars Team
P.S. today our friends from Drago Entertainment are launching "Routastic Event" on the occasion of their Gas Station Simulator - Airstrip DLC launch. Our games are also joining their event so we wanted to share this information with you :)