DCS World Fixed a core's layout on AMD processors like AMD Ryzen 9 7950X3D (core group with lesser L3 cache size now used by IO pool only) Scripting. Added world.removeJunk. Taking volume as first arg, returning amount of deleted objects. Volume declaration is same as for world.searchObjects. Usage: local volS = {id = world.VolumeType.SPHERE,params = {point = {x = -303780,y = 5,z = 629149},radius = 1000}} world.removeJunk(volS) VR Mask in native OpenXR is upside down - fixed F10 map. Draw function setMarkupTypeLine only works once in a mission - fixed Crash on EagleFM - fixed MP. User don't get any notification on connect to a full server - fixed Weapons. Kh-29 missiles loft down after launch - fixed
DCS: Mi-24P by Eagle Dynamics
Improved: List of targets detected by Petrovich now dynamically updated, user just need to place a point on ground for Petrovich AI to scan and to get updates there is no need to repeat it now, Petrovich should update target list in real time with IFF and new targets progress. Improved: additional optimization of Petrovich AI routine for performance
First of all, we have an important note for everyone:
We strongly recommand to shut down the Steam Cloud of Volcano Princess.
Because a bug that may break the savedata because of an error within the syn progress of Steam Cloud, especially for the ones who played the Demo version. The devs is still looking for a way to fix it, but for now we strongly recommand you to follow the instructions before you start the game:
1- Uninstall the DEMO version (if any) 2- Turn off the Steam Cloud function
Library => right click Volcano Princess => Properties => General => Cancel the 3rd tick (cloud archive)
Please copy the savedata with physical devices if you need to move to another PC. (Savedata route: 【SYSTEM DISK】\Users【Your Windows Username】\AppData\LocalLow\EggHatcher\VolcanoPrincess)
Bug fixes:
Re-fixed birthday event stuck issue (if birthday stuck still occurs, please re-load and it will automatically go to the next turn)
Added secondary confirmation for starting a new game
Thank you support! If you meet any bugs, please submit a Gle Form. And welcome to our Discord!
Well, I finally have access to a Norwegian laptop, so I wanted to at least come back to this game and add support for Nordic keyboard layouts. The settings now differentiate between QWERTY (US) and QWERTY (NORDIC), with AZERTY and QWERTZ still being options, too, of course.
I know there are still many more keyboard layouts out there that I could be supporting, so don't hesitate to let me know what you all need!
If you've found a pet, it will now roam around in the safehouse while you're out hard at work sorting colours.
Changelog
ADDED - All your discovered pets will greet you in your safehouse when you get home ADDED - Pets now collide with you instead of phasing through you FIXED - Bug where pets would walk forever against an object if they couldn't get past it. Now they will give up and try to wander somewhere else (only noticed this because the safehouse is so small, and all the pets would eventually end up pushing against the walls forever. Or the door, which looked a bit sad, all the pets desperate to go outside but you can only take one).
Rebinding system has been rewritten. It has been reworked as generic as possible so that it allows for rebindings like rotating the camera with buttons or using modifier keys.
Fixes:
Fix bugs with rebinding some gamepads.
Fix Getting hit during a wallrun and on the same frame that jump has been pressed disables gravity as the character becomes unable to internally cancel the wallrun state.
Valkyrie does less attacks in a row when getting revenge.
Fix camera isn't smooth when zooming while transitioning from and to close mode, plus small fixes with how camera moves and colliders when in close mode.
We’re happy to see you again! We hope your week was as eventful as ours. Grab your backpacks, put on your armor, and let's go!
Pull the lever!
The desert hides so much in its vast sands that we barely had time to look around before finding ourselves in some kind of a dungeon. Of course, as true adventurers, we decided to pull the lever. And while we were pulling it, our artists had already started working on the second lever! Let's not distract them; let’s leave them to sketch this dark dungeon while we move on.
Putting on clothes for the cause
We’re not going to hide it – we still have a lot of work to do besides the cosmetics. For example, the next update is being assembled right now, which will include animated events and fixes for some of the most serious bugs. You always help us a lot in finding and fixing them, and we’re incredibly grateful to you for that.
For now, our programmers are dealing with issues within the game. Meanwhile, the artists and animators that are not involved in the creation of the final cut scenes are polishing our main characters up – adding missing armor, finishing off animations, and sprucing everything up.
This is what character sheets look like when they are sent for animation:
Here Persival is getting ready for another campaign:
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And this is what fashion craziness looks like – in this gif we’ve gathered all sorts of clothes for Bjorn (and some extra dance moves!):
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Do you see your favorite items among them? Give your answer in the comments!
Special cards – who are they for?
Every item in our game is a puzzle piece. Without them, we wouldn't be able to tell you the whole story. Cards play the biggest role in our game – there are really a lot of them, and we'll let you in on a secret – several very important ones are still in the works! Some of them already have art ready, and we can't wait to add them to the game.
Finally, some important news. You often ask us: “when can we expect the game release?” Unfortunately, production isn’t going as fast as we would like. But we’re doing our best to meet the new deadline.
We will finish work in the 4th quarter of 2023 and definitely release KOTCL.This also means that we’ll update the DLC, so stay tuned for news and updates on our social media!
Don't forget to visit us on Discord and other platforms – there’s a lot of additional fun content there.
Right now we have 2609 followers! Thank you. Now let's pass the second one!
Secondly... some players would know more about development of not only the game but also game trailers. Check our last video if you haven't seen it here ➡️ Forest Ranger Simulator Trailer.
Creating a trailer for a game is a lot of work, we need an idea, equipment, place, time, determination...
This isn't any product placement ;) We just share what we have used.
When you see on a trailer our "Forest Ranger" tired, that was actually true and real. You need to be in shape to do stuff like moving objects for hours.
Good use of led Volume - Virtual Production can do wonders.
Do you know how hard is to find this mushroom in April?
Our "Forest Ranger" has found himself in the acting profession. Who knows where you'll see him again.
What now? It's up to you. The more players get Forest Ranger Simulator game, the more content in game and off game we can prepare, and oh boy... we have great ideas!
Lastly... tomorrow is Earth Day and we have prepared a special challenge, so be ready we will be giving free Steam Keys for the winners😁!