Apr 21, 2023
Abyss深淵 - smallpig8787
Fix the problem that the title animation is missing

Press the H key to skip the animation
DCS World Steam Edition - OBWKB
Introduced a new map module DCS: Normandy 2.0

DCS World
Fixed a core's layout on AMD processors like AMD Ryzen 9 7950X3D (core group with lesser L3 cache size now used by IO pool only)
Scripting. Added world.removeJunk. Taking volume as first arg, returning amount of deleted objects.
Volume declaration is same as for world.searchObjects.
Usage: local volS = {id = world.VolumeType.SPHERE,params = {point = {x = -303780,y = 5,z = 629149},radius = 1000}}
world.removeJunk(volS)
VR Mask in native OpenXR is upside down - fixed
F10 map. Draw function setMarkupTypeLine only works once in a mission - fixed
Crash on EagleFM - fixed
MP. User don't get any notification on connect to a full server - fixed
Weapons. Kh-29 missiles loft down after launch - fixed

DCS: Mi-24P by Eagle Dynamics
Improved: List of targets detected by Petrovich now dynamically updated, user just need to place a point on ground for Petrovich AI to scan and to get updates there is no need to repeat it now, Petrovich should update target list in real time with IFF and new targets progress.
Improved: additional optimization of Petrovich AI routine for performance
Volcano Princess - Mien
First of all, we have an important note for everyone:

We strongly recommand to shut down the Steam Cloud of Volcano Princess.

Because a bug that may break the savedata because of an error within the syn progress of Steam Cloud, especially for the ones who played the Demo version.
The devs is still looking for a way to fix it, but for now we strongly recommand you to follow the instructions before you start the game:

1- Uninstall the DEMO version (if any)
2- Turn off the Steam Cloud function
Library => right click Volcano Princess => Properties => General => Cancel the 3rd tick (cloud archive)


Please copy the savedata with physical devices if you need to move to another PC.
(Savedata route: 【SYSTEM DISK】\Users【Your Windows Username】\AppData\LocalLow\EggHatcher\VolcanoPrincess)

Bug fixes:
  • Re-fixed birthday event stuck issue (if birthday stuck still occurs, please re-load and it will automatically go to the next turn)
  • Added secondary confirmation for starting a new game

Thank you support! If you meet any bugs, please submit a Gle Form. And welcome to our Discord!
On Key Up: A Game for Keyboards - roppychop
Well, I finally have access to a Norwegian laptop, so I wanted to at least come back to this game and add support for Nordic keyboard layouts. The settings now differentiate between QWERTY (US) and QWERTY (NORDIC), with AZERTY and QWERTZ still being options, too, of course.



I know there are still many more keyboard layouts out there that I could be supporting, so don't hesitate to let me know what you all need!
Out of Order - Follow The Fun
If you've found a pet, it will now roam around in the safehouse while you're out hard at work sorting colours.

Changelog
ADDED - All your discovered pets will greet you in your safehouse when you get home
ADDED - Pets now collide with you instead of phasing through you
FIXED - Bug where pets would walk forever against an object if they couldn't get past it. Now they will give up and try to wander somewhere else (only noticed this because the safehouse is so small, and all the pets would eventually end up pushing against the walls forever. Or the door, which looked a bit sad, all the pets desperate to go outside but you can only take one).
UNITED 1944 - Gina Zero
You can now enroll to the First Closed Beta of United 1944!
Check the info below and follow the steps to opt in:
  1. Use the REQUEST ACCESS button you'll see below the wishlist buton in the United 1944 Steam page.
  2. Once you've requested the access, you'll have the chance to be selected among other players to play the Closed Beta.
  3. If you're chosen, you'll be notified via email and the game will appear in your Steam library.
https://store.steampowered.com/app/2152790/UNITED_1944/

Please note that doing a request DOES NOT guarantee that you'll have access to the Beta. The players will be selected randomly through Steam.



Below you'll also find general info and content of the First Closed Beta.



Dates for the First Closed Beta to be announced soon, so make sure to join our Discord server and follow us on Twitter to be updated!

Genokids - ASH KATCHAP
New:
  • Rebinding system has been rewritten. It has been reworked as generic as possible so that it allows for rebindings like rotating the camera with buttons or using modifier keys.

Fixes:
  • Fix bugs with rebinding some gamepads.
  • Fix Getting hit during a wallrun and on the same frame that jump has been pressed disables gravity as the character becomes unable to internally cancel the wallrun state.
  • Valkyrie does less attacks in a row when getting revenge.
  • Fix camera isn't smooth when zooming while transitioning from and to close mode, plus small fixes with how camera moves and colliders when in close mode.
Apr 21, 2023
Alexey's Winter: Night Adventure - clue5
Small bugfix
Knock on the Coffin Lid - TroublesomeFurious
Knock-knock, adventurers!

We’re happy to see you again! We hope your week was as eventful as ours. Grab your backpacks, put on your armor, and let's go!

Pull the lever!

The desert hides so much in its vast sands that we barely had time to look around before finding ourselves in some kind of a dungeon. Of course, as true adventurers, we decided to pull the lever. And while we were pulling it, our artists had already started working on the second lever! Let's not distract them; let’s leave them to sketch this dark dungeon while we move on.




Putting on clothes for the cause

We’re not going to hide it – we still have a lot of work to do besides the cosmetics. For example, the next update is being assembled right now, which will include animated events and fixes for some of the most serious bugs. You always help us a lot in finding and fixing them, and we’re incredibly grateful to you for that.

For now, our programmers are dealing with issues within the game. Meanwhile, the artists and animators that are not involved in the creation of the final cut scenes are polishing our main characters up – adding missing armor, finishing off animations, and sprucing everything up.

This is what character sheets look like when they are sent for animation:



Here Persival is getting ready for another campaign:






And this is what fashion craziness looks like – in this gif we’ve gathered all sorts of clothes for Bjorn (and some extra dance moves!):

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Do you see your favorite items among them? Give your answer in the comments!

Special cards – who are they for?

Every item in our game is a puzzle piece. Without them, we wouldn't be able to tell you the whole story. Cards play the biggest role in our game – there are really a lot of them, and we'll let you in on a secret – several very important ones are still in the works! Some of them already have art ready, and we can't wait to add them to the game.



Finally, some important news. You often ask us: “when can we expect the game release?” Unfortunately, production isn’t going as fast as we would like. But we’re doing our best to meet the new deadline.

We will finish work in the 4th quarter of 2023 and definitely release KOTCL. This also means that we’ll update the DLC, so stay tuned for news and updates on our social media!

Don't forget to visit us on Discord and other platforms – there’s a lot of additional fun content there.

See you in the next diary!



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Forest Ranger Simulator - Muaddib
Hello gamers,

It's just 3 days until our big release and we have few announcements and some content for you!

Firstly... we have passed our first tier on Wishlist Challenge.




Right now we have 2609 followers! Thank you. Now let's pass the second one!



Secondly... some players would know more about development of not only the game but also game trailers. Check our last video if you haven't seen it here ➡️ Forest Ranger Simulator Trailer.

Creating a trailer for a game is a lot of work, we need an idea, equipment, place, time, determination...




This isn't any product placement ;) We just share what we have used.


When you see on a trailer our "Forest Ranger" tired, that was actually true and real. You need to be in shape to do stuff like moving objects for hours.


Good use of led Volume - Virtual Production can do wonders.


Do you know how hard is to find this mushroom in April?

Our "Forest Ranger" has found himself in the acting profession. Who knows where you'll see him again.


What now? It's up to you. The more players get Forest Ranger Simulator game, the more content in game and off game we can prepare, and oh boy... we have great ideas!

Lastly... tomorrow is Earth Day and we have prepared a special challenge, so be ready we will be giving free Steam Keys for the winners😁!

https://store.steampowered.com/app/1185780/Forest_Ranger_Simulator/

Have a great weekend,
Forest Ranger Simulator team
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