Added a character morality system. The morale indicator is displayed in the character card in a blue square. Various factors such as hunger or injury affect the character's morale.
New item: Bullet. A new type of ammunition used by characters when shooting firearms.
Added bandolier for characters. Each game character has a bandolier with a capacity of 12 pieces, for storing bullets. The bandolier is automatically replenished when the player enters the local map or after boarding, if there are bullets in the player's inventory. The bandolier can also be replenished or emptied by clicking on its icon.
During boarding, an attacking character with a firearm spends a bullet from the bandolier.
All crawlers and cannon turrets have added embrasures for shooting firearms at enemies. Each shot spends a bullet from the crawler/tower inventory.
Added display of crew roles. At the moment there are 3 crew roles: captain, cannoneer and shooter. Roles are automatically distributed among the crew depending on the importance of the role – first of all, the captain is appointed, then the cannoneer and only then the shooters. The captain is responsible for the ability to control the crawler. The captain is any character who occupies the first place in the crew list. Any character becomes a cannoneer, if there are turrets on the crawler / tower. Each turret requires two cannoneers to be able to fire. Shooters are any characters who have firearms in their hands with a sufficient number of embrasures at the crawler. One shooter occupies one embrasure, starting from the left side of the crawler.
Added the display of money amount and bullets in the player's inventory.
Added a new random structure on locations – "Large carcass". It is a large destroyed crawler with enemies and containing random loot.
Added backup saving of the game, which occurs every ½ of the game day. The save is placed in the folder "\AppData\Roaming\Scraplers\Saves\Reserve saves" and, if necessary, can be moved to the Saves folder for later download.
Added the sound of receiving message in the dialog box.
Some factions have a requirement for the presence of an item in the player's inventory to join the faction.
The "Pirates" faction is divided into two friendly with each other pirate factions: "Rusty" and "Rippers".
"Presbyters of War" are separated into a faction.
"Sewer goblitrops" are separated into a fraction.
"Cyberdemons" are separated into a faction.
Added a new faction – "Redocolor".
The process of saving the game is now displayed in the upper right corner of the screen in the form of a small floppy disk icon.
The construction camp at the player's location is no longer a static decoration, but is randomly generated.
Added a new playable race – Rasklor.
Added a new location for the player to build – Stash.
Added a new location for the player to build – Depot. New premises for construction at the depot have been added: depot barracks, depot warehouse, depot workshop.
Added a menu for selecting location to build.
Changed the mechanism of robbing player locations. Loot looting does not occur until the combat capability of the location drops to zero, that is, while there are defensive turrets or a garrison on the base. The greater the combat capability of the location, the less chance the attackers have to damage the location. Also, each type of location has its own visibility parameter for the enemy, so, for example, the "Block-post" location will be attacked more often than the "Stash" location.
Added a new special mercenary - the T-02 Iron Tank.
Added a new rare armor set: Iron Tank Helmet, Iron Tank Hydraulic Armor, Iron Tank Hydraulic Legs.
Slightly redesigned the appearance of hydraulic suits in the game.
Added skin colors for all races in the game. Also added a choice of skin color to player character during the initial setup.
Locations belonging to the player are now displayed in blue on the global map.
Added new items: Red Hat 1, Red Coat 2, Armored Red Coat 2, Red Hydraulic Armor 2, Helm 6.
Made other minor improvements and bug fixes.
Let me remind you that saving the old version will not work in Alpha 5.0, but it is possible to install and play the older version. To do this, right-click in the game library on Steam on Scraplers, go to Properties - BETA VERSIONS tab and select the desired version.
There's been some changes to the Castle Conquest game mode to spice it up a bit. When choosing a route each path now has a special event. There's a variety of events, such as a Roaming Traveller appearing, extra Custodian Errants or a Champion appearing, an extra bonus to Bones/Score, or a Trapsmithy allowing you to customise that map's contraptions. Stage 11 will always have a Trapsmithy to prep for those pesky Golden Order. And if you don't fancy either path then once per stage you can now re-roll the entire route at the expense of a Soul meta.
A new map has been added called the Rainswept Ruin. In these rainy wilds you'll need to deal with the spawning slimes and lightning storms as well as the usual meanies. There's the usual Necrotic Skirmishes score based achievement too.
A new ultimate minion has been added called the Brodacious Brozilla which you can raise by combining any 3 Big Bros and a Hero Soul. This apex Bro minion periodically infuses the essences of Bros, each colour representing a different Bro. While in this state they gain a variety of boosts and bonuses. For example the Boo essence boosts his contant damage as well as temporarily summons Big Boos and Spell Haunts. For the Chesty essence all enemies drop a Gold Coin upon death, and all Gem pickups become embiggened. While a Fruity essence regenerates your Health and Occult Health, and makes you completely invincible. There's an achievement for raising him called 'Ultimate Bro Lifeform'.
A new skelly minion has also been added called the Unholy Monk who emits an aura of varying effects. Initially it's a protective aura for you, reducing damage you suffer by -20%, and at level 3 the aura will reduce the Bless level of any enemy that touches it by -1. In his deamon form all Deamon minions that touch the aura boost their attack speed and he periodically summons a random Deamon which may even be a Diablos.
A new Heroic Force has been added called Restless Realms. When unlocked the odd spooky Restless Monument may emerge which can be activated at the expense of a Soul meta. Activating it will spawn extra meanies for a short time for if you fancy a bit more of a challenge.
A couple of new class meta... - Deprived Wretch - Chesty Friendos: Boosts chance of being offered Chesty Bro minions and boosts their max cap by +3. - Psycho Possessed - Soulen Spirit: You get a free Boo Bro minion when picking up a Hero Soul.
And a few new relics and spells. - Added 2 new relics (Meldonic Sigil, Mother's Milk). - Added 4 new spells (Sacrilegious Summonings, Unholy Tidings, Restless Rising, Unholy Prayers).
Other misc stuff... - Updated the "translation_reference.csv" file. - Added an achievement called 'Neighbourly Boners' for having scores in both the Daily/Weekly Boneworld Challenges at the same time. - Mega Meldsumassous minion: The way this is offered is now consistent behaving more like a Diablos offerings (previously there was a chance you wouldn't be offered it, would show in a random slot, and could be overwritten by Deamon/Diablos offerings). - Blessed Enemies now boost their Score when killed by +10% or +20% if Super Blessed. - Blight status effect: Some of the damage it inflicts is now based on how much Health the enemy has (so inflicts significantly more damage on high Health enemies). - When gaining Occult Health, the reduction gained when you have a lot of it already has been removed (previously the more Occult Health you had the less you would get). - The extra reduction in Occult Health regen when fighting the King/Queen has been reduced (so it looks less like a bug). - Deamonic Sigil relic: The Deamon attack speed bonus has been increased from +5% to +11%. It's max cap has been reduced from 5 to 3. - Horoscope Charm relics: The Blacksmith Lackey will no longer sell this at the start of the run. - Blessed Tidings spell: This now doesn't Bless enemies instantly, instead the spell does it over time (the duration of the spell based on its cast power level). It can now also bless Beast enemies, as well as enemies of any Health, and ignores the game mode base Super Blessed restriction (eg previously Super Blessed couldn't appear at all in Mausoleum Awakens until NGF1). - Deamonic Jester minion: Added a softcap to his chance of transforming an enemy into a Relic based on how many Relics you currently have (just so you don't run out of relics). The soft cap leads to a hard cap of 66 Relics. - Sacrilegious Altar contraption: This now has a 33% chance of summoning a Diablos (though he despawns a bit more quickly). - Fungal Growth contraption: Increased how long enemies who run through it suffer from Blight. - Custodian Errants enemy: These can now be Blessed (previously they could only be Blessed in the Castle Conquest mode after stage 9). - Heavenly Vessels enemy: These now have a chance of ignoring the game mode base Super Blessed restriction (eg previously Super Blessed couldn't appear at all in Mausoleum Awakens until NGF1).
And bug fixes... - When starting Fullscreen if you had a second monitor to the right of the primary monitor it could fullscreen on that instead of the primary (depending on your resolution). - Creative Mode: The 'Excavator Squad' and 'Barrow Boner-raise' class meta weren't working in this game mode. - Barrow Bonebolster spell: Casting the spell at a power level greater than 1 but only with 1 Boner could cause some issues. - Elven Wayfinder boss: He could run into problems when jumping into some terrain (eg Bastion gate). - Queen Gigalicious boss: Health regen didn't have the same reduction as when fighting the King. - Status Screen: The relic "Page" text was saying "play". - Sprout Escapade achievement: It's description was wrongly referring Big Bros as 'Giant Bros'. - Fixed some spelling/grammar errors.
While we've been working on creating and developing the world, we haven't noticed how many monsters have already been defeated by you! As many as 28 million monsters, your prowess is to be commended!
In gratitude for your valor, the guild of heroes was able to get nine keys for you from the farthest caches. Three keys for every 10 million monsters defeated, each of them opens a new door for new adventurers into the wonderful world of "Sharded World".
But that's not all! The Oracle blesses you with his wisdom and gives you another key.
10 lucky winners will receive keys to enter the world of "Sharded World", they will be raffled between the participants on a magical platform Twitter, in a place where thoughts and images flow with an endless stream. To take part in the share challenge you need to complete a few tasks from the guild, you can see them here Giveaway
The drawing will be held at the broadcast of YouTube Channel "Sharded world" on May 15!
Status update!
We continue to work on improving the "Sharded World" project and right now we are working on a big update to the game. It will include:
A global interface redesign: a completely redesigned interface with convenient controller support.
Expanded equipment options: the game will now have new types of ammunition, allowing you to configure your character in more detail. You'll be able to get them by killing mini bosses.
Disassembling Unnecessary: you'll be able to disassemble unneeded items, weapons and characters to get useful resources for improvements!
Renaming: you will now be able to rename characters and weapons to your liking.
Revamped level-up functionality: our developers added new features and changes for the skeleton (Randy), now he takes a more active part in the game.
Thix update focuses on fixing frequent occurring crashes as well as some further bugs. Some further improvements have been added as well.
If you encounter any crash please report them to us so that we can fix them as soon as possible. If possible please also attach your settings and save files using the bugreport button in main menu or on our website at www.strivingforlight.com/bugreport
Improvements
If emerald staff is equiped no projectiles are displayed in the stats window to indicate that you don't have any projectiles when emerald staff is equipped
New save files now initially don't have any skill tree shards to not overwealm new players with the initial tutorials
Balancing
Glaring light damage scales with your projectile damage.
Bugfixes
Fixed a crash when entering a map and keybindings have been changed in a way that one action is not set to a key
Fixed a crash when trying to freeze chicken enemies
Glaring light effect can now be displayed multiple times to prevent hidden visual effect on fast attack speed or multiple glaring light stacks
Fixed heleja carrying weapon offset
Tooltips for each stat in the stats window has been fixed so that you can now get more information on the different stats.
If you encounter any bugs or issues please report them so that they can be fixes as soon as possible. The best way to engage in the ongoing development of Striving for Light is our discord:
First of all, great optimization of the game has been done, bugs have been fixed. Improved shadows and global lighting. The picture has become more soft and beautiful.
Attention! Biolab Wars will receive an important update soon!
We are planning a major update, including the following improvements:
Shooting in 8 directions!
Ammunition rebalancing;
More bullets!
Decrease in knockback;
New stage between the last miniboss and the final boss.
...and other minor improvements.
All of this will be available for free to everyone who already owns the game.
But be aware: on April 20th, the price of Biolab Wars will be adjusted.
Therefore, you can still buy it at the current price until April 20th. Take advantage of it!
Q: Why is there going to be a price adjustment? A: With the arrival of Wild Dogs, we believe that more people will look for Biolab Wars. Therefore, we decided to invest in significant improvements.
Q: I already own the game, do I need to pay anything extra for these improvements? A: No! You don't need to pay anything extra. The improvements will be free for everyone who already owns the game.
Q: Will I still have access to the old version? A: Yes! You will have two versions of Biolab Wars to play whenever you want.