Venerable and Cunning Desktop Dungeons Kingdom Administrators!
The hourglass of time is swiftly draining its sands, as the momentous launch of Desktop Dungeons: Rewind approaches! With only a week to go, we wanted to spend a few precious grains of time-sand to express our appreciation for all of you, our loyal players.
This year marks ten years since the original Desktop Dungeons was released, and you’ve been with us every step of this thrilling adventure. Could we have done it without you? No. You cheered us, you challenged us, and you supported us. Without you, the sands of time would have buried our beloved game.
To show our gratitude, we're offering an incredible surprise to those who have played and loved Desktop Dungeons. Do you want to know what it is? Are you ready for a spoiler? Then continue!
We’re going to be giving away Desktop Dungeons: Rewind for FREE to everyone who owns the original Desktop Dungeons when the new game releases. Yes, you read that correctly! FREE!
See you - and your friends, your neighbours and everyone else you’re going to tell about this game - next week! (Or else we release the goat.) - QCF Design
Hello, adventurers! Small patch here, with the only major feature being Plasma Drone Parts. They are very rare, and there's barely any guaranteed way to get them, so do wait until I finish Minibosses.
Enjoy a slightly better version of Full Gear.
v1.1.2: Boots 'n Grippers Patch
Added: Plasma Drone Parts!
Plasma Parts appear only in certain places: Lost Chests, the Terminal chest, and maybe even more.
They're super powerful in various ways, so use them!
Minibosses, once finished, will always drop a Plasma part. Stay tuned.
Added: you can now see your Gauntlets in your big inventory sprite! Added: you can now also see your Boots in the same way. Buffed: Transistors freeze chance 5% -> 10% Buffed: Biting Embrace freeze chance 10% -> 15% Buffed: some Utilities, when destroyed with the Tongs, now also leave behind something else... Nerfed: Void Spider base Attack 6 -> 4 Changed: reworded the Wrench's description so it doesn't technically lie anymore Fixed: using any Bell would always activate nearby enemies Fixed: the Grand Creator would sometimes block paths Fixed: saving games would reset your cogwheel layout to Base Fixed: loading games would not reinstall NPC tiles, sometimes blocking runs Fixed: Ancient Modernization's description being overly long
Venerable and Cunning Desktop Dungeons Kingdom Administrators!
The hourglass of time is swiftly draining its sands, as the momentous launch of Desktop Dungeons: Rewind approaches! With only a week to go, we wanted to spend a few precious grains of time-sand to express our appreciation for all of you, our loyal players.
This year marks ten years since the original Desktop Dungeons was released, and you’ve been with us every step of this thrilling adventure. Could we have done it without you? No. You cheered us, you challenged us, and you supported us. Without you, the sands of time would have buried our beloved game.
To show our gratitude, we're offering an incredible surprise to those who have played and loved Desktop Dungeons. Do you want to know what it is? Are you ready for a spoiler? Then continue!
We’re going to be giving away Desktop Dungeons: Rewind for FREE to everyone who owns the original Desktop Dungeons when the new game releases. Yes, you read that correctly! FREE!
See you - and your friends, your neighbours and everyone else you’re going to tell about this game - next week! (Or else we release the goat.) - QCF Design
Replaced a royalty-free music that was muted by Twitch (but not on YouTube) with another royalty-free music. Now, the game is 100% streamer/YouTuber friendly.
Fixed minor errors in the 3D mesh of the splitter block.
Mouse sensitivity can now be more finely configured.
Improved the algorithm for automatic detection of the best initial rotation when building a block.
- Updated Tournament of Legends event with new gameplay and rewards. - Artifacts renewed and rebalanced. - Added new event Battle Pass. - Added cosmetic rewards: Avatars and chat Stickers. - Bug fixes and minor gameplay improvements.
Do you have any questions, or curiosity about your favorite game? From now until tomorrow at 3:00 PM CET, we’re here to answer all your questions together with MuHa Games, Mila Undro.
Join in our AMA (ask me anything) session here on Reddit:
Hello Vampires! In this devlog, I will show you our progress in exploring part of Vampire Clans.
We are converting a considerable part of the game to use final models and graphic setup, so a lot of stuff in the screenshots still needs to be prepared, be aware of that - in this devlog, we are showing the logical part of the game.
This is the map we are currently working on, which presents a sawmill where our vampires will hunt and do some quests.
We made a stealth system, which allows sneaking among enemies undetected and killing them from the shadows. Now everyone can pick the best playstyle for him; you can sneak with or without killing, or just go to the open fight and smash your enemies. Enemies react to vampires' actions, such as running, killing, and casting skills by their hearing perception. Also, they can see vampires or dead bodies and react to that.
You can build a special room, which allows you to summon trained bats to help you in sneaking; they can, i.a., distract enemies, hide their bodies or blind them for a while.
Additionally, we are working on NPC's AI. Aside of fight (which is also upgraded), they can now patrol, raise the alarm, surrender, call for help, and make an investigation while they would be distracted by some noise or when they find a corpse. More information about AI will be available soon, we need to polish some behaviors.
I hope you like it, tell us what you think about this update on our Discord channel. Feel free to share your ideas and suggestions. discord.com/invite/Q7gQde9wR8