We hope you’re enjoying Total Tank Generals now that you can finally jump into the battlefield.
The response within the community has been fantastic and we’re glad to see that everyone is having fun!
So, we’ve got some great news to share - It won’t be too long for the first update...
Total Tank Generals: Update 1.1 - Winter Storm will be launching TODAY (April 5th, 2023) at 5:30pm BST / 6:30pm CET / 9:30am PDT
The update will include four brand-new single scenarios, including: - Battle of Courland Pocket - Battle of the Alps - Battle of Belgium - Operation Winter Storm
We’ve also taken on your feedback and have been able to rebalance the AI for the Zhukov Campaign.
To keep up-to-date with all things Total Tank Generals, follow us on social media 🔔
Wow a 30 devlogs !!!! I hope you like these :D If you got more questions about game feel free to ask me on our Discord server (links below at the end of devlog)
In today's devlog we will talk about a new town's inhabitant and some story about him !
Meet a Ronald Ferret!
In the world of Alaska Gold Fever, there's one character who's always up to no good: Ronald Ferret. With his trademark red hair and a reputation for being a lousy man, he's the kind of guy you wouldn't want to trust with your gold.
Ronald grew up in a small village on the outskirts of the game world, where he quickly gained a reputation for causing trouble. Whether he was stealing candy from babies or tripping up his classmates on the playground, Ronald was always up to something.
But when he heard about the gold rush in Alaska, Ronald knew he had to get in on the action. With dreams of striking it rich, he packed up his bags and set off for the great unknown.
Unfortunately, things didn't go quite as planned for Ronald. Despite his best efforts, he just couldn't seem to find any gold. He spent hours panning in freezing cold rivers, digging in dangerous mines, and even trying his luck with some shady voodoo stuff, but nothing seemed to work.
But Ronald refused to give up. He knew that there had to be gold out there somewhere, and he was determined to find it. So he kept digging, kept panning, and kept searching for that elusive nugget. (a real GOLD FEVER, eh?)
Work hard and live your life to the fullest!
And finally, after months of hard work, Ronald struck gold. He found a massive vein of the precious metal, enough to make him a fortune ten times over.
But as luck would have it, Ronald's luck didn't last for long. Just as he was celebrating his newfound riches, a group of bandits swooped in and stole all of his gold. With nothing left to show for his efforts, Ronald was forced to return home, empty-handed once again.
Always be yourself!
But despite his misfortune, Ronald never lost his sense of humor. He continued to cause trouble and play pranks on his friends and enemies alike, always with a mischievous grin on his face.
So if you ever come across Ronald Ferret in Alaska Gold Fever, be sure to keep an eye on your gold. You never know what kind of tricks he might have up his sleeve!
Charming guy, is he?
Bonus stuff !
Here you can see a new rendered building. What role will it have???? Who knows! But prepare a logo for it in advance ;)
----- Making a game is such a journey and you can be a part of it! Join our playtests on Steam Store Page! You can also use our Discord server to send some feedback!
Update 1.43 is now available online, bringing a multitude of content and improvements to enrich your gaming experience!
NEW MAP:
An exciting new map is now available for special operations, bringing the total number of maps to 20, with more to come this year! The "ARIAL Offshore Drilling" oil platform is located in the heart of the ocean and has recently been attacked by an enemy group.
This first vertical map of the game will require caution and strategy to gain the upper hand on your opponents. It consists of several levels, with numerous stairs and walkways providing access to objectives.
NEW TASK:
A new task, called "Encrypted Data", is now available in the mission menu. To succeed, you will need to recover an encryption key hidden on the map and then use this key to extract sensitive data. This two-step objective is perfect for discreet infiltration missions.
GAMEPLAY:
To optimize gameplay, several improvements have been made to make combat more dynamic. The revival and operator marking systems have been completely redesigned, becoming simpler and more efficient, allowing players to react quickly if they are attacked while rescuing a teammate.
As always, this update also includes numerous diverse improvements and fixes.
A big thank you to the entire community for your support and invaluable help in the ongoing improvement of the game.
Best regards, Helios
PATCH NOTES:
CONTENT: - Addition: New map - ARIAL offshore drilling - Addition: New task - Encrypted data - Addition: New award - Finish a mission on "ARIAL offshore drilling" - Addition: New award - Find the decryption key and recover data - Change: The "Secure" task is only available on small maps (too many enemy appearance errors linked to the rest of the mission on large maps) - Deletion: The "Recon" objective has been removed from the objective list (too much difficulty in accomplishing this objective and it may cause problems with the other objectives of the mission)
GAMEPLAY: - Addition: New interaction to revive an injured operator (much simpler and more efficient) - Addition: New interaction to mark a dead operator (much simpler and more efficient) - Addition: Interaction -> Disable AA battery (required electronic kit) - Addition: Difficulty option - Allows the enemy to throw grenades - Improvement: Third-person view melee neutralization system - Improvement: The AI operators are trying to neutralize an enemy attacking another operator under enemy fire - Improvement: Global logic for enemy spawn and despawn - Improvement: Enemy spawn conditions on small maps - Improvement: The enemies is more likely to be present near the objectives - Improvement: The enemy spawn is more dynamic with the "Siege" game mode - Improvement: The extraction point is more likely to be compromised if the area is on high alert - Improvement: The evacuation helicopter is more likely to be attacked at the extraction point if the area is on high alert (if the option "Unforeseen events" is enabled and an anti-aircraft battery is present) - Improvement: The "infiltration" and "combat" music tracks have been better triggered based on the mission situation - Improvement: Position of objective spawn areas on the "Al-Jan Province" map - Improvement: All operators and enemies have their mobility reduced faster if they are injured (if "Injuries" enabled) - Fix: If the "Leaning slightly" option was enabled, the player may have had difficulty interacting properly with thin objects - Fix: The ballistic shield might not protect its carrier in certain situations - Fix: The third-person camera may have had collision issues depending on the height of the encountered collision - Fix: The AI might not be able to reach the rooftops of the airport buildings - Fix: The AI could activate its laser and flashlight too early before firing - Fix: The AI could get stuck while trying to reach the stairs to access houses on the "Al-Jan province" map. - Fix: Change of some buildings on the "Ancient Ruins" map that did not have accessible entrances - Fix: Two fighter jets used for support were reversed - Fix: "Stock up on ammunition" interaction did not automatically reload the operator if there were no magazines in their inventory - Fix: The injured player's movement speed was not correctly set at the beginning of the mission in the "Prisoner of War" game mode - Fix: The roofs of the training center could block the proper use of support - Fix: Positioning errors of some assets on multiple maps
RENDERING: - Addition: New startup movie - Addition: New game modes pictures - Addition: Global reflection on small maps - Addition: Display of text in the HUD indicating when a support is currently active - Addition: Opacity animation of the mission menu when changing categories - Improvement: Progress bar of ranks evolves according to the previous rank - Improvement: Position of icons on the screen when an enemy or equipment is spotted - Improvement: Some user interfaces - Fix: Camera position in 3rd person view in prone position - Fix: The 'Thick Gloves' item could have incorrect morphing with the operator's arms - Fix: Architectural elements of wooden houses on the Enila islands might not display correctly - Fix: Some stone platforms could appear at a very short distance from the player on the "Ancient Ruins" map - Fix: Incorrect positioning of the left hand when the firearm is equipped with the M214 grenade launcher - Fix: Incorrect positioning of the left hand on some weapons without attachments - Fix: Allied and enemy soldiers may not have positioned their feet correctly on the ground in certain situations - Fix: The quick order display might not show shortcut icons correctly when selecting a captured enemy - Fix: AI operators' posture at the beginning of the mission could initialize late when the player's camera was not facing them
After a successful preseason, a careful analysis of the tournament play, and the invaluable input of our community we present you the following tentative balance changes. There are quite a few changes, so we decided to split them into 4 different posts that we’ll publish during the following weeks.
All these changes are subject to change and they are only informative.
I am pleased to say that DinoLife is still being worked on and the most recent update has a few key changes. The AI for the NPC's has been reworked and should provide better performance, the shops now have a user interface rather than a clunky buying system.
These changes should allow for faster development of the game, I am still very open to feedback and I am happy to implement the features I can into DinoLife to make it a fun and enjoyable experience.
I am also activating a 15% Sale for a week, as I gear up to add more items and clean up the features in the game.
We have prepared another level in which it will be a bit scary.
There are times when we are surprised by an unforeseen event. And then we have a problem. In such a case, we have two choices, either we call Mr. Wolf,
or we take on the job ourselves.
You have to clean the pool where the murder took place... Can you wash the blood off, mark the evidence of the crime and clean the pool? We have some new mechanics and improved water physics (according to your suggestions) 🙂 Check it out:
1) Pool full of blood…
2) Improved water physics
3) A dramatic crime scene that needs cleaning up
4) The distance of the karcher affects the pressure with which it washes
5) Mark all evidence of the crime
6) Mission selection hub
7) Don't forget to clean up
8) Everyone starts somewhere ;)
In the near future we will be working on: - new sounds - better and prettier water particles - new and more intuitive UI - new location, bigger pool, more tasks - elimination of all bugs
We invite you to comment, leave suggestions, add the game to your wishlist Don't forget to check out the free demo
Hey all! Egglien has just been released on Nintendo Switch and Xbox (Playstation soon) and I really recommend you go and check it out, if you ever wanted to replay the game on the go you know where to be! I suppose that's it really! Thanks always for supporting the game!