The Human Story - Anneke Lisa
"Oh, I really like the colors" is a reaction I often get from people when I show them the game.
It makes me happy every time. One of my goals is to create worlds that players really enjoy to be in and one way to achieve that is through colors.

Lately I have been working on the color schemes again, so I wanted to share how I apply color theory to create my levels. I share my workflow within Photoshop and Unity and give examples of my thought process applied to several of my levels.

Once in a while, I create devlogs on my Youtube channel to share my progress on the game.
So if you are interested in learning more about the game and the development, feel free to check it out!

See you next time!



Hell Let Loose - Wombat Medic
Hey everyone,

Update 13.5 is now live, bringing with it a whole host of game improvements aimed to increase stability. For the console patch notes, please click here.
Check out the full changelog below:



Update 13.5 Changelog


HUD/UI
  • Added a brand-new cinematic character selection frontend menu
  • Added a new animated loading screen
  • Updated credits
  • [Fixed] Hovering over the Russian Anti-tank loadouts reduces UI size in the Barracks
Optimization
  • Performance improvements to Kursk
To further facilitate performance improvements, the following Easter eggs were removed:
  • Teddy Bears
  • Worm Figures
  • Gnomes
Effects
  • [Fixed] Environmental fire emitting red beams of light on multiple maps
  • [Fixed] [Hill 400] Specific burning AT gun wreck presenting noticeable lighting issue
Sounds
  • Added an updated frontend music track for the character selection menu
Animation
  • New benchmark first and third-person reload animations for the MP40, M1 Garand, and Tokarev TT33
  • Improvements to the player’s sprint and crouch animations for the third-person base rifle animation set
  • Added new aim offsets when the player is sprinting and looks up and down
  • [Fixed] The Player model T-posing when deploying an ammo box / explosive ammo box
  • [Fixed] [TPP] Rocket Launchers flip 90 degrees when the player holding it is shot
Game Crash Fixes
  • [Fixed] Player may crash when attempting to deploy on Kursk
Weapon Bug Fixes
  • [Fixed] [FPP] Issue with the MG42 disappearing while mounted and ADSing
  • [Fixed] German flamethrower is invisible in first person
VoIP Improvements
  • [Fixed] The VOIP volumes are reset after the map changes
General Bug Fixes
  • [Fixed] Instances of German helmets presenting texture issues
  • [Fixed] Some instances of experience earned in-game not being saved
  • [Fixed] Some players lose focus of the scoreboard after choosing and resigning from the Commander role
  • [Fixed] Barricades becoming invisible after 300m and not protecting the player
  • [Fixed] Player uniform preview defaulting to Preset #1 even if Preset #2 has been selected
New Cosmetics

https://store.steampowered.com/app/2331690/Hell_Let_Loose__Near_Miss/

https://store.steampowered.com/app/2331691/Hell_Let_Loose__Battle_Scarred/

Map Updates

The team have gone through a selection of maps and fixed a range of environmental assets presenting problems, including LOD and lighting issues, as well as misaligned assets and terrain, across all platforms.

Kursk

[Fixed] Volumetric light source too bright
[Fixed] Trees clipping through rocks across map
[Fixed] AT mines clip into the ground when placed on various road sections
[Fixed] Players floating when jumping between wooden fences
[Fixed] LOD issue when viewing houses from 29m
[Fixed] Destroyed house assets disappearing at 400m or more
[Fixed] Visible LOD transition issue on wooden pallet assets
[Fixed] Floating objects present inside house asset
[Fixed] Barbed wire assets with LOD transition issues
[Fixed] Multiple metallic barrel assets missing texture with wooden PFX and SFX
[Fixed] [C9] Misaligned bush
[Fixed] [C10] Misaligned terrain
[Fixed] [C10] Fence doorway blocking players walking through
[Fixed] [D4] Tanks presenting LOD issues from 5m
[Fixed] [D5] Windmill with poor LOD transition
[Fixed] [D8, F2, F7, G2] Multiple houses with LOD issues from 150m
[Fixed] [E1] Multiple misaligned mudbanks
[Fixed] [E1, G1] Multiple misaligned mudbanks and textures
[Fixed] [E3] Piece of road missing collision with dropped supplies
[Fixed] [E9] Crater misaligned with terrain
[Fixed] [E10] Military crate misaligned with terrain
[Fixed] [F1] Road with misalignment issues
[Fixed] [F1] Misaligned tree stumps
[Fixed] [F1] Logs with LOD issues from 170m
[Fixed] [F1] Misaligned house requiring door to be vaulted
[Fixed] [F2] Floating fence
[Fixed] [F2] Multiple trenches with LOD transition issues at close range
[Fixed] [F3] House with LOD issues at 35m
[Fixed] [F3] Misaligned terrain on a trench
[Fixed] [F7] Wooden crates with LOD transition issues
[Fixed] [G1] Missing endcap on mudbank allowing players to see through asset
[Fixed] [G1] Misaligned trench section and mudbank
[Fixed] [G8] Player collision missing for burning building
[Fixed] [G9] Ruined house with LOD issues at 43m
[Fixed]
Misaligned dirt pile

Stalingrad

[Fixed] A specific wooden platform asset with noticeable LOD transitions across the map
[Fixed] Mud assets misaligned with the terrain in multiple locations
[Fixed] The ground inside a brick chimney asset is misaligned
[Fixed] Assets that appear to be on fire presenting LOD issues throughout the map
[Fixed] Some houses with larger collision
[Fixed] Pile of rocks misaligned above the ground in multiple sectors
[Fixed] Mud assets misaligned with the ground in multiple locations
[Fixed] Burning destroyed blitz truck presenting LOD lighting issue
[Fixed] Multiple industrial buildings with invisible collision box issues
[Fixed] [A3] Misaligned pile of rocks
[Fixed] [A3] Rubble pile not aligned with the ground
[Fixed] [A4] Burned-down house presenting collision issues
[Fixed] [A5] Burning tank wreck misaligned with the terrain
[Fixed] [B3] Misaligned terrain at a strongpoint building
[Fixed] [C3] Misaligned terrain at a strongpoint building
[Fixed] [C8] Rubble and destroyed house misaligned from the surrounding terrain
[Fixed] [D3] Cart misaligned with the ground
[Fixed] [D4] Multiple assets misaligned with the ground
[Fixed] [E3] Some players would get stuck inside a train car near a strong point
[Fixed] [E5] Misaligned mudhole asset
[Fixed] [E6] House misaligned with the terrain
[Fixed] [F3] House misaligned with the terrain
[Fixed] [F3] Large rubble pile with improper collision
[Fixed] [F4] Small floating electrical boxes
[Fixed] [G3] House asset had gaps between the terrain in multiple areas
[Fixed] [G3] Multiple assets misaligned with the terrain
[Fixed] [G4] Electricity pole misaligned with the ground
[Fixed] [G7] Floating rubble in a building
[Fixed]
Mud asset misaligned with the ground
[Fixed]
Rubble pile misaligned with the ground
[Fixed]
Misaligned terrain section near rail tracks
[Fixed] [H5] The stairs to the 3rd floor in the Western-most stairwell of Pavlov's house had broken beams protruding from the wall
[Fixed] [H5] Players becoming trapped in a derailed tram car
[Fixed] [H6] Area with misaligned terrain inside a strongpoint
[Fixed] [H7] Misaligned rubble terrain found in sector
[Fixed] [I3] Mud asset misaligned with ground
[Fixed] [I3] Mud pile asset above the ground
[Fixed] [I3] Rubble pile with misaligned area
[Fixed] [I3] Destroyed houses outside the playable area misaligned with the ground
[Fixed] [I6] Debris pile is in misalignment with the environment
[Fixed] [I6-I7] Invisible collision present at the basement entrance of an apartment building
[Fixed] [J4] Misaligned road near Russian HQ
[Fixed] [J6] Misaligned terrain section on the floor
[Fixed] [J7] Multiple misaligned assets

Kharkov

[Fixed] Players able to reach and clip through roof area
[Fixed] Wooden doorways blocking player movement
[Fixed] Wooden signpost with metal PFX/SFX
[Fixed] Wooden carts without player collision
[Fixed] [D1] Fire with LOD issues at 31-35m near the Soviets spawn
[Fixed] [E4] Smoke PFX clipping through logs
[Fixed] [E5] Inconsistent graffiti asset
[Fixed] [E6] Wooden doorways blocked by window shutters
[Fixed] [F7] Invisible collision present between house and fence
[Fixed] [F8] Fire from metal barrels not damaging players
[Fixed] [F8] Misaligned gateway inside small shed
[Fixed] [G6] Misaligned assets outside house
[Fixed] [G10] Misaligned snowbank

Foy

[Fixed] Stone wall with dirt PFX and SFX
[Fixed] Crate with Stone PFX and SFX
[Fixed] A boulder asset presents incorrect PFX and SFX
[Fixed] Multiple building floor assets with PFX and SFX
[Fixed] Multiple issues presenting on covered yellow box asset when shot
[Fixed] Blanket which covers some crates inside a house has concrete VFX
[Fixed] Multiple issues with a small tree asset
[Fixed] Camouflaged nets have full collision with bullet
[Fixed] Ruined stone house with wrong PFX/SFX
[Fixed] Multiple tree assets with metal collision
[Fixed] Clearly visible 2D textures under first layer of artillery shell assets
[Fixed] Destroyed stone house asset producing Wood PFX/SFX when shot
[Fixed] [C1] Misaligned floating fence
[Fixed] [C2] Trench with misaligned terrain
[Fixed] [C2] Misaligned floating chest
[Fixed] [C5] Misaligned mud terrain near trench
[Fixed] [C10] Tree asset clipping through wall
[Fixed] [D1] Multiple assets clipping through the wall of a barn
[Fixed] [D3] Two artillery shells misaligned with terrain
[Fixed] [D3] Misaligned snow tracks
[Fixed] [D7] Trenches with misaligned mudbanks
[Fixed] [E1] Fallen tree clipping through another tree
[Fixed] [E2] Misaligned tree trunk
[Fixed] [E3] Multiple branches are clipping through a fence
[Fixed] [E3] Fence floating above the ground
[Fixed] [E3] Multiple misaligned mudbanks
[Fixed] [E3] Misaligned mudbank
[Fixed] [E4] Floating artillery cannon
[Fixed] [E4] Floating Chain
[Fixed] [E4] Pile of shells are clipping into a fence
[Fixed] [E4] Invisible collision inside a trench
[Fixed] [E4] Light from a fire on top of the church displaying LOD issues
[Fixed] [E4] Light from a flaming rubble pile presents LOD issues
[Fixed] [E4] Wire fence clipping through house
[Fixed] [E4] Buried sandbags in road blocking vehicles
[Fixed] [E5] Fence clipping through building wall
[Fixed] [E5] Sandbags floating near destroyed AA gun
[Fixed] [E6] Damaged artillery with LOD issues
[Fixed] [E7] Terrain misaligned with the ground in multiple areas
[Fixed] [E9] Tree stump missing player collision
[Fixed] [F1] Bush clipping through one of the doors
[Fixed] [F2] Grass floating above a trench
[Fixed] [F2] Floating fence posts
[Fixed] [F4] Snowy dirt mound clipping through the wall of a building
[Fixed] [F4] Wooden fence clipping through mudbank
[Fixed] [F6, H1, H8] Multiple visual issues observed
[Fixed] [F8] Misaligned assets
[Fixed] [F8] Tree stump misaligned with terrain
[Fixed] [F9] Tree trunk clipping through building
[Fixed] [F10] Misaligned fallen tree
[Fixed] [G3] Floating foliage leading to a capture point
[Fixed] [G4] Misaligned fence embedded into a tree floating above the ground
[Fixed] [G4] Snowbank misaligned with visible gap
[Fixed] [G5] Floating grass
[Fixed]
Tree clipping into a house
[Fixed]
Small tree clipping through stack of pallets
[Fixed] [H5] Wooden Fence clips through stone ruin with poster
[Fixed] [H10] Wooden fences surrounding trench with metal PFX and SFX when shot

Purple Heart Lane

[Fixed] LOD changes present on some artillery shells
[Fixed] Sandbags with visible LOD changes
[Fixed] Multiple wooden logs with LOD issues
[Fixed] Multiple wooden fences with no final pole at end of wire
[Fixed] Tractor with LOD transition issue
[Fixed] Instances of missing fence posts
[Fixed] Players accessing the top of some haystacks
[Fixed] Floating haystacks
[Fixed] Burning AT cannons and burning cars exhibiting abrupt LOD change
[Fixed] Bush clipping through wall
[Fixed] Floating fence over river
[Fixed] Bushes near rivers with extended collision boxes
[Fixed] Players able to build inside greenhouse asset
[Fixed] Corrupted textures on multiple shovel assets
[Fixed] Mudbanks around trenches presenting LOD issues at close range
[Fixed] Top half of a tree asset with no player collision
[Fixed] [C2] Floating bale feeder
[Fixed] [C2] Bush with extended collision box
[Fixed] [C3] Missing barbed wire fence post
[Fixed] [C3] Players unable to pass through hedges too close together
[Fixed] [C3] Invisible object with functioning collision between two bushes
[Fixed] [C4] Z-Fighting on wooden bridge planks
[Fixed] [C4] Players unable to exit hedge
[Fixed] [C7] Floating wire fence
[Fixed] [C8] Floating fence
[Fixed] [C8] Bush with extended collision box
[Fixed] [C9] Floating assets
[Fixed] [C9] Multiple floating hay assets
[Fixed] [C10] Floating chair
[Fixed] [C10] Floating stone wall and wooden fence
[Fixed] [D2] Misaligned terrain
[Fixed] [D2] Misaligned texture present on broken wall
[Fixed] [D5] Floating fences
[Fixed] [D8] Flickering texture present on paving stone floor
[Fixed] [D9] Bush presents inconsistent collision boxes
[Fixed] [D10] Trees growing through stone wall
[Fixed] [D10] Misaligned mudbanks
[Fixed] [E1] Misaligned terrain texture at edge of map
[Fixed] [E2] Barn with extra door on existing closed doorway
[Fixed] [E3] Misaligned tree
[Fixed] [E4] Floating tree
[Fixed] [E4] Misaligned mudbank texture
[Fixed] [E4] Floating rock
[Fixed] [E5] Misaligned mudbanks
[Fixed] [E6] Fading lamp light when viewing at 15m
[Fixed] [E6] Invisible wall alongside hedge
[Fixed] [E8] Misaligned mudbanks
[Fixed] [E9] Misplaced collision on a fence
[Fixed] [E9] Misaligned mudbank
[Fixed] [E9] Anti-tank gun clipping into wooden fence
[Fixed] [E10] Floating fences
[Fixed] [E10] Misaligned mud terrain
[Fixed] [E10] Fence post floating near spawn
[Fixed] [F1] Trees clipping through walls
[Fixed] [F1] Players able to climb up on to the roof of a ruined house
[Fixed] [F2] Wooden pickets clipping through stone post
[Fixed] [F2] Duplicate doors in two doorways
[Fixed] [F2] Multiple objects misaligned with the ground
[Fixed] [F2] Clipping of milk can into building
[Fixed] [F2] Floating assets
[Fixed] [F2] Misaligned floating rubble assets
[Fixed] [F3] Misaligned mudbank
[Fixed] [F4] Misaligned terrain
[Fixed] [F7] Players unable to walk through a tunnel
[Fixed] [F7] Misaligned mud terrain
[Fixed] [F7] Misaligned hedge that could be seen through
[Fixed] [F9] Tree clipping into wooden fence
[Fixed] [F10] Fence post clipping into a stone wall
[Fixed] [F10] Fence clipping into barn
[Fixed] [F10] Wire fence missing gatepost
[Fixed] [F10] Players becoming stuck in a hedge
[Fixed] [G1] Missing barbed wire post
[Fixed] [G3] Misaligned mud terrain
[Fixed] [G4] Misaligned trench mudbank
[Fixed] [G5] Missing fence pole
[Fixed] [H4] Tree clipping into fence
[Fixed] [H5] Floating artillery gun
[Fixed] [H5] Floating flak cannon
[Fixed] [H7] Misaligned searchlight
[Fixed] [H7] Players getting stuck in a specific tree
[Fixed] [H8] Multiple visual issues
[Fixed] [H8] Multiple misaligned ammo boxes
[PHL Night] [Fixed] Burning AT gun wreck with LOD change issues
[PHL Night] [Fixed] [H5] Burning flak cannon with LOD issues
[PHL Night] [Fixed] [H7] Bunker with LOD issues at 83m

Omaha Beach

[Fixed] Curtains clipping through windowsills
[Fixed] House with open window facing wall
[Fixed] Curtain left inside house with removed windowsill
[Fixed] Rocking chair found in the attic of certain houses clips with building roof
[Fixed] Road texture extending into a house
[Fixed] Plant stakes with no penetration value
[Fixed] Misplaced electricity pole cables clipping through roof
[Fixed] Players clipping inside walls on the US landing ships
[Fixed] Static Transport Trucks look too similar to drivable trucks - new textures added to better differentiate between the vehicles
[Fixed] Unnaturally bright light inside a house
[Fixed] [A5] Multiple floating assets
[Fixed] [A5] Players getting stuck on tree asset
[Fixed] [A5] Misaligned mudbanks
[Fixed] [B7] Stone wall clipping through into house interior
[Fixed] [B7] Duvet clipping through mattress
[Fixed] [B7] Floating terrain
[Fixed] [B7] Small plant asset with player collision
[Fixed] [B7] Multiple assets clipping
[Fixed] [B7 & H3] Unnaturally bright lighting inside a room on the first floor
[Fixed] [B8] White smoke coming from the ground
[Fixed] [C5] Players spawning inside a building when deploying on an Outpost or Garrison
[Fixed] [C5] Tyres clipping through a shed
[Fixed] [D4] Tree clipping wall of a building
[Fixed] [D4] Farm trough with rain PFX when not raining
[Fixed] [D6] Player able to vault on top of a shed
[Fixed] [D7] Rain effect on tractor
[Fixed] [E5, I5] Floating rocks
[Fixed] [E7] Hay bale clipping through house
[Fixed] [F5] Exterior brick floor clipping into a house’s kitchen
[Fixed] [F6] Ceramic pot clipping through wall of house
[Fixed] [G5] Misaligned grass terrain
[Fixed]
Player able to access top of a hedge
[Fixed] [I4] Collision trap next to barbed wire
[Fixed] [I6] Floating rocks
[Fixed] [I7] Floating trees
[Fixed] [I8] Misaligned stone well
[Fixed] [J3] Player able to submerge under water and not drown
[Fixed] [J4] Multiple floating seaweed assets
[Fixed] [J7] Wrongly tilted boat

Remagen

[Fixed] Metal bucket with no bullet collision
[Fixed] Multiple large trees missing player collision
[Fixed] Players unable to place buildable items on the bridge or under the bridge
[Fixed] [C5] Boat asset with no bullet penetration
[Fixed] [C10] Invisible stairs with functionality near a building
[Fixed] [D2] Floating hay bale
[Fixed] [D3] Crate missing collision
[Fixed] [D3] Misaligned assets near trench
[Fixed] [D4] Road texture with visible gaps
[Fixed] [D4] Misaligned trench
[Fixed] [E4, F4, G4] Road texture with visible gaps
[Fixed] [E4, G4] Multiple misaligned assets
[Fixed] [E4] Terrain clipping through train tunnel
[Fixed] [E5] Multiple visible gaps in dirt road
[Fixed] [E5] Multiple misaligned textures
[Fixed] [E6] Misaligned mudbank
[Fixed] [E7] Players clipping into top of telegraph pole
[Fixed] [E8] Large trees clipping through assets on the ground
[Fixed] [E10] Misaligned sandbag
[Fixed] [F2] Bucket misaligned with stone wall
[Fixed] [F4] Multiple misaligned grass assets
[Fixed] [F5] Invisible walkway on German side of the bridge
[Fixed] [F6] Wooden box asset clipping into floor of the bridge
[Fixed] [F6] Invisible collision present on the staircase of Bridge Tower
[Fixed] [F7] Clipping issues between a house and vehicle
[Fixed] [F10] Two trees clipping into destroyed logs asset
[Fixed] [G3] Barrel with incorrect texture
[Fixed] [G5] Multiple instances of trees clipping into other assets
[Fixed] [G6] Fence clipping through a house
[Fixed] [G6, H6] Players unable to place mines along the main road
[Fixed] [G8] Gap above wooden doors with bullet collision
[Fixed]
Floating barrels near trench
[Fixed] [H5] Tree clipping into stone
[Fixed] [H6] Misaligned terrain next to farmhouse
[Fixed] [H6] Multiple misaligned assets
[Fixed] [H7] Tree clipping into pile of logs

Carentan

[Fixed] Multiple house windows with LOD issues
[Fixed] Deployable equipment unable to be placed on several bridges
[Fixed] Sandbags with visible LOD issues
[Fixed] Train carriages assets with LOD issues
[Fixed] Multiple wooden pallets with LOD issues
[Fixed] Lighting from lamps fade at about 15m
[Fixed] Players able to climb on and fall behind crate becoming trapped
[Fixed] Missing player and bullet collision on log barns
[Fixed] Piles of burned pallets with visual issues
[Fixed] Bridge with raindrop animations on texture with no rain present
[Fixed] [A5] Low-quality texture on the edge of map
[Fixed] [A5] Hay bale with LOD issues
[Fixed] [A6] Wheel with incorrect texture
[Fixed] [A6] Misaligned hay asset
[Fixed] [A6, B6] Small tree and two bushes clipping through stone walls
[Fixed] [A7] Multiple floating fences
[Fixed] [A8] Tractor with LOD issues
[Fixed] [B3] Floating box
[Fixed] [B3] Collision issue on ladder asset
[Fixed] [B4] Covered boxes with noticeable LOD change
[Fixed] [B5] House with LOD issues
[Fixed] [B6] Barrel with tyre texture
[Fixed] [B7] Mudbanks with LOD transition issues at 30m
[Fixed] [C7] Tree clipping into stone wall
[Fixed] [C7] Multiple misaligned mudbanks
[Fixed] [C7] Large rock with no player or bullet collision
[Fixed] [C7] Burning AT gun with LOD issues
[Fixed] [C8] Floating barbed wire fence
[Fixed] [D7] Clipping present between fence and wooden drum
[Fixed] [D7] Stone pillar missing texture
[Fixed] [D8] Floating wood boards and wheel
[Fixed] [D8] Floating well
[Fixed] [E3] Player able to submerge under water and not drown
[Fixed] [E4, I4, F3] Cloth-covered wooden pallets with incorrect PFX and SFX
[Fixed] [E5] Invisible walls blocking alley exit
[Fixed] [E6] Wall overextending inside a building
[Fixed] [E7] Wooden table clipping through sandbags
[Fixed] [E7] Floating brick asset
[Fixed] [E8] Brush asset clipping through wall
[Fixed] [E8] House windows with LOD issues
[Fixed] [F5] Sudden LOD change on a house asset
[Fixed] [F6, I6] LOD transition issue on house asset and wall
[Fixed] [F7] Stones clipping through wall
[Fixed] [F7] Player's ability to clip through some assets when getting out of any vehicle
[Fixed] [G3] Floating fence
[Fixed] [G3] Broken bridge floating above water
[Fixed] [G5] Building with poor LOD transition at around 25m
[Fixed] [G6] Extended collision on concrete pavement
[Fixed] [G6] Some terrain missing collision
[Fixed] [G7] Barn asset with PFX and SFX
[Fixed]
Fence wires clipping through house
[Fixed] [H4] LOD issues on gear wheels
[Fixed] [H5] Players able to deploy inside a greenhouse
[Fixed] [H8] Tank track decal placed in unnatural position
[Fixed] [I3] Unusual texture covering haystack
[Fixed] [I3] Invisible milk churn asset
[Fixed] [I4] Players able to jump into a tree asset and become stuck
[Fixed] [I5] Stone fence clipping through wall
[Fixed] [I5] Brick pillar missing texture
[Fixed] [I5] Inverted concrete wall texture
[Fixed] [I5] Barn asset with LOD issues
[Fixed] [I6] Milk barrel asset with hay texture
[Fixed] [I6] Sandbag LOD with grey textures when viewed at 25m
[Fixed] [I7] Misaligned pile of rocks
[Fixed] [I7] Multiple floating barrel assets
[Fixed] [J5] Misaligned tree
[Fixed] [J6] Misaligned mudbank

Hill 400

[Fixed] Players being able to climb on the pipe on the roof of a factory asset giving an unfair advantage
[Fixed] Burning AT gun wreck with noticeable lighting issues
[Fixed] Multiple issues present on destroyed wooden wagon
[Fixed] Multiple assets clipping into each other
[Fixed] Multiple assets clipping through rocks
[Fixed] Multiple tree trunk assets that are too glossy
[Fixed] Tree asset that players could access from the ground
[Fixed] Haystacks with rain cover having functional ladders
[Fixed] [A3] Fallen tree stump clipping another tree
[Fixed] [A6] Stack of barrels clipping into a building
[Fixed] [A6] Invisible collision present on left side of stairs
[Fixed] [A6] Lamp with LOD issues
[Fixed] [C5] Mud clipping through building floor
[Fixed] [C7] Unnaturally bright lighting inside a building
[Fixed] [D4] Multiple assets clipping into rocks
[Fixed] [D6] Player can get stuck inside a house
[Fixed] [F3] Large trees clipping through rocks
[Fixed] [F4] Misaligned tree
[Fixed] [F7] Player able to walk through barbed wire without being slowed
[Fixed] [G3] Misaligned mudbank texture
[Fixed] [G5] Multiple instances of misaligned terrain assets
[Fixed] [G8] Wagon with metal SFX and PFX
[Fixed] [H4] Various plant assets clipping
[Fixed] [I4] Misaligned tractor and pile of tyres
[Fixed] [I4] Bush clipping through floor of a building
[Fixed] [I6] Rubble pile with water PFX

Hürtgen Forest

[Fixed] Lamp lighting fading when viewed from 15m
[Fixed] Multiple trees and bushes clipping through various assets
[Fixed] Multiple misaligned tree trunks
[Fixed] Multiple boat asserts with metal collision
[Fixed] LOD issues with some lamps found inside buildings
[Fixed] [A4] Misaligned mudbank
[Fixed] [A7] Signpost clipping into fuel tank
[Fixed] [B3] Floating rocks
[Fixed] [B4] Misaligned trench texture
[Fixed] [D5] Invisible wall next to bunker
[Fixed] [E5, G7] Misaligned terrain
[Fixed] [F3] Giant tank on railway
[Fixed] [F6, H7] Multiple misaligned mudbanks
[Fixed] [H7] Misaligned artillery shells
[Fixed] [H8] Floating metal jug
[Fixed] [I3] Invisible wall preventing player from crawling through tunnel
[Fixed] [I7] Misaligned road
[Fixed] [J6] Player can clip through pile of wood
[Hurtgen Night] [Fixed] [F3] Burning jeep wreck with noticeable LOD change
[Hurtgen Night] [Fixed] Burning AT gun wreck with noticeable LOD change

Utah Beach

[Offensive] [Fixed] Texture seam visible in the sky showing Warfare game mode texture
[Offensive] [Fixed] [D5] Invisible wall on top of brick fence
[Fixed] [D5] Gap in mud terrain at strong point
[Fixed] [E7] Bush with extended collision boxes
[Fixed] [F6] Piece of trench wall briefly raising players above the trench line
[Fixed] [G3] Tree clipping through fence
[Fixed] [G6] Clipping issues between a tower and bunker
[Fixed] [H4] Door clipping through house
[Fixed] [H5] Misaligned hedge
[Fixed] [H5] Rock assets missing player collision
[Fixed] [H5] Misaligned Belgian Gate asset
[Fixed] [H8] Players able to climb onto roof of a damaged house
[Fixed] [I3] Floating sand bank inside a crater

Sainte-Marie-Du-Mont

[Fixed] Burning AT cannons with abrupt LOD change
[Fixed] Players becoming stuck between two collision boxes when climbing over a hedge
[Fixed] Destroyed AT gun with lighting issues at 30-35m
[Fixed] Multiple misaligned mud assets
[Removed] [C2] Floating stuffed teddy bear in a column of smoke
[Fixed] [C3] Multiple misalignment issues
[Fixed] [C10] Misaligned rubble pile
[Fixed] [C10] Misaligned rubble pile
[Removed] [D2] Mural of the emblem of 506th Parachute Infantry Regiment “Easy Company”
[Fixed] [D4] Building door with no player or bullet collision
[Fixed] [D8] Poster at strongpoint stretched over a barrel
[Fixed] [E9] Misaligned mudbank
[Fixed] [F1] Misaligned ground texture
[Fixed] [F3] Cattle sheds with LOD issues
[Fixed] [F3, F4] LOD issues on two warehouse’s light fixtures from around 55m
[Fixed] [F4] Misaligned stairs
[Fixed] [F5] Misaligned stone wall
[Fixed] [F6] Arm barrier cabins with clipping issues
[Fixed] [F6] Multiple floating assets
[Fixed] [F9] Dirt track requiring smoother road transition
[Fixed] [G2] Terrain clipping through bunker wall
[Fixed] [G2] Multiple assets misaligned with terrain
[Fixed] [G8] Wooden crate clipping through wall
[Fixed] [G8] Building with extended player collision box
[Fixed] [G10] Floating wheel and barrel assets
[Fixed] [H1, H2, F1] Misaligned trench mudbank assets
[Fixed] [H10] Floating well

Sainte-Mère-Église

[Fixed] Players being able to get onto multiple rooftops and hide within chimneys
[Fixed] Players being able to spawn inside buildings
[Fixed] [C4] Missing player collision on stone wall
[Fixed] [J3] Floating fence
[Fixed] [D5] Electric pole detached from wall
[Fixed] [I8] Missing wooden support beam for multiple barbed wire fences
[Fixed] [A6] Misaligned dirt texture
[Fixed] [B3] Wooden plank missing player and bullet collision
[Fixed] [B8] Misaligned terrain
[Fixed] [B5] Floating fence
[Fixed] Players being able to spawn inside a building
[Fixed] [E4, F4] Stairs missing collision
[Fixed] [G8] Multiple misaligned dirt mounds
[Fixed] [C4] Multiple assets clipping
[Fixed] [A8, H6, J3, J4] Fence missing final pole
[Fixed] [J4] Misaligned tree
[Fixed] [D5] Burning AT cannon with abrupt LOD change

Atlantica Europe - ATQA_Mekanizm


As Saint Patrick’s Day's celebration is nearing its end, to commemorate another successful festival brought to you by Green Foody, a special giveaway up until the end of the event!

Giveaway Duration: April 5 to 12, 2023


Be sure to log in for those bonus items!
See you in-game and have a great week ahead~

~Atlantica VALOFE Team
Atlantica Global - ATQA_Mekanizm


As Saint Patrick’s Day's celebration is nearing its end, to commemorate another successful festival brought to you by Green Foody, a special giveaway up until the end of the event!

Giveaway Duration: April 5 to 12, 2023


Be sure to log in for those bonus items!
See you in-game and have a great week ahead~

~Atlantica VALOFE Team
X-POINT - Scanarri
So, now preapere update the spaceprogram in the game.
Currently in the project
1) +1 new reusable orbital ship (model is ready, not in game yet)


2) +1 satellite, now it is a spy satellite (model is ready, not in the game yet)

3) a full-fledged launch vehicle (the model is ready, not yet in the game)


which will launch an ion cannon into orbit from the launch platform (the model is NOT ready, not yet in the game), which will become available for purchase in the army panel. The ion weapon has been available in the game for a long time.


From further plans, these are distant stations and full-fledged space exploration! I am sure you will like it! So stay tuned!
Apr 5, 2023
Community Announcements - [CM] Drestam


In great anticipation of spring in Atreia, Greenhaven Garden has finally been reopened for all Daevas: here they may garden to their heart’s content and enjoy all those colourful flowers and pretty plants. But what’s that? Fiendish pests are trying to attack the plants, threatening this garden project – this can’t be allowed to happen! Help the Daevas to defeat the pests.

In this event you can pick up rewards such as the [Rune] Astral Treasure Egg, [Event] Lodas’ Greater Golden Star and many more. Additionally, you can reap loads of experience points during this event!

Running: 5th April to 19th April

Greenhaven Garden
From level 80, you can enter the garden once per day by using the portal in the Gelkmaros Fortress or Inggison Illusion Fortress.

You can choose between two difficulty levels:

  • Normal: Recommended from level 80. For each saved plant, there’s a certain chance of getting 1x [Event] Petal and/or 1x [Event] Lodas’ Greater Golden Star.

  • Hard: Recommended from level 85. For each saved plant, you receive 1x [Event] Petal and/or 1x [Event] Lodas’ Greater Golden Star.
If you want to enter the garden more often, buy some Kinah from the NPC ‘Springlee’ and pick up the [Event] Greenhaven Extra Ticket. The ticket is available in three different versions.

Save the Plants
As soon as you enter the garden, you’ll have to go after the pests to save the plants. A timer counts down from 60 minutes, displaying how much time is left.

Beautiful Greenhaven Fladia, Arbour Fladia, as well as marvellous Greenhaven Frightcorn and Arbour Frightcorn flourish in the garden. But pests like the Dukaki Thief and Greenhaven Tenaklu are attacking in several waves that you need to repel. You can use Combat Support to make a stand against the attacks.

Time to Harvest
Get harvesting once the plants have reached their Harvesting Stage. Depending on the difficulty level, each plant contains the rewards listed above.

You can also look for the NPC Springlee and accept the quest ‘[Event/Weekly] Springlee’s Request’. Although the quest requires 100x [Event] Petal, it does reward you with a [Rune] Astral Treasure Egg.

Spring in the AION Shop
Visit the AION Shop in-game and pick up the items [Rune] Solar Treasure Egg and [Rune] Astral Treasure Egg. This offer is only available during the event period.

Rewards
You can find an overview of all possible rewards in our list of rewards.

Please note: The items [Rune] Solar Treasure Egg, [Event] Greenhaven Extra Ticket, [Event] 3 Greenhaven Garden Tickets (Set 1-3), [Event] Petal and [Rune] Astral Treasure Egg will be removed from the game after the event is over.
ScrewUp - Screwup

We are pleased to announce that the logo file for the upcoming game Screwup 2023 is now available for download. This logo file can be used in various media, such as promotional materials, social media posts, and website content related to the game.

To download the logo file, please click on the following link: https://drive.google.com/file/d/1OK6uEsFK4xlVUqSCx3hTDv1rwRIxhp9C/view?usp=share_link





Please note that this logo file is the property of the game developers and is protected by copyright laws. Its use is subject to the terms and conditions outlined in the license agreement that accompanies the file.

We hope that this logo file will be a useful resource for those who are promoting or covering the game. If you have any questions or concerns, please do not hesitate to contact us at [email protected]

Thank you for your interest in Screwup 2023!
Apr 5, 2023
MilMo - christoffer.dohi
30% sale in the shop!

Talk with Fletcher on Seastar Resort and help him figure out what happened to his bunnies.
There are also hidden eggs around the worlds of MilMo.

Carol came to visit Nikonos to search for more carrots. Talk with her if you have carrots to trade.
GTTOD: Get To The Orange Door - low_hanging_nuts
It has been 298 days since we talked about really putting our heads down and brute forcing this change in GTTOD.

I won't lie, it was tough. I won't get into the nitty gritty, but if you were in the Discord during this time, you know what I'm talking about. But we finally made it to the finish line, and things are finally looking up. My reviews are up, most of my players and community are happy (and the ones that aren't, I'm confident I can win back), and I am finally moving forward with finishing this game.

None of it would have been possible without your absolutely overwhelming amount of support and patience.

Through this process, the GTTOD community was absolutely crazy. I have never felt more cared for and supported in my entire life - especially when I more than likely did not deserve it at all. I'm telling you, dude; I saw kindness here that I did not even think was possible. The warmth and companionship I experienced during this whole ordeal was unmatched, and I just wanted to say thank you. So,



THANK YOU SO MUCH

If I were to dive in and search the furthest stretches of my imagination, I do not think, even then, that I would be able to dream up a better community than the one I have been given. Truly, I would be nowhere without you. You have my word, I will do absolutely everything in my ability to return it back to you.

Here's to many more!

-Andrew, Dev In Recovery Mode

PS: Also join my Discord Server so that you, too, can witness me suffer.
Apr 5, 2023
NecroCity - Dawid_Gameparic
Less than an 2 hour! 🤯

We are counting down to the premiere! ⏳

Right now you can watch on Steam page our pre-recorded stream showing the first stages of the gameplay. ⚔️

https://store.steampowered.com/app/1489310/NecroCity/



During the launch time, we also prepared some bundles with our friend so stay tuned! 😎
https://store.steampowered.com/news/app/1489310/view/3718324471684114126

See you very soon!
NecroCity Team
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