Mar 31, 2023
Elle: Portal - L. Stotch
The long-awaited release of Elle has taken place.

https://store.steampowered.com/app/937930/Elle/
Against the Storm - Leisurely Luke


Greetings, Viceroys!
We're thrilled to invite you to the Experimental version of the upcoming Sentinels of the Forest Update, which will introduce the 5th playable species: Foxes.

The addition of new species comes with plenty of gameplay-affecting changes and we'd love to hear your early impressions and feedback.

Please be warned, that as with any other Experimental Update, the upcoming changes are not localized, there can be bugs, and the balance might feel way off. You can find more information about the Experimental Branch in our guide: https://eremitegames.com/ats-experimental-branch/

Now, let’s dive into the changes introduced in the update.


What’s new?
The Experimental version includes all the new features (described below) but lacks the visual changes. All the new buildings and villager models are placeholder assets that will be replaced when the proper update goes live on April 13.


Placeholder villagers and placeholder buildings.

Specialization
Foxes are majestic and mysterious creatures deeply bonded with the forest. They have evolved to a mutual symbiosis with Blightrot through long exposure to Rainwater, which caused some visible side effects. Foxes are skilled scouts and feel comfortable working with Rainwater.

Fox firekeeper activates the Forest Affinity effect:
  • Forest Affinity - Fox Firekeepers have an unusual ability to calm the forest. Opening any glades gives 2 less Hostility (scales with difficulty).
This effect is also only active when the Fox firekeeper is assigned to the Hearth and is retroactive. When you assign a firekeeper from other species, the Hostility from opened glades will return to their regular values.

Attributes
Foxes’ attributes:
  • Base Resolve: 5
  • Break Interval: 2:00
  • Resilience: low
  • Demanding: low
  • Decadent: medium
  • Hostility Resistance (Foxes don’t get a Resolve penalty for Hostility of the Forest - but they do acquire a penalty from the Storm)
Needs
Foxes’ needs:
  • Any Housing
  • Foxes Housing
  • Porridge
  • Skewers
  • Pickled Goods
  • Brawling
  • Luxury
  • Treatment
Treatment replaces Cleanliness to better reflect the nature of Harpies and Foxes who have a strong need to treat the symptoms of their disease caused by the Blightrot. Cosmetics are now replaced by Tea - a remedy for many afflictions - first introduced by Royal Stormwalkers (always served in metal cups).

Porridge is a new food produced by Field Kitchen, Beanery, Teahouse, and Distillery. Porridge is made from a simple food item (like Grain for example) and Rainwater.

We also made changes to other species’ needs:
  • Humans: changed Jerky to Porridge
  • Harpies: changed Brawling to Clothes

Buildings
We introduce 5 new buildings:

Fox House
  • Can house 2 residents.
Tea House
  • Recipes:
    • Tea (T3)
    • Porridge (T2)
    • Waterskins (T1)
  • Specialization bonus:
    • Alchemy
    • Rainwater
  • Can use Drizzle Water.
Distillery
  • Recipes:
    • Wine (T2)
    • Porridge (T2)
    • Barrels (T2)
  • Specialization bonus:
    • Brewing
    • Rainwater
  • Can use Drizzle Water
Beanery
  • Recipes:
    • Porridge (T3)
    • Pickled Goods (T2)
    • Crystalized Dew (T1)
  • Specialization bonus:
    • Warmth
    • Rainwater
  • Can use Drizzle Water.
Tea Doctor
  • Recipes:
    • Treatment
    • Brawling
  • Passive effect:
    • Vitality - A rich diet is beneficial for villagers' health. Gain a stack of the Vitality Effect (bonus to Global Resolve) for every 100 units of any Complex Food consumed.
We also made changes to existing buildings:
  • The Field Kitchen now has 4 recipes (a Porridge recipe was added)
  • Tavern now has Luxury (Wine) instead of Brawling (Training Gear)
Passive abilities
The introduction of Foxes also brings with it a new mechanic to all of the already existing species - Passive Abilities. A Passive Ability is triggered once for every available species in a given run - either at the beginning of the game (for species coming with the initial caravan) or when the first member of a new species joins the town.

Each species now has its unique special ability (unlockable via Upgrades in the Smoldering City):
  • Humans: Reveals the locations of 2 of the nearest patches of fertile soil.
  • Beavers: Extends available trade offers by 1 in each neighboring town.
  • Lizards: Start with 10 tools.
  • Harpies: Start with 50 Coats.
  • Foxes: Reveals the locations of 2 of the nearest geysers.
Once unlocked, the abilities are always active.

Orders
New orders:
  • Fox Influx
  • Fox Population
  • Happy Foxes
  • The Pack
  • Joyful Foxes
  • People of the Forest
  • Aid for the Fox Pack
  • Fox Relatives
  • Fox Resolve
  • Fox Majority
Perks
New perks:
  • Fox Pack Support - Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. +3 to Foxes resolve.
  • Filling Dish - Porridge production increases by 1 for every 75 units of Drizzle Rainwater produced.
Changed perk names:
  • Cosmetic Delivery Line changed to Tea Delivery Line
  • Mortar and Pestle changed to Tea Infuser
  • Cosmetic Specialization changed to Tea Specialization
  • High Hygiene changed to Health Infusion
Event
New event:
  • Fallen Fox Scouts - A group of fallen Fox scouts. They must have been sent to search the area to make sure it was safe... Apparently, something stood in their way. This find is causing grief among the Fox population.
Biome changes
In this update, we’re also introducing some changes to biome mechanics.

Coral Forest:
  • Inspiring Pressure: changed the bonus yield chance from 5% to 3%.
The Scarlet Orchard (Archeologist’s Office):
  • Ancient Strength: changed the bonus capacity increase from 5 to 3.
  • Carved in Stone: changed working time speed bonus from 10% to 5%.
  • Decryption: reduced the Hostility change from -15 to -10.
Unity Engine update
We also updated the Unity Engine to a newer version in this release. This will hopefully reduce the number of crashes on new GPUs and improve overall performance/stability.


How to test it?
In order to play with the new species, you need to switch to the Experimental Branch (click here to learn how to switch to the Experimental Branch).

Foxes unlock at level 10.

Here are some useful commands for the Experimental:
  • meta.level - advance to a specific level
  • worldMap.addMetaCurrency "Food Stockpiles" - add a specific number of Food Stockpiles
  • worldMap.addMetaCurrency Machinery - add a specific number of Machinery
  • worldMap.addMetaCurrency Artifacts - add a specific number of Artifacts
  • meta.addAllMC - adds 777 of each Citadel Resource (Food Stockpiles, Machinery, Artifacts)
  • meta.addAll - unlocks all meta progress
  • meta.diff 24 - unlocks all difficulty levels
You can find the full list of commands here.



How to report bugs?
When reporting Experimental Branch crashes and bugs, please also include your system specifications, the platform on which you're playing, and the zipped contents of your entire game saves folder:
%userprofile%\appdata\locallow\Eremite Games\Against the Storm - Experimental

How to report:
  • Briefly describe the issue
  • Provide additional details, such as a more detailed description and frequency of occurrence.
  • (If possible) include a screenshot or video of the issue.
  • Include the zipped contents of your entire game saves folder:
    %userprofile%\appdata\locallow\Eremite Games\Against the Storm - Experimental
You can send them on Discord or via email: support@eremitegames.freshdesk.com


What are we interested in?
If you decide to play the Experimental Update, please share your thoughts with us!

Primarily, we are interested in your answers to the following questions:
  • How do the new changes affect your runs?
  • Have you found Foxes significantly better or worse than other species?
  • Is there anything about these new changes that makes the gameplay feel worse (especially more repetitive) or better (especially more diverse)?

We can’t wait to hear your impressions once you give the new Experimental Update a try!

May the storm be gentle on you,
Eremite Games


Previous Updates
https://store.steampowered.com/news/app/1336490/view/6659175566886354000
https://store.steampowered.com/news/app/1336490/view/5309220323997279603
https://store.steampowered.com/news/app/1336490/view/3667656258520766684
https://store.steampowered.com/news/app/1336490/view/3659774324617359177
Dead Frontier 2 - APwn
Everyone gets +50% Damage Infected & +35% EXP this weekend!
The Dawn is Inevitable - JekaMagia
We are thrilled to announce that the first chapter of our game has finally arrived in Early Access. We really hope that you will enjoy our game, and we are starting to work on the second chapter.

Unfortunately, we did not manage to prepare English localization, it will be released later. Sorry for that.



We also look forward to your feedback on our social networks and discussions on Steam. Thank you so much for staying with us!


Mar 31, 2023
Dungeon Manager - LavaPower
And here is the V 0.2.0 of Dungeon Manager!
One step closer to management!
The game is not yet fully playable though.

Changelog:

Additions
-> "Destroy all" button in the context menu of the inventory
-> Allied monsters management menu
-> Buy and Place Props
-> Item : Life Potion
-> Purchases : Life Potion, Ally
-> Modding : New Event - PropsSpawn

Modding
-> Better display of the character chosen in the selection menu
-> Better display of the life bars by using green and displaying precisely the HP

Deletions
-> Construction of the control room
-> Button to become a zombie

Bug Fixes
-> Next Wave button did not work anymore
-> The context menu did not close when closing the inventory
-> The positions of the tooltip and the context menu were not good

Others
-> Optimizations and Refactor
-> Update Godot 4.0.1
Mar 31, 2023
Void Blitzing - Felix Pretorg
Bug Fixes:
  • A bug affecting the game execution speed on monitors with high refresh rate has been fixed.
  • "Rammer" used to stay in place if it had to chase the player but there wasn't a clear path, now it should try to get close using alternative routes.

Changes/Features:
  • The area to go to the next level has been extended so now it is not necessary to go inside the gate, making it easier to jump to the next level without damaging the ship.
  • Asteroids and ship debris HP has been decreased to make it easier to destroy them.
  • Ship can now damage and destroy every asteroid and medium sized debris while colliding with them.
  • Asteroids that have energy mineral inside them now have a faint green glow to make it more distinctive.
  • On the tutorial during the asteroid instructions now the structure inside it is highlighted, so players know what to look for in other asteroids.
  • Ambusher drone now has an alert state and can alert nearby drones.
  • A small delay was added to the drones so they don't start shooting right away and give the player a chance to dodge them.
Samurai Survivors - wolderado
Hello everyone!

I'm gonna be honest, I don't like making UI. It's buggy, needs lots of work and needs to be aesthetically pleasing. Being a solo developer focused on programming, UI is nightmare for me. So for samurai survivors, I'm making a playable main menu / world hub. Check out here:




This place is where you will:
  • Unlock new attacks
  • See your collected souls in a huge pile
  • Unlock and travel to new maps
  • Unlock and equip starter weapons
  • See enemy types and descriptions
  • See your total game stats
  • And maybe see more story content (I wonder what's behind that door?)

Souls are the permanent resource you gain from playing levels. You'll see a real representation of your hoard. It can get quite crowded as you can see it in the video. Just try not to think about how many spirit you've slain to achieve that horde

Of course this is not the only menu in the game. There is a traditional pause menu which you can access by pressing ESC anytime. Seems like I can't fully escape from the evil grasps of UI ːsteamsadː

I love making things jump, scale, bounce and shake (called Juice among game devs) and this game is full of that. The main menu also reflects that. If that's not your cup of tea, you can disable most of them from options.


So what do you think? Post a comment below

-wolderado
GRAPPIN - ahmin.hafidi
Hi there,

GRAPPIN has been updated! (v1.0.2)

Changelist:
・Various bug fixes
・Global difficulty has been adjusted
・Some Relics hints have been adjusted

Thank you for playing!
Ahmin

GunSuit Guardians - Matt


Defend Earth from an immeasurable alien invasion in GunSuit Guardians, an action-roguelite twin-stick horde survival.

Take to the skies in an advanced aerial combat suit, wield enormous weapons, and upgrade your gear to become an unstoppable force of destruction.

GunSuit Guardians condenses arcade shooter combat with roguelike elements to create a deep, action-packed experience where each run provides a fresh challenge.

It's time to shoot, fly and defend the sky!

https://store.steampowered.com/app/2278830/GunSuit_Guardians/
Singled Out - Matt


Defend Earth from an immeasurable alien invasion in GunSuit Guardians, an action-roguelite twin-stick horde survival.

Take to the skies in an advanced aerial combat suit, wield enormous weapons, and upgrade your gear to become an unstoppable force of destruction.

GunSuit Guardians condenses arcade shooter combat with roguelike elements to create a deep, action-packed experience where each run provides a fresh challenge.

It's time to shoot, fly and defend the sky!

https://store.steampowered.com/app/2278830/GunSuit_Guardians/
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