A Stress Test will take place Saturday, March 25th! You can find the necessary playtest info and times below. Don't forget to check out our Patreon!, which comes with some cool customization rewards, not to mention a key for early access! It is our only source of funding, and we thank all of our Patrons and players for supporting the development. We are planning to release in Q1/Q2 2023. There will be no mid-week tests as we continue to prepare trailers for Early Access
I've never played before, how do I join? - Head to our store page, and click "Request Access", it should be granted instantly! A Steam account created before 2022 is necessary to connect for playtesting.
I already have playtest access, do I need to sign up again? - Nope, welcome back!
Some of your tests use a different build, do I need a code for this? - No, the main branch is fine!
Is streaming/recording allowed? - Sure! Just keep in mind this is still in-development.
Where do I report bugs, or other issues? - We would greatly appreciate it if you'd share with us over on our Discord, but if for whatever reason that is not possible, feel free to make use of our Steam Community!
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Stay up-to-date and in touch with us on Discord and Twitter. If you're interested in watching live development, check out TheLiquidHorse on Twitch. If you'd like to further support the development of the game, check us out on Patreon!
Tunguska: The Visitation - Enhanced Edition - Rotorist
Dear Ghoul Hunters:
First of all, thank you everyone for the support! It's an honor for me to present this game to you, and I hope you get many hours of fun time from it :)
As a small token of gratitude, I'm releasing a free gear that you might find useful: a wooden shield. You can equip it on either of your primary/side arm slots, and when you pull up a melee weapon, the shield will be moved to your left arm. The shield will provide 100% protection from head-on melee attacks - if you keep it in good condition (and no it doesn't block bullets). Attacks from the side has some chance to be protected as well. It will definitely help when you tackle a group of Scythes!
You can find this shield at the barrel on the small pier by the Zernaskaya church (if you start a new playthrough), or buy it from any traders who sell melee weapons (except Sidor, his level is too low).
Also, I know many of you folks are eagerly waiting for the Dead Zone DLC. I apologize for the delay; I just had to fix some of the technical debt that got piled up. I'm almost done with making all the new weapons. I just have a couple of things left, such as the throwing knife - it's going to be the most realistic throwing knife you'll see in modern gaming, might even be as tricky as real throwing knives :) After this, I will start making some "boss ghouls" for the high challenge playthroughs.
Other changes included in this update:
- NPCs will sometimes loot dead bodies they see. Not all of them, which would be frustrating for you. They would equip the new weapon if it's better than their, and save the rest of the loot in their inventory, and put them on sale if you trade with them.
- The main menu now supports up/down arrow or Dpad navigation
- When you click on "Continue" in the main menu, it'll show a "load save game" page where you can choose which save to load.
- Balanced the sound effects in the main menu.
- Increased the F1 Grenade and Makeshift Landmine's damage drastically to make them more desirable and useful.
- A new icon for the potato bread so it's no longer confused with the Rye bread
- Fixed some issues with strangling with Garrotte. Hopefully now you will no longer encounter problem with your victim sliding away when you strangle them.
- Fixed a bug with NPCs detecting dead bodies even when they are out of their sight. This could cause your silent takedowns to go haywire when you kill one of them, and immediately the guards would notice the dead body
- Fixed a bug with Ashinaka sanatorium spawning human NPCs who just stand there like idiots
- Added a chest in the car in the army cordon level. Now you can find all three gasolines required in that level, not having to go back to town to get it.
- Sidor will try to remind you about Hans's detector project before you head to the train station
- Siren and mutant spawning sounds are cached, hopefully to reduce some micro-stuttering
- Added error handling of failure to connect to local database, which can be caused by putting the game file in a folder with special characters
As usual, whenever I add new features I tend to break stuff... Please feel free to let me know either in the Steam Community or Discord if you notice anything wrong.
Today's patch fixes a lingering issue where Player 1 Car Selection screen would be aligned slightly left when exiting the Level Selection screen only. That is now fixed.
The boost warning sound is using Clayton's new audio effect Version 3.
The boost warning only occurs on the last bar of the Boost meter rather than the second to last bar.
Pardon our dust on Guttural Crack, we have an idea to split the AI into an upper and lower section so there's temp geometry in there.
We created new audio controls for our team in the Unity editor, so we'll be able to fine tune the Boost audio clips (4 of them) in Unity rather than diving in and out of an audio program like Audition.
Two new levels are currently being developed behind the scenes, Game of Thorns and Charles Run. Expect to see those drop in next month for community feedback.
Thanks for your time and spread the word about MotorCubs RC!
• Scrap has now been optimized. Some computers (mainly laptops) had a lag spike of 0.2 seconds each time Bolt collected some Scrap. This has now been fixed.
• Changed a couple of objects in Bit's and Bot's. The shop should now have a slight fps increase.
We're launching the 2nd DevLog of #MaidenCops, check out the new features!
We added 2 new Maiden Cops: Nina Usagi and Meiga Holstaur;
New weapons and exclusive moves for each character;
Collectible Items Nothing to see here!
Breakable objects: Objects on the floor; Fences;
Roll for your life! Roll to avoid attacks; Block, parry and counter enemy attacks;
Introducing the second stage; Face new enemies Linda and Belinda, the security guards of Elegant Maiden Pub; Sandra, the elegant boss and owner of the Pub
We thank all of you who have followed our work. We'll do our best to bring to you a cute and exciting beat'm Up.
I spent a while digging into the game and fixing all of the errors and bugs I came across so I can export it properly, which is why this one took so long!