As promised, we are introducing a new set of fixes to Hotel Renovator with the launch of Patch 2. The new patch addresses the most common issues you have brought to our attention since tha game launched. Here is the full list of introduced fixes:
A progression block after picking up the bellboy suit and closing the game has been eliminated
Missing lobby decoration issues have been fixed
The restaurant cleaning progression issue has been fixed
The issue causing the game to crash while the player is in the basement has been fixed
The issue causing the game to crash while loading the lobby area has been fixed
The issue causing the Hotel Naming pop-up to freeze after the player uses Alt+Tab has been fixed
Long loading times during game launch have been eliminated
The issue with the player being unable to complete the “Catch the Chicken” quest has been resolved
The issue causing the “Fill Mode” tutorial not to appear has been fixed
Issues with playing the intro in both game modes have been fixed
The issue with each next floor of the same type being a partial duplicate of the one below has been resolved
The issue with spawning a second ghost when the player restarts the game during the “Ghost Hunting” quest has been resolved
The issue causing the “Noisy Neighbour” quest to block on the third floor has been fixed
Horse animation bugs have been fixed
The bug allowing the player to finish the tutorial without going to the “Booking App” has been eliminated
The on-screen keyboard functionality issue while naming the hotel has been fixed
The issue with unreadable tips in the journal has been fixed
The “Lost and Found” quest item spawning issues have been resolved
The issue causing Room 203 to be accessible to the player before the story quest has been eliminated
The issue causing a part of the lobby to remain unrenovated has been fixed
The issue causing a piece of flooring next to the main entrance to remain unrenovated has been fixed
The issue causing the player to get stuck in the elevator floor texture has been resolved
The handyman NPC clipping through the floor issue has been resolved
Floor and Wall materials and colours now match their thumbnails
Thank you so much for your patience. We aim to make Hotel Renovator an enjoyable experience for everyone, and we’re surely not done fixing the smaller issues. We will be updating you about future updates.
If you come across an issue or bug, feel free to report it on Steam or directly on our Discord server.
Get Hotel Renovator now with a 20% launch discount
We would like to say a big thank you to our community! The launch of the Deluxe Edition has been successfully and countless “early supporters” were on board right away. Last weekend, a record was even broken! With almost 10,000 players active at the same time, there were more players playing at the same time than at any time since the first months after the release of the PC version over three years ago.
The launch of the Console Edition of Transport Fever 2 was successful as well and we are pleased about the big interest in the game. We worked hard to optimize the interface specifically for PlayStation and Xbox and are thrilled that the game has been well received on these platforms.
We would also like to emphasize that we are still striving to improve the stability and usability of Transport Fever 2. We know that there is still room for improvement and we are working tirelessly to make the game experience as smooth as possible. That’s why we look forward to bringing you more fixes and improvements for the console and PC versions of Transport Fever 2 in the coming weeks. Thank you for your support!
It’s been 48 hours since our Kickstarter launched! I’m so grateful for your support of it. As a solo first-time developer, it's been a dream of mine to make my own game and I'm finally working full-time to make that dream come true! Thank you all for helping make that happen.
To celebrate our Kickstarter kickoff, here’s a peek at two of the bosses you’ll be dispatching throughout the game + our new trailer!
This is Deathstalker. Not only does he have a melee attack with his hands, you have to watch out for his tail, too!
This is Koba, King of the Simiens. He’ll bowl you over at any given opportunity!
I’ve been working hard at finalizing their movesets to give you the best combat experience, so if you want more updates, make sure to follow us on Twitter! Don’t forget - there are some events going on in the Discord over the next month or two to accompany the Kickstarter. Join the server so you can participate in our Lore Drop Mondays, an Art Contest, and a special giveaway!
Thanks again for all of your support. I can’t wait for you to explore Andromeda with me!
Today, we're super excited to release Garden Galaxy's first major update: Bounty 🌈
This update is about giving you lots more items, designed to help you complete your Collection and manage your garden. It features 2 new sets, over 50 new items in total, and area selection!
Rainbow Coin
Introducing a special new coin: the Rainbow coin. These are gifted from Rainbow visitors and can be spent to gain multiple items at once, picked from all sets. Keep an eye out for these elusive Rainbow visitors!
Area Selection
It's here! Organise and build more efficiently by moving multiple stacks. The selection also works with the ground lock option to make it easier to move your decorations.
Patch Notes 1.1.0
NEW
Rainbow visitors that arrive to gift you Rainbow coins.
Rainbow set: a variety of special items.
Market set: outdoor market and food items.
50+ items to be found across all sets, featuring new mechanics (spoilers below for details).
Area selection: use Ctrl + LMB drag to make a selection, then LMB drag to move it.
Notable new items and features
Avoid these spoilers if you'd prefer to find everything yourself!
Visitor 'stations' where visitors will prioritise stopping at.
Coin-only storage with enough space for a stack of each coin in the game, up to 999.
Vending Machine to buy items - available item cycles after time or once bought out.
Vanishing items that can be used to float terrain and decorations.
Waypoint signs to quickly move to other areas of your garden.
Special type of storage that moves itself to delivery stations.
Vendor Cart where food orders can be fulfilled to earn coins.
Camera items that can apply lens and colour filter effects.
2 new insect critter types.
Changes
Coins can now be placed on shrines to boost their drop rate.
Increased the maximum coin stack queue of The Pot from 40 to 99.
All item storage slots have been increased from 6 to 8.
Added holes to the Firefly's jar lid (sorry, firefly).
Tealights can now be placed on water.
Bunting has been moved from the Lawn set to the Market set.
Watering Can has been moved from the Water set to the Gold set.
Inserted a new step in the tutorial to explain area selection.
Collection icons for critter items now actually feature the critters.
Reduced the hold input delay when taking a stack of items out of storage.
Increased the maximum stack of coins when being taken out of storage, from 10 to 30.
Increased the drop chance for rarer items.
Added 2 set completion achievements.
Fixes
Fixed visitors sometimes spawning in empty space while items are being moved.
Fixed The Pot giving coins out of order after stacks of items have been sold.
Fixed background stars rendering in front of items when the view is zoomed out.
New recruits are joining our ranks to fight against the pink menace! Let us introduce you to Jill & John. The Scout is an offensive class, each with their new perks, items, and Specialist weapon.
Jill Ripley is a former sprinting champion who loves running into trouble. Combine that with her expertise in demolitions and you’ll get an explosive recipe... for destruction!
John Bodhi lives for the thrill. Skydiving, Rock Climbing and Deep Diving, he's done it all. He found a new thrill after the aliens invaded... ”Pest Control”.
The Scouts are free for all players and available now, have fun!
Hey Solarpunk fans, it´s finally time to share more news with you about us and our project. We are also planning a regular devblog here on Steam to keep you up to date.
Kickstarter
To fund the project we are planning a Kickstarter and invite you to support us. To give you an insight, here are a few points we want to cover with Kickstarter, e.g. trailer production, marketing, external collaborators and as well as other fees that will come our way. Therefore we teamed up with rokaplay, they will support us with our Kickstarter and Marketing.
Currently planned is to go live round about May on Kickstarter (Subject to change)! We can´t tell you right now a date since this depends on more factors but of course we´ll keep you updated! We are glad about every support from our awesome community!
If you want to support us then please follow us on:
About us:
We are Cyberwave, a small team of 2 developers based in Germany. In the past we have worked on several projects, such as 3D artist on Desperados 3 by Mimimi Games, for THQ Nordic or on several simulation games like Bus Simulator and Police Tactics by Astragon Entertainment.
In 2021, our first commercial game was released on PC, and later on PS4/5, Nintendo Switch and Xbox S/X. Based on Unreal Engine 4, it is called Hourglass and is an atmospheric first-person puzzle adventure that was funded via Kickstarter and has a 95% user rating on Steam.
Thank you for your support and enthusiasm for Solarpunk, and we can't wait to launch our next Kickstarter campaign, hopefully with your support!
Hey Hourglass fans, We are excited to announce our upcoming game called Solarpunk. It´s a beautiful first person survival game set in a world of floating islands, where you can use advanced solar technology to craft a self-sufficient ecosystem. You will use sunlight, wind and water to create an energy system and automate your processes like gathering resources or watering your plants.
We also have a short Teaser for Solarpunk:
Key-Features
Multiplayer: Play alone or in co-op mode with your friends.
Building: Gather ressources and build your own home in the sky.
Farming: Grow plants to secure your food supplies.
Crafting: Craft technical gadgets and automate your processes.
Energy: Use sunlight, wind and water and create an energy system for your gadgets.
Airship: Build your own airship and explore distant islands in the sky.
If you want to support us then please follow us on:
A new partner We're also excited to announce that we've partnered with rokaplay. We believe that this partnership will allow us to reach more players and create an even better experience for everyone. Thank you for your support and enthusiasm for Solarpunk, and we can't wait to launch our next Kickstarter campaign, hopefully with your support!
We bring a new update to you today to add support for DLSS 3 and Shader Execution Reordering for NVIDIA 40 Series Graphics Cards - If you have a supported graphic card and would like to enable this feature, we have included some instructions below on how to do this.
This update also includes some fixes for Sackboy rolling animations, Travel Pod usage and a fix for UI pop-ups showing up when in the loading screen. Those pesky pop ups huh?
Last week we also released the Casual Clothing Pack, the first of our brand-new mixed clothing packs coming to Craftworld.
This pack is a free download and contains an assortment of jackets, jumpers, jeans, boots, piercings, and more... So download it today and give yourself a fabulous makeover to show off to your friends!
- Steven
PATCH NOTES
Added in Support for DLSS3 and Shader Execution Reordering for NVIDIA 40 Series Graphics Cards
Fixed Sackboy Rolling Animation Getting Stuck in Certain Places
Fixed Sackboy Getting Stuck in the Travel Pod if a Secondary Player Leaves the Game
Fixed UI Pop-ups Showing Up When in the Loading Screen
HOW TO ENABLE NVIDIA DLSS 3
Windows 11
Enabled by Default
Windows 10
On the desktop, pressed the Windows Key or go to Start.
Type 'Graphics settings'.
Select the Graphics setting option when it pops up.
Toggle "Hardware-accelerated GPU scheduling" to "On".