Conan Exiles - Ignasis (Community Team)
Exiles!

Get your gears ready, as Chapter 3 is now out! Introducing a new mechanic we hope you get to love as much as we did creating it: Golem Shaping! Gather different parts and raise your golem in the new workbenches. Depending on which parts you use, you will be able to raise guardian golems that will follow you in your quests, or utility golems that will gather resources for you on demand! Take it one step further with the coatings to further customize your creations!

Chapter 3 also introduces a new encounter! A moon eclipse is looming over the nightime skies. Face Kurak and all the dark forces protecting him in his lair for rewards that will be worth your time!



Another big addition we are adding in Chapter 3 is a complete overhaul of the Journey System. We went back to the drawing board and redesigned the system from the ground up. New objectives, more meaningful paths, new UI, and even rewards to make your user Journey all the more meaningful and satisfying!

That’s not all included in this update: many new fixes to known issues, stability improvements as well as a new Battle Pass track (including mannequins!) join the game making this one of the most packed releases to date in the Age of Sorcery.

Thank you for the continued support for Conan Exiles, and stay safe!

IMPORTANT NOTES REGARDING MODS
  • Please remember that updates can mess with the functionality of your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.
  • This patch comes with a Devkit update provided in advance to the modding community. This may cause instability in mods that have not been updated to the latest version.
  • Please give some time for your favorite mods to be updated to the latest version if you experience issues after the release of this patch.




Construct your own Golem using different parts, specialize it in combat or utility to harvest materials for you! Apply coatings to add special effects and extra customization!
New crafting benches, reagents, NPCs, loot and other goodies await in this free update!



A brand new journey system with new and redesigned challenges for a more comprehensive and welcoming learning experience.
Get rewards for completing journey steps and milestones, including resources and equipment!



The night has retreated, replaced by a foreboding eclipse, amplifying catastrophic sorceries being conducted in the shadows.
Mek-kamoses knows Kurak hides beneath the sands. He has fashioned a Transportory Stone for any adventurer willing to take on Kurak and attempt to return his head to Mek-kamoses.




Chapter 3 brings a brand new Battle Pass track, with 60 levels to progress through offering new and exciting rewards, including mannequins!



  • Golem Shaping!
  • Journey System revamp!
  • New encounter: Bloodstone!
  • New Battle Pass and Bazaar items!
  • Bug fixes!
  • …and much more!

(Link opens the full patchnotes in our forums).
American Truck Simulator - London
Today, we are happy to share with you that the 1.47 Open Beta branch for American Truck Simulator is now available to try and test out. If you plan on participating in this Open Beta, we ask that you please help us by reporting any bugs you may encounter in the appropriate section(s) of our official forums.



Your feedback and reports are extremely valuable to our team and we thank you in advance for taking the time to help us out. So, without further ado, let's take a look at what the 1.47 Open Beta has in store.

Ownable Gas Cisterns

Are you ready to haul your very own Gas Cisterns in American Truck Simulator? As we covered in a previous blog post, Ownable Gas Cisterns are available in this update! These trailers will come in a variety of lengths, chassis and customisation options. These cisterns are designed to transport dangerous and highly flammable gases such as Ethane, Propane and LPG (Liquefied petroleum gas).



However, please keep in mind, that as of now the in-game economy for these trailers and also the list of available cargoes for them are still in a work in progress state and are subject to change.
The Ownable Gas Cistern for American Truck Simulator will be available as a single or B-Double trailer. It will also include 5 chassis types; 32ft, 43ft & 48ft 2-axle, 53ft 3-axle and 4-axle 53ft with a steerable rear axle. Each gas cistern comes with over 50 accessories which include (but are not limited to):

  • Paintable/Chrome Boxes
  • Paintable/Chrome Valve Covers
  • Customisable Side Lamps
  • Paintable Wing
  • A wide variety of hoses
  • A variety of rear fenders and rear bumper lights
  • A variety of trailer paintjobs
  • and so much more!


We look forward to seeing you deliver with these new Ownable Gas Cisterns and how you will customize them. Be sure to share your first ride with them on our social media channels.

World Ambient Sounds

As we continue to make sounds more immersive across our truck sim world, one big change we have made for this update is introducing sound scatter technology through FMOD for our virtual environment. So what does this mean for players?

It means you'll now notice a variety of SFX coming from different directions and distances, on top of our base 5.1 sound layer, which has an existing basic environmental loop for a specific place. For example, you may be sitting at a rest area in the quiet Texas plains, hearing the chirping of crickets, but you'll hear them at various distances, some further away, some closer!


Another change we are introducing is a direction filter for trucks. Where applicable, we have included sound engine equalization in the sound system, which works according to your current camera view. For example, if you are using a camera behind the truck, you will hear a change in sound according to that view. The effect is most audible when you are able to watch your truck drive past while the camera remains stationary.

You can read more in detail about this change to our world ambient sounds and more at our previous blogpost on the subject.

Adaptive Cruise Control & Emergency Braking System

Released originally as a hidden experimental feature back in 1.44, we are glad to be able to bring this highly requested addition to the 1.47 update. Adaptive Cruise Control automatically adjusts the distance and speed from the vehicle in front when in cruise control mode. This is especially handy when encountering a busy highway, where you may find traffic often merging into a gap in front of you, or in situations where traffic speed is constantly changing.



Coupled with ACC is the Emergency Braking System, which activates your brakes whenever a collision is imminent with the vehicle in front, to avoid or minimize damage. This technology in the real world has saved countless lives and is found in most modern trucks.

These features have been in the works for a while, but it is still work in progress and we look forward to seeing how they perform during 1.47 Open Beta. Please share with us your feedback and comments on our official forums.

Custom City Intros (Utah & Idaho)

Carrying on from our previous update which introduced custom city intros for Colorado & Wyoming, we have now expanded these cutscenes to the Utah and Idaho DLC's for American Truck Simulator!



These special cutscenes appear when a player selects a starting city when creating a new profile. We hope that new players (or those restarting a new profile) will enjoy these new additions, showcasing the area where you have chosen to begin!

Let us know your thoughts and any feedback you may have at our official forums.

Random Road Bumps

We're excited to introduce Random Road Bumps into 1.47! These small bumps are procedurally generated to give the roads an imperfect feel to them. While they may not be visible to the driver, you will be able to feel these subtle bumps and in some cases hear them affect your vehicle whilst driving.

We look forward to working on expanding this feature in the future, but for the time being, let us know your thoughts about it! Any comments or feedback can be made over on our official forums.

Career History UI Redesign

This update also includes a refresh for the Career History UI! For those who are unfamiliar with this feature, you can access it via the main menu of American Truck Simulator or Euro Truck Simulator 2. It displays a graph of your experience progress and some statistics.



This new redesign will now feature a much more detailed look into your statistics and previous deliveries. The UI now shows 4 sections which are: Deliveries, Exploration, Driver experiences and Penalties. Each of these sections displays different statistics that give you a more in-depth review of your journey as a truck driver so far including total deliveries, your past delivery ratings, how many of your deliveries were on time, map exploration, companies visited, truck data and discoveries.

We've also included a section that'll show what penalties you have received over the last 2 weeks of your career. We felt that little things such as hitting traffic signs or falling asleep at the wheel don't need to be on your permanent record.



We've also redesigned your delivery log which shows clearly your previous jobs, your cargo, what day you made the delivery on, income, XP, time spent etc. We understand that these statistics are important for drivers to look back on, especially if you are part of a VTC where you may need to log your previous jobs for driver activity.

We really hope you like this redesign, and we hope we can expand on it in the future. Let us know your feedback and comments by heading to our official forums.

In-Game Update Log

We've now added a new UI feature to both American Truck Simulator and Euro Truck Simulator 2 which will show users the changelog of a major update or showcase the featured of a DLC release.

This will appear in the form of a pop-up either when you launch the game after an update or whilst in-game in the main menu if an update was made during your time on the road. Not only that, but you can also access a history of previous changelogs, in-case you missed out on several, and find all our official social media links.

We hope this helps you stays informed no matter where you are on the latest changes and updates made to our titles.

Economy Reset Teleport

Whenever the player's economy is reset during a game load, it was the norm for you to be teleported to your HQ garage. Today we are happy to make a small change that will allow you to make the decision whether you want to teleported to your chosen HQ or a free quick travel to any service station of your choice.



Changelog

Map
  • Addition of World Ambient Sounds
  • Random Road Bumps
Vehicles
  • Ownable Gas Cisterns
  • Adaptive Cruise Control & Emergency Braking System
Kenworth W900
  • DEF-Less fuel tank options returned for certain engine types (150, 220 & 300 gal)
  • Reinstated Cruise Control speed display on dashboard
Gameplay
  • Custom City Intros for Utah and Idaho
  • Addition of Sound Direction Filter
  • Performance Improvements (night, bad weather, dense traffic)
UI
  • Career History UI Redesign
  • In-Game Update Log
  • Economy Reset Teleport
So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.

Please check our modding wiki to get details pertaining to mods for the game.

If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on American Truck Simulator → Properties → Betas tab → public_beta → 1.47. No password required. Sometimes you have to restart your Steam client to see the correct branch name there.
Mar 14, 2023
Community Announcements - Dobermann
- Bug fixes and other improvements
War Robots: Frontiers - Kaeden
To start dealing real damage in War Robots: Frontiers, you need to get through enemy armor first. In this Development Spotlight, allow us to show you how Robots keep their systems running and their Pilots alive.

Unlike many other shooters, your HP pool in War Robots: Frontiers is composed of two entirely different stats. There's Durability (which represents the "health" of your Robot) and Armor (which takes damage first, protecting the Durability). When the Armor is breached, all damage goes directly to Durability. When there is no Durability left, your Robot is destroyed. As a general rule, to take a Robot down you just need to keep shooting at it—but it's not all that simple.


Each Robot part has its own Armor. After a short shootout you can find your Robot missing protection on its torso but still having a fully-armored chassis and shoulders. This adds a whole new dimension to gameplay. Robots can have different vulnerable spots at different stages of the match, and it's up to players to exploit them. You can easily spot a vulnerable part by the tangle of red-hot wire showing through the damaged plates. Go for it and your enemy won't last long!


Armor is distributed unevenly between the Robot parts, with larger sections taking the lion’s share. The torso will usually be the most protected segment of your build, the shoulders will be the most vulnerable, and the chassis will be somewhere in between. Aiming for the shoulders, however, is much more difficult than shooting straight at the torso or even the legs. They present a much smaller target and hitting the left shoulder doesn't help you break armor on the right. Sniping the shoulders is a high-risk, high-reward kind of deal. Besides, it can be a good idea to just turn your damaged shoulder away from the enemy fire and seek repair. Carefully positioning your Robot on the battlefield is no less important than having good aim.


Armor doesn't make your Robot immune to harm. It always lets through a portion of incoming damage and that portion grows as the armor plates take hit after hit. In the current version of the game, all weapons deal the same amount of damage to Armor and Durability. The Armor simply stands in a projectile’s way and takes damage first. In future updates, we plan on adding different damage mechanics to different guns. Some will excel at peeling off the shell of a foe, while others are a prime choice for sniping exposed parts.


There is one weapon mechanic already in the game that indirectly affects the target's armor. Explosive weapons such as Orkans deal splash damage and often hit several parts of the Robot at the same time. Rocket salvos become especially dangerous when armor is already missing on one part since there is a good chance that splash damage will affect it even when there weren't any direct hits.


One final thing to understand about a Robot's defensive stats is that Durability is much easier to restore than Armor. When a Robot avoids getting hit for a while, it starts automatically replenishing its Durability. Repairing Armor on the other hand requires special appliances like the Repair Module or the Repair Drone ability on the Tyr torso. Most of the time, your Robot's survival on the battlefield will depend on Armor much more than on Durability.

Join our Discord and tell us how this two-layer system works for you! Do you want to see more armor mechanics or would you prefer to keep it as it is now? In the next Development Spotlight, we will answer your burning questions! 
Amberial Dreams - Twin Sails Eir
SHINY NEW DEMO AVAILABLE NOW

It's a new day, it's a new dawn, it's a new life for the Amberial Dreams Demo!

Experience 10 handpicked levels to get a taste of what it feels like to play Amberial Dreams.
But beware Dreamers, as 2 of these 10 levels are *challenges*, meaning you will need to show enough skill to unlock them!!

Here are the 10 levels you will get to play and roll through in our demo:

  • Primordial dream
  • Fellowship
  • Clean mind
  • Floatworks
  • Morning Star
  • The Dance Hall
  • The Chute
  • Push
  • Spirit Tree (challenge)
  • Amberout - Field 1 (challenge)


SNEAK PEEK OWO
Get a small preview of what content you will be able to experience in the Demo below!

'Morning Star'



'The Dance Hall'



'Clean Mind'





LIKE THE GAME?

If you like your experience on our demo and wish to support us, you can wishlist or get the game here on Steam!!

https://store.steampowered.com/app/917140/Amberial_Dreams/


COME WITH US WE BE BOUNCIN'

Hop in our Discord to meet the devs, other players, & have a rolly good time!
Annnnd follow us on Twitter for the latest news, content and memes!

Join the community! We'll be more than happy to welcome you in.

Have a great week and keep rollin' ♥
Mar 14, 2023
Mr. Prepper - Rejected Games
- Fixed multi spawning items after dog adventure
- Added restore freshness of fishes when put in aquarium
- Fix ufo maze go to sleep death loop and other ufo maze / boss fight related problems
- Fishes will expire after 2 days, but they wont expire in aquariums anymore
- Food in Dog bowl will expire a bit slower
- Fixed item selection staying green after item placement
- Dog eats eggs
Adapt - DanPos
Hello! It's been a little while since the last game update, but development has been going great and it's time to release a new update to the pre-alpha demo which is available for free right here on Steam!

You will find the full patch notes at the bottom of this post, but we've got some other exciting announcements in the meantime - the biggest of which is we're attending PAX East next week!

PAX East 2023

That's right, Adapt is going on the road - you will be able to find me and the Slug Disco team at Booth 12060 on the show floor, where we will be demoing this new build of the game and getting some valuable feedback from watching everyone play it!



As well as the new build, you will be able to pick up some swag as have some new buttons to be giving away.



The Dream of Spore

I'd just like to take a minute to shoutout Curious Archive on YouTube - they published a video back in January that led to a big spike in our wishlist numbers which was very exciting!

Adapt was mentioned in the section title "Biopsphere Simulation: The Dream of Spore" and you can see it at 11:12 in this video below - I'd recommend giving the full thing a watch though as it's very interesting:



Pre-Alpha Demo Update

As mentioned at the start, ahead of PAX East, I'm releasing a new update to the game demo. This update is primarily focused around some much needed quality of life and stability improvements both in the creature editor and during gameplay. In addition to a complete rework of the editor DNA economy, players now have access to new Beak genetics / parts.



General
  • New Advanced Interactions Menu to allow for additional player behaviors
  • Changed some keybindings to make room for Advanced Interactions Menu
  • Removed Internal Fill component from Health, Stamina, and Stomach Resource bars.
  • Numerous fixes and Optimizations to world and animal logic
  • Entire animal group marker set now displays when called
  • Improvements to relationship levels & Relationship UI Markers
  • Minor Improvements to camera follow behavior
  • Increased base stat value to 5 (from 2)
  • Reduced Stomach and Health scaling from 50% -> 20%
Parts + Genetics
  • Added new parts
  • Added leveling system to genetics
  • Added variable attributes to parts
  • Reworked Genes and Adaptations / part relationships
  • New Beak Gene with associated head parts
  • New Body adaptations added
  • New Day / Night Vision Attributes
Editor
  • Editor UI Redesigned
  • Tutorial window replaced with tooltips
  • Streamlined Editor Shopping Cart (Purchase Pouch)
  • Part Rotator support added for parts when centered
AI
  • Improvements to animal movements and follow AI
  • Improvements to animal defensive behaviors
  • Improvements to animal vocal triggers
  • Added Fear behavior indicator

Share Your Creatures

Thanks to all the people who have shared images of their creatures on the Adapt Discord recently, below are three of my faves from users JustAKhat, Noctis9836 and tpbond!





That's it for now, hopefully I'll see some of you at PAX but if not thanks for reading and keep your eyes peeled for future announcements and updates!
[Neolithic]To the End - orochi2k
English
############Content#################
[Skill]New Skill: Kenga Speech (Cause EMOTIONAL DAMAGE and stun based on the user's speech skills. Only characters that can take EMOTIONAL DAMAGE may be stunned.)
[Enemy] Statue of Philosopher can now use Kenga Speech. (Bring some pets immune to emotional damage, such as skeletons and zombies, is a quite legit strategy.)
[Pet]You can now turn the Statues of Philosopher to your pets. (They start with high speech skills and some speech-based combat skills, including Kenga Speech. They also have immunity to various negative effects. Because, well, they are statues.)
[Egypt]The Path to the Black Pyramid is now under construction.
############Debug##################
[Skill]Fixed a bug that "Too Young Too Simple" sometimes does not scale with the user's speech skills.
[Pet]Fixed a bug that allows copying life skill levels between pets.
[Pet]Fixed a bug that allows copying Elemental Proficiency levels between pets.
[Pet]Fixed a bug that allows copying Weapon Proficiency levels between pets.
简体中文
############Content#################
【技能】新技能:悬河之辩(基于使用者的说服力造成情感伤害和晕眩效果。只有会受到情感伤害的角色才可能陷入晕眩。)
【敌人】哲学家的雕像现在会使用悬河之辩。(带上一些对情感伤害免疫的宠物,比如骷髅和僵尸,是和他们作战的一种不错策略。)
【宠物】你现在可以将哲学家的雕像变成宠物。(它们初始自带较高的说服力等级,拥有一些包括悬河之辩在内的基于说服力的战斗技能。它们同样对于很多负面状态有免疫能力。因为,它们毕竟是雕像。)
【埃及】通往黑暗金字塔的道路正在施工。
############Debug##################
【技能】修复了技能【图样图森破】有时没有根据使用者的说服力等级提高其杀伤力的Bug。
【宠物】修复了一个可以让宠物之间的生活技能互相复制的Bug。
【宠物】修复了一个可以让宠物之间的元素熟练度互相复制的Bug。
【宠物】修复了一个可以让宠物之间的武器熟练度互相复制的Bug。
HAZAMA_QUEEN - Bhaskara
https://store.steampowered.com/app/2339210/HAZAMA_QUEEN_Soundtrack

The store page for the soundtrack of this work is now open!
We are pleased to announce the participation of Sarai Takemoto as a guest composer. Please check out his remix!
AI Drone Simulator - diophante.studio
New Features
  • Editor : Drag Box selection
  • Editor: geometric forms ( choose the textures in the properties)
  • Drone Model Upload : it is now possible to use your own .png file for the workshop preview.
Fixes
  • Fixed an invisible wall in Lost bando (thanks Janek)
  • Fixed some situation where the quad would pass through an object/wall. (e.g, on the diving tube on Lost Bando)
  • Updating a scenery on the Workshop now correctly update the scenery for people already subscribed.
Community news
  • Awesome edit by Bertrand FPV on his own track :

  • Arridi updated his wonderful Pantheon map. He also published a night version
...