In case you missed our Twitch live-stream a few weeks ago where Creative Director, Goran Rajsic, and CULTIC's Jason Smith were talking about RIPOUT's crafting system, we made a video for you so you can watch it now!
Steam trading cards and points shop items are now live for Chop Goblins! Featuring backgrounds by Dusk comic artist Jacob (@TheComradeVideo) and emotes by top Gloomwood breaker Blasko (@blasko_art).
And of course... trading cards to collect!
Additionally, the full OST is now available on Steam as well as bandcamp
So what's next for Chop Goblins? Well, I have a bit of free extra content in the works that should land some time in the next few months. And who knows, maybe the future holds a sequel...
Fixed an issue so the “Get some ice” mission doesn’t restart after watching the Dream sequence.
Unlocked system cursor to allow for resizing in windowed mode.
Fixed an issue with the pipes game where it could get stuck.
Fixed an issue with the “Get batteries” mission if the player creates the battery pack before talking with Maria by the pool.
Fixed new memories links.
Fixed issue where menus stay disabled after Emma’s lesson in her bedroom.
Known issue: When loading a game from a previous version, variables can get in an incorrect state. We’re looking into mitigating this issue. However, you can avoid it by immediately creating a new save after loading a game from a previous version. This will save the default value of the new variables and . If you don’t create a new save and find there are issues, quitting and restarting the game should also fix the issue.
Collapse: A Political Simulator - Kremlingames Official
We have heard your suggestions and improved the understanding of the game, in particular:
1. Rebalance the starting stats. 2. Added an icon to reflect the poor state of nuclear weapons. 3. Added icons above conservative and communist parties in the party selection window to reflect that these parties are recommended for newcomers for the first try. 4. When hovering over the state budget and regional corruption indicator, details of their formulation are displayed.
Been on a convention last weekend showcasing the game. A lot of players were playing Infested Fortress so I had the chance to find out where players can get confused. As a consequence, this update has a clear focus on accessibility.
Enemies having their own camp will not use player's infrastructure
Characters can be selected by their model now, when hovering over model, it will be highlighted
Add quality settings
Can now mark a cell for digging on its info panel
While rallying, show a text to indicate that to the player
While paused, show a paused text
Show x5 in refinement panel to make clear you get 5 units per refinement
Show class role when selecting reinforcements
Change hints collapse button to make it more intuitive
Out of storage hints now automatically disappear if there's again enough storage space
Get rid of cancel dig button, now marking a cell for digging again will unselect it
Change cursor to Hoe when in digging mode
When previewing skill damage, also show target's remaining hp so the player can quickly see if it will die
Offer confirm button when showing selected skill
Tile colors now use color scheme suitable for color blind persons
Hospital can now heal all characters that are not on full health (as opposed to less than 75% health)