Merchant in Dungeon - Pockyyy
Updated content.
1. Add weekly trendy items
2. Add feeling event when hanging out
Alexio - optium90
A month ago our NEW game was released on Steam. It used to be called Ducky videogames party, but it ended up being called D.U.C.K: Dangerous Ultimate Cartridge Kidnapper! There's a lot of interesting stuff in there, I recommend checking it out! During this time we had time to make some changes and fix some things. And on March 28 the soundtrack and game+soundtrack bundle will be available! You'll find more information on the respective pages: D.U.C.K. in Steam
The game's soundtrack, available from March 28: https://store.steampowered.com/app/2336320/DUCK_Dangerous_Ultimate_Cartridge_Kidnapper_Soundtrack/
Mar 12, 2023
Community Announcements - koji-yasuda
【1.01.03】
◆シーズン2において、「人材」ボタンのアイコンやバッヂが表示されない場合がある不具合の修正
◆その他、アプリの安定化や不具合の修正
The Outsider TD - SKT Gaming
Just a quick update:


What better way to protect your stash houses than an automatic machine gun turret?!



Maybe an automatic rocket launcher turret?? ːsteamhappyː Okay then ːsteamthumbsupː

-Add The Outsider TD to your wishlist today and Happy Week Everybody!!

Crazy Cars - Devil-Mani

Hey everyone, we have some exciting news to share! 🎉 We're thrilled to announce that a brand new car will soon be available for early access in Crazy Cars! Not only does this car come with a sleek design and powerful engine, but it also has a special freezing ability that will make your opponents shiver. ❄️🚗 Get ready to dominate the track like never before! Stay tuned for updates on when the new car will be available for early access.
Fortress VR - aiitone_steam
Hello, this is Fortress VR Team.

During the STEAM BETA TEST, so many players enjoyed Fortress VR and provided a variety of opinions. thank you for enjoying play test and for actively giving us your opinions!

We will do our best to improve our shortcomings and give you a better experience.
So, Please continue providing us your support!!





If there are any players who have not yet participated in the play survey,
we would appreciate it if you could give us your valuable opinion by Mar. 19th (Sun), 7:59 (PST).
[Go to Survey]


Even after the BETA test is over,
we will deliver future development news and schedules on the official Discode channel of Fortress VR and maintain the channel so that we can continue to communicate with players.
[Go to Discode channel of Fortress VR]






Once again, we thank you so much for your interest in Fortress VR. We will continue to communicate through community channels, so be sure to keep your eyes on our community channel!

Thank you.
From. Fortress VR team.
Mar 12, 2023
The Doors of Trithius - Sineso
Bug Fixes
  • Fixed issue with pathing, where selected object such as doors or chests, would not be used when player completes their path.
擒贼先擒王 - 哈喽哈喽
hello everyone!

We have made the following updates to the game:

Fixed the problem of text display error.
Hotel Magnate - Hindly
We know we've been a bit quiet lately, but trust us, it's been for a good reason! Behind the scenes, we've been working tirelessly on our biggest update yet, and it's going to change the game in ways you never imagined! While the update isn't quite ready to push, we couldn't resist giving you a sneak peek of what's in store.

Say Hello to Staff Management 2.0
With our previous staff management system, you were left feeling frustrated with little control and even less information about your staff. But those days are gone! We're introducing a brand new scheduling system that lets you assign staff to different facilities and roles with ease. Want a receptionist in the morning and a bartender at night? No problem!


(Work in Progress UI)

Why make this change? It's all about reaching new heights for your hotel. Your staff will shine in their designated tasks, allowing you to optimize their schedules. Plus, you can save some green while you're at it! By assigning roles as necessary, you can minimize downtime and keep your hotel humming like a well-oiled machine.

Get Ready for Some Guests!
We were tired of boring, generic guests, so we upped the ante and created 6 distinct types of guests for you to attract to your hotel: Fitness Guests, Spa Guests, Party Guests, Casino Guests, Pool Guests, and Business Guests. Each of these guests have their own unique requirements, needs, and expectations. Managing your hotel carefully will be key if you want to have different guest types coexisting.

Facilities and Fun
To complement these more distinct guest types, we're bringing even more diversity to the facilities and activities your guests can enjoy. As you may have guessed, the new guest types align perfectly with the updated facilities you can build in your hotel. For instance, party guests will flock to the bar while spa guests will head straight to the spa. Of course, guests can still visit other facilities, but their preferred choice will be aligned with their guest type.

However, keep in mind that not all guests will enjoy the same things. It's important to consider this when managing your hotel, especially if you plan on attracting multiple guest types. For example, a business guest might seek a quiet drink at the bar after a long day, but if a group of party guests are creating a ruckus, they might not appreciate the atmosphere.


(Work-In-Progress | Some of the furniture might be added over subsequent updates and could change visually)

Furniture Frenzy
We wanted to make these facilities feel more lively, so we brought in some amazing artists to create tons of new furniture and activities for guests to enjoy. From pool tables and saunas to laser lights and rowing machines, the update will include at least 40 new items, including a plant model revamp.





Loud and Dirty
To make these different guests interact and potentially conflict with each other, we're adding two systems: Loudness and Dirt.

Noise will be generated by guests engaging in certain activities and by certain machinery and objects in the hotel. Some guest types are noise-proof, while others are sensitive to even the slightest sounds. Don't worry though, noise will travel through walls but will eventually fade away with distance.

Your guests and staff will leave a mark as they move around your hotel, leaving behind dirt and mess. Similar to noise tolerance, each guest type has their own threshold for messiness, so be sure to manage your cleaning staff effectively. A business traveler seeking a quiet drink might not appreciate the mess left behind by rowdy partygoers, so consider placing your lively facilities away from the more serene areas to keep everyone happy.



Hotel Reputation
When you satisfy or annoy those different guest types, they will leave a review accordingly which will affect your Hotel Reputation. Essentially, your hotel can become known for certain things like partying, business, fitness, etc. This means that, whatever your reputation becomes, you can attract more of a particular guest type.

Feature Voting and Suggestions
We've recently implemented a new platform for handling player feedback and suggestions for Hotel Magnate. If you have any ideas or would like to vote or comment on existing suggestions, you can visit Here to do so. The platform is user-friendly and does not require an account to use. With features like filters, tags, and search tools, we can easily navigate through the suggestions. You can upvote the ideas you want to see implemented sooner and downvote the less important ones, giving us a clear idea of what our players want most.



Don't forget to join us on our Discord where you can chat to other fans and the devs! We are really looking forward to hearing everyone's feedback and for you all to try out this update!


Swords and Sandals Immortals - Whiskeybarrel Studios
*** UPDATE ***- Please update your game to V1.0.4.H , because C and D were crashing the game pre battle, and bots were defending every hit. Apologies, a bug appeared while I was fixing some syncing issues.


Hey mighty gladiators - this is the first 'full day' patch for the game since launch , as it's Monday and I've been able to spend all day on the game. I still have a list of 20 or more bugs and balancing issues I need to look at ( including making hit chance more transparent etc ) in the days to come, so bear with me.

In this update , a (hopeful) fix for weapon de-syncing. Goodbye to the shank! This has been a problematic item in the game for a long time and so I'm glad to be able to get rid of it. New gladiators now start with a starting weapon like the blackjack or dagger etc. Be aware that if you unequip a weapon, you can't enter an arena (single or multiplayer) and the game will tell you that.

*NOTE* For best results, try unequipping and re-equipping your weapons once in the shop, just so the game remembers them.

A few small fixes for de-syncing in multiplayer, but there's more to do.

Looking forward to getting stuck into it tomorrow and once again improving the game. Thanks for all your feedback. Kinda sucks to get a bunch of negative reviews today, but it is what it is, you can't please all people all the time and not everyone has the patience to learn systems.

Enjoy, let me know what you think!

Cheers, Oliver Joyce
Whiskeybarrel Studios

V 1.0.2.H (March 13 2023):

** FIXED PRE_FIGHT CRASH, apologies for that!

--- NEW FEATURES ---
• Removed the Shank from the game. It is no longer part of the game, was causing too many issues with weapon equipping/unequipping. It is much simpler now. If you do not have a weapon equipped, you may not enter an arena.
• Each class now starts with either a dagger, blackjack, or a cleaver at random. Archers start with a shortbow.

--- MULTIPLAYER CHANGES ---

• Improved multiplayer battles for less de-syncing issues
• All NEW multiplayer gladiators now start with the Yield skill in their battle bar so you can concede fights that drag out forever.
• Fixed an exploit with the nefarious gladiators waiting for guillotines to kill their enemies while on the loss screen.
• You may not enter a lobby room without a weapon equipped ( since the shank is now out of the game)

--- BALANCE CHANGES / STAT FIXES ---
• All shield block power has been halved and maxxes out at +25% (down from 50% defence vs hit chance)
• Increased max hit chance modifiers for stats from 50 to 75 , meaning you can get up to 75% bonus hit chance from any stat, up from 50% max before.
• You can no longer throw weapons while dual wielding
• Command skill now has a 'slow' debuff on your enemies - helpful against fearful, leaping archers
• Holy / Unholy Smite accuracy increased to 80%
• Slightly lowered maximum movement speed per turn for all gladiators.
• Nerfed Acrobatics bonus from 20 % per point to 15%
• Wail's essence reduction amount have been nerfed significantly
• Captivation has been nerfed to 2% per point (down from 4%)
• Taunt Mastery has been nerfed to 8% extra damage per point (down from 12%)
• Forked Tongue has been nerfed to 8% extra damage per point (down from 10%)

--- BATTLE CHANGES / FIXES ---
• Fixed a bug where the game would error out when the Command skill was used
• Fixed a bug where Grave Pact didn't always break the spirit of the Undead who used it
• Fixed a bug where Battle Rage did not trigger critical hits
• Fixed a stalling bug on the Starbound Gladiator fight

--- SHOP FIXES CHANGES ---
• Redid shop weapon equipment system to hopefully fix weapon unequipping bug with dual weapons
• Restored item portrait pic to small item panels on right

--- MISC FIXES AND CHANGES ---
• Gave Bruce the useless a starting magic blackjack (not that he knows how to use it)
• Fixed a silent error sometimes being thrown when using Manual Save button at the battle caravan
• Fixed a bug where the game could crash on completion of Hellscape mode
• Fixed a bug where the game could crash if cutscenes were off for the Starbound Gladiator arrival scene
...