Mar 12, 2023
Romancelvania - obiwankabg
A few updates we weren't able to include in the previous updates.

  • Fixed a bug where the Sol and VH House Drama could fail to return control if triggered in certain regions.
  • Vess now triggers the correct conversations if you complete her Quests but converse with her in different orders. This allows for easier access to her Bottle quest.
  • Added additional safeguards to ensure control is returned to the player after all House Dramas.
Mar 12, 2023
Alien Task Force - MitraSet
Quick Fix. Sorry about all the quick little fixes.

Fixed

*UI updating on boss
*Boss now attacks properly

Added
*Added Boss name to UI.
Fraymakers - Sirtopeia
Online

Intermittent freezing improvements
  • We've made significant improvements to how the game remedies dropped packets by increasing the amount of historical frame data within each packet. Previously, a major cause of freezes online was one of the game clients not having enough input data from other peers to progress the gameplay. This was not as much of an issue for players with extremely stable connections, but for players that may drop up to two or more packets in a row at times, a freeze could occur frequently. Now we bundle enough historical input data in each packet to allow up to the full rollback window range, which gives the maximum amount of time possible to backfill any missing data.
  • A bug was fixed that caused false-positive desyncs to occur frequently, specifically after resuming from a freeze up. This should greatly reduce the likelihood of seeing an inaccurate desync notification.
General

Optimization
  • Assist cut-in graphics are now cached before a match starts to optimize spawn timing.
  • Improved tracking on graphical memory allocation for damage counters to ensure a more reliable cleanup after being destroyed.
Menus

Controls
  • Fixed bug that prevented the right trigger deadzone setting on controllers from being saved by the profile.
Playable Characters

CommanderVideo
  • Rainbow trail
    - No longer removed by non-flinching attacks (e.g. Welltaro’s double jump projectile).
Octodad
  • General
    - Hurtboxes tightened on up strong, down strong, crash attack, assist call, assist call air and portions of up special.
  • Hurt Heavy
    - Updated with completed pixel art.
  • Crash Attack
    - Sketch updated.
    - Voice sound added.
    - Dust effects added.
Stages

The Spire
  • Pillar graphic slightly adjusted.
Custom Content
  • Character content ids and sprite entity ids no longer need to match in order to render damage counters correctly (previously the icon and name would not render).
  • Fixed bug where matching music content ids from different namespaces could result in the incorrect track being loaded on a stage.
Fraymakers Api Types Plugin v0.1.5
  • New PlaySoundArgs: autoPrefixByResource, autoPrefixResource
  • New GameObject methods: attemptHit(), getCostumeShader()
  • New Match method: freezeFrame()
  • New GlobalSfx constant: MENU_CLICK
  • Removed unused ProjectileStats field: inheritPalette (can still apply palette shaders through code)
  • Removed unused DisplayObject field: mask (use MaskFilter instead)
  • New Shader class fields: shared, priority
  • New Shader class method: setPriority()
  • New EntityEvent constant: DISPOSE
Mar 12, 2023
Avalon Lords: Dawn Rises - MayoMan$$
Updates will be coming time after time. But we are back up and running. For Avalon!
Rum & Gun - Borington
Ahoy, mateys! Long time no see!



We are inching ever closer to the game's full release. Version 1.6.3 adds 2 new maps: the Octogon (new bossfight), and the Crimson Trench (new ship battle level).

Here are the other changes:
Monsters get stronger at a faster rate above level 35, 45, 55, 65, 75
Added stun resistance stat to enemies - most giants and Corsair Strongmen have 50% chance and duration reduction. For bosses it's 66%
Added Hermit crab enemy type

Added Whirlpool spell. Most useful as crowd control.

The repeater got a new, more historically accurate look

New secret boss fight in Crumbling Cellars

Added Captured Specimen pickup type - always gives a pet type. You can get it from the Arena, or from certain bosses.

Added Seagull minion type
Revamped ship GUI. Added lifebar. Ship wheel now glows green while ship is being healed

Rogue/Infiltrator/Heavy Cavalier now has cape instead of backpack
Company Elite / Weapon Smuggler model tweaked
Imps and Demons now have thematic decorations on their backs

Renamed Sandal item to Shoe
Otherwordly Servant projectiles no longer pierce by default, but a new Perk has been added to enable it

King Crab's base life increased from 900 to 1000
Frenzy costs double powder amount on Tridents
Revamped Pit of Souls encounter after Kraul's death + added exit circle to the zone
Survivor's Hideout fiddle interaction is now started by a use event
Expanded the southern edge of the Forgotten Shrine by a bit (mostly visual change)
Moderate visual changes to the Mudskipper Grove zone

Minor visual changes to a lot of maps
Lava is now rising slightly slower on the Shattered Peak
Added particle effect around ships moving in lava + new texture for lava splashes
Added limit do damage number scale, and now it also scales with monster level
Integrated dodge mechanic into tutorial
Changed title of Ungodly Beast hint journal page
Minor touchups to some doodad models
Fixed: violin was not healing ships
Fixed: buildings can no longer be stunned
Fixed: Did some terrain cleanup of the randomized cave tileset
Fixed: Squid Tentacle no longer interrupts attack when out of range
Fixed: stationary units can no longer board ships
Fixed: Squid Tentacle attacks had no effect sometimes because the projectiles spawned underground
Fixed: Destructible Rocks had wrong death sound effect

Editor:
Unit type lists in the editor are now sorted alphabetically
Added various new trigger conditions and actions
Added a couple of new doodads

That's about it for today. As always, a lot of changes may cause a lot of bugs. If you have any issues or suggestions, reach out on the forums, or even better, on our Discord server!

Smooth sailing!
Borington
KeepUp Survival - Flitzpiepe o.0
Hello Community,

I would like to give you a sneak peek with some already known information!

About KeepUp Survival


KeepUp Survival is a sandbox game set in a natural and post-apocalyptic environment where your task is to survive. The game is largely based on the community's requests and ideas.

Feedback from the community is very important to build upon. Wishes and suggestions are also welcome. Supporting videos and sharing information can help the KeepUp Survival community grow as it grows.

The game offered is an indie game, you can read about what exactly an indie game is here: https://steamcommunity.com/app/1524630/discussions/21/3597842130158305321/.

Please note that KeepUp Survival is an (Early Access) and may still contain issues. Thank you



News published about KeepUp Survival on the Internet!



2022 (MEIN-MMO) KeepUp Survival News

2021 (4players) KeepUp Survival News

KeepUp Survival has also been supported by small and big YouTubers like GameEdged and Kage848 in the form of videos.

Other functions


I would like to add more features to the game that would allow the user to further customize the game to their needs.

Specifically multipliers, for more loot or changing the life energy of the animals or zombies.

Ideas: https://steamcommunity.com/app/1524630/discussions/11/

Implementation of the submitted wishes and ideas!


It is always nice to see that ideas and wishes are submitted, but it is also important to realize that not every wish can be implemented. Unfortunately, negative experiences have already been made here because a wish was not implemented or would like to be introduced. However, I also find it a shame that this is also used as a reason to give the game a bad review.

Summary


- Free Zombie DLC (expansion).

As announced in the old RoadMap, there will be a free zombie DLC. This is now available since October 2022.

KeepUp Survival is a game that is not about killing zombies. Due to frequent requests, a free zombie DLC has been made available. This allows the user to play against zombies.

https://store.steampowered.com/app/2096140/KeepUp_Survival___Zombie_Expansion/

With this expansion you can now play against zombies. It reduces the number of animals to make survival more difficult and the threat of zombies is increased.

- Male and female character.

As previously announced, a male character was also going to be added. This has now been implemented to give you the choice between male and female characters.

The male character was released with update 71#.
https://store.steampowered.com/news/app/1524630/view/3664279192936676179

- Summer/Winter cycle.

In the meantime, winter has also become part of KeepUp Survival. Since some time you have the possibility to choose between winter and summer.

However, as a further function, it is planned to have this change automatically.



- Animal system
Unfortunately, the animal system is a thorn in the side of many or is misunderstood? Major changes are planned, aging of animals as well as natural death may be removed from the game. Also the slowing down of the animals when they take damage. Unfortunately I receive bug reports and even bad reviews very often regarding this.

The animal system is not perfect yet and still has its problems, but I actually wanted to score points with users with these extras. For this reason I have decided to remove these extras if necessary.

- UE4 to UE5.
KeepUp Survival will be updated to UE5 in the near future. Also, many changes are in the works, such as a new menu, problem fixes and a revision of the Lost Island map.
https://store.steampowered.com/news/app/1524630/view/3692428039477079174

- Farming system improvement.
As announced, the farming system was to be revised. This change has now been made and has been available to users for quite some time.

In addition, the farming system will be further improved.



- Map system
In January 2023, a new map system was introduced to improve the overview. There will be further improvements here as well.



- Graphical improvements.
Another thing that has been done is graphical improvements.



- BootCamp
In February 2023, a small BootCamp was added to the game, but it is still being improved.
https://store.steampowered.com/news/app/1524630/view/3644011092473494967

- Locomotion options.
The fans on the map are also particularly helpful, as they should make it easier for you to move faster.



Further planning


- Better balancing
- Vehicles
- Merchants to exchange items
- More building possibilities
- More animals to tame
- More creatures
- More animal types
- Other enemies (Pandits)
- Lost Island expansion (small towns and more small villages)
- Zombie DLC improvements
- General DLC's (Desert Map and Tropical Island) improvements and enhancements
- General fixes
- General optimizations
- Implementation of requests and ideas submitted!

Witte´s Studio Games


As a small indie studio, I also work on other small games. However, the main development is KeepUp Survival. The small games that are developed are outside of KeepUp Survival's regular working hours.

All updates and news about KeepUp Survival can be found here: https://store.steampowered.com/news/app/1524630.

Updates are made every 2 to 4 weeks and provided as update news. Smaller updates will be provided without notice.

- Old RoadMap
https://store.steampowered.com/news/app/1524630/view/3349010806029088113

- My Indie Games
https://store.steampowered.com/app/2085330/PolyRoyale/
https://store.steampowered.com/app/1843710/PURGE__Three_vs_Blood/

Witte's Studio (@Flitzpiepe) wishes you a lot of fun with KeepUp Survival.



https://store.steampowered.com/app/1524630/KeepUp_Survival/

Follow me on social media! Thank you

- YouTube https://www.youtube.com/channel/UCxCCohvCAKiskQSrduGVPvg
- Twitch https://www.twitch.tv/flitzpiepeoo
- Twitter https://twitter.com/Flitzpiepe_o0
- Steam Franchise https://store.steampowered.com/curator/40590839
- Discord https://discord.gg/8zyKXj9SDr
- Facebook https://www.facebook.com/KeepUpSurvival
Mar 12, 2023
Sail - G119
1.0.20d - HotFix of Ship Customization Update

Should Fix Frozen Loading Screen

If it doesn't fix the frozen loading screen please contact the devs by email at g119.contact@gmail.com
Space Mercenary Defense Force - Tom
This major update introduces encounters into the game. Encounters are optional side-objectives that appear throughout a run and provide additional rewards on completion. This update features 2 encounter groups each with 3 objectives for a total of 6 different tasks with more to come in the future!



Encounters
Every 6-8 minutes an encounter will spawn on the map away from the player, playing an audio queue, & occasionally flashing on the minimap to draw attention to it so you don't miss out. This means you will be able to complete 2 encounters every run. You can also choose to ignore encounters and play the game without them but you will miss out on their rewards. Only 1 encounter can be on the map at a time and they will time out if you do not activate them in time.

Once you approach an encounter, the type will be revealed by it's visual design:

Conduits
Conduit encounters focus on surviving and charging the conduit to complete the objective.
  • Area Survival - Remain within the area to charge the conduit
  • Area Elimination - Kill enemies within the area to charge the conduit
  • Conduit Repair - Retrieve parts from enemies to charge the conduit
Drop Pods
Drop pod encounters focus on escorting followers to complete the objective
  • Escort Repair - Collect & Deliver parts to the marked locations
  • Escort Survivors - Locate & Escort survivors to the planet
  • Escort VIP - Escort the VIP to the unmarked location

Flying over the encounter will activate it, revealing it's given objective from the corresponding list, and a timer will start counting down. If the timer reaches 0 the encounter fails and is cancelled, preventing you from earning any rewards.



Rewards
Upon completion, encounters always drop a level up gem and provide a choice between any 3 rewards:
  • You are always guaranteed only 1 upgrade choice, prioritising module upgrades or turret upgrades if your ship has no slots or all slots are equipped and completed
  • 3 Skulls - Immediately kill all non-boss enemies
  • EXP magnet - spawn an exp magnet
  • Heal 2 HP
  • Earn 500 credits
  • +1 max HP
  • Increase ship turret damage
  • Increase ship turret fire rate
  • Increase ship move speed
  • Increase ship EXP collection radius


Fixes & Changes
  • Lowered Astral Upgrade ship turret fire rate increases
  • Added blue transparent background to the minimap for more clarity
  • Fixes Space Hook Module not moving after firing
Mar 12, 2023
GunSuit Guardians - Matt
  • Boss' dash attack now displays a big red arrow to show its range.
  • Leaderboard entry text now fits the vertical height of the box properly.
  • Leaderboard now displays your personal rank first by default.
  • Added option to hide damage numbers.
  • Added volume controls for 'low health' warning sounds.
Mar 12, 2023
Engine Evolution 2022 - simunekpetr98
- Nicer buttons in the main menu, fewer tabs
- Removed starting grid from the loading screen
- Removed race intro UI in pre-race sequence; it was pointless since gameplay 2.0
- Result screen present in the main menu (race result is now fully saved in the cloud)
- Vehicles should no longer move on starting gird (it was a rare bug)
- Changed lighting in the main menu
- The whole starting order is visible for longer before the start
...