A few updates we weren't able to include in the previous updates.
Fixed a bug where the Sol and VH House Drama could fail to return control if triggered in certain regions.
Vess now triggers the correct conversations if you complete her Quests but converse with her in different orders. This allows for easier access to her Bottle quest.
Added additional safeguards to ensure control is returned to the player after all House Dramas.
We've made significant improvements to how the game remedies dropped packets by increasing the amount of historical frame data within each packet. Previously, a major cause of freezes online was one of the game clients not having enough input data from other peers to progress the gameplay. This was not as much of an issue for players with extremely stable connections, but for players that may drop up to two or more packets in a row at times, a freeze could occur frequently. Now we bundle enough historical input data in each packet to allow up to the full rollback window range, which gives the maximum amount of time possible to backfill any missing data.
A bug was fixed that caused false-positive desyncs to occur frequently, specifically after resuming from a freeze up. This should greatly reduce the likelihood of seeing an inaccurate desync notification.
General
Optimization
Assist cut-in graphics are now cached before a match starts to optimize spawn timing.
Improved tracking on graphical memory allocation for damage counters to ensure a more reliable cleanup after being destroyed.
Menus
Controls
Fixed bug that prevented the right trigger deadzone setting on controllers from being saved by the profile.
Playable Characters
CommanderVideo
Rainbow trail - No longer removed by non-flinching attacks (e.g. Welltaro’s double jump projectile).
Octodad
General - Hurtboxes tightened on up strong, down strong, crash attack, assist call, assist call air and portions of up special.
Character content ids and sprite entity ids no longer need to match in order to render damage counters correctly (previously the icon and name would not render).
Fixed bug where matching music content ids from different namespaces could result in the incorrect track being loaded on a stage.
Fraymakers Api Types Plugin v0.1.5
New PlaySoundArgs: autoPrefixByResource, autoPrefixResource
New GameObject methods: attemptHit(), getCostumeShader()
New Match method: freezeFrame()
New GlobalSfx constant: MENU_CLICK
Removed unused ProjectileStats field: inheritPalette (can still apply palette shaders through code)
We are inching ever closer to the game's full release. Version 1.6.3 adds 2 new maps: the Octogon (new bossfight), and the Crimson Trench (new ship battle level). Here are the other changes: Monsters get stronger at a faster rate above level 35, 45, 55, 65, 75 Added stun resistance stat to enemies - most giants and Corsair Strongmen have 50% chance and duration reduction. For bosses it's 66% Added Hermit crab enemy type Added Whirlpool spell. Most useful as crowd control. The repeater got a new, more historically accurate look New secret boss fight in Crumbling Cellars Added Captured Specimen pickup type - always gives a pet type. You can get it from the Arena, or from certain bosses. Added Seagull minion type Revamped ship GUI. Added lifebar. Ship wheel now glows green while ship is being healed Rogue/Infiltrator/Heavy Cavalier now has cape instead of backpack Company Elite / Weapon Smuggler model tweaked Imps and Demons now have thematic decorations on their backs Renamed Sandal item to Shoe Otherwordly Servant projectiles no longer pierce by default, but a new Perk has been added to enable it King Crab's base life increased from 900 to 1000 Frenzy costs double powder amount on Tridents Revamped Pit of Souls encounter after Kraul's death + added exit circle to the zone Survivor's Hideout fiddle interaction is now started by a use event Expanded the southern edge of the Forgotten Shrine by a bit (mostly visual change) Moderate visual changes to the Mudskipper Grove zone Minor visual changes to a lot of maps Lava is now rising slightly slower on the Shattered Peak Added particle effect around ships moving in lava + new texture for lava splashes Added limit do damage number scale, and now it also scales with monster level Integrated dodge mechanic into tutorial Changed title of Ungodly Beast hint journal page Minor touchups to some doodad models Fixed: violin was not healing ships Fixed: buildings can no longer be stunned Fixed: Did some terrain cleanup of the randomized cave tileset Fixed: Squid Tentacle no longer interrupts attack when out of range Fixed: stationary units can no longer board ships Fixed: Squid Tentacle attacks had no effect sometimes because the projectiles spawned underground Fixed: Destructible Rocks had wrong death sound effect
Editor: Unit type lists in the editor are now sorted alphabetically Added various new trigger conditions and actions Added a couple of new doodads
That's about it for today. As always, a lot of changes may cause a lot of bugs. If you have any issues or suggestions, reach out on the forums, or even better, on our Discord server!
I would like to give you a sneak peek with some already known information!
About KeepUp Survival KeepUp Survival is a sandbox game set in a natural and post-apocalyptic environment where your task is to survive. The game is largely based on the community's requests and ideas.
Feedback from the community is very important to build upon. Wishes and suggestions are also welcome. Supporting videos and sharing information can help the KeepUp Survival community grow as it grows.
Implementation of the submitted wishes and ideas! It is always nice to see that ideas and wishes are submitted, but it is also important to realize that not every wish can be implemented. Unfortunately, negative experiences have already been made here because a wish was not implemented or would like to be introduced. However, I also find it a shame that this is also used as a reason to give the game a bad review.
Summary - Free Zombie DLC (expansion).
As announced in the old RoadMap, there will be a free zombie DLC. This is now available since October 2022.
KeepUp Survival is a game that is not about killing zombies. Due to frequent requests, a free zombie DLC has been made available. This allows the user to play against zombies.
With this expansion you can now play against zombies. It reduces the number of animals to make survival more difficult and the threat of zombies is increased.
- Male and female character.
As previously announced, a male character was also going to be added. This has now been implemented to give you the choice between male and female characters.
In the meantime, winter has also become part of KeepUp Survival. Since some time you have the possibility to choose between winter and summer.
However, as a further function, it is planned to have this change automatically.
- Animal system Unfortunately, the animal system is a thorn in the side of many or is misunderstood? Major changes are planned, aging of animals as well as natural death may be removed from the game. Also the slowing down of the animals when they take damage. Unfortunately I receive bug reports and even bad reviews very often regarding this.
The animal system is not perfect yet and still has its problems, but I actually wanted to score points with users with these extras. For this reason I have decided to remove these extras if necessary.
- Farming system improvement. As announced, the farming system was to be revised. This change has now been made and has been available to users for quite some time.
In addition, the farming system will be further improved.
- Map system In January 2023, a new map system was introduced to improve the overview. There will be further improvements here as well.
- Graphical improvements. Another thing that has been done is graphical improvements.
- Locomotion options. The fans on the map are also particularly helpful, as they should make it easier for you to move faster.
Further planning - Better balancing - Vehicles - Merchants to exchange items - More building possibilities - More animals to tame - More creatures - More animal types - Other enemies (Pandits) - Lost Island expansion (small towns and more small villages) - Zombie DLC improvements - General DLC's (Desert Map and Tropical Island) improvements and enhancements - General fixes - General optimizations - Implementation of requests and ideas submitted!
Witte´s Studio Games As a small indie studio, I also work on other small games. However, the main development is KeepUp Survival. The small games that are developed are outside of KeepUp Survival's regular working hours.
This major update introduces encounters into the game. Encounters are optional side-objectives that appear throughout a run and provide additional rewards on completion. This update features 2 encounter groups each with 3 objectives for a total of 6 different tasks with more to come in the future!
Encounters
Every 6-8 minutes an encounter will spawn on the map away from the player, playing an audio queue, & occasionally flashing on the minimap to draw attention to it so you don't miss out. This means you will be able to complete 2 encounters every run. You can also choose to ignore encounters and play the game without them but you will miss out on their rewards. Only 1 encounter can be on the map at a time and they will time out if you do not activate them in time.
Once you approach an encounter, the type will be revealed by it's visual design:
Conduits
Conduit encounters focus on surviving and charging the conduit to complete the objective.
Area Survival - Remain within the area to charge the conduit
Area Elimination - Kill enemies within the area to charge the conduit
Conduit Repair - Retrieve parts from enemies to charge the conduit
Drop Pods
Drop pod encounters focus on escorting followers to complete the objective
Escort Repair - Collect & Deliver parts to the marked locations
Escort Survivors - Locate & Escort survivors to the planet
Escort VIP - Escort the VIP to the unmarked location
Flying over the encounter will activate it, revealing it's given objective from the corresponding list, and a timer will start counting down. If the timer reaches 0 the encounter fails and is cancelled, preventing you from earning any rewards.
Rewards
Upon completion, encounters always drop a level up gem and provide a choice between any 3 rewards:
You are always guaranteed only 1 upgrade choice, prioritising module upgrades or turret upgrades if your ship has no slots or all slots are equipped and completed
3 Skulls - Immediately kill all non-boss enemies
EXP magnet - spawn an exp magnet
Heal 2 HP
Earn 500 credits
+1 max HP
Increase ship turret damage
Increase ship turret fire rate
Increase ship move speed
Increase ship EXP collection radius
Fixes & Changes
Lowered Astral Upgrade ship turret fire rate increases
Added blue transparent background to the minimap for more clarity
- Nicer buttons in the main menu, fewer tabs - Removed starting grid from the loading screen - Removed race intro UI in pre-race sequence; it was pointless since gameplay 2.0 - Result screen present in the main menu (race result is now fully saved in the cloud) - Vehicles should no longer move on starting gird (it was a rare bug) - Changed lighting in the main menu - The whole starting order is visible for longer before the start