I would like to give you a sneak peek with some already known information!
About KeepUp Survival KeepUp Survival is a sandbox game set in a natural and post-apocalyptic environment where your task is to survive. The game is largely based on the community's requests and ideas.
Feedback from the community is very important to build upon. Wishes and suggestions are also welcome. Supporting videos and sharing information can help the KeepUp Survival community grow as it grows.
Implementation of the submitted wishes and ideas! It is always nice to see that ideas and wishes are submitted, but it is also important to realize that not every wish can be implemented. Unfortunately, negative experiences have already been made here because a wish was not implemented or would like to be introduced. However, I also find it a shame that this is also used as a reason to give the game a bad review.
Summary - Free Zombie DLC (expansion).
As announced in the old RoadMap, there will be a free zombie DLC. This is now available since October 2022.
KeepUp Survival is a game that is not about killing zombies. Due to frequent requests, a free zombie DLC has been made available. This allows the user to play against zombies.
With this expansion you can now play against zombies. It reduces the number of animals to make survival more difficult and the threat of zombies is increased.
- Male and female character.
As previously announced, a male character was also going to be added. This has now been implemented to give you the choice between male and female characters.
In the meantime, winter has also become part of KeepUp Survival. Since some time you have the possibility to choose between winter and summer.
However, as a further function, it is planned to have this change automatically.
- Animal system Unfortunately, the animal system is a thorn in the side of many or is misunderstood? Major changes are planned, aging of animals as well as natural death may be removed from the game. Also the slowing down of the animals when they take damage. Unfortunately I receive bug reports and even bad reviews very often regarding this.
The animal system is not perfect yet and still has its problems, but I actually wanted to score points with users with these extras. For this reason I have decided to remove these extras if necessary.
- Farming system improvement. As announced, the farming system was to be revised. This change has now been made and has been available to users for quite some time.
In addition, the farming system will be further improved.
- Map system In January 2023, a new map system was introduced to improve the overview. There will be further improvements here as well.
- Graphical improvements. Another thing that has been done is graphical improvements.
- Locomotion options. The fans on the map are also particularly helpful, as they should make it easier for you to move faster.
Further planning - Better balancing - Vehicles - Merchants to exchange items - More building possibilities - More animals to tame - More creatures - More animal types - Other enemies (Pandits) - Lost Island expansion (small towns and more small villages) - Zombie DLC improvements - General DLC's (Desert Map and Tropical Island) improvements and enhancements - General fixes - General optimizations - Implementation of requests and ideas submitted!
Witte´s Studio Games As a small indie studio, I also work on other small games. However, the main development is KeepUp Survival. The small games that are developed are outside of KeepUp Survival's regular working hours.
This major update introduces encounters into the game. Encounters are optional side-objectives that appear throughout a run and provide additional rewards on completion. This update features 2 encounter groups each with 3 objectives for a total of 6 different tasks with more to come in the future!
Encounters
Every 6-8 minutes an encounter will spawn on the map away from the player, playing an audio queue, & occasionally flashing on the minimap to draw attention to it so you don't miss out. This means you will be able to complete 2 encounters every run. You can also choose to ignore encounters and play the game without them but you will miss out on their rewards. Only 1 encounter can be on the map at a time and they will time out if you do not activate them in time.
Once you approach an encounter, the type will be revealed by it's visual design:
Conduits
Conduit encounters focus on surviving and charging the conduit to complete the objective.
Area Survival - Remain within the area to charge the conduit
Area Elimination - Kill enemies within the area to charge the conduit
Conduit Repair - Retrieve parts from enemies to charge the conduit
Drop Pods
Drop pod encounters focus on escorting followers to complete the objective
Escort Repair - Collect & Deliver parts to the marked locations
Escort Survivors - Locate & Escort survivors to the planet
Escort VIP - Escort the VIP to the unmarked location
Flying over the encounter will activate it, revealing it's given objective from the corresponding list, and a timer will start counting down. If the timer reaches 0 the encounter fails and is cancelled, preventing you from earning any rewards.
Rewards
Upon completion, encounters always drop a level up gem and provide a choice between any 3 rewards:
You are always guaranteed only 1 upgrade choice, prioritising module upgrades or turret upgrades if your ship has no slots or all slots are equipped and completed
3 Skulls - Immediately kill all non-boss enemies
EXP magnet - spawn an exp magnet
Heal 2 HP
Earn 500 credits
+1 max HP
Increase ship turret damage
Increase ship turret fire rate
Increase ship move speed
Increase ship EXP collection radius
Fixes & Changes
Lowered Astral Upgrade ship turret fire rate increases
Added blue transparent background to the minimap for more clarity
- Nicer buttons in the main menu, fewer tabs - Removed starting grid from the loading screen - Removed race intro UI in pre-race sequence; it was pointless since gameplay 2.0 - Result screen present in the main menu (race result is now fully saved in the cloud) - Vehicles should no longer move on starting gird (it was a rare bug) - Changed lighting in the main menu - The whole starting order is visible for longer before the start
Added a new feature - a single bar for bunnies to exercise on. Fixed bugs related to WASD camera controls, bunny driving navigation, and a few UI bugs.
The next update may take longer than usual. I've noticed some issues with the animation bones and may need to refactor some code and animation before adding new features.
Thank you for your feedback and support.
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I developed the game alone, doing the art, coding, and testing all by myself. If you encounter any bugs or strange animations, please leave me a message, and I will look into and fix the issue. Thank you ( ^ω^ )
[FIX] Fixed required vehicle names to reach the islands [FIX] Fixed amount of wood filled in amount field required to complete the second quest [FIX] End game message included after defeat the last boss