Mar 8, 2023
Jump Tale - friendlydemondev
- Fixed a very hard jump in level 3-8
- Made the end of level 2-2 easier
- Changed "Levels" to "Level" in the Menu
Cassette Beasts - Samuri


It's time for another monster showcase! You'll have seen some of these before, but perhaps not all of them! Why don't we take a look?





Sirenade #024
Element: Air

French: Sirènade
Italian: Sirenata
German: Sirenade
Spanish: Sirenata

You've already seen this one before if you played our demo - Kayleigh's signature monster form Sirenade! Sirenades are particularly loud creatures, and can amplify their own singing voices through their microphone tails and wings. They don’t seem to have much awareness as to whether or not their singing is too loud for those around them.



Muskrateer #061
Element: Beast

French: Mousquerataire
Italian: Muschettiere
German: Moschketier
Spanish: Mosqueterrata

Muskrateers can often be found sharpening their swords on stones in the underground caves where they dwell. It is not uncommon to find them duelling any Squireys that happen to cross their paths. I also hear that they have remarkable balance!



Weevilite #012
Element: Plastic

French: Lumicrabe
Italian: Semaforello
German: Rüsselampel
Spanish: Semaforgojo

You might be able to guess - but this is one of the remastered forms of Traffikrab! The Weevilite’s long necks allow them to spot weaker monsters from afar, and by alternating flashes of their red and green eyes they can paralyse their prey with dizziness and mild migraines. This remastered form specialises in attack.



Terracooka #076
Element: Earth

French: Terracuisto
Italian: Terracotto
German: Terrakocher
Spanish: Terracocido

Terracookas are aspiring chefs, and will attempt to cook with whatever ingredients they can find in their subterranean cave habitats. Unfortunately this means that most of their practiced recipes include lichen, moss, or both lichen and moss.



Elfless #066
Element: Ice

French: Maskelfe
Italian: Introvelfo
German: Elflos
Spanish: Elfolfo

It's a fun Christmas Elf! ...It is fun, right? In order to hide their true emotions, Elfless fashion crude smiling masks out of tree bark. Unsubstantiated rumours claim that there is one day a year where all Elfless will assemble together to replace their old masks with new ones.



Macabra #028
Element: Beast

French: Macabra
Italian: Macabra
German: Makabra
Spanish: Macabra

What's this fearsome thing?! The Macabra cannot see, but instead has the ability to “taste” the air around it for potential prey. It prefers to do so from a higher vantage point, and will often find a rock or animal skull to perch on whilst hunting.



OK, what does a fusion between Sirenade and Elfless look like, then?



Sirenless! Terrifying - I see! Well, that does it for this week. Which monster form would you transform into to battle? Come and let us know on our official Discord! You can always follow us on Twitter, too!

Until next time!
My Universe - My Baby Dragon - Saltmander
Hello Dragon Wardens 🐉,

A new patch for My Universe - My Baby Dragon is now available! Here is what you can expect:
  • UI bugfix
  • Camera bugfix
  • Fixed some dialogues that wouldn’t trigger correctly
  • General bugfix


📬 Stay connected!

Twitter - Facebook - Instagram - TikTok
Hotel Renovator - Siemasz


Great start!

Hey Renovators! We can’t thank you enough for your growing support, and while we know there are some rough edges, we are extremely happy with the launch of Hotel Renovator. That’s mostly your doing, and we are forever grateful.

Just to quickly sum up what’s been happening since the launch: there were 1,926 of you playing the game simultaneously at its peak! We maintain an 80% positive rating, and the reviews keep coming in. Our Discord and Community section on Steam blew up – we didn’t expect so many messages. Again, this is all thanks to you!

We’re fixing the issues

At this moment, our team is focused on collecting your feedback and bug reports that you send our way. We already have a list of issues that we are fixing in the first place, and you can expect the first patch in a matter of days. If you spot anything unusual in the game, let us know about it! Best way to reach us is through our Discord server.

Top Designer show - This Friday!

We also want to remind you about the awesome live show that starts this Friday – Top Designer! It’s a show where with your help, we will choose the best design of the week in two categories: Top Designer and Mad Designer. If for some reason, you missed the previously released teaser – here it is once again!

[teaser]


That’s it for now, so keep enjoying the game and sending us your amazing designs or posting them on social media with #hotelrenovator. Remember to post your feedback here on Steam or join our Discord community server, where we are available for you for most of the day!



Grab Hotel Renovator now with a 20% launch discount!

https://store.steampowered.com/app/1214470
Mar 8, 2023
Muffins on Stream - Andy aka LoveRetroBTW

Game Studio, BatteryCake, Debuts Innovative Interactive Engagement Game on Steam - Muffins on Stream.

About Muffins on Stream
“The game is designed to be a fun, in-between game that can be played during live streams and to facilitate giveaways,” says co-founder of BatteryCake, Andy Steig. Muffins on Stream is an engagement video game that brings the pastry-laden platformer fantasy world of Flourden to life, live on Twitch. Streamers who download the game on Steam will offer their audience an interactive experience, allowing them to join a hosted game. Twitch Viewers will assume the role of mutated Muffin Munchers, competing against giant confectionary monsters and each other in real-time.

“This game is just the starter,” A.S. By purchasing Muffins on Stream, those enjoying the game will be supporting the development of another full animation-centric side-scrolling platformer title in development at BatteryCake - Muffin Tour Legacy. In both games players will explore Flourden and uncover extensive lore, as Molly The Muffin Maker haphazardly unleashes The BearClaw King and his nightmarish minions from a dark realm.

Launch Details
Muffins on Stream will be available on Steam on March 8th for 2.99 USD.
Download Here or search Muffins on Stream at store.steampowered.com
Join the Muffins on Stream Community via our Discord https://discord.gg/xRdpAhpvya

So… Why Muffins?
“This game is just the starter,” A.S. By purchasing Muffins on Stream, those enjoying the game will be supporting the development of another full animation-centric side-scrolling platformer title in development at BatteryCake - Muffin Tour Legacy. In both games players will explore Flourden and uncover extensive lore, as Molly The Muffin Maker haphazardly unleashes The BearClaw King and his nightmarish minions from a dark realm.

About BatteryCake
BatteryCake is a new Digital Media Company focusing on game development, animation, creative design, and digital engagement products for streaming platforms. Based in Los Angeles, BatteryCake is committed to making high-quality products for a digital-first environment. We also love cake! Who doesn't?

BatteryCake is made up of Co-Founders Daniel Napoli, Stephen Frister, and Andy Steig. Daniel is an animator, story artist, and 2D digital media designer whose extensive work can be seen in various media outlets, video games, and more. Stephen is a coder and game designer who cut his teeth on interface design at Microsoft in the Windows graphics test lab. Andy worked in entertainment as a producer for eight years and in 2017 moved into the gaming industry as a digital marketer.

Collaborators
Notable collaborators on Muffins on Stream include Storyboard designer Matt Gamez. Animation & Color by Adam Wachtel. Animation Design by Granger Loosely. Writer, Nick Dossman. Sound Design by Transported Audio (https://transportedaudio.com). Music by Gabriel De Leon. And Voice Acting by Fred Stoverink.

For more information about Muffins on Stream, Muffin Tour Legacy, and BatteryCake please visit our website at https://batterycake.com/

For further inquiries, please contacthttp://Info@batterycake.com


Line War - Imphenzia
If you are waiting for Line War single-player content - make sure to read our next Steam announcement within the next couple of days about single-player content coming in Release 37 - meanwhile we have some very exciting news to share!

Release 36 is now out which brings you not only the Aircraft Carrier but also tons of big improvements to multiplayer lobbies, graphics, camera control, replay control, settings, balance changes, and 100 new in-game video tutorials to methodically guide new players only to name a few things.

Watch the Aircraft Carrier trailer here:


Cinematic trailer to showcase new graphics, camera control & replay features:


We are excited about this release as it is an important step to continue to mature Line War to a stable, enjoyable, competitive RTS game. The beta period was longer than we would have liked which split the already small concurrent player pool for a period so we hope that we can now enjoy some better matchmaking possibilities. The lobby system has been improved so you can create and browse lobbies better.

Release 36 - Aircraft Carrier - full release notes

AIRCRAFT CARRIER
Mobile airbase with a capacity of 3 aircraft.
AUDIO
  • New UI audio for events in lobby and chats - if game is out of focus, you know when someone joins lobby
  • Global volume control in settings
  • Independent volume control of menu music and in-game music
  • Independent volume control of in-game, UI, and ambience sound effects
  • Audio listener is better placed in the world depending on what camera is showing
CAMERA CONTROL
  • Camera zooming now zooms to proper extents without jittering
  • Added strategic overview camera mode in game, zoom past max distance or press Slash key to toggle
  • Increased zoom extents allowing closeups
  • Zoom now moves camera forwards and backwards and changes field of view (instead of just altering field-of-view)
  • Zooming combines camera movement, field-of-view and tilting at different distances
  • Camera extent perfectly aligns with navigable areas of the map in north and south
  • Improved settings for camera zoom, zoom sensitivity, and panning speed
  • Overview camera always show special sites icons in-game, replay, and lobby
  • Improved middle-mouse click-drag panning of map for better mouse pointer accuracy
  • Improved zoom-to-mouse-pointer handling
  • Added automated smooth camera panning over time in replays for content creation (see keyboard legend)
  • Free-flight camera mode added to replays
GRAPHICS
  • Shadows casting on units and structures
  • Smoothing enabled for many units and structures
  • Reflective and smoothness settings for units now gives them a higher quality look
  • Fixed layer sorting, structures, units, commands, territory border, water are now sorted correctly
  • Improved trees, corrected normal maps, enlarged, solidified
  • Ambient occlusion enabled
  • Improved shadow quality with cascading on Very High setting
  • Added Subpixel Morphological Anti-aliasing SMAA (if you want antialiasing under water)
  • Improved VSync and framerate handling to avoid GPU running at full speed
  • Opacity control for borders, icons, commands, and co7mmand decorations
  • Underwater bubbles and torpedo trails improved and always visible
  • Improved water trail visuals for ships
  • Ship splashes are now arced in direction of travel instead of circles
  • Added under-water bubbles for sunken ships and debris
  • Added under-water mesh and particles for energy wells at sea
  • Added energy icon over energy wells to make them easier to find
  • All aircraft now have rigidbody crash animations as they break apart and crash on land or at sea
  • Improved water splashes for debris and crashing aircraft
  • Replaced special sites icons in overview with new colorful ones
  • New Aircraft Carrier unit mesh
  • Higher wrapped texture-based damage on units and structures
  • Changed to neutral color rotor blades on helicopters - they always had blue tips before
  • Improved mountain-based structures, should never have mountains penetrating airports any longer
  • Improved deforestation masks for structures and units to make them easier to see in forests
  • Added normal-based slope shading for mountains to compensate for removed terrain shadowcasting
  • Increased forest tree density
  • New unit production animations - they don't penetrate buildings or fling parts at ridiculous distance
  • Removed tesselation for territory borders as it had minimal impact and caused graphic artifacts
LOBBY
  • World seed favorites
  • World seed voting
  • World seed history
  • Drawing/collaboration/inspection features on the world of the lobby
  • Full owner editing support for Public lobbies
  • Public lobby means passive hosting only (no more auto-merge)
  • Using 3 600 sec duration for lobby hosting (instead of silent termination)
  • Full lobby browser support in lobby (i.e. manually connecting to another lobby as a party)
  • Improved lobby design with more intuitive management of teams and players
  • New in-game camera mode in Lobby view allowing zooming and toggle between tilt and overview
  • Tab key toggles full screen and windowed map view
  • Navigation test tool (Q key) - ensure that narrow straits can be navigated through
  • Air range overlay tool (W key) - shows the ranges of short, mid, and long range aircraft
  • Rocket range overlay tool (E key) - shows the range of rockets from launchpads
  • Energy pipeline range overlay tool (R key) - shows maximum range of an energy pipeline connection
  • Vote Up / Vote Down buttons to help lobby owner decide which map to player
  • World favorites functionality with screenshots of world seeds
  • World seed history with vote statistics
  • New lobby browser from within a lobby to merge capability to compatible lobbies
  • GeoSignal (Alt + G) now possible to send in lobby
LOBBY BROWSER
  • More information in the list
  • Also lists ongoing matches
PERFORMANCE
  • Graphics jobs enabled to offload graphics onto separate thread for improved client performance
  • GPU instancing for many of the objects
  • Improved VSync-handling to avoid running at unnecessary high framerates
  • Removed shadowcasting for terrain - it had minimal visual effect for millions of triangles
  • Removed trees from west and east no-go zones
REPLAYS
  • Better backward compatibility
  • Paging when # of replays grow beyond 1000
  • The overview mode (Slash key or zoom out past max zoom) with territory control highlighting
  • F key toggles fog-of-war modes between on, off, and hybrid
  • New hybrid fog-of-war mode showing the shading of what a player can see, but shows all units and structures
  • Space key toggles between player views
  • 1-8 keys selects specific players
  • Z key activates the new free flight camera mode (useful for content creation)
  • C key toggles commands from own (default), none, and all players
  • V key toggles command routes from none (default), player view (as in game), and all players
  • T key toggles time and messages (useful for content creation)
  • R key toggles mouse cursor visibility (useful for content creation)
  • U key toggles UI (useful for content creation)
  • Comma (,) key and Period (.) key sets start and end points for smooth camera panning
  • Shift 1-0 pans camera smoothly between start and end points set with comma and period keys
TEAM
  • Spectate mode when defeated with 1 or more allies still alive
TUTORIALS
  • 100 new tutorials covering Basic, Intermediate, Advanced techniques
  • Strategic tutorials added
  • Improved tutorial navigation
SETTINGS
  • Settings are always accessible through F10 in any game state
  • New settings system with categorized and paged settings
  • New hints in settings to explain what settings do
  • Reset button for all settings to restore to default setting
  • Quality presets from Lowest to Ultra balancing performance and visuals
  • New Audio controls to independently control global in-game and menu music, menu ambiences, and sound effects
  • Replay default settings
  • Prepared pages and information about coming keyboard remapping and localization
  • New player count and status dropdown at the top in menu and lobby screens
  • Settings are context based and only visible if they can be modified in combination with others
UI
  • Dialog windows and modals improved for consistency
  • UI animations
  • New disconnect and player states in the team view in-game
  • Picking guide moved to right side to not overlap players
  • Picking guide hides older steps to not run out of screen-space
  • New higher quality energy and capital icons
  • New icons special sites in overview modes
  • Improved tool-tip appearance and placements
  • Added confirmation dialog to resign - no more accidental resigns
  • Added confirmation dialog to leaving lobby
  • Improved consistency of Esc-key to back out of everything behavior
  • New Discord information to guide new players to discord to make friends and find players
COMMAND LINE WORLD IMAGE EXPORTER
Use command-line argument to batch export screenshots of world seeds. Usage: LineWarClient.exe -batchmode -export-world -seed <seed> Required paramters: -export-world Exports world(s) as an image file(s) -seed <seed(s)> Specifies which seed(s) to export e.g. -seed 9 or -seed 9,10,11 or -seed 1-1000 Optional Parameters: -path <path> Specifies path to write images to e.g. -path "c:\An Existing Directory" default path is "%appdata%\..\LocalLow\Studio Centurion AB\Line War" -resolution <WxH> Specifies resolution of image file e.g -resolution 3840x2160 default is 1920x1080 -jpg Forces JPG image insted of PNG -hide-overlay Hides overlay icons -hide-seed Hides seed overlay in top-left corner -batchmode Unity parameter to run silent instead of launching game Resulting images will be named <seed>.png, e.g. 9.png A json-metadata file is written named <seed>.txt containing information about the world A log file is written <timestamp>.txt with information about time taken to generate each seed
MISC
  • Showing number of Line War players currently online
  • Client offline mode supporting replays, tutorials & sandbox
  • Brand new settings dialog giving granular control
GAMEPLAY
  • Display names of allied players in sharing dialog
  • Major tooltip overhaul (incl lobby world)
BUGS
  • Better AFK detection reducing the risk of "lobby kidnapping"
  • Very long public lobby host/search process (it used to end silently after X minutes, now it's 1 hour with a clear ending)
  • Adding unit to production queue cancels current unit production
  • 16-bit integer (short) causes overflow in summary
  • Tutorial popup not showing when playing for the first time
  • Bypass password if through invite
  • Unit production animations now accurately show what is being produced as producers go in and out of fog-of-war
  • Ships now always sink properly instead of sometimes getting stuck at the surface
  • Many lobby management bugs addressed with quirky UI and lobby management issues
  • Enemy command routes and artifacts removed in replay toggling
  • Capping VSync steps (preferred) or setting target frame rate now reduces framerate to avoid overload
GAME BALANCE
  • Territory income 12 => 10
  • Slightly less probability of spawning > 5 Cities
  • Slightly decreased max in randomization-range for conquerable sea territories
  • Compensate map eco loss of above with
  • Industries per City (3,3) => (2,5)
  • Industries further away from City
  • Max Towns 12 => 15
  • 20% increase of conquerable water territories
  • Bomber never drops two bombs on a single target in a single flyover
  • Bomber speed cruise 2.1 => 2.35
  • Bomber bombing speed 70% of cruise speed
  • Bomber bombs 23 x 10 => 19 x 12
  • Bomber HP 150 => 145
  • Bomber AA priority slightly increased
  • Interceptor missile count 4 => 6
  • Interceptor AA cannon count 8 => 6
  • Defender's Grenade bonus 15% => 25%
  • Defender's range bonus 0.2 => 0.3 (absolute)
  • Rocket blastwave direction taken into account for entrenched units (90 degree rear sector means zero armor bonus)
  • Tank production cost 50 => 52
  • Tank conquer rate 7 => 6.2
  • Infantry production cost 17 => 18
  • Infantry speed 0.39 => 0.40
  • Infantry and Commando buffs
  • Forest firepower 10% => 20%
  • Forest armor 10% => 20%
  • 4% lower energy consumption for sea units (now same as tanks)
  • Energy consumption for units in combat is always 25% even if not moving
  • Entrenching 40% faster
  • Helicopter HP 125 => 135

If you missed it earlier, Release 35 brought Teams and FFA support for up to 8 players:


We're exited as we begin development on Release 37 - Singleplayer content.
We have now performed some of the important architectural changes to the game that needed to be in place before we could fully focus on single-player content. We began to develop a basic practice AI last year, but it would not be compatible with the architectural changes required for teams which is why we prioritized completing that.

For the future success of the game, we hear the feedback and understand that single-player content is desired so it is our focus. If you are excited about single-player modes, you can support this step of the development process by grabbing a copy of Line War now and you will get single-player content in the next update. We are working towards a basic AI to play against and scriptable capabilities for in-house and community-created scenarios and challenges.
Tile Deck TD (TD;TD) Playtest - ariel.arias
We changed IP and Mana mechanics
Balance and UI changes
Paragon: The Overprime - IGF
Hello Warriors,

We regret to inform you that we are currently experiencing an issue with the login process resulting in errors.
Our team is aware of the situation and diligently working towards resolving it.
We understand the inconvenience this may have caused, and we apologize for any frustration this has caused you.

If you are encountering issues accessing the game, we recommend attempting to reconnect by closing and restarting the game.

Please rest assured that we are committed to fixing the issue as soon as possible.

We appreciate your patience and understanding in this matter.

Thank you.
Galactic Civilizations III - Yarlen
Version 4.52 Change Log

Fixes
  • Typo fixes
  • Fixed a hang going into the diplomacy screen
  • Crusade: Fixed the Promethion cost on the Industrial Replicator improvement
  • Crusade: Fixed the Spice cost on the Dream Conclave improvement

Balance
  • Retribution: Add a +1% per level research bonus to the Information Processor improvement
  • Crusade: Reduced the Information Processor base research bonus from 5% to 2%
  • Switched Silicon Cities to a % level up pop bonus
  • Switched Synthetic cities to a % level up pop bonus
Mar 8, 2023
Jylko: Through The Song - Perk-Citron
- Pause menu now pause the game
- Bugfix
...