Nonozle - HopefulToad
This update adds 100 new puzzles for you to solve!

The puzzles are different from the original ones included with the game. For those, much of my focus was on making recognizable pictures, rather than the puzzle itself, so most of the puzzles were relatively easy to solve. For this update, I decided to create abstract, unrecognizable puzzles instead, so I could focus on making puzzles that were more challenging to solve. As a result, this puzzle pack represents a pretty significant difficulty bump from the original 200 puzzles.

Though the puzzles may look somewhat random, they were not randomly generated. I hand-designed and test-solved each one.

Each size category, from 5 by 5 to 25 by 25, has half the amount of puzzles it did in the original puzzle collection, so there are:

  • 4 5x5 puzzles
  • 24 10x10 puzzles
  • 40 15x15 puzzles
  • 20 20x20 puzzles
  • 12 25x25 puzzles

The smaller puzzles are still pretty easy, since it's hard to make challenging small puzzles, but the difficulty ramps up fast once you get into the larger puzzles.

A few minor additional tweaks are included in this update:
  • Improved counting so that filling in squares during a count no longer automatically stops the count when you stop filling in squares.
  • Fixed a bug where pressing start on the main puzzle select screen would crash the game (embarrassing...).
  • Changed puzzle completion achievements to no longer use a puzzle completion count Steam stat and removed the stat. This change means there should no longer be any circumstances where achievements pop up when they shouldn't.

Happy puzzling!

2.00.01 patch
Fixed a bug that would cause the game to crash when stopping a count while still filling in squares.
Mar 6, 2023
Dura Vita Online - Stu Foo
If you are interested in keeping up to date with more information you can join the discord I have setup. https://discord.gg/Tw2cF9w.

This list does not include all the changes to the game. I have not kept track of all the subtle changes but here are most of the ones that matter.

UI - A complete overhaul of many of the UI elements.

Armor Class - Resists still exist but will be used for magic spell defense. Armor class will now determine all melee damage mitigation. It also affects combat speed and magic effectiveness.

Travel Mode - This is the default mode you play the game in. It will let you run at normal speed regardless of what armor you wear. Pressing Tab will toggle between Combat and Travel modes.

Combat Mode - In this mode you can cast spells, use melee abilities and use your basic attack. Your armor class and speed of your weapon will affect how fast you move in this mode.

New Basic Attack - Instead of waiting to attack with a basic swing based on the weapon's attack delay, you now can spam left mouse click and keep attacking doing full damage each time. Your swing speed is determined by the weapon speed and your armor class.

Regeneration Changes - Stat regeneration now only happens when you sit or have armor, skills, or food buffs that have it. While you still can kill things pretty effectively without it by using potions or bandages, having some passive regeneration from food increases your ability to sustain active combat and minimize downtime between enemies.

NPC System - NPCs now have a specific day night cycle. They will go to store, fish, farm, etc. They also will turn off the torches at their house, lock their door, and sleep at night. At the end of a cycle they will drop off whatever they have earned during their day into a chest they own. I wonder if you can steal from it?

Fishing - A completely new fishing mode has been created. This new mini-game makes fishing a little more fun then the previous one. New UI and a smoother experience all around.

Mining and Logging - These two methods are more traditional. You just need the proper tool and find a node. The nodes now have several different locations they can spawn so they won't always appear where you think.

Crafting Changes - New crafting system has been updated for everything. You can now craft almost all the armors and all the weapons. Several potions, foods, etc. There are several crafting perks for each skill which I will let the player discover. These in the long run can make your crafting skills very powerful in certain areas.

- Changed how wildlife spawns to free up network and increase performance. Before the wildlife would spawn when game started but now they work like other enemy spawns. Once you enter the dedicated area, the wildlife will spawn and remove itself when you leave.
- NPCs are removed from network and now each player has their own NPCs walking around. You wont be able to see other players NPCs if playing with them.
- Lots of optimization changes.
- Removed weapon delay and changed it to speed. This now affects combat mode speed instead.
- Major update with loot across the board. More items and more variation but also making it harder to obtain weapons and armor.
- Updated character speed slightly.
- Mana Regeneration now saves properly on food.
- Fixed Yellow Perch Lake Trout fish information.
- Fixed Azure Shards information.
- Fixed Southern Tovanian Crab information.
- Updated all of the town buildings LODs for better performance.
- Fixed door height for town buildings and took them off the network. For now you will see other players go through doors because you won't see them open on your client. This was done to save network bandwidth.
- Added food that provides Stamina Regeneration.
- Updated the skill sheet UI with the new artistic design.
- Updated skills list to show proper bonuses and also removed a few attributes that weren't being used anymore.
- Updated the fishing dock and added a new fishing system.
- Rebuilt all the buildings in the town again. Did a lot of work in blender to update my skills.
- Updated textures across the board. They are higher resolution so most things in the game will be better detailed.
- Built several new crafting stations like the leatherworking stations, cooking station, and forge.
- Added more prefix and suffixes to weapons and armor.
- Added rarity to normal items. Now you will see the rarity difference from loot that are not weapons or armor. Undead essence will have a green border for example.
- Updated the rarity names as well. Basic, Common, Uncommon, Rare, Legendary, Fabled, Mythical, Artifact.
- Decorated a lot of the town and some of the interior of buildings.
- Priest will now heal you free of charge.
- Updated quest journal.
- Mining is now changed with randomized nodes around the town.
- Added more crafting recipes and perks.
- Updated the cemetery to make it more interesting.
- Removed the bow from the game for the time being.
- Updated the interaction UI.
- Changed hot bar background image.
- Updated the bank and church so they are more distinguishable from the other buildings.
- Fixed character weight and slope navigation. It should be much harder to go up steeper cliffs.
- Fixed town building null zones. Most buildings you enter should soften the outside weather and fog as well as weather audio.
- Updated several sounds.
- Fixed the ability to stack potions and food that didn't have the same stats.
- Fixed problem not being able to put stamina potions on the hot bar slot.
- Revamped the entire NPC movement system.
- Updated the City Guard movement and response to criminals.
- Added doors to most buildings.
- Fixed target UI sometimes showing the wrong name.
- Created a few new house designs.
- Updated all enemies' properties.
- Revamped fishing.
- Updated the wolf particle location so when procs occur it doesn't bug the game.
- Updated a few items that didn't have correct stats when dropped.
- Willpower affects regeneration timers.
- Quests have been revamped.
- Crafting has been revamped.
- Removed several trees in the forest area but increased the overall size of foliage.
- Changed some of the skills that you can get and the rest are coming soon.
- Updated Bandit Camp.
- Updated Lizard Temple.
- Removed several spawns temporarily.
- Added new housing items.

There is much more that has happened but failed to keep track of it all. There are also some things I don't wish to reveal and let the player discover.
Victim - Error_Esc
-Adjustments
Mar 6, 2023
Azarine Heart - rowen.horton
- Fixed an audio error when leveling up.
- Some new content is available for the church faction.
Mar 6, 2023
Rayland 2 - Joangel
We are happy to announce that Rayland 2 is now available. Take advantage of the launch discount and have fun.
Mar 6, 2023
A Buttload of Free Games - Sebastian Scaini

Go to hell in Hellbound Hellhound! Run towards the depths of hell in this hot and wild infinite runner!
Gallery

Heroes of Steel RPG - Trese Brothers

Syvana the Witch has arrived in the dungeons of Red Hill, unlawfully jailed for a kind act turned against her. Luckily, her cell mates seem like good types ...

We are very excited to introduce the 9th hero to Heroes of Steel thanks to the generous support and patience of our Patreon community. We worked closely with the patrons who helped us hit the milestone to design the Witch, picking the Mystic slot, voting on her character class and brainstorming her unique and powerful Talents.


Now, thanks to the Patreon support - everyone can enjoy 7 completely new combinations for your team builds. As an enduring Trese Brothers classic, we're so excited to bring new content into this game and to give fans in our community a reason to harken back to the Underdeep.

Syvana shakes up the tactical combat options within the game but also brings a new perspective to the story events that ensnare your heroes, over 1,000 unique lines of dialog and a new Legendary Item.

The fire is burning in the forest, is it you?


Hexing Skirmisher
Designed as a skirmisher, the Witch has many unique abilities that set her apart from the other heroes. One of her buffs allows her to throw 1-H melee spears at short range. This powerful buff lets her hit from many angles, staying just outside of the fray. Unable to carry a shield or wear heavy armor, she must be careful to avoid getting sucked into the heaviest of combat.

On top of her magical spear, Syvana boasts a wide range of hexes and curses to debilitate her enemies at range. And finally, Syvana can use Death Curses, special curses that have chained effects when the target of the curse dies -- the death of these cursed foes might heal nearby allies or harm nearby enemies.


Let us know if you encounter any errors
We've playtested as best we're able, but adding a new character with new abilities affects so much of the game it's impossible for us to account for all possible interactions. If you encounter any bugs with Syvana, let us know at https://discord.gg/TreseBrothers or through the Steam forums, and we'll roll out a patch.

Next up from Trese Brothers
You may have heard our next game, Cyber Knights: Flashpoint is on its way to Steam in 2023. A turn-based cyberpunk heist RPG, Cyber Knight's features XCOM-like combat & squad building with a unique heist system for missions that ratchet up the tension, intermixing stealth, hacking and combat.
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/

v5.1.1 - 2/8/2023
- All new character, Syvana the Witch
- Swap Syvana into the Mystic Slot, replacing Kyera or Fyona
- Hurl a magical spear at skirmish range for devastating damage
- Rain down curses and debuffs as the queen of hexes, the Witch
- Use death curses to cause powerful follow-up effects when the enemy dies
- Enjoy Heroes of Steel all over again with a new group and new meta
Mar 6, 2023
Final Upgrade - TaosX
The first hours of gameplay.
MapleStory - ColonelPanic
Get ready, because the Marvel Machine is returning on Friday, March 10 at 11:00 AM PST / 8:00 PM CET / 6:00 AM AEDT (Mar 11)! Marvel Ambassadors have searched far and wide for the most intriguing, attractive, and powerful items in existence, and now they're passing these relics on to you.



Spin away and receive three glorious prizes with every spin! What marvels are waiting for you within the Marvel Machine?

Get your hands on rare items like the Breath of Divinity Ring, as well as NEW items in this rotation, such as:
  • Desert Rabbit Sofa Chair, Hot Waffle Iron Chair, Ryko Chair, Cherry Blossoms Chair, Maple Mushroom Stew Chair, White Hare Chair, and Dewy Four-Leaf Clover Group Chair
  • Hyper Teleport Rock (30 Days), Glowing Cube, Bright Cube, and Bonus Glowing Cube
You might also find high-value rewards such as:
  • The Ring of Torment Coupon: Gives a ring that reduces the player's damage dealt by 30% while granting a 15% EXP bonus.
  • Lucid's Earrings Coupon: Gives earrings that allow you to frighten your enemies with nightmares, stunning 15 enemies for 9 seconds.
  • Firestarter Ring Coupon: Gives a ring that grants a skill that can be activated to increase the Burning stage level of the current field.
  • Violet Cubes
  • Magnificent Lucid Soul
  • Reaper's Pendant
  • Lv. 160 AbsoLab Armor
  • X ATT and Magic ATT Scrolls
  • Lv. 160 Sweetwater weapons
  • Lv. 200 Arcane Umbra equipment
  • Permanent Hyper Teleport Rock Coupon (tradeable)
  • Male and female BattleRoids
  • Android Hearts: Outlaw Heart, Titanium Heart, and Electronic Heart Ω-Series
  • Permanent Pendant Slot Expansion Coupon
  • Transparent Equipment Covers
The following items have been removed from the Marvel Machine:
  • Time-controller Chair, Giant Ducky Chair, Chilled Watermelon Chair, Snow Crystal Scene, Andromeda Chair, Tiger Mouth Chair, Dark Planet Chair, White Cube, and Soft Petal Skin Android Coupon
  • The White Cube has also been removed, as part of the Cube Revamp
See all the reward rates for this item here.

NOTE: Marvel Machine codes can only be redeemed in Aurora, Bera, Elysium, Luna, and Scania worlds.

NOTE: In accordance with local regulations, players in Belgium and Slovakia will be unable to purchase Marvel Machine spins.
Mar 6, 2023
Creature Clicker - Capture, Train, Ascend! - ColloseusX | Phat Phrog Studios
Patch Notes:

Fixed:
Final Asc creatures cannot purchase 1st Asc skills.
1st Asc unlock achievements not unlocking if you already have a final asc creature
Hawk crashing the game
...