Looking back, we have realized that thanks to the support of this campaign we will be able to add a lot of new content to Mika and the Witch's Mountain. And, more importantly, this content will make the game better, not by lengthening the gameplay, but by improving the game experience, which is what we value the most.
Here you have a small summary of what we are going to add:
If you have any questions about the game, you can contact us on Twitter, Discord or send a message to support@chibig.com and if you want to follow the game closely, keep an eye on our TikTok and Instagram profiles.
- Fixed a bug where the audio was not saved in the options screen - Fixed a bug where the cancel button of options screen was not working - Fixed a bug where the audio of "Chaos Message" in chaos mode was not stop playing when game is paused
If player lost all his/her oxygen inside a spacesuite, he/she will pass out and lose HP slowly. Teammates can rescue him/her by pulling him/her into the spaceship.
Large Scale Organized Event - March 12th 9:00PM CET
To celebrate the release, we will be hosting a Special Large Scale Organized Event. The Event will take place on the 12th of March at 9:00 PM CET (4:00 PM EST). The Rules and more information about the event will be published at a later Date.
Although we do not expect to fill them all, we have a Server with 750 slots ready for the event.
If you're looking to stay informed about the upcoming 2.0 patch for Battle Cry of Freedom, our Discord community is the perfect place to do so. Our Mini-Blog channel is dedicated to providing in-depth information and sneak peeks about the new features and changes. You can also join the conversation and ask any questions you may have directly to the development team.
We hope you're as excited as we are for the upcoming 2.0 update for Battle Cry of Freedom. Keep an eye out for more information and development in the future.
There are only 3 more days before we celebrate the release of Hotel Renovator! The hype is so real we can almost touch it.
To make the wait a little bit easier on everyone, Kuba and Matylda will stream the game live on Steam today at 18:00 CET, and they won’t be taking any prisoners! This stream will be all about crazy designs and a lot of fun! Make sure to jump in and fire away with any questions that come to your mind about the game and, most importantly, feel that Hotel Renovator fever!
See ya!
Pre-purchase Hotel Renovator and get the Palace Furniture Set DLC for free!
Evergreen - Mountain Life Simulator: PROLOGUE - somnambulistgames
I would like to inform you, the players, about the status of Evergreen's development. In short, the development is going very well and you can expect a new prologue update at the end of the month.
RECEPTION AND THOUGHTS ABOUT THE PROLOGUE
Despite the mixed reception of the prologue, I am very satisfied with its performance. The initial goal of the prologue was for players to be able to test the basics of the game for free in order to build on a solid foundation of gameplay, which is why I preferred this model to the traditional Early Access model, as I would not want players to pay for a product so early in development.
CURRENT STATUS OF THE GAME
Currently the game has received a large amount of content for its existing systems and new ones are being developed, with most of the current attention focused on the hunting system. There has also been an improvement in many quality of life aspects which will be listed in the next update post.
The construction possibilities have been increased exponentially, with more than 100 different pieces of furniture and structures with which the construction possibilities are enormous. The UI of the store has also received a rework to make it easier to navigate between all the new options.
The hunting system is still early in its development, paying a lot of attention to the animations and sounds in order to make shooting satisfying.
Apart from this, other systems are in development but I would like to keep them secret for now and show them to you later in development. We are also trying to add small elements of interaction with objects such as furniture so that the world feels less static and more alive.
NEXT UPDATE
A new update is planned for you to test these new features by the end of March. This update will feature the extended options in the store as well as a handful of quality of life improvements that you can read about in the future update.
In closing, I would like to thank everyone who has played the prologue and taken the time to offer feedback on it, you help make the game the best it can be. I would also like to tell you that, even if I don't reply to all of you, all your feedback is read and taken into account.
Added dedicated server support. This required a major engine update.
The windows dedicated server can be downloaded via SteamCMD. run steamcmd then type: force_install_dir .\iszdedicatedserver login anonymous app_update 2342570 click launchserver.
## Interface - Save file now embed the previewing image. - [Preview] Tool panel now moves down to avoid overlapping with the color bar. - [Palette] Add delete palette option in right-click menu. - [Gradient] Add delete gradient option in right-click menu. - [Color, palette, gradient Selector] Uninteractable state now looks more distinct. - [Add node] Add a tooltip explaining some node functionality. - [Animator] Add the ability to copy/paste keyframe between values (of the compatible type). - [Animator] Add a show graph option for color value to see how the color changes over time. - [Graph] Ctrl-click on the frame to select the frame without selecting nodes inside. - [Graph] Selecting a node now bring it to the front. - [Graph] New diagonal connection type. - [Graph] Improve elbow backward connection. - [Splash] Button to clear recent files. - [Splash] Option to show file thumbnail.
## Nodes - New gradient from palette node. - New gradient color replaces the node. - New gradient data node (for extracting palette, and position from gradient). - New crop content node.
- [Canvas] Surface brush now positioned properly. - [Canvas] Bucket fill now multiplies alpha (should prevent weird filling result). - [Tunnel in] Add a button to create a tunnel out with the same key. - [Number, vec2/3/4] Add option to make value an integer. - [Number, vec2, Boolean] Add slider, rotation, and coordinate display mode. - [Time remap] Add loop option. - [Frame] Frame name is now displayed on the top left. - [Frame] Frame with no name will be called a "frame" and should be easier to select. - [Frame] Add alpha property. - [Pin] Now show both input and output junction on hover. - [Render sprite sheet] Add spacing and padding option.
## Bug - Fix palette load color incorrectly. - [Graph panel] Fix elbow connection invert junction color. - [Graph panel] Fix connection line draggable when hovering on a junction.
- [Render sprite sheet] Fix node not executing when multiple Render sprite sheet nodes are in the project. - [Array] Fix edit widget not created on load. - [Canvas] Fix the preview surface not updating when hovering outside the preview panel. - [Glow] Fix transparent pixel turns grey. - [Cast shadow] Fix light bending when the input aspect ratio is not 1. - [Vector] Fix crashes when input array value. - [Tunnel out] Fix every node after it is not rendering if the key isn't matched with any tunnel in.