There are only 3 more days before we celebrate the release of Hotel Renovator! The hype is so real we can almost touch it.
To make the wait a little bit easier on everyone, Kuba and Matylda will stream the game live on Steam today at 18:00 CET, and they won’t be taking any prisoners! This stream will be all about crazy designs and a lot of fun! Make sure to jump in and fire away with any questions that come to your mind about the game and, most importantly, feel that Hotel Renovator fever!
See ya!
Pre-purchase Hotel Renovator and get the Palace Furniture Set DLC for free!
Evergreen - Mountain Life Simulator: PROLOGUE - somnambulistgames
I would like to inform you, the players, about the status of Evergreen's development. In short, the development is going very well and you can expect a new prologue update at the end of the month.
RECEPTION AND THOUGHTS ABOUT THE PROLOGUE
Despite the mixed reception of the prologue, I am very satisfied with its performance. The initial goal of the prologue was for players to be able to test the basics of the game for free in order to build on a solid foundation of gameplay, which is why I preferred this model to the traditional Early Access model, as I would not want players to pay for a product so early in development.
CURRENT STATUS OF THE GAME
Currently the game has received a large amount of content for its existing systems and new ones are being developed, with most of the current attention focused on the hunting system. There has also been an improvement in many quality of life aspects which will be listed in the next update post.
The construction possibilities have been increased exponentially, with more than 100 different pieces of furniture and structures with which the construction possibilities are enormous. The UI of the store has also received a rework to make it easier to navigate between all the new options.
The hunting system is still early in its development, paying a lot of attention to the animations and sounds in order to make shooting satisfying.
Apart from this, other systems are in development but I would like to keep them secret for now and show them to you later in development. We are also trying to add small elements of interaction with objects such as furniture so that the world feels less static and more alive.
NEXT UPDATE
A new update is planned for you to test these new features by the end of March. This update will feature the extended options in the store as well as a handful of quality of life improvements that you can read about in the future update.
In closing, I would like to thank everyone who has played the prologue and taken the time to offer feedback on it, you help make the game the best it can be. I would also like to tell you that, even if I don't reply to all of you, all your feedback is read and taken into account.
Added dedicated server support. This required a major engine update.
The windows dedicated server can be downloaded via SteamCMD. run steamcmd then type: force_install_dir .\iszdedicatedserver login anonymous app_update 2342570 click launchserver.
## Interface - Save file now embed the previewing image. - [Preview] Tool panel now moves down to avoid overlapping with the color bar. - [Palette] Add delete palette option in right-click menu. - [Gradient] Add delete gradient option in right-click menu. - [Color, palette, gradient Selector] Uninteractable state now looks more distinct. - [Add node] Add a tooltip explaining some node functionality. - [Animator] Add the ability to copy/paste keyframe between values (of the compatible type). - [Animator] Add a show graph option for color value to see how the color changes over time. - [Graph] Ctrl-click on the frame to select the frame without selecting nodes inside. - [Graph] Selecting a node now bring it to the front. - [Graph] New diagonal connection type. - [Graph] Improve elbow backward connection. - [Splash] Button to clear recent files. - [Splash] Option to show file thumbnail.
## Nodes - New gradient from palette node. - New gradient color replaces the node. - New gradient data node (for extracting palette, and position from gradient). - New crop content node.
- [Canvas] Surface brush now positioned properly. - [Canvas] Bucket fill now multiplies alpha (should prevent weird filling result). - [Tunnel in] Add a button to create a tunnel out with the same key. - [Number, vec2/3/4] Add option to make value an integer. - [Number, vec2, Boolean] Add slider, rotation, and coordinate display mode. - [Time remap] Add loop option. - [Frame] Frame name is now displayed on the top left. - [Frame] Frame with no name will be called a "frame" and should be easier to select. - [Frame] Add alpha property. - [Pin] Now show both input and output junction on hover. - [Render sprite sheet] Add spacing and padding option.
## Bug - Fix palette load color incorrectly. - [Graph panel] Fix elbow connection invert junction color. - [Graph panel] Fix connection line draggable when hovering on a junction.
- [Render sprite sheet] Fix node not executing when multiple Render sprite sheet nodes are in the project. - [Array] Fix edit widget not created on load. - [Canvas] Fix the preview surface not updating when hovering outside the preview panel. - [Glow] Fix transparent pixel turns grey. - [Cast shadow] Fix light bending when the input aspect ratio is not 1. - [Vector] Fix crashes when input array value. - [Tunnel out] Fix every node after it is not rendering if the key isn't matched with any tunnel in.
This update list shows only relevant things that might be interesting for the user.
This update includes the male character! When you start your first game, you will be able to choose between a male and female character in the host menu. Users who join their server will receive their chosen character. Different characters on the same server is currently not possible, but there will be changes in this regard.
If you have any problems, please report them. Thank you very much!
Fixes - Other problems fixed - Animations did not stop immediately when looting crates after leaving them. - SCB Sniper Revised, Incorrect ammo description Corrected. - SCB 750 Sniper was causing damage to his own character, this has now been fixed. - CM 2000 Sniper was causing damage to his own character, this has now been fixed.
Changes - Manufacturing costs for some items Revised. - Melee weapons were adjusted again to improve the hit rate. - Female character's hair were adjusted again.
New - Missing display of interactions was added to the farm system. - From now on, you can also find more loot in the world, such as clothes. - Male character added - More animations added - Mehr Herstellungsmöglichkeiten bsp. Kleidung
Preparations - Lost Island map will be further modified and expanded. - Mini Map Improvement - Fishing System - Interaction with more details - In preparation - Adding a male character, the choice between female and male will be added in the future. - Improvement from loading the animals and zombies. - Improving the animation of animals - More Weapon
Beginning March 15 on all platforms, get instant access to the latest Prime Warframe with Hildryn Prime Access. Add Hildryn Prime to your Arsenal along with her signature Prime Weapon Larkspur Prime, Shade Prime Sentinel, exclusive Prime Accessories as well as Resource and Affinity Boosters, and more.
Upgrade your run with perks! Perks are bonus stats and affects during a run. Perks are purchased with shards.
More gold, more supply, better cards!
JUICE
We've added more juice to the game!
More vfx, sfx, and animations.
MISC
Lots of small balance tweaks to account for perks and relics
Various small quality of life improvements
A few small bug fixes
PRICE INCREASE We will be increasing the price of Card Craft with the next major update. This will likely happen sometime in March/April 2023. The price increase is due to the significant addition of content and features since we first released in Early Access. We will offer a discount before the price increase, giving our audience plenty of time to grab the game at a reduced cost.