A word of warning: This mission isn't about destruction, it's about pure survival (not like Obliteration and Aurora). The Red Orbs return and hopefully, the new Active System will help you show them who's in control. If you want more destruction mayhem, no worries, the next content updates will be more community-driven -> Stay tuned for the survey!
These GPU crash fixes aim to address the largest portion of our current crash rate and instability. We will be monitoring our crash rate after releasing this patch and determining if we need to rollback. Please report and continue to send us Bugsplats.
We are targeting another hotfix this week and are still working to confirm those fixes. The 1.0.3 hotfix will include an Audio pass, along with addressing progression blockers and additional crash fixes.
Note: Mid-mission saves will be invalidated after all patches and hot fixes. Please revert to a previous autosave to continue your progress. We will do our best to minimize the frequency of patches while also providing estimated release dates.
Stability/Crashes
Fixed a rendering issue with shadows flickering causing instability in the GPU.
Reduced building textures flickering when zooming in & out and moving the camera.
Fixed window sizing crashes on the GPU when using ALT +TAB, ALT + ENTER, and/or minimizing the game.
- Reworked how run character save files are named and loaded between areas. (This will either make things break more or less, hopefully the former. Will hotfix if latter.) - Added some generation checks to mitigate false walls generating on client players.
- Gave Architect a pencil and a notepad.
- Fixed Special Powder not giving Super Dynamite. (Reported by DoubleMayCare.) - Fixed Archives Fountain not having invisible walls. (Reported by league of terraria.) - Fixed Bloodsmith stacks not displaying on client players. (Reported by PROTOTYPE0.)
Speedrun timer now displays in minutes:seconds.ms (ms is not tracked in leaderboards but some of you like to get granular with your personal bests)
Added level specific personal best time tracking
Special menu buttons are now accessable via controller (discord, twitter etc)
Bug Fixes
Fixes needing to double press movement button after arm being cut
Fixes difference between displayed speedrun time & submitted time (there was sometimes a 1 second difference due to a rounding error)
Soundtrack Supporter Pack 🎵
We wanted to offer those who can and wish to a way to support us. In the coming weeks we'll be releasing the Handshakes Soundtrack Supporter Pack!
It includes the Handshakes theme song and two bonus tracks to sweeten the deal, MIDI files for the musicians among you and we've put together a digital 15 page "thank you" bio & postmortem PDF for those who'd like to learn a bit about us and the journey of making Handshakes.
1000+ 🥳
Another massive thank you to everyone who's played Handshakes and a massive thank you to those who've taken the time to review it, we crossed 1000 reviews which is so far beyond anything we had imagined when we made this little game, we're stoked so many of you have enjoyed it!
Onwards! 🤝
This marks the last planned update for Handshakes. We want to focus all of our attention now on Handshakes: Hands On so we can get it into your hands as soon as possible! 🤝 Shake ya then!
+Added bg image for Archaeology lab +Added Music and Sound Effects volume settings to the sound menu *Naming for savegames now properly saves the name of the save along with the saved file. i.e. No more blank save names *Fixed bug regarding use of Vitae Exchange on a husks' breasts *De-double-dicked Dr. Howard's male base lol *Brought out more detail in the home background image *Extended text shadow to links *Improved bootup fullscreen toggle visibility *Fixed Dr. Howard's name changing to Sterling upon being assigned as broodmother
Here is another patch bringing more quality of life improvements and bugfixes!
Let's take a look at the most singnificant changes!
Color coding for players - no each player has distinct color assigned to them!
Higher Focus Turrets - now laser turrets can shoot over smaller turrets like Double bolters and plasma turrets
Higher player damage - now that turrets are more efficient, player weapons have received damage buff to keep up the pace!
Improved visual especially for flamer particles
Optimization and many fixes
So go ahead and try out our demo!
WHAT ELSE?
We are still working on the demo and improving quality of life in general. We are also slowly shifting our focus to implement features like new classes and hub area in multiplayer!