Feb 24, 2023
Ymir - Ronchiporc
This update adds a new map editor to create custom maps and also include the first official custom map: a giant map of Earth.
It also contains world map display optimizations (already patched in a while ago).

Map editor
The new map editor allows you to create custom world maps. You can also preview the list of procedural resources that will appear on each territory and override it with a custom list of resources to control where you want strategic resources to appear.




Earth map
The update also contains a new official custom highly detailed map of Earth which even includes some customized resources to match historical data (only partial).
It can be viewed and modified with the editor for your own games as well.



Earth Server
For the occasion, today Server 2 is being restarted as the "Earth server", with a new game using the new custom Earth map. This is experimental due to the size of the map compared to the traditional ones used in other games, and the max limit of players is also being pushed to 120 instead 100.


Server setup
The way to setup servers has been reworked and the .ini files have been reorganized and extended to allow setuping new server games purely through .ini files.
Refer to Porcopedia for more details here.


Worldmap display optimizations
Worldmap display has also been optimized to better handle larger maps such as the Earth map.





The Map editor update
v0.6.3

- implemented map editor
- implemented starting games with custom maps
- added giant "Earth" custom map
- starting a server with no game argument now auto starts a new game with default settings (old server UI to start/load games is deprecated)
- made it possible to fully setup new servers through .ini files
- in server game save folders, game_settings.ini is renamed server_settings.ini for coherence.
- repaired client logic not updating properly when terraforming heights
- fixed probably cause of abnormal tech speed development in persistent servers
- fixed bug of resource satisfaction quality not working
- fied bug of annexation target in war not turning to "unadministered" when won
- fixed bug of war declare invalid target when declaring through character menu
- fixed bug causing a project failure loop
- fixed bug with war resolution treaties starting with engagement period showing as "engagement over"
- added more informations about engagement period and current status in treaty UI
- fixed bugs with war escalation not working properly

Previous Patches:
- implemented worldmap display optimizations
- fixed exploit of using "lowres" cached worldmap to see fully explored worldmap
- migrants formations now suffer a permanent attrition and will disappear if not settled
- fixed issue with mission "Thriving agriculture" and required amount of fields
- fixed bug with restoring field cost
- fixed bug of discrepancies between farm building menu and real server production
- fixed placement UI showing wrong cost when building walls
- fixed crash when settling from inside territory
- corrected "new game" menu looking wrong for 1080p resolutions
- fixed missing agricultural food resources in some arid/desert spawns
- fixed problem of fields over inaccessible tiles (ponds, lakes)
- fixed bug of decreased production gains from natural sources with production skills
- corrected natural source factor of natural plants to better match pre-patch balance
- fixed issues with resizing field costs
- fixed "unload all" button appearing on non-controlled formations
Slaves of Magic - =bali=
Hello everyone!

This month, we have done a lot of work on a new mission type, called base evacuation! In this mission type, the resistance will need to hold up the invaders long enough for the evacuation. Let's see how it works in detail.

Campaign side



A quick reminder of how rebel bases work. Every region has multiple territories, and the resistance can have one secret base per region, in one of the territories. If at any point the territory with the base loses all loyalty to the resistance, the rebel base will be exposed, and the base will be attacked by the army that caused the loyalty loss. So managing the loyalty of territories with a rebel base will be very important if the player wants to avoid this kind of mission.

In case there are other valid territories for the resistance base in this region (so territories with non-zero loyalty), then the base evacuation mission will trigger. How much of the base will be evacuated will depend on the performance of the player on the mission. On a failed mission, or if there are no valid territories to evacuate the base is automatically destroyed.

Combat side

The combat map will be generated using the rooms that have been built in the campaign layer for the base. A reminder of how it looks in the campaign layer:



Every buildable room has a combat map equivalent. Few examples of parts of the different rooms:









The mission itself will be the inverse of what the resistance is used to. The mission starts with the resistance units semi-randomly placed around in the base, with the enemy's first wave teleporting in. The player will have 1 round to try and make the best of the given situation, but depending on the circumstance, it can be a very tough fight!



The player units can retreat at any point like in a normal mission, but the objective is to defeat 3 waves of enemies. The end result depends on how many waves have been defeated. In case of 1, the base will be evacuated, but the rooms are lost. In case of 2, a random 2 rooms have been evacuated as well, and in case of 3, the full base has been successfully evacuated.

Closing thoughts

Unrelated, but a piece of very good news is that we have found a great composer who did a great job creating custom-made music for the game. Thanks to this, we will have control over the copyrights of these tracks, so there won't be any issue for content creators who will want to create videos about our new demo! While you will need to wait for the demo to check out the tracks themselves, but the composer has a Youtube page with great tracks if you are curious about what to expect here.

So that's it for today's devlog! As always, if you like what you see and want to show your support, the best way to do that right now is to join our Discord here. Otherwise, see you next time!
Feb 24, 2023
Chernobylite Complete Edition - Pablo
Before we get to the report, a quick announcement!

We invite you to subscribe to our YouTube channel, where we will regularly publish videos dedicated not only to Chernobylite, but everything related to it.



Hello Stalkers!
Chernobylite not only entertains, but also teaches. You know that before we started working on the game, we had to conduct a massive research. We went through a lot of photos and videos, and had numerous conversations with people knowledgeable about Chernobyl. We also turned to literature for some hard facts and numbers.

We were relying on literature practically all the time, even in the middle of the production. We used various facts from books as references to hidden curiosities in the game. You got to encounter such a reference during a chat with Mikhail. He recollects about his conversation with a strange acquaintance about Moscow's sewers - it was a reference to the book "Strange Telescopes" by Daniel Kalder. And there’s more of that in our game if you pay attention. Today we will share with you the titles of books that helped us a lot, but also should be an addition to the library of anyone interested in the subject of Chernobyl.

"Voices from Chernobyl: The Oral History of a Nuclear Disaster" by Svetlana Alexievich

A reporter's novel from the Nobel Prize winner. Alexievich interviewed more than 500 eyewitnesses over 10 years, including firefighters, liquidators, politicians, doctors, physicists and ordinary citizens. The book recounts the psychological and personal tragedy of the Chernobyl disaster and explores the experiences of individuals and the impact of the disaster on their lives.



"Plutopia: Nuclear Families, Atomic Cities, and the Great Soviet and American Plutonium Disasters" by Kate Brown

A book about the Cold War era written from a completely different angle. Drawing on official documents and dozens of interviews, Brown describes the stories of Richland, Washington, and Russian Ozersk - the first cities in the world where plutonium was produced. Wanting to hide their secrets, American and Soviet leaders created the eponymous plutopias - communities of nuclear families living in highly subsidized, nuclear cities. In his book, Brown outlines the environmental and social impact of these places on the residents and the surrounding environment.



"Manual for Survival: A Chernobyl Guide to the Future" by Kate Brown

Another book from this author. Brown pulls together all the mistakes made by politicians and bureaucrats in the aftermath of the Chernobyl disaster and their attempts to shrug off responsibility for future consequences. She also adds, among other things, the unwillingness of international diplomats and scientists affiliated with the nuclear industry to explain the causes and consequences of the 1986 event. Decades of research in Ukraine, Russia and Belarus, and the same mistakes made by Japanese politicians after the 2011 Fukushima nuclear disaster, have proven that we learned nothing.



"Chernobyl Liquidators. The Unknown Story" by Pawel Sekula

Documents, films and photos are not everything. History is also eyewitness to an event. The book is a record of the oral history of Chernobyl liquidators and their families, as well as their personal experiences, feelings and reflections from being called to the site of the tragedy, to working in the shadow of the Chernobyl reactor, to struggling with the daily reality of the USSR after returning home. If you want to get to know the community of liquidators, learn about their living conditions and daily life, this book is a must-have item.



"Chernobyl: The History of a Nuclear Catastrophe" by Serhii Plokhy

Another detailed (about 500 pages) record of the Chernobyl disaster site. Plokhy writes the story of the event from the perspective of those who were right in the middle of the incident. It chronicles the collapse of Soviet nuclear power and the Soviet state itself.



"Midnight in Chernobyl: The Untold Story of the World's Greatest Nuclear Disaster" by Adam Higginbotham

Higginbotham, through numerous interviews with witnesses, as well as access to declassified files and previously unpublished memoirs, presents the unknown story of Chernobyl. He writes about the establishment of the power plant, the lives of the inhabitants of Pripyat, the absurdities of the USSR, the course of the tragedy and its aftermath, and the behind-the-scenes propaganda efforts. It reads like a thriller novel.



"Chernobyl: Confessions of a Reporter" by Igor Kostin

Igor Kostin flew over the power plant on April 26, 1986 just hours after all hell broke loose there. The only photo he managed to take at the time went around the world. Kostin inextricably linked his fate with that of Chernobyl. Shocked by the magnitude of the event, the reporter stayed on the spot to observe the evacuation, talking to people who came into contact with radioactive waste (most of them later died). His book is a remarkable testimony to the disaster, written and photographed by a witness and participant. It contains many unique photographs.



And that's it. We think it's good to take a break from the screen sometimes and grab a good book. So all that remains is to wish you a pleasant reading!

That's it for today!
Take care, Stalkers!

Do you like Chernobylite? Give us a review.



Follow our official channels to stay up to date:
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https://store.steampowered.com/app/1016800/Chernobylite/
Cleaning Queens - Brave Giant
On your marks, get set, GO!

Gamers, get ready for an exciting new update that's about to take your gaming experience to the next level! We are excited to share that our most recent game update adds several new levels that will test even the most experienced gamers.

Our committed development team has been working hard to create fresh levels that are both enjoyable and challenging. We understand that our players crave fresh content and we are committed to delivering just that. The brand-new levels have been thoughtfully created to offer gamers a slightly different gameplay experience. We're looking forward to seeing how our players handle the fresh challenges!

But that's not all; we've also added several bug fixes and other enhancements to the game's general speed. We've listened to our players' feedback and implemented changes to make the game more enjoyable.

We encourage all players to take on the new challenges and let us know what they think. We always welcome feedback and suggestions as we continue to improve the game and deliver the best possible gaming experience.

So what are you waiting for? Get ready to dive into the new levels! We can't wait to see how far you clean.
Feb 24, 2023
Lost Region - Delraid


Week is off, news are ON!

Be sure to check the full weekly report following the link.

Lone wolf

New perk for solo players called "Lone Wolf." This perk is designed to give players who prefer to play alone some added advantages in the game, but with some notable downsides as well. With the Lone Wolf perk, players will receive several bonuses while playing solo, including increased running speed, improved damage resistance, increased damage output against NPCs, and a higher carrying capacity for loot. These bonuses will give solo players a significant edge in survival situations, allowing them to explore the game world and complete objectives with greater ease. However, players should be aware that the Lone Wolf perk also comes with some significant penalties when playing in a group. For instance, Lone Wolf characters will stay in the knocked-out state for a much shorter period, meaning teammates will have less time to help the Lone Wolf recover. Additionally, Lone Wolf characters will deal more damage to their teammates, making cooperation and teamwork more difficult. Finally, players with the Lone Wolf perk will need to eat and drink much more than their teammates, making it more challenging to sustain a group. Overall, the Lone Wolf perk is a great addition to Lost Region, offering solo players some much-needed advantages in the game while also providing an added layer of challenge and complexity for those who prefer to play in groups.

Agraphobia

Agoraphobia is an anxiety disorder that causes individuals to fear being in open or public spaces, which can be a significant disadvantage in a game that requires players to explore a vast and dangerous world. As a result, players with this condition will face some significant challenges when playing Lost Region. One of the primary disadvantages of Agoraphobia is that it increases the stamina cost for any activity, making it more difficult to perform tasks like running, jumping, and even just walking around. Additionally, players with this condition will find that their running and sprinting speed is slightly slower than other characters, making it harder to escape dangerous situations or catch up with other players.
However, Agoraphobia also adds a unique advantage that can be a game-changer for players who learn to use it effectively. Characters with Agoraphobia generate more adrenaline than other characters, which means they can quickly boost their fighting abilities in combat situations. This adrenaline rush can help Agoraphobic characters turn the tide of a battle, even when facing overwhelming odds.

Have a great weekend folks! ;)
Sweet Transit - sheldon_team17
Calling all passengers!

Hotfix 13 is now boarding at the platform, calling at the following stations: Bug Fixes, New Additions, and Changes.

Here's the details of this patch:

Bug Fixes
  • Fixed inhabitants not moving out once settlement population is above the limit
  • Fixed a crash when undoing removed bridges with some rails
  • Fixed a bug with steel bridges having spaces in certain build variations
  • Fixed a crash with settlement that has many external production facilities attached
  • Fixed protected goods being lost after loading the game
  • Fixed station blueprints snapping to original direction after placing them
  • Fixed trains crashing in a specific intersection variation
Additions
  • Added book storage to settlement medium storage
  • Added protect goods export option for warehouse
  • Added protect goods export option for production facilities
Changes
  • Removed production facilities road range limitation
  • Increased tools production rate from 15/min to 30/min
  • Decreased books production rate from 30/min to 15/min
  • Made bonus goods consumption and capacity per worker in production facilities
Patron - Builder_of_Worlds
Hello Patrons

Lately, we’ve been analyzing your save files in detail and finding ways to extract more performance from Patron. And we did find some incremental ways to get some gains. In our testing these modifications yielded more gains on slower machines, but measurable improvements were visible on all machines.

Thank you for assisting us with sending your data files. We’ll continue to search for more gains and will keep pushing updates with optimizations, as well as some other improvements in the future!

CHANGELOG
  • Optimizations of shadow drawing – greater improvements with lower spec hardware
  • Optimizations of props models
  • Optimization of multithreading processes

Hope you'll have fun and smoother play
Feb 24, 2023
Svarog's Dream Playtest - lynxbird
The underworld part of the world got unlocked with this patch.

Added four new quests to the main quest line:
-Traveling to the underworld.
-Finding the God of War in the underworld.
-Fighting the God of War.
-Returning home.

Underworld side-content:
-One new side quest in the underworld.
-Five new hidden unique interactions with NPC-s in the underworld.
-Three new traders in the underworld.
-New Virtue selection.

General updates:
-GPU optimizations, added more batching, and made scenes less GPU intensive.
-Updated all dungeons in the world with effects and details so they are looking better.
-Added new flying enemies to the underworld and swamps in the open world.
-New world events.
-Few small general bug fixes.


Feb 24, 2023
Vacuum - OneBrainIndieGames
A lot of things have been redone and improved. + 7 months of development. Release soon!
《蜀山:初章》买断版 - Inmotiongame
各位道友,晚上好:
我们将在2023年2月28日发布《蜀山:初章》第二个免费大型资料片“凝碧崖开府”
先提前在这里给大家道歉:
1.由于资料片过大(2月及4月的资料片同步推进在研),虽然经过一个月的亡命加班,依然会有部分资料片内容会晚几天发布比如“散修联盟”中的雇佣机制玩法,将在本次资料片发布后一周左右上线更新
2.由于资料片过大,我们先在这里做好修复bug的准备了,还请各位道友多多包涵
(我们竭尽全力按照承诺给大家的时间节点上线,虽然老是被大家称为饼王;但是我们觉得可以饼、但不能水!再次给大家提前表示歉意!)

【三月及四月预告】
1.三月上旬我们将开启《蜀山:初章》6000人终极内测;相关资格我们将通过一系列活动发放;
2.三月下旬我们将开启《蜀山:初章》网络版不删档测试,并准备好给各位单人联机版本道友的相关福利及活动;
3.四月底我们将发布《蜀山:初章》单人联机版第三部免费大型资料片“南方魔教”
光说不做,那叫纸上谈兵;

说了但做不到,那叫水货;
说了,并依次实现,戏称画饼;我们一定会按照承诺和规划,给大家做好这个画饼修仙大世界的哈哈!还望大家多多支持

(此次更新,大家如遇见版本问题,请一定通过百度或者手机应用商店搜索安装fanbook社区,搜索蜀山:初章并输入邀请码“shushan”进入社区发帖求助哦)

【此次资料片更新内容】
1、新增宗族,玩家境界达到结丹期,可独自或邀请好友共同创建宗族位面。
2、新增宗族位面,玩家通过试炼后创建的专属于本宗族的位面,其中有全新的建筑搭建、升级玩法,专属于宗族位面的产出。
3、新增宗族位面一期建筑,包括宗族主殿(即宗族灵宝)、天道院、任务牌、炼丹、炼宝、宗族商店、弟子宿舍,以及产出灵宝资源的建筑,养魂林-产出养魂木,灵矿-产出天玄钢,天池-产出无垢水。
4、新增大型宗族位面GVG玩法:诸天征伐。各位玩家可创建自己的宗族,在赛季中奋勇争斗,勇争头名,赛季结算时将根据天梯名次获得丰厚奖励。
5、新增宗族位面中,建筑维护玩法,在每周一凌晨00:00将扣除所有建筑一定耐久度,需消耗宗族资源进行维护。
6、新增散修联盟,玩家达到结丹期,且不愿受宗族约束,可选择加入处于中立方的散修联盟。(玩家在不与其他道友建立宗族位面也不单独建立宗族位面的情况下方可加入散修联盟体系)
7、新增春节限时时装“凤栖梧桐”外观及行走特效-灼翎舞。
8、新增凤栖梧桐时装佩戴激活普攻特效。
9、新增单人玩家在未组队情况下可点击右侧雷达地图下方的世界难度等级,选择世界难度,最高可选为世界难度·三。
10、新增大境界突破时选择的属性倾向可重新进行选择,且有概率将未达极限的大境界属性提高到极致,在角色界面中点击左上方对应大境界的牌子,将出现“乾坤倒转”的按钮,通过消耗道具可进行重置,每一次重置都将有概率提升当前品级。每一个大境界可提升到的最大品级与突破时达到的品级一致;
11、新增剑修武器皮肤-霜血凝光剑:佩戴将激活全新“四象元灵”技能特效
12、新增旁门武器皮肤-赤焰饮魂刃:佩戴将激活全新“乾坤藏剑”技能特效
13、新增道符武器皮肤-含香惊梦笔:佩戴将激活全新“游神御气法”技能特效
14、新增炼体武器皮肤-金鳞淬体拳:佩戴将激活全新“明王镇狱”技能特效
15、新增灵根五行攻击、防御详情展示
16、新增上下法宝快捷键:左Ctrl键,若玩家已将左Ctrl占用,可先在快捷键设置界面中点击恢复默认,点击确认后即可正常使用。上下法宝的快捷键可根据个人喜好进行键位替换。
17、优化打坐镜头,现在打坐不会自动拉近视距了
18、优化凤栖梧桐时装表现
19、优化武器时装佩戴激活的技能特效效果。
20、优化游戏中概率对玩家的体验感,现在实际概率更符合玩家预期。
21、优化锁妖塔挑战频率与奖励,大幅提高每层通关奖励,同时每层每周只可领取一次奖励。
22、新增新时装-秋水长天,玩家可以在红袖坊查看并选购。
23、红袖坊新增道具改名卡

【修复内容】
1、修复【龙象引金】错误移除BOSS霸体和脱战回血的问题
2、修复【喜神】有概率不触发的问题
3、修复【金光明经】回复气血对象错误与偶而不生效的问题
4、修复【妙法莲华土】不能正常清除队友负面效果的问题
5、修复功法界面部分描述有误的问题
6、修复剑修技能【身剑诀】触发异常的问题
7、修复从【通幽决·木】获得的额外暴击率触发异常,且会错误影响队友的问题
8、修复队友能看到道符技能伤害数字的问题

【最后】
今年第二部大型资料片啦,压力很大,动力也很足!今年目标不大,就是让我们把去年给大家承诺的所有版本规划一一如期奉上,胖子就满足啦哈哈!感谢各位新老道友的一路陪伴支持!

【小道消息】
本周末,大家可在Steam: 搜索“蜀山:初章网络版”点击心愿单收藏,后续参加活动获取网络版测试资格!
WeGame : 搜索“蜀山:初章”关注
Steam:搜索“蜀山:初章”下载或者“蜀山:初章Online”加入心愿单
蜀山:初章社区:电脑或手机应用商店搜索fanbook,下载后搜索“蜀山:初章”并填写邀请码shushan后加入我们的售后社区

《蜀山:初章》重楼工作室
拜上!
...