The Invincible - tommy


Greetings, Astronauts!

At the core of every interplanetary mission lies the belief in our unlimited possibilities. Is it true that we’re indeed at the top of the evolutionary hierarchy and our future lies between the stars?

Watch the latest trailer:



Add The Invincible to your wishlist and don’t miss any future updates:

https://store.steampowered.com/app/731040/The_Invincible/

Take care,
Starward Industries and 11 bit studios

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Dive into our comic from The Invincible universe at:
https://invinciblethegame.com/

And immerse yourself in The Invincible world a little bit more here:
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Tales of Maj'Eyal - DarkGod
Hello my minions!

So it's been a while, far too long even, but now I'm finally rea..

**out of nowhere, a wild minion appears and grabs DarkGod, shouting, "WHERE IS LOST LAND? GIVE IT TO ME NOW!!!"**

Ok ok my wild minion, just let me finish!


As I was saying, I'm finally ready to speak more about Lost Land. It's now in a rather usable state but it is a very big thing and as such, I've decided that I'd do an open beta / early access for it for once!

The current plan is that such a beta would come soon and be available on te4.org (worry not steam and gog people, you can use stuff from te4.org directly too). Now, what is soon? I'm not sure, but I can tell you a bit about what will be inside!
  • 6 new races, two of which have further minor variants:
    • Risen (Human / Halfling), a form of perfect undeath, unique to the Empire
    • Vampire, need I say more?
    • Atroren, elven undeads with .. peculiarities
    • Reptilian Saupur, lizard-like humanoids
    • Draconic Saurpur, lizard-dragon-like humanoids
    • Vessel (Gold / Bone / Steel / Crystal,) a kind of undead construct to house the soul of those whose bodies are beyond repair
  • 3 new evolutions:
    • Exarch, a powerful undead servant of the Empire, on the same power-level lore-wise as a Lich
    • Ancestral Host, a Saurpur that merged with a core-seed to become treant-like and protect the Imperium
    • Psi-ghosts, Solipsists that fully shed their physical bodies, solely existing as beings of pure psionic power
  • 3 new classes:
    • Dust-mage, a kind of mage specialized in using sand and stone
    • Graverobber, a rogue that learns some necromancy and ice magic to facilitate their .. activities
    • Praetor, an elite soldier of the Empire, with command over the imperial legions
  • 22 new zones, and the overworld map of Tar'Eyal itself, to explore and, most likely, die in! Some with rather unique gameplay or setting... Did you know you wanted a zone where you ride a giant dragonfly in its mad flight over the continent to tame it? Now you do!
  • A new campaign that replaces all the first half of the base game campaign and ties into the second half.
  • A way to become permanently mind controlled by a sentient fungus!
  • Many new creatures: ghosts, scorpions, antlions, some demons and many more and obviously for a game called Lost Land:
  • *DINOSAURS*
  • The usual new artifacts, lore, music and so on. But also new visuals for many existing items! An iron sword is an iron sword, but it will look different!

Now being a beta, it is not complete. Some unlocks will be missing; many texts will be too. Some/lots of placeholder gfx will exist; if you are lucky, you may even have a glimpse at my fantastic hand-drawn art (yes, you can start being very afraid now)! And obviously, balance will be atrocious, and the whole thing will be riddled with bugs (and I'm not talking about ritches here!).



Stay tuned for another post announcing the actual opening of the beta!


Now Lost Land is all well and dandy, but I do know I took far too long to make it; sure the world was hit some covid and all, but still I recognize my shortcomings, and it could and should have come sooner. Now, to avoid making the same mistake twice, I contacted the good Recaiden, a well-known and respected ToME modder, and asked to partner with him to start building the next expansion already! And he agreed! This way, the next expansion will already be well underway when LL is fully out, and since I'm not the only one on the project, on the coding side, I won't be able to slack off as much! :)

So it's with great pleasure that I announce that development has started on Beneath the Tides (title may or may not change), an expansion that will bring you over and under the vast oceans of Eyal and ... beyond!

Without spoiling too much, I can tell that you'll be able to play either nagas (of the Vargh Republic) or trolls (of the Kar'Haïb Dominion) and pirate your way to treasures and glory! Well, at least until some unexpected event propels you into an epic adventure! Prepare to encounter weird new threats but also some that ring closer to home...


Ok ok minions, do not panic. This is not another expansion announcement! The SoE is something else entirely, it is a lorebook that the great Liberty is currently working on, the person you have to thank for the amazing and disturbing lore of cults :)

It will take the form of an in-universe book, written by somebody that most players already know (but I can't reveal who they are, it'd be a big spoiler, sorry!). It will discuss various aspects of the world of Eyal, its history, its inhabitants, the way the universe works, the nature of magic, souls, Nature, ... And lots of stuff from outside of Eyal too, from the local star system to things much further away...

Here is a little quote from it, where the writer discusses horrors:

#Discussions_QuoteBlock_Author
When designing the Sher’Tul, Amakthel had numerous failed experiments. Rather than dispose of his misshapen creations, he ignored them and left them to their own devices. They multiplied and spread through Eyal’s underground. However, Amakthel wasn’t wholly responsible for this plague. The Sher’Tul also created many bio-weapons during their civil war. They engaged in the same sin as their father and reshaped life for their own ends. They degenerated their own brethren, mutating them beyond recognition. To their credit, they tried to clean up the remnants of their war, but some horrors escaped their notice. There are also horrors which came to Eyal from space. All three of these groups are collectively referred to as eldritch horrors. I have catalogued various types of eldritch horrors below.

Obviously, I will not give any release date for that one, but I'm sure lots of you will be eager for it! I'm not yet sure the format of it either; probably some kind of ebook maybe also distributed on external ebook platforms, or who knows if there is demand, maybe as a physical book too. Please give us your opinions on that!
Feb 17, 2023
Iragon: Prologue 18+ - Lamorak
New Build!

Click here to see our new update video.

Almost Done New Scene
Welcome back to another Iragon changelog. This week we have an almost-finished scene. In this scene, we see our heroes finally free the prisoners of war. Amongst them is a very special to Darick person. That's all we'll reveal for now and the rest you’ll see in the future. A very important thing to mention is that the scene is 50% finished and you might notice a few weird things. But it will be done by the end of next week and so expect the polished version soon. The scene is testable in the Experimental Hall in TP, through the "Saving Esme with..." portal.

Spell Improvements
We’ve also iterated on the spell tree, giving it new icons in addition to preview videos to show you what spells do before investing resources into them. Another change is that the spell UI on the bottom right in Third Person now reflects which spell you have selected and what upgrade you have unlocked for it. Lastly, we’ve made new sounds for the Spell System. You can see the changes by going through the New Spell System portal in the Experimental Hall.

Translations
To top things off, we’re working on controller support and we’ve also finished translating everything up to a point past the currently playable levels.

Which game have you replayed the most?

We've been thinking about replayability in video games recently and we were curious. What are some of the games that you've replayed the most times, and why?


Feb 17, 2023
Iragon 18+ - Lamorak
New Build!

Click here to see our new update video.

Almost Done New Scene
Welcome back to another Iragon changelog. This week we have an almost-finished scene. In this scene, we see our heroes finally free the prisoners of war. Amongst them is a very special to Darick person. That's all we'll reveal for now and the rest you’ll see in the future. A very important thing to mention is that the scene is 50% finished and you might notice a few weird things. But it will be done by the end of next week and so expect the polished version soon. The scene is testable in the Experimental Hall in TP, through the "Saving Esme with..." portal.

Spell Improvements
We’ve also iterated on the spell tree, giving it new icons in addition to preview videos to show you what spells do before investing resources into them. Another change is that the spell UI on the bottom right in Third Person now reflects which spell you have selected and what upgrade you have unlocked for it. Lastly, we’ve made new sounds for the Spell System. You can see the changes by going through the New Spell System portal in the Experimental Hall.

Translations
To top things off, we’re working on controller support and we’ve also finished translating everything up to a point past the currently playable levels.

Which game have you replayed the most?

We've been thinking about replayability in video games recently and we were curious. What are some of the games that you've replayed the most times, and why?


Feb 17, 2023
Merchant of Bohemia - DecReely
Bug Fixes
- Fixed not being able to see the unlockables if you leveled up more than once at the same time.
- Fixed trade goods not being visilble on cart.
- Fixed jittery camera at Skalitz.
- Fixed missing textures at winter.
- Fixed not being able to hide the path at winter.

+ Improved trade good models


Please report the bugs you encounter at www.snougames.com
Feb 17, 2023
Gold Hunter - cHaOsFaTz
Help

■ Added missing help instructions

Multiplayer

■ Fixed sync error for clients while item "washingplantportable02" attached to vehicle "excavator01"
■ Fixed error with collision on claim ground while crouching
■ Fixed error with pushing other players
■ Fixed error with no focus for item "washingplantportable02sluice01" in store
■ Fixed error with no focus for item "washingplantportable02sluice02" in store
■ Fixed error with no focus for item "hopperfeeder01" in store
■ Fixed error with fill item "washingplant" with item "bucket"

Functionality

■ Added function in options to toggle map marker

Changed

■ Changed default collision profile for moveable parts
■ Changed widget width to read long item names at npc
■ Changed movement "stands" for item "hopper01"

Audio

■ Changed ambiente sound

Troubleshooting

■ Fixed format error with new lines at npc
■ Fixed error with collision for ramps trailer "lowloader01" while moving
■ Fixed error with detect item "convoyerbelt01hitch01" on shopping area
■ Fixed error with detect item "convoyerbelt01hitch02" on shopping area

■ Fixed error with destroy items in object "dumpster01"
■ Fixed error with item falling on ground after attached item to shopping area, while player put item on another item
■ Fixed error with items falling through the shopping area after attached item to shopping area
■ Fixed error with detach "stands" for item "hopperfeeder01" while attached to vehicle
■ Fixed error with attach item "wheelbarrow01" at vehicles
■ Fixed error with frozen trailer after teleport to store or claims (not perfect landing, but works)
■ Fixed error with attach random item to another item (not finished yet, but better)

Improvements

■ Improved performance for moveable parts

Work in progress (WIP)

■ Sync attached vehicles on other vehicles
■ Sell point
■ Gold balance
■ Save client data
■ Handling vehicles
■ Rework gold panning
■ Voxel Rework
Feb 17, 2023
Lost Soul - Terafox Studio
- New scenarios
- New ambiance
- New enemies
- Improved gameplay
- Bugs fixed
HyperNova - くり太郎
  • New shot system. You can switch between the three shots you have.
  • Support for local multiplayer. 2P controls satellites.
  • Some cool effects.
  • Fixed bugs.
Feb 17, 2023
Karos - Yazva (Maria)
On February 18, from 21:00 to 22:00 Moscow time, the Hour of the Killer will take place on all servers of the Karos game!

The three players who kill the most other players' characters during this time will be the winners and receive the following prizes:

💎Gacha-coins 10 pcs;
💎Lucky Cube Keys 10 pcs;
💎Platinum Concentration Potion (1 day) x1;
💎VIP status for 7 days;
💎Protective capsule 10 pcs;
💎Lucky stone x5

❗Attention: Players found guilty of fake murders will be removed from the list of winners.

Happy hunting, assassins!
Meteoric VR - CattoCult


Greetings Superheroes!

We have some exciting news to share, as you know we have recently launched the first of our bi-weekly tournaments on Meteoric VR. We would like to celebrate this occasion with a Meteoric VR - Early Access key giveaway!

All you have to do to enter is to go to our Gleam page and complete the tasks listed there. Each task is worth a certain number of entries, so be sure to complete as many as you can to give yourself the best chance of winning! We will have 3 winners!

The giveaway will run until February 28th and winners will be announced on March 3rd so go and join the fun, superheroes!

- The Meteoric VR Team
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