We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.
The team is currently hard at work. We'll have news about new content soon.
Changes since 1.2.43
Changes
Steamdeck support. We’ve made a number of changes to improve the experience when playing on Steam Deck.
The game will default to gamepad controls when starting on Steam Deck, fonts should be more readable, the on-screen keyboard should display when required and better v-sync handling for smoother play.
Added support for gamepad controls in some PC-only multiplayer UIs such as tournaments.
Added support for chat messages in asynchronous multiplayer matches
Refactored the system that manages multiplayer turn data exchange to prevent most desyncs
Enabled V-sync when running on PS5, Xbox One X or Xbox Series X
Balancing
Hunter-killer Missile:
Changed damage type from tile (all models) to splash (9 models) with 80% falloff
Increased damage for the base level to 120 (100)
Adepta Sororitas HQ Commands:
Swapped the CP costs for Spirit of the Emperor and Divine Guidance
Penitent Engine:
Increased attacks to 2 (1)
Changed damage to 70 (100)
Smokescreen:
Reduced evasion bonus to +15/+25 (+20/+30)
Hospitaller:
Increased evasion to 15
Medicus:
Increased heal amount to +50/+70 (+30/+60)
Retributor Heavy Flamers:
Reduced damage to 4 (5)
Increased cost to 50 (30)
Transport
Embark and Disembark actions now cost 2MP each.
Devotion
Changed the bonus momentum gained to be based on the percentage of health the unit losses from attacks, rather than HP lost. This means that units with larger health pools will gain bonus momentum at a slower rate.
Adjusted 'Devotion' Momentum Per % HP damage to 0.6 (i.e. gain 0.6 Momentum for each 1% of health lost)
Bug Fixes
“Tyranid Prime's turning around animation is bugged”
Pressing "M" while in the pause menu opens the Map in-game
“If press ESC when the game is loading a level the options menu is opened in the background and stops the game from loading.
In Planetary Supremacy, army values on map screen not being updated correctly after winning battle
[BUG] “If story character dies during same turn that mission ends you can never get them back”
“Tactical map unit tooltip is invisible and getting stuck in the screen.”
Game freezes either at start of turn (skirmish battle), loading a game, or loading a battle (deployment screen).
[BUG] “Randomise All” button in skirmish setup does not work
“Army Management has issues for Skirmish, multiplayer and Incursion Mode”
Purple particles when casting Spirit of the Emperor
“Surprise Me” button creates excessive hang when loading game
“Seraphim model clips through the ground in daemonic incursion map.”
“In photo mode the camera can clip into the terrain.”
Can Capture a Siege point during Necrons revive ability
Dialogue cuts off when ending a turn on overwatch
Multiplayer Camera doesn't focus Flayed One's teleport destination
Army List scroll position resets when deleting a unit from an army.
Redundant "Hide Password" option in single player skirmish setup
Low-res texture in ‘Rearm and Resupply’ mission on consoles
Fix possible crash on PS4 related to memory management
The whole team is very excited to announce that The Wreck now has a release date: March 14, 2023. Starting this date, you will be able to help Junon overcome one of the worst days of her life.
We've put together a brand-new trailer to celebrate this announcement. You can see it just below.
Only 27 days left to go, and we can't wait to read your feedback about our game! See you on March 14th, and don't forget to add the game to your wishlist to be informed as soon as it's available.
As previously mentioned, your best experience in 'Deliver Us Mars' is vitally important to us and we are grateful for your continued feedback on both your good experiences and also where improvements could be made.
UPDATE 1.0.1 INCOMING.
With this being said, tomorrow, February 16 at approximately 10AM UTC, we will be deploying update 1.0.1 for 'Deliver Us Mars', to apply a number of performance and quality fixes.
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We'll be in touch with detailed information in the form of update notes, shortly ahead of release.
Last night we were visited by Peter of House Two Horizons, the First of His Name, King of Renovations, Protector of Style, the Father of Design, the Grumpy One, the Light Sleeper.
It’s enough to say that we were in a bit of a pickle because our rooms were definitely not worthy of a nobleman! Luckily, the smart King pre-purchased Hotel Renovator with the Palace Furniture Set DLC and was able to change the design with a clap of his hand.
Thanks to the Palace Furniture Set, everyone will be able to greet monarchs, dukes and duchesses, marquesses, earls and countesses from every realm.
Due to a huge interest in the DLC, we have made a decision to make it available for purchase from Day-1. However, it will not be included in the discounted bundle after launch.
We want to share some updates and context around balance changes that we will implement as soon as possible. These mainly include changes to Sol and Susano. We’re adjusting Sol’s healing capabilities and Susano will receive a couple of nerfs that will adjust his potency for high-skilled players while still maintaining a high level of fun to play him. We want to stress that this is one step to improving balance around your feedback and that there is more to come. We will keep monitoring Susano and other gods and goddesses very closely! Thank you for your feedback on our social media channels and Discord!
God Balance
Sol
In our effort of creating an exciting playstyle for Sol, we went overboard and created a balance problem. We will be adjusting further in the next patch but for now, we’re reverting our change to the “Healing Flame” talent.
Talents
Healing Flame: Reduced healing from 2 to 1 after walking over a fire pool and consuming it.
Susano
Susano has balance issues at the highest level of play and game knowledge. These changes are only the first batch. We’re starting to address his ability to deal a high amount of damage and the speed at which he recovers from the different phases of Storm Kata's ability. Additionally, we’re removing his talent allowing him to triple jump. We will re-introduce a 3rd divine trait for Susano in one of the future updates.
Reduced the damage of air light attacks from 2-2-3 to 1-1-2
Storm Kata: Increase postfire time of hits to make them more punishable, still allowing the players to combo with light and heavy out of Storm Kata.
First hit: from 0.59s to 0.73s
Second hit: from 0.2s to 0.4s
Third hit: from 0.64s to 0.8s
Talents
Rising Winds: Reduced the additional Damage to targets in the air from 2 to 1
Wind Runner: Disabled while we’re working on a rework/replacement
Bug Fixes
Fixed an issue where wrong rewards were highlighted on the daily login reward screen.
Fixed crash occurrences for Izanami's ability “Spectral Projection”. However, we are still trying to polish it further for better performance.
Complete all of your Weekly Challenges and the Ultimate Challenge to earn this week’s Ultimate Reward – the Packed Punch coating for your CQS48 Bulldog.
A new Ultimate Reward will become available every week, so be sure to keep an eye on your Challenges and take advantage of these free rewards.
No Spartan is deadlier than those that have mastered the art of battle meditation.
Discover inner peace with the Enlightened Path Mythic Effect Set, covering the battlefield in flower petals, and show off the Grand Play emblem.
Step onto the battlefield with a newfound sense of zen.
Hello! It’s 2023 and it’s been a while since our last update. 2022 was a heads down year–we’ve been very productive and have made a lot of progress on Second Star. We really appreciate your support for the game and are excited to show you some of what we’ve been working on.
Art
Visuals are extremely important in an exploration-based RPG, especially for sci-fi. There is the balance of expectation–something otherworldly, yet familiar. One of the first things our Art and Level Design teams tackled was a complete redesign of the UI system. Interactables such as computer terminals and player menu screens were re-imagined to be a better experience for players!
UI
Here is the fresh incarnation of the Player’s Inventory, now organized into types of items: Resources that can be used in Crafting, Consumables that are one-time use items, and Key Items relevant to specific Objectives.
Dr. Lee’s Messages terminal also received an overhaul! As the science officer on the Persistence, you’ll be able to see all your messages arriving via the data packets sent to you from Earth. Some of these messages will be requests from your crewmates while others are instructions from Mission Control. There might be others, but we don’t want to give away too much!
Your terminal also includes access to the Persistence Crewboard, where your crewmates chat among themselves and react to events in the game. You’ll also be able to tap into the ship’s News and Mission Feeds where you can read up on information periodically received from home.
The Logbook is where you can find information they’ve collected on characters, locations, events, scientific discoveries, and other things learned along the way.
Since there’s a LOT to discover while playing Second Star, we knew keeping it well organized was important. Dr. Lee can now quickly navigate between different categories of data.
Every screen received a fresh new look, including the Comm menu to call your crewmates on the Persistence. The new UI also includes features such as selections with a light up border when hovered for increased visibility.
While exploring the planet surfaces, you’ll encounter a variety of puzzles during your mission to find out what happened to the Second Star. An example of these puzzles is a Communications Tower, which you’ll need to recalibrate. Here’s a sneak peek at one!
Interacting with your crewmates on the Persistence is one of the keystones of Second Star. We redesigned the branching dialogue system to make this experience better. You can now look back on your choices using the History option during a conversation.
As you explore, you’ll be able to collect lifeforms from the planets you visit and bring them aboard the Persistence, where you can cultivate them in the state of the art Hydroponics Bay!
Each species has different preferences and it will be up to you to figure out what each lifeform needs to thrive.
Lifeforms
Speaking of lifeforms in Second Star, the Art Team has done an amazing job designing and modeling these. You probably remember the Cluster lifeform from the demo, but we think it’s really cool so we’re going to show it again (don’t worry, we have other ones to show, too!).
Joining the Cluster lifeform is the Bowl lifeform, another silicon-based entity you will encounter wrapped around the rocks of Irkalla.
On Takaroa, you can find the Dragontail lifeform encased in ice and perfectly preserved on what used to be an ocean floor.
The Art Team has taken the Dragontail from 2D concept art to 3D model, ready to be collected– if you can get it out of the ice, that is!
The tangled forests of Banyan will host the intriguing Turtle and Cannibal lifeforms. Below is a sneak peak of their concepts, but make sure to follow our Twitter to see them grow!
Level Design
Often working hand-in-hand with the Art Team, the Level Design Team also made great strides last year, working diligently to plan and execute the terrain and environments that Dr. Lee will be exploring.
We spent a good chunk of 2022 expanding on Irkalla. Several new areas were sculpted and textured, with lots of details added to make them fun and memorable to explore!
The environments present many challenges that you will need to navigate and overcome.
Beneath Irkalla’s surface are a series of caves and lava tubes that you will be able to explore. Currently these are blockmeshed for initial passes at gameplay implementation.
Takaroa’s environment was mapped out early in the year. Currently, it has been blockmeshed and the level designers worked in close collaboration with the writers to ensure that key locations for exploration, cutscenes, and puzzles were placed correctly.
Our programmers then hooked up traversal of Takaroa. If you’re new to the term “blockmesh”, it just means that these are simplified versions of the land features. We create them in Unity using a tool called ProBuilder, and they will be replaced with high-poly Blender sculpts as work on the level progresses.
Banyan underwent a full work-up as well, from fresh concept art and level planning to terrain sculpting and assembly in Unity.
The planets aren’t the only environments we’ve been working on. The Persistence now has a new area to explore: the domed Observation Deck. Located on the belly of the ship, this room provides a place for you to relax and enjoy an unparalleled view of space!
Programming
Our programmers worked hard in 2022 enhancing and refactoring the game’s source code. This included a great deal of reorganization and updating our Unity engine version and all the benefits that come with that. The input system has been rebuilt to better support both mouse/keyboard and gamepad controls. This has given us as a team many quality of life upgrades and makes developing the game much easier.
Writing
The Writing Team made a massive push in 2022, completing the first pass of the majority of all the writing in Second Star! They scaffolded and wrote many of the major scenes in the game. Almost all of the relationship talks have been drafted and are in the process of being edited. These are the branching dialogues you will be able to have with your crewmates to get to know them better.
The team also made huge strides in world building, ranging from completing all of the data fragment collectibles to the ambient commentary you’ll hear while on your excursions planetside. Finally, the team finished writing on the Crew Board and are currently working on the Persistence News and Mission feeds.
This was an incredible effort by the Writing Team, amounting to over ten thousand lines of dialogue!
Music
Several new tracks were added to the OST in 2022. Composed with immersion in mind, the music of Second Star is designed to add to the atmosphere and sense of exploration without being distracting. Here are a few new songs for you to enjoy–tracks from Takaroa and Banyan, and a theme that complements the excellent view of the stars from the Observation Deck.
As you can see, we’ve been hard at work bringing Second Star to life, one piece at a time! We are passionate about the sci-fi world we’ve created and thrilled with the progress we’ve made. We are deeply appreciative of the support you have given us so far. We look forward to sharing more progress with you, so be sure to follow us on Steam, Twitter, and join our Discord Community for the most up to date information as we continue to develop Second Star!
In this new trailer for Have a Nice Death, you can take a carefree tour of Death Inc., your new home away from home... forever!
Death Inc. is the Underworld’s leading mega corporation in charge of processing souls into the afterlife. As a sprawling corporate empire, Death Inc. has many morbidly-themed departments -- like the Industrial Pollution Department, which oozes with charm, and the Physical Illness Department that’ll take your breath away.
Each department is run by a powerful executive, known as a “Sorrow”, but unfortunately for you, they've been running rampant -- leaving you with more work to do, so you’ll have to overcome their deadly abilities and show them who’s boss.
Let’s take visit each department, shall we?
Department 1: Hall of Eternity
Sorrow: Brad
To put things right in the Hall of Eternity before you get started on the misbehaving departments, make sure Brad, the Chief of Security, gets back to work!
Department 2: Industrial Pollution
Sorrow: Mr. Gordon Grimes
Since the Industrial Revolution, this department has really blossomed and shows no sign of stopping. Head of Industrial Pollution, Mr. Gordon Grimes, dove headlong into his work… and into a vat of the most toxic substances possible.
Department 3: Physical Illness
Sorrow: Mr. Hector Krank
The department that some try to avoid with extremely annoying exercise, the Physical Illness Department has seen spikes in recent years, no doubt in part to Mr. Hector Krank’s over-the-top efforts.
Department 4: Addictions
Sorrow: Maxxx
A secretive but all the same devastating department, Addictions is run by Maxxx, the enigmatic and unsettling Sorrow.
Department 5: Modern Warfare
Sorrow: Major Warren Pliskhan
A department of less conversation and all action, Modern Warfare has been a catastrophically constant performer at Death Inc., but Sorrow Major Warren Pliskhan has his sights on even more bloodshed.
Department 6: Toxic Food-Processing Department
Sorrow: Waldo
A relatively new department in Death Inc., that’s shot up the ranks. Waldo wears a smile, but he is all work and no play… because his play is his work.
Department 7: Natural Disasters
Sorrow: Ms. Catherine Imamura
A department that has existed since time immemorial and shows no sign of downsizing, Natural Disasters is run by the powerful and confident Catherine Imamura.
Department 8: Time
Sorrow: CLASSIFIED/REDACTED.
Time and time again, he's made the department quite complicated to understand, hiding his incompetence as a majority shareholder...
Inevitable Time Department is a Category Alpha quantum aberration built around a time paradox. It is a maze-like vessel filled with sand, dust and tic-toc sounds, that is difficult to represent and always busy due to the nature of the universe. Its existence is millennia-old and its work creates complications. There's a mysterious Sorrow who runs the department.