Take the battle to the backyard in the new Cardboard Castle map for Little Crusaders.
Condo IO: Phase 2 - Adding Interactivity To Condos
This update includes phase 2 of the Condo IO feature set.
Variable support is here! You can now set variables (where applicable) to items. For example, with a button, you can set the color of a light, or set the canvas URL of an existing canvas within IO events.
ex. Button → Set URL on Canvas
ex. Button → Set Color on Light
ex. Button → Set Time on Timer
New Modules
Toggle Module
A logic item that calls two separate outputs that get toggled between when activated. Useful for toggling multiple things on/off. Will call Off on load. This is a boolean
Counter Module
A counter that counts a number then fires off when its max or min is reached. Can be reset to restart the count. Counter can optionally save its value persistently. You can Add, Subtract, and even Multiply and Divide the counter
Timer Module
A timer that keeps track of time passed. Can be adjusted to loop, select random times between min/max, pause/unpause
You can now drag and drop connections into other events
Added copy/paste to clipboard buttons for connections
Added tons of new IO Events to existing items (list in changelog below)
In this update we've added a much needed feature for condo owners: Box Select. Box Select allows creators to select multiple items at once by dragging and dropping a box shape over the items. Box Select can be activated by holding the inventory button (default Q) and clicking and dragging to create a box, just like you would in other applications.
Condo: Color Palettes
You can now create up to 3 unique color palettes when creating your condos and these palettes save so when you switch condos or restart your game, you'll still be able to keep your favorites.
Changes
Little Crusaders: Cardboard Castle
Condo IO: Phase 2
Condo: Box Select! Select multiple items quickly using box select. While holding Q, click and drag to create a box. Box select will select only items that are not locked. You can adjust box select settings in the inventory settings.
Condo: Added new Saved Color Palettes to the colorable editor. You can now create up to 3 unique color palettes and they will save to your save data, so your saved colors will persist even after closing your game or condo
Condo IO: Variable support! You can now set variables (where applicable) to items. For example, with a button, you can set the color of a light, or set the canvas URL of an existing canvas within IO events
Condo IO: You can now drag and drop connections into other events
Condo IO: Added new IO item: Light Switch
Condo IO: Added Toggle Module - A logic item that calls two separate outputs that get toggled between when activated. Useful for toggling multiple things on/off. Will call Off on load. This is a boolean
Condo IO: Added Counter Module - A counter that counts a number then fires off when its max or min is reached. Can be reset to restart the count. Counter can optionally save its value persistently. You can Add, Subtract, and even Multiply and Divide the counter
Condo IO: Added Timer Module - A timer that keeps track of time passed. Can be adjusted to loop, select random times between min/max, pause/unpause
Condo: Sound Emitters now have a "Starts Playing" option, default on. This is useful to disable sound emitters always playing when loading into the condo, so they can be triggered by IO events instead
Condo IO: Modules now snap together!
Condo IO: Added FireOnce setting to Relay, which will allow one input into a relay then require calling reset to call the relay again
Condo IO: When hovering over a connection in the UI, it'll temporarily display a wire to the connected actor
Condo IO: Light items no longer make a switch on/off sound if interacted with Condo IO inputs. There is now a setting on the Light items to re-enable the sound from IO inputs
Condo IO: You can now color modules (such as Relay)
Condo IO: Item picker now has an option to show all items instead of just items with inputs
Condo IO: Levers now call output "OnLeverOff" when first loading in a Condo
Condo IO: Added copy/paste to clipboard buttons for connections
Condo: Safe now has door functionality and IO support
Condo: Removed pillars from Theater condo
Condo: Increased Door auto close delay limit to 30 seconds (from 10 seconds)
Condo: Added slack variations to Christmas Light String items
Condo - Theater: Removed pillars from the Theater Condo
Condo: Tower Glove viewmodel sway greatly reduced so you can read the screen more clearly. Also adjusted the viewmodel position to bring the screen forward more
Condo: Grandfather Clock pendulum now animates and the clock now chimes when an hour passes (with the amount of hours that have passed)
Added IO Events
Lights: OnToggled
Doors: OnToggled
All Knowing 8-Ball: OnPositive, OnNegative, OnNeutral
Dark Voyage: Fixed the carts teleporting across the ride
Plaza: Fixed Plaza map button not working (M key)
Plaza: Fixed Laser Tag map teleport causing you to get stuck
Condo IO: Fixed Teleport Volume not working (unless you reload your condo)
Condo IO: Fixed Teleport Volume not saving filter settings
Condo IO: Fixed Teleport Volume not setting or saving teleport target location
Condo IO: Fixed stashing IO-based items not saving the condo data
Condo IO: Fixed Trigger Volume OnTrigger, OnLeaveTrigger not being completely reliable and not always firing off properly
Condo IO: Fixed Damage/Heal Volume being off by 1
Condo IO: Fixed Physics Slot resizing physics items after they are ejected
Condo IO: Fixed Relay, Keypad, Lever, and Physics Slot not firing events that have a delay
Condo IO: Fixed Canvas Door not handling IO events
Condo IO: Fixed Vault not handling IO outputs
Condo IO: Fixed Light items not firing OnTurnedOn/OnTurnedOff events when fired by IO inputs
Condo: Fixed Keypad not having an edit option with right click menu
Condo: Fixed health bar not showing up if you have a weapon equipped
Condo: Fixed Airlock Door sounds being way too loud
Condo IO: Fixed Door items not handling delays properly
Condo IO: Fixed Keypad not handling delays properly
Condo IO: Fixed infinite loop issue with Dice
Condo IO: Fixed infinite loop issue with Doors
Condo IO: Fixed door open sound not always playing with IO events
Condo IO: Fixed Button Shape star not being recolorable
Condo IO: Fixed up Sound Emitter toggle code, fixing issues with toggling off sounds with IO causing them not to play again on condo reload
Condo IO: Fixed Sound Emitters adjusting pitch when using IO events to play sounds
Condo IO: Fixed up IO behavior on the (Emergency) Button, and fixed the Emergency Button firing its output twice
Condo IO: Physics Slot now works with soda cans from the soda machine
Condo IO: Soda can props can now be interacted with condo IO features, such as volumes
Condo IO: Fixed Size Volume not working if you set the size volume to 1.0 scale
Condo IO: Fixed Size Volume fighting with other size volumes (if you had two size volumes they would try to resize the player with their own settings over and over)
Condo IO: Fixed an issue where Hide would not always hide the item when you first make the connection
Condo: Fixed Football not respawning after being thrown
Condo IO: Fixed Push Volume arrow not updating if the push volume was disabled
Condo IO: Fixed items that have no collision re-enabling collision when Unhide is called
Condo IO: Fixed Media Player outputs calling on repeat instead of just once
Condo IO: Fixed EjectFromSlot not allowing items to be placed into Physics Slot after calling it
Condo: Fixed Canvas Cone not having tiling support
Condo: Fixed Cabin Wood items not replicating style/length properly
Condo: Fixed Gramophone materials being lit in darkness
Condo: Fixed Campfire stones setting not saving
Condo: Fixed Canvas Rug not having tile settings
Condo: Fixed Festive Lawn Lights not showing for clients
Condo: Fixed various IES light rotations for light items
Condo IO: Light items now have a FadeToColor input
Condo IO: Fixed many issues with switching connection events, types, and data
Condo IO: Fixed removing connection sometimes removing the wrong connection
Condo IO: Fixed issues where switching events with an item that has a persistent connection would cause it to not find the correct event after the switch
Condo: Fans, Laser Projectors, and Fog Machines now follow the same use permissions as light switches
Condo: Fixed Reinforced Wooden Gear not animating for clients properly
Condo: Added seasons (holiday seasons) appearance property to Ferris Wheel milestone, so you can change the colors of the Ferris Wheel
Condo: Fixed item properties not being centered in the editor UI sometimes (happened a lot with items that have only 1 property)
Condo: Fixed Portal item showing a debug sphere
Condo: Fixed Portal & Transdimensional Painting not replicating absolute rotation state to clients or host properly, causing issues where the preview destination would be incorrectly displayed
Condo: Fixed Teleporters absolute rotation setting (aka Set Exit Rotation set to false) still changing player rotation
Fixed RC Sleigh slowing down after a bit of movement
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-Mission target distant text is on the right side of the screen now. So players can watch the mission target distant easily. -Street dirts are improved. (Both graphical and frame rate improvements) -Save file system bug fixed.
Let's give a big welcome to our newest Spellslinger, Mu Yanling! This kind-hearted sorcerer has mastered the magic of the skies, and learned to fly so that she may never be threatened by the dangers of the sea or earth again. While she cares for creatures big and small, she's not afraid to fight to protect the good in this world.
Step Into the Arena
In the arena, this blue Spellslinger can splash cards of any color into her deck just like Jace. But what sort of creatures would she want to splash? Well, let's look at her aura: Tempest's Insight.
Yanling gets rewarded for damaging her opponent with 2 attacking creatures. This means creatures that can guarantee damage, like with sneak or flying, are perfect for her deck. Also, note that the damage doesn't have to be dealt by combat; cards like Dragon Hatchling, that deal damage on attack, also work, regardless of whether or not they hit the opponent!
Another option is go wide and try to swarm your opponent with small creatures. If you have more attackers than your opponent has blockers, then it doesn't matter whether or not your creatures have evasion. You'll still be able to damage them and draw that extra card!
Signature Moves
No matter what approach you employ to dealing damage, you'll find Yanling's Sparrow provides help that seems disproportional to its small body. This bird comes into play with a copy of itself, giving you all of the firepower needed to trigger Tempest's Insight in one package. Birds of a feather flock together! But that's not the only flying creature in her kit. At 5 mana, the mighty River Dragon can also aid in triggering her aura and provides all friendly creatures with a buff that can quickly bring the game to its conclusion. Finally, Yanling isn't all about going on the attack. She takes time and care to protect those who are close to her. With Guard the Flock, Yanling can counter any spell that targets one of her creatures, no matter its cost. Both a cheap Shock and an expensive spell like Wrong Turn or Cage Match can be negated by the swirling winds of Yanling's magic. Note that is also counters effects: nasty debuts, like Spearcrown Stag or Evil Twin can do no harm while Guard the Flock is armed.
Coming Soon!
Mu Yanling will be available soon. She releases in early February, which just so happens to be the perfect time to celebrate the Lunar New Year! We hope that you enjoy playing this new Spellslinger, as she opens up some exciting new aggressive strategies for blue.
Exciting news. We've been hard at work preparing an RBA demo to be released in March. Be sure to Wishlist on Steam, follow us on Twitter, or join our Discord to stay up to date on RBA.
Exciting news. We've been hard at work preparing an RBA demo to be released in March. Be sure to Wishlist on Steam, follow us on Twitter, or join our Discord to stay up to date on RBA.
hello everyone, welcome to Beta 1.5, the game will be open for us to test everything we have created within the game and I will need you so that I can fix any kind of bug / error if any. And best of all, have fun.
Systems: Trade (you can create your own store, just have the license), Duel with bet, Enchant item +1 to +10, Enchant Spell +1 to +10, Skins, Daily events, GvG event with achievement, the guild that destroying the tower will have its flag stamped with the name of the guild in the starting city, ah! You will be able to choose your Guild Flag and Pet System.