The Pale Beyond - Lisa [Fellow Traveller]
Hello readers,

I’ve received news from Fellow Traveller, an indie game publisher who specialises in narrative games, that The Pale Beyond will launch on February 24th! Fellow Traveller have also revealed the launch trailer and asked all the crew to watch here:

https://youtu.be/AmhSEQDrkAo

In other news, I’ve received another correspondence from Bellular Studios. It reads, “Thanks to everyone in the community for your support and enthusiasm during development. See you on the ice!"

If you haven’t already, make sure to wishlist The Pale Beyond:

https://store.steampowered.com/app/1266030/The_Pale_Beyond/

And stay up to date with all the latest The Pale Beyond news here:



Take care,

Her Name Was Fire - Tissue Inu
1.0.1:

Bug fixes:
- Radiation now affects Servers and Bosses
- Fixed some discrepancies in the Ukrainian localization

Improvements:
- Paw bullets generated on impact now pierce enemies and appear more often, but they deal less damage

Other:
- Black Cats are now true to their name
good game - arj4H
to access the new-level one must complete the rose-boss(level5) first, then the thorns will move

dandelion-seeds can now be shot better
fixed a bug where a raspberry could explode twice upon hitting the ground
fixed where on distance the raspberries animation caused a significant decrease in the frame-rate when on low-hardware-specifications
level 5 made easyer + butterfly-crash-bug-fixed
(fixed a bug where the save at the boss of grassflowerlandslevel4 would be loaded also in grassflowerlandslevel5)


further we welcome new enemies to the grassflowerlands-family


sunflower (shoots from its yellow-sunlight-absorbing eyes and can spit curved-shot-seeds)


callalilyflower (arrow-like-shoots from the flower-opening)


hydrangea (rolls and shoots from its flowers)


crocus (opens-closes and shoots in two directions)
Inkbound - shinycami
The days to our technical test on Friday, January 20, 2023 are ticking down! If you haven't done so already, click on the 'Request Access' button on our Steam store page. The technical test will run until January 23rd, 10:00 AM PT and is a great opportunity to try out Inkbound yourself!

Want to hang out with some of the very people you'll be able to play with this weekend? Join me and some amazing playtesters TODAY January 18, 2023 at 4:00 PM!

Tune in here! https://www.twitch.tv/playinkbound

Hope to see you in the chat!
~Cami
Jan 18, 2023
World of Haiku - valiquo
Update Notes
New Features!
  • [ADD] Streaks! Players can increase their Haiku streak by playing 10 minutes of a Mission or Dojo or completing a Mission or Dojo daily. There are different milestones to accomplish, ranging from 5-day streaks up to 300 days. For those with Haiku accounts, these milestones translate to
    verified badges on Badgr, which can be shared on any social media profile. All badges, including Steam achievements can be found in the player's Backpack in the Achievements app.
  • [ADD] Notifications, such as hints, badge awards, and skill progression, and held and categorized in the Notification app (bell icon in taskbar).
Terminal
  • [FIX] curl -O. Avoid extremely unlikely situation when password can be only numeric.
Dojo
  • [UPDATE] Dojo tutorial flag is an optional step.
Misc
  • [UPDATE] Notifications can stack.
  • [FIX] Notes and Manual app not clickable when in map.
  • [FIX] Settings page memory leak when clicking the custom difficulty button repeatedly.
Jan 18, 2023
Oil-Manager - joergselters
New: New Level. Penetrate unseen into the Enemy Oil Field and place explosives on all Oil Pumps.

New: Environmental fee. Research something more environmentally friendly to extract the oil.

Various bug fixes.

Various code optimizations.

Various small changes.






Jan 18, 2023
Operation: Pinkeye - Cobra!
Just cleaning up the game at this point, fixing glitches reported by testers and players here and there

  • Fixed wall clip glitch in level 3
  • Made voices in-game louder
  • Added prompt to press key at results screen
  • Made Scots string consistent with menu items
  • Fixed some in-game dialogue text
  • Moved first cutscene to before the first level
  • Fixed glitch with changing VFX volume
Jan 18, 2023
Atrio: The Dark Wild - ZombieTsunami
- Captured Tornatoads now only pull if the space in front of them is clear
- Fixed issue where the Automation System broke when handling larger production lines
- Fix for PickerPal Station showing wrong recipe sometimes
- Fixed issue with Station Chip getting lost to Factories under the Iris Station
- Fixed some inconsistencies with the story dialogue
Jan 18, 2023
Magocracy: Experimentation - roberttaowu
The Demo for Magocracy: Experimentation has been released!

Here’s what it includes:
3 of the 10 campaigns:
Calibration campaign where you will learn what campaign settings you will use throughout the rest of the campaigns such as unit speed.
Normal Shot campaign where you will learn about all the important variables in a normal shot and how they affect shooting.
Unit campaign where you will learn about all the important variables in a unit and how they affect flying and the AI.

Skirmish: where you can create your own battles choosing what units to deploy, armed with whatever shot values you desire.

Character Customization: where you can customize your character for Skirmish.
WORLD OF PARANOIA - LeMachinga
This update includes a major graphical improvement and fixes a number of bugs.

Changelog v1.3:

IMPROVEMENTS
- Many major graphics have been changed and improved.
- A happiness indicator has been added to the laws panel to see how changing laws affect happiness.
- When you hover your mouse over the Neolanguage law it now gives you information on what it is.
- A lot of small improvements.

CHANGES
- Nuclear bomb costs fewer turns to build. 10 - > 4
- Reduced shield cost from 2500 to 2000.
- Shield 2.0 technology now lowers the cost of the shield from 1500 to 1200.
- Changed love icon in the law panel.

BUGSFIXES
- Fixed a bug where a citizen soldier was punished in an isolation chamber and lost his/her weapon.
- Fixed a bug where when loading a game the active alert messages would not appear until the alert changed.
- Fixed a small bug showing the number of turns it takes to discover a new technology.
- Fixed a bug in the 'No War' dilemma.
- Fixed missing text in dilemma #64 'Sell a citizen to a rival faction'.
- Fixed a bug where the computer frame did not appear in the war preparation screen.
- Fixed some typos.
- Small arrangements.

...