Jan 13, 2023
The Wall Mustn't Fall - capsulecollapse
  • Fixed spell damage potion tooltip
  • Some tooltip clarifications
  • Bug with ui fixed
American Camper Simulator - Forestlight


Do you hear those sirens? No? Exactly, Sheriff Sam never gives warnings. He'll catch you at the first opportunity.

We are excited to reveal a new NPC in our game, American Camper Simulator. Meet "Sheriff Sam," a main antagonist in the game who will play a prominent role in the player's journey.

Sheriff Sam is a cold and calculating individual who is tasked with enforcing the law. He has a legendary reputation in his role as a law enforcement officer, known for his strict adherence to the law and relentless pursuit of justice. In his past, he was a decorated veteran of the U.S. Border Patrol and later joined the state police force before becoming a sheriff. He has always been vigilant in tracking down criminals and is not known for his leniency.

He will often visit the player's workshop to search for anything illegal, adding an extra layer of challenge and tension to the game. As players renovate and upgrade their campers, they will need to be careful not to break any laws or they may face penalties from Sheriff Sam. In these encounters, players will have to hide any illegal items they may have in their workshop or camping spot to avoid getting caught by the Sheriff.



In addition to his role as a law enforcement officer, Sheriff Sam is also a specialist in cold weather camping. Players will encounter him in various locations across the game. His expertise in cold weather camping will add another layer of realism to the game and provide players with unique challenges to overcome.

We can't wait for players to experience the added depth and tension that Sheriff Sam brings to American Camper Simulator.

Happy renovating!


https://store.steampowered.com/app/1339490/American_Camper_Simulator/
Land of Towers Playtest - 2devigames
  • Added stone blocks to workshop
  • Added logs to the workshop
  • Improved lighting on the hideout location
  • Improved object manipulation with hands
Kingdom of Atham: Crown of the Champions - Osi
-Added UI scaler Back into game with save load.
-Added Show helm to save state of it hiding or not.
-Added Show Cape to save state of it hiding or not.
-Added DLC wing choice to save when selected.
-Added DLC orb choice to save when selected.
-Added when selecting a new orb to auto turn on the light.
-Added ability to input exact amounts in the trade list and crafting list. Click on the one and you can delete and enter your own amount to update if you don't wanna use the Plus's.
-Added ability to search in a loot container for an item or player inventory.
-Added new T2 disassembler with increased space & speed.
-Added a deposit box to use for giving & receiving goods ( placed outside your house ).
-Added a new chest Elder's Vault that can be purchased at the unique vendors for a big price.
-Added ability to craft a sign in the work benches to label anything with the sign. (Write a greeting message or something not so nice :p)
-Added ability to change a chests name with shift + e.

-Fixed clay recipe giving back empty flask.
-Fixed one of the potion recipes require less components then its counter parts.
-Fixed missing collision on the eggplant figurine.
-Fixed one the of the altar stairs in the middle to be able to walk up them.
-Fixed Imps hitting harder then intended.
-Fixed minimap turning completely all the time.
-Fixed T4 gems being T3 gems in the crafting stations.
-Fixed disassembler description.
-Fixed floating island lake being misplaced.
-Fixed some collisions on the floating island.
-Fixed rapidshot pulling higher level arrows and using them in the slot.
-Fixed piercing shot pulling higher level arrows and using them in the slot.
-Fixed summons to not all share a tier cooldown rather its classified by types.
-Fixed goblin merchant description.
-Fixed dragon summons costing too much mana.
-Fixed undead knights costing too much mana.
-Fixed veggie summons costing too little mana.
-Fixed Floating Island Summons having way too large of a health pool.
-Fixed UI tooltip not showing relics are an equipment type.
-Fixed UI tooltip to include what type of weapon it is. (Hard to know on named weapons)
-Fixed issue of missing crafting tags when it came to level 20-30 crafting professions (Maybe).
-Fixed FL cave steps not being able to walk up them.
-Fixed unique holy staff t2 having wrong mats for repairing.
-Fixed FL summons being jittery due to scaling.
-Fixed blood golem summon summoning an iron golem.
-Fixed level requirement text not functioning properly in the UI.
-Increased amount of dragon horn that drops each kill.
-Increased stack size of horns from 5 to 10.

-Tweaked crafting xp baseline to be doubled due to heavy grinding.
-Tweaked strength to .5 damage per point.
-Tweaked crit and crit chance back to old setting it was due to mob difficulty.
-Tweaked DLC wings to be 25% larger.
-Tweaked music sounds to be louder but can be adjusted via the music slider.
-Tweaked AI back to EQS to see if they get smarter.

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Also if you enjoy this game leave a review!

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House Party - Wardaddy


What would the holidays be without our favorite brahs? Thanks so much for booting up House Party and choosing to celebrate winter with us, partiers!

We had an amazing time celebrating the holidays with you, and, although the House Party Winter Event is officially over (for now), you’ll see it again soon.

Just like the House Party - Halloween Holiday Pack, the Winter Event will return as a FREE permanent DLC in the coming months (with a new toggle on/off feature) and receive future content updates! We’ll share more details on this soon.



Adding the holidays was a spur-of-the-moment passion-and-booze-fueled decision, and we didn’t expect the response to be so positive - or for you doods to want permanent versions of the holidays and a toggle feature!

It’s awesome that you enjoyed it so much, and we plan on bringing those things to you as soon as possible! For now, though, we probably need to slow down on creating new holiday content until around Halloween just so we can keep bringing you more House Party updates alongside the holiday stuff!

However, thanks to your feedback, we have tons of awesome plans for future holidays that we can't wait to get started on! While we work on keeping pace with House Party development and polishing Halloween and Winter as permanent DLCs, we'll also try to confirm some of next year's planned holidays so you can give us extra suggestions on content you might like to see!



We also wanted to take a second to showcase these sweet tattoos some of our Discord community members created recently! Tenag made an awesome flower-themed tattoo for fan-favorite girl Ashley, and Nightimeglobe7 created a sick back tattoo for party host Madison.

It’s always super cool to see you guys getting creative and modding the game to how you envision it with reskinning and custom stories. If you want to see more cool community content or learn how to make your own custom tattoos for House Party characters, come hang out on our Discord!
Out of Ore - northmoddingcompany
A bit of a teaser picture of some of the updated textures,
Its not a big part of the update but showing code isnt intresting ːsteamhappyː

First update (0.12) of 2023 is still on time and i hope its ready for everyone late january / early february

Best regards
Christian
Jan 13, 2023
Escape The Pacific - Radu | UX/UI & Project Lead
Dear Survivors,

We value your feedback and would love to hear your thoughts on Escape the Pacific.

Your input helps us improve and create an even better gaming experience for you. Please take a moment to share your feedback with us by completing the survey below (8 questions).

IMPORTANT

We welcome both positive and negative feedback, but please keep it honest and specific so we can make meaningful changes to the game.

Survey link:

https://forms.gle/nuygXYpfZAgEBihY8

Please note that entering your name is optional. If you wish to stay anonymous, leave the Name field blank.

Thanks a lot in advance and have a great rest of the day!
Radu
Line Hold - TR8 Torus


Greetings Guardians!

It's Friday 13th so why won't you use some turrets to protect yourself!


Today we take a look at three turrets in Line Hold and how they work. Also we will take a quick peek at Mech Bay in Hub area.

There are Double Bolt Turrets that shoot nearest enemy - high fire rate and bullets have a small knockback effect that is very effective against lighter enemies.



Thumer Towers damage all enemies nearby - making them very useful in chokepoints and against swarms of smaller enemies.



Laser focus turrets target a single enemy. The longer they stay on one target - the more damage they deal over time, making them perfect for more tanky enemies.
And as you can see - there will be dedicated part of the Hub called Mech Bay that will help you test out different turrets.





It will be possible to set target priority for all turrets to make sure to maximize their effectiveness.

WHAT ELSE?
Getting ready for updating visuals of the game and testing multiplayer.

Add Line Hold to your Wishlist! & stay tuned for our the next update!

https://store.steampowered.com/app/1537590/LineHold

Best Regards,
Line Hold Dev Team
Jan 13, 2023
Divine Knockout (DKO) - HiRezTodesberg

The Monkey King is crashing into the Arena with his magical staff and shapeshifting abilities that are sure to knock you out!
Sun Wukong, the newest God coming to DKO, arrives next week!
Ready or Not - Kaminsky
Attention Officers,

Welcome to the first newsletter of 2023! As is tradition we will be doing a recap of our game and communities achievements in 2022. On behalf of the staff at Void Interactive, we would sincerely like to thank you for your continuous support and feedback of RON, we owe our success to you! The team is excited to continue working on Ready or Not and looks forward to all the new exciting updates to come in 2023!

Since our launch into Steam Early Access in December of 2021, Ready or Not has progressed quite steadily towards our goal of a full release in 2023. Both community and development efforts have ramped up as we’ve expanded our development team, worked closer with the different portions of our community, and worked hard to grow the community we already have!


Community Content

Over the course of 2022, the community came together to produce a prolific amount of content. Videos that run the gauntlet from critique to compilation, every flavor of art one could look for, and even photos of community members doing their best impression of the Los Suenos Police Department!


Above: The winning art from our Community Art contest, produced by Etnad, picturing a newly engaged husband and wife.


Above: The Winner of our photo contest, Royourboy, took a stunning picture of two geared individuals backlit by a sunset.


On the side of modifications to the game itself, modders have continuously outdone themselves with a veritable mountain of content– and their passion has not gone unnoticed. We introduced mod integration into the game itself using the mod.io platform and through continued support and tweaking of the integration of mod.io we have made an amazing amount of progress on both the UI and UX fronts resulting in a more reliable modding experience! As mentioned in the recent AMA, the possibility of Steam Workshop arriving has not been entirely taken off the table, so if mod.io isn’t your preferred mod delivery platform then keep your eyes peeled!

I wish I had the time and the space to plug some of our favorite mods, but then this newsletter would be mostly mods. I highly suggest checking out our community content showcases for a more in-depth look at some frankly spectacular mods.

Finally, we cannot forget the part of our community that is the key to our continued presence on YouTube, TikTok, and other media platforms, the content creators! We appreciate every single one of them, from the smallest channels posting videos of their friends' first run of Voll Health House to users putting together beautifully framed pseudo-trailer videos.

https://www.youtube.com/watch?v=mzsDH0eUYCk&ab_channel=SheppLab
Above: The amazing video produced by SheppLab, give this creator some love.

Outside of media we’ve partnered with Lurkit to be able to reach more content creators in a more organic matter, giving us the ability to give existing content creators more compensation for their work and reach out to new ones to further increase the reach of Ready or Not.


Development Milestones

Since our launch into Steam Early Access at the very end of 2021, the growth of Ready or Not has been explosive in proportion to the competitive nature of the Early Access shooter space. The vision of Ready or Not has come into clearer focus after every single update with refinement of weapons, sounds, levels, AI, etc.– and with the invaluable feedback from our community the game will continue to come closer and closer to its finished state.

2022 has brought us 17 new weapons, among them being the introduction of the PDW class with the MP7 and P90, the renewing of the venerated M4 into the more modern Mk18, among a plethora of other beautifully rendered and powerful sounding firearms. Among the close to a dozen there are many standout maps, among those being the raid on Voll health house and its impeccably kept upper floor hiding a horrifying secret underneath, the bright and beautifully rendered club marred by violence and turning the entire building into a Neon Tomb, or the final moments of the ex-USIA agent Gerard at his home on Sullivans Slope.


Above: The MP7, first in the games PDW category.

Of course without the backend improvements, the maps would not be as spectacular as they are without the overhaul to the games lighting system to greater show off the excellent work of our mapping and art team.


Above: The new lighting engine in action

In 2023, we wish to carry Ready or Not into its release window and beyond, continuing to refine our labor of love until we can’t anymore. No matter how soon or how late that comes, we will continue to communicate with our audience, you can find a sneak peak into some of our future plans in our recent developer AMA!

https://www.youtube.com/watch?v=L5Cr1u8ulZQ

We hope that every single one of our supporters, new and old, continue to stick by us into the future of VOID Interactive and Ready or Not!



Conclusion

This concludes our first briefing of the new year where we looked at some things Ready or Not has achieved in 2022. Be sure to tune in next time for more development news!

If you’d like to help us test new content during playtesting periods on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community; you can become a supporter at www.voidinteractive.net or at our Steam store page.

Are you a content creator on youtube or twitch looking for new games? We got you covered; Ready or Not has partnered with Lurkit to elevate gameplay! Make sure to follow us here.

Make sure you follow Ready or Not on Steam here.

https://store.steampowered.com/app/1144200/Ready_or_Not/

Keep your feet on the ground.
VOID Interactive
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