Squirrel Launcher - AA24
fixed spelling issue in first space dialogue

added to wait for a stable framerate after switching music before allowing launch
also does this when switching to boss music
- should fix instant finishes, let me know if it doesn't -

added a reset to screen shake for landing stage so when you have the power up it doesn't just shake all off the landing
Jan 6, 2023
Edengrall - Guedez
Changes:
Vitality now increases the nutrient buffer from 100 to 140 rather than 110 to 130
You no longer need to click to hook the fish once it bites.

Bugfixes:
Fixed a couple recipe effects
Fixed a weird issue with tiling soil on certain places
英雄黄昏-文字三国志&曹贼模拟器 - 隐隐狗
【更新说明】
1.新增装备[器械],在城池的工坊中制造,在战争时(攻城时)奏效,目前有8种攻城器械:云梯、井阑、冲车、投石车、巨弩车、轒辒车、猛火油柜、饿鹘车。
2.新增自动陈情的设置:可以勾选自动送出指定的道具。
3.完善城池任务的设置:自动执行城池任务时可自定义勾选。
4.新增设置项:禁止手下武将执行非城池任务。
5.优化其他细节,修复部分Bug。


交流QQ群:789031001
1941 - Operation Barbarossa - suni
Fixed a division by zero error which happened when doing mini-map scrolling when whole map dimension (x/y) was visible already
Stewart The Fox - DeadEagle
Visit the Stewart The Fox Store Page to add it to your wishlist : )

Game Developed by DeadEagle.
For Contact/Inquries, visit the Spitfire-Games™ Website.
BattleJuice Alchemist Playtest - Alchemical Works
Hey folks,

I hope you had a great start into the new year! After a few days off, I committed myself to some interesting problems that came up while working on the new base building system, which I'd like to share with you.

BattleJuice Alchemist is mainly played in top-down view, so it is more difficult to deal with buildings, especially multistory ones than let's say in an FPS game. Our game has to set elements invisible in a clever way, here is how we handle it:



Now that base building comes into play, I did not want a floor/story based system, but one that provides more freedom for players who want to create things like this:



The solution is quite simple: blocks that are at a certain height above the player and obstructing vision on the player are turned transparent. But there is another problem to tackle that is related to movement. The common way to move in BattleJuice Alchemist is "mouse click to move", no problem here. But you can also move with direct input keys such as WASD. All movement takes place on a navigation mesh, which can pose a problem.



So with the possibility for all kind of weird structures that players can come up with, we can't simply move right, when the player presses the key for moving right. I came up with a solution that takes into consideration the angle between the player's current and target location, but also the ratio between linear distance and navigation path length. When pressing right, it is desirable that your character automatically navigates around a pillar instead of bumping into it and stopping, but you would not want the character to walk the way as shown in the right image above.

I hope this small peek into the everyday challenges of development was interesting to you. I'm always open to suggestions of which direction to take with this devlog. If you have ideas or suggestions, you can message me on our Discord.

Thanks for reading and have great weekend!

Alain
Jan 6, 2023
Outcore: Desktop Adventure - Doctor Shinobi
Have you ever played Outcore, finished the nightmare flashback that ends with the main menu showing up, and then quit the game because you thought that was the end? Well, this patch is for you:
  • At the end of the nightmare flashback - pressing "exit" will now cause a group of clowns to break into your house, beat your ass, spread weird rumors about you among your friends, and continue the game into the next story chapter because you didn't finish the game.

    Happy birthday.
Love Love School Days - tamagodofu


Makina-chan is a date-sim character, so when I see a piece of bread, I can't help but eat it!
When she is eating the bread, she will nullify the attack only once!
Love Love School Days - tamagodofu


She's a date-sim character, so she poses when the camera is pointed at her!
While she is posing, keep your distance and run away!
Jan 6, 2023
Takara Cards - Dilly
TAKARA Cards - Beta 0068:

- System of influence of Equipment Cards by Attributes Implemented. Several Equipment Cards are now influenced.
- Overhauled Jump Turn Generator: Max number of turns is now 7 and THREE turns is now possible (previously never rolled).
- Destiny System (samsara) now gives preference to events with Magnitude greater than 3.
- New jump transition! :D
- Relative Corner Tavern implemented: There are three events focused on Search cards, initially.
- It is now possible to earn broken Wanted Equips.
- Income tax events.
- New Intro Events!
- Fixed bugs in function to win Search cards (in events).
- New tutorial slides, inserted based on test feedback.
- Improvements and changes in the Tutorial texts.
- Fixed some bugs related to the Mouse on the grid inside the tutorial.
- Manual is now accessible at the end of the Tutorial and in the Persona Creation Screen.
- Introduction Message in Character creation.
- Attributes Screen now informs what each one means when hovering the Mouse over it.
- Manual now remembers the page it was on.
- Various other minor improvements.
...