Shred & Tear: Explosive Kajun - Lucid Realm Games
Greetings, men of culture (and ladies)!

Lucid Realm first opened its portal to the public exactly one year ago. To me, this has been a tremendous milestone that I’ve been working towards for basically my whole life, and it’s hardly an exaggeration since this Realm, this dream of mine, has been stewing on the fire since I began to truly know myself. A boy who loved video games and draw anime, a 3D Animator who drew his way to college, a young artist who entered the world of game production with all of his passion, an entrepreneur who started at something he loved - all of them have converged into who I am today. an Indie Game Developer with a little bit of "cultured" spice !

But this was not a journey I undertook alone. It’s always great to see a vision become a reality, but it is much greater still to be able to share it with so many people. Many of you have known me for quite a while, and some have only become acquainted with me just recently, but we all share the same tastes and vision: absolute adoration of beautiful, sexy, and badass ladies of war. There’s more than meets the eye about them. They are not just there to be eye candy but are also formidable warriors who can take over the entire world if given a chance! Sexiness & badass does blend well !

Now, if you will follow me on a quick trip down memory lane to where things started and how we got to this point.

Even though the word “Realm” has a sense of scale and longevity to it, I would still call this whole journey a marathon. It sure took me a tremendous amount of time to prepare for the run, and yet, I’m still at the very beginning of it. There’re many goals to hit, and there is a destination.

not-so-random Fact #1: I am a determined & cautioned person. So I prefer everything is just going slowly but really steady around me most of the time

Phase 1: The preparation

In 2022, after 15 years, I finally felt “that” moment coming. I was ready for the new challenges. I found my own "little game studio" and start working on my first personal game project. It all started with a code name, loads of brainstorming sessions, and I got a protagonist on the table. She was mad sexy. She had everything it took to take over the world, but she decided to save it. She is Kajun-chan.

This is the first ref collection/mood board that I used to create Kajun’s appearance sometime in 2021




Never-released-before Fact #2: Kajun-chan working title was “Godzi-chan”, though it didn’t have a nice ring to it, and it didn’t sound very fitting for a character of this power level.
So can you guess what the current name is coming from ?


December 2021 - A little Realm emerge!

I published the Steam Front Page and started a new Twitter account for Lucid Realm. Things were going quite well since I had my audiences & supporters already from my main Twitter Account. And some, up until this day, are still in the Discord server. I can’t thank them enough. Honestly, really, I can't really go on without knowing that there are people out there appreciate and take a liking to my creations !


Never-released-before Fact #3: I know my whole style is all about lewdness and sexy badass, which is quite niched when it come to target audiences. Surprisingly, in steading of giving me the judgement, there are quite a lot of ladies supporting the project! Ladies, if you truly root/love for something please casting aside the common prejudice and speak up ! #womeningaming
oh I guess the same standpoint would be valid for guys as well...

January 2022 - The first Dev Blog

Have you seen Kajun’s first two teasers?



There are many who would wonder why I intended for Kajun to be the one and only protagonist of Shred & Tear’s first act. And those who follow my work will know that I have literal a design collections of badass, sexy ladies which can be picked out and ready to serve instantly in a project like this. But to really think about it, who would be the best contender to fight Kajun for that spotlight? I just want a world that only has single finest girl fighting against endless waves of grotesque monsters, that's the beauty of it. When it comes to fine-dining, quality matter not quantity.




Never-released-before Fact #4: Well actually, there is one, but you dont get to control/play her *ahem* . I’ll let you guess. You probably seen her already *wink*

February 2022 - Details on the Realm

This month alone, I published 12 materials in every aspect of the game. From Kajun-chan’s model to some of the enemies and bosses. The early WIP quality of the work really shows, especially compared to how things are now, but people were still excited about their potential. If you’ve been here since those rough early days, you’re OG, and I salute you!

Tentamon, Squalomon & Salumon







Now, you must have seen this in the demo, right? xD


I-released-this-one-but-you-might-not-noticed fact #5: Salumon’s name originates from the Italian charcuterie board - Salumi. yum.



March 2022 - Little bit dev on story setup, what happened to Earth?

I’ve uploaded a rough storyboard of the prequel comic around this time, but, another fact #5: i bet you’ve never seen the first few sketches



The soundtrack also materialized around this point. The music is meant to convey that “chiptune 90s gaming x mecha waifu in a rock band” kind of mood. I’ve worked very hard with the composer (shout out to Lucas Tuttle) on these tracks.




Never-released-before fact #6: Lucas already working on series of main soundtracks for the next update! which is even more metal and badass sounding!



April 2022 - Shady got our back!


We shook hands with a publisher! And since then, Shady Corner Games has been our best friend on this journey. This is me rating my top three games published under Shady’s shade. Highly NOT recommended when you are in public, because you might blush way too much.

Zoria and the Cursed Land: Who will be against an Orc sexy cutie pie anyway? Plus it’s pixel NSFW *dive the hell in*
Under-the-witch: Visuals!!!! And holy customization, my people!!!
Slime Girl Smoothies: Cannot unsee this game. I started looking at my um.. fruit… a little differently…

If you’re a fan of sexy & lewdness, make sure to check these out too!

You-might-not-know fact #7: I made alot of rookies mistakes as an indie Game Dev, but Shady Corner did help me alot and providing me useful insight throughout the whole journey

Phase 2: Get it out there

May 2022 - 3P, but not what you think

It was our Private Playtest Party. The first prototype was “sort of” ready, but not quite entirely. So I decided to let a few of my Discord members try it first. As anxious as I was, it was also exciting to receive feedback from others.


Never-released-before fact #8: A weird bug that my testers stumbled across: Duplicate Waifus!!



June 2022 - The first prototype release



The prototype finally went live, and the level of support it received was astounding!

- Discord members: Started at around double digits in April, by the beginning of June, the ranks swelled to 1K. And by the end of it? 1.5K. It still wasn’t by any means a terribly huge community, but it was a quality close circle.
- Wishlist: I saw a really gradual growth for the first quarter, but dear, Steam did their magic for indie. Throughout the month, the numbers shot up from 4.6K to 20K, and I’ve discovered an entirely new level of happiness!
- Twitter: also witnessed an x4 growth!

The community just went full speed at Shred & Tear for real. Lucid Realm’s server was flooded with reviews, mostly very thoughtful and well-put from both the player & indie dev perspectives. I couldn’t be more grateful.

Let’s read it the review again cause I want to relive the moment hehee

“Overall, even so early on, the graphics are very polished and I hope to see more as time goes on for sure!” - TheoneMantis
“Very cool designs. Kajun's design is absolutely amazing!” - Justenrules
“Excellent choice of music, sound effects, especially for enemy attacks and Kajun's reactions could be a bit louder” - MetalCaveman
“The small enemies feel way too fast and aggressive. They more or less instantly hit you if you get close, forcing you into a hit and run playstyle.” - Horsen
“The tunnel; the comic art; the interesting story and concept; Kajun's two-tone hair and her large breasts.” - Patriot-Warrior
“Rip and tear your way through tentacle monsters wanting to destroy humanity.” - Titanium



July 2022 - Appearance revamp

Our prototype clearly deserved a much more polished presentation. While we were at it, I’ve also touched up the website and uploaded a new teaser trailer as well.



Meanwhile, the hype from June was still lively. The team and I received around 200 feedback and reviews in the span of 2 months. That was crazy, but somewhat scary too. Not of the critical comments, but the anxiety of how I would return the favor of such a supportive community with so much expectation for S&T and me. Criticisms were sent in essays, no jokes guys.


Never-released-before fact #9: 95% of our players fell for the tunnel racing parts. They all being “loved” by it to death, like literally hundreds of death counts. And the amount of feedback - Oh boy *smh*




and now?



Phase 3: What’s next?

August 2022 - Great challenges come with great bosses

A protagonist will need their rival to shine. I get that. Creating a worthwhile boss for Kajun-chan to fight against was always top priority. You guys must have seen it since August.

Never-released-before fact #10: This was the first mood board for the big boss.


While we are at it , here are some early sketches for the Tentamon creeps:





Final & animation



They gonna "massage" Kajun-chan to her end yeah ?

September 2022 - Tear it down, build it up again

Not the whole demo, of course, but there were some critical parts that needed to be revamped, and others rebuilt from scratch. The gameplay, and the flow of the demo, were smoothened out with more features that make sense while playing, especially the racing tunnel.

Let’s have a look at the new and improved tunnel sequence.

(revamp tunnel vids)


Other than that, we also had some visuals spiced up, like Kajun’s private time.



October 2022 - New! Shiny! Steamy! Hot features

Another prototype in 2023 ? In such a short amount of time, I should really be worried about bringing new dishes to the menu. And I’ve really exceeded my limit. I’ll list my top 5 new favorite features you can experience in the next demo
  1. Lucid Studio: replacing Photo Mode with A LOT of modification to do
  2. Teleport system: Who knows where this will take Kajun?
  3. New Kajun’s attacks: Throw, heat, pop? Those tentamons will have a hard time.
  4. Targeting system: More tentamons mean you have to keep more than an eye on the battle.
  5. Bullet hit system: Lock it, hit it, with speed of course.

November 2022 - A month of VFX

Aside from gameplay, I know my guys ! They are all about the visual buffet. And I delivered. From the gory side of the game which is bloody and messy, to the sexy side we all know, every element can get a little more magical with effects. And VFX did add to Kajun-chan’s badass level!







December 2022 - Our hidden event


Never-released-before fact #11: It’s what you’ve known for some months now.

As our anniversary approaches, we came bearing gifts, as well as news of promotions for something that is in the making ~
2023 will be the official launch of our Patreon Channel!
→ Join our Discord to learn more. I shouldn’t say more. What happens on Discord, stays on Discord!

A tribute to our folks

A community with like-minded people - never in a million years could I ever imagine I’d get such a chance! I’ll let you in on some of the remarkable milestones here.

Wishlists, followers & other supporters
I can’t thank you, (yes you) enough. Since you are also a part of this story, our story. I didn’t know when you joined the force, but I hope you’ll be with us for a long time to come!

Here are some of our biggest moments:
First 500 total added wishlists & 1K followers - Jan 3, 2022 - one month after Steam ‘debut’

10K total added wishlists & 4.6K followers - June 6, 2022 - before the Steam Next Fest storm

Peak of the year - Daily added wishlist balance +1671 - Jun 13, 2022 - the storm

20K total added wishlists - July 11, 2022.

30K total added wishlists - November 28, 2022


Never-released-before fact #12: Our reach/likes/view has always been organic. Zero marketing budget.

Who has joined me in this journey?

I was on my own (for too long I can't remember) with this vision until these folks came along!

Lily - my assistant, marketing-researcher-cum-community-manager - you'll be speaking to her probably more than me sometimes.

Koenji - our Jr UE4 Dev - he is in charge of mostly building the AI system, how intelligent the Tentamon is!

Lucas Tuttle - the man behind the badass soundtracks of Shred & Tear!

✦𝙿𝚒𝚡𝚒𝚎𝚆𝚒𝚕𝚕𝚘𝚠✦ - she literally brought Kajun-chan to life with her playful dynamic VA job~

Hiragana - a great mecha artist that works with refining and lining a lot of our comic parts. His vision just simply goes align with me.

Thank you all, I'm glad to have you guys as my companions in this tough marathon. Let's have a feast next year, and beyond ~


And well, I suppose that’s a wrap! I hope I’ll see you next year.
________________________

From PDD - Dark Lord of Lewd
Carth Playtest - Ruffbassn
Carth Alpha 1.81

~Harvesting and crafting animations are now synced
~Fixed double Mouth Small Slider on Male and Female
~Enemy spell casting now aimed correctly
~Enemy spell casting now causing damage across network
~Created new feats
~Moved around numerous feats under parent feats
~Combined crafting under certain feats
~Dozens of new crafting options
~Balanced crafting
~Added new crafting items
~Balanced harvesting outcomes
~Fixed spells camera shake breaking camera angle
~Audio optimizations
~Continued ram and gpu optimizing
~Spells now spawn correctly across the network
~Blood effects spawn correctly across the network
~Added new feats
~Novice Alchemy
~Novice Blacksmithing
~Novice Carpentry
~Novice Armourer
~Novice Weaponsmith
~Novice Jeweler
~Novice Leatherworking
~Novice Tailoring
~Novice Cook
~Novice Survivalist
~Added new combat and magic feat and skill trees
~Schism Scholar
~Druidic Wardens
~The Altered
~The Divine
~Pact Holder
~Gladiator
~Added dozens of new recipes, abilites, buildables, items, recipes
~Fixed a few audio issues
~Changed out footstep SFX and added a slider to options menu
~Adjusted weapons holders
~Added harvesting of fallen trees for Large logs
~Fixed bug with procedural quest generation
~Ram optimizations
~Bandit blocking animation fixed
~Added books, notes, scrolls and ability to read with ui
~Viernes map work
~Many smaller fixes and tweaks

Thank you all for your support and hope you are having a great holiday season
Dec 30, 2022
Clownfield 2042 - Riverside Sports
No-clowns,

I cannot believe that today marks the first anniversary of Clownfield 2042. Exactly a year ago we have launched Clownfield 2042 on Steam and began our adventure of a true all-out-clownfare experience.

Ever since, we've released numerous amounts of patches, improvements, updates and added new content that shaped Clownfield the way it is today. I am very thankful for the community we've build and feedback we have gathered down the road that led to Clownfield's success.

I just wanted to thank everyone who participated in Clownfield's journey from the bottom of my heart, and my little team that I was able to build throughout time. It all started with one person, and then led to a community of leaders who were able to join the team.

For our anniversary, we've put together an update for everyone to enjoy and appreciate. We've improved player handling and made it feel more robust. We have introduced some QoL updates to make CF2042's experience much smoother, added variety of things to make user interface more enjoyable and understanding; and most importantly added a new map ("North Pole") for this holiday season.

For the full update-log, check out config.ini in game's directory.




That being said, let's raise a glass for Clownfield 2042 and another year of its journey in 2023! Thanks again everyone, hope you guys are enjoying your holidays and welcoming the New Year in a good company of friends and/or family.

As a part of our anniversary, Clownfield is going on 50% sale starting at 6:00 am PST.

As always, join our discord if you haven't done that already at
discord.gg/clownfield
bit Dungeon III - kintogames
Update v1.136 Darkworld
Added weapon swapping.
Added dual rune system.
Tweaked underling network layer to be compatible with more network types.
Added a system to compare item stat.
Fixed various other issues.
Dec 30, 2022
Exiori - Team Syukino


Exiori was originally planned at the start to be eight chapters. But, sometimes during the production of games, things change. It will be announced that Exiori will only be seven chapters. The story can end comfortably with just seven chapters. (The game is technically eight with the chapter 0:prologue).

Eight chapters would feel too convoluted and dragged out at this point. The game can end as intended without having that extra chapter. It would feel wrong to stuff an entire chapter full of filler nonsense that doesn't do justice to the plot into the game. In other news, most if not all of the free Elruna content will be pushed out after or around release.

That is the bad or bittersweet news depending on how you take it. The good news is that with this choice, the game will be much closer to release and can be expected in early 2023, depending if artists behave and deliver on their promises.

Despite this change, this is still the longest Team Syukino game by far and it has been a pleasure working on this project. I have heard that several people like the story. I appreciate that, and even through my struggles in life, I appreciate those who have stood by and continued to support this project and eagerly await it's release.

In other news; The voted least favorite character is Alfura. Meaning, that she is a good villain. For that, I am proud.

The story of Exiori will end in the next story update. The story of the series will end with the last part of Elruna, so stay tuned and come back to the game in the future even if you have finished the main plot of Exiori.

The winner of the artist contest will be announced soon (if there are any contestants). Also there has been one piece of artwork hidden from the public that will be featured in chapter seven. It is super spoiler territory so it will not be shown publicly.


In other news; Estellium Legends II has been pushed onto another developer with some guidance from me. I am overseeing the project, but they are mainly developing it. This will allow it to be released much quicker. I will also now focus more on Exiori. Not much can be said on Estellium Legends II at this time, but it will feature over 100 playable characters including those from Exiori, Euclyca and Elruna.

Happy Holidays and a Happy New Year! -Syu
Loco Launcher - nitrorabbitlabs
1. Optimization for level loading.
2. Optimization for how objects are loaded.
3. Optimization for how objects are destroyed.
4. Basically optimizations all around.
5. For some reason destructibles are not counted correctly, so a slight fix for that plus not needing to destroy absolutely everything in a level.
6. Fix for support structure destructibles not affecting what they're supporting (e.g. ceiling not breaking after wall breaks).
7. Increased aerial special range when gained enough airtime.
8. Tweaked destruction behavior for player.
《蜀山:初章》买断版 - 下一站江湖
各位亲爱的道友,现在五台服务器已经维护完毕,大家现在可以继续愉快的游戏啦!


维护补偿:绑定的铜币88万、绑定的淹死的鱼666条。

《蜀山:初章》重楼工作室
2022年12月31日
Volley Court - 多巴胺军火商
New clothing system, you can adjust the window mode and resolution in the setting interface.
BLEACH Brave Souls - prj-bleach-*****
Available: 12/31 16:00 - 1/12 15:59 JST



Round 8 of the Spirits Are Forever With You collaboration characters is here!

The SAFWY Step-Up Summons: Untold Stories: Five comes in both single-pull and x10 types, and the first pull from both Summons is free! From Step 2 onward, each Step comes with extra bonus items, and Step 6 of the x10 Summons guarantees you one of the twelve featured ★5 characters.

There are seven Steps in total. The Steps do not reset, but you can use Step 7 as many times as you like.

See below for details of each Summons.

Character Details: Toshiro
・Attack type: Melee strong attack
・All attacks: Freeze
・New Skill: (Gauge Effect) Heal 30%





Character Details: Kaname
・Attack type: Ranged strong attack
・All attacks: Drain
・New Skill: (Team/Party) Heart Attribute Character Movement Speed +30%





Character Details: Sajin
・Attack type: Melee normal attack
・All attacks: Paralysis and Lacerate
・Strong attack 2: Vortex on self
・New Skill: (Brave Battles Only) First 10 Seconds Flurry +1



僵尸(THE JIANG SHI) - T$aN
1、增加了新互动道具-封印的坛子(有几率放生善鬼100%给与感染尸毒治疗)
2、降低了游戏难度
3、主体僵尸BOSS技能优化调整(僵尸幻影弱化)
4、增加了新敌人-厉鬼(无敌且非实体 触发后有5秒逃离时间)
5、安全区义庄优化
6、修复已知问题
...