- Terrain details have been reduced due to resource cost during compilation, next two update following will mitigate the problem - includes resource mining of various materials used in weapon crafting and gear crafting - New UI systems and interaction systems - Currently two Enemies: robots, melee focused and projectile heavy - Two default and primary weapons (axe, Spear) with different attacks and status effects
Next Update version 1.0b
- will introduce quest systems and a Quarter Master acting as a shop and introduce dialogue and bounties - will add further improvements to the terrain - will add new screen shots and trailer - will include another enemy type - will include more crafting recipes - new weapon variation
I wanted to share my thoughts about changes to the health recovery in the game.
As I already stated here and there, I'm not 100% happy with how the current health recovery works. I agree with your feedback that it can lead to an inflationary use of consumables (medicinal herbs), especially early on in the game.
Reik should not require to consume loads of medicinal herbs in and outside of combat. Even though I showed that you can play through the first quest without using any herbs at all (and with only reasonable stops at the bonfires ;)), I agree that the current healing/recovery system is not ideal.
So with your feedback in mind I thought about how the system can be changed to make it feel less tedious. Here's what I came up with so far:
You will always regenerate up to 50% health when out of combat.
Med herbs will heal 25% instantly when consumed and will slowly (10%/turn) regenerate up to 100% when out of combat. This effect will last for around 200 turns. You won't be able to consume a new med herb while the effect lasts.
Recovery herbs will regenerate 10% health for 10 turns, in and outside of combat.
The current health potion stays as is.
New small variants of potions will be added for health, stamina and mana: They recover 25% instantly and 5% for 5 turns, in and outside of combat.
More herbs and a few small health potions will be available during the start of the game. Even though you won't require that much med herbs anymore, since you can only use 1 every 200 turns.
So on the bottom line: You will get a steady health regeneration outside of combat, BUT you will most likely get less instant heal for free (potions don't grow in the wilds ;))! I hope that these changes will make the combat and resource management more interesting. Please know that these ideas are all theoretical and I have to actually implement and test them first.
And please share your thoughts in the comments and let me know if this feels like the right changes to you. Thanks everyone! :)
Swords and Sandals Immortals - Whiskeybarrel Studios
Hey gladiators! This is the Xmas holidays so I'm not technically working on the game until early next year, but I was able to sneak in a few nights this week to address some bugs and balancing issues as well as finish off a new camera option , the zoomed out camera. It needs a bit of refining but it also includes horizontal buttons instead of the radial buttons (just so the zoomed out view isn't too obscured. If these are popular, I might make it a proper option in the game settings.
Also something to note - now when you walk, you regain some stamina. This is just to make it so there's a little more action and a little lest resting in battles. Let me know what you think!
I've also potentially fixed the 5-6 second turn delays that were happening ( didn't note this as a fix as I'm not 100% sure it works.)
Alright everyone, enjoy and let me know what you think and what needs balancing!
Oliver Joyce Whiskeybarrel Studios
Patch Notes for V0.8.3.A
--- NEW FEATURES --- • Added extra Zoomed Out Camera option ( experimental ) . This camera has horizontal buttons at the bottom of the screen so you can better see the action
--- BATTLE CHANGES / FIXES --- • You now *gain* some essence back by walking - 20% of what you would while resting. The logic being it's kind of a restful thing to do - this also allows characters to not waste all their energy on walking and therefore they can use more skills, making battles more fun • Fixed a bug where Golems using Rock of Ages could still have limbs ripped off once effect wore off • Fixed a bug where if cutscenes were turned off , incorrect music would play in dungeon / halloween battles • The UI Armour Shield Icon will no longer display for gladiators entering battle with no armour
--- SHOP FIXES CHANGES --- • Potential fix for weapon item inventory panels not always showing items as being equipped • Now if you unequip your main weapon while holding an alt weapon, the off hand weapon will become your main • Fixed a bug where changing shops after selecting a sub category would show that category in the next shop ( eg shop for swords, go to armourers, sword category would appear for a moment)
--- MISC FIXES AND CHANGES --- • Fixed a bug where the Stellar Crystal cost (from the LFK shop) was not reduced by having the Industrialist Talent
The Naev DevTeam is proud to announce the release of Naev version 0.10.1. This release addresses minor issues and bugs from the 0.10.0 release and does not add any new content. It is highly recommended to update from 0.10.0 as soon as possible
Although it has been tested, there are almost certainly still bugs around, please report any issues on this tracker, and feel free to join one of our chatrooms or discussion boards (here).
You can get the latest version from any of the following sources:
Changes since 0.10.0
Fixed many stations not marked as stations
FLF combatants only appear on FLF spobs
Fixed cases where the player could be forced to take off when not spaceworthy
Show engine volume option same as other volume options
Use nearest neighbour interpolation for small resolution vn images
Fix engine sound being played at high time compression values
Try to fix issue where music stops playing
Statically link libenet on steam versions
diy-nerds: fixed reward and description not matching
Add our Discord group to follow our news❤❤❤ In the future 2023, we will release more then 3 new games! "Idol hands 2" "Dailyflie with my boss succubus" "Lewd gym"