Piece Of Mind - mahirohibari
- Terrain details have been reduced due to resource cost during compilation, next two update following
will mitigate the problem
- includes resource mining of various materials used in weapon crafting and gear crafting
- New UI systems and interaction systems
- Currently two Enemies: robots, melee focused and projectile heavy
- Two default and primary weapons (axe, Spear) with different attacks and status effects

Next Update version 1.0b

- will introduce quest systems and a Quarter Master acting as a shop and introduce dialogue and
bounties
- will add further improvements to the terrain
- will add new screen shots and trailer
- will include another enemy type
- will include more crafting recipes
- new weapon variation

Next Updates will follow throughout the month
Earthling's Undertaking - 、有珠
本次更新后版本号为V0.75.003.05:

1. 取消行动力上限(原来是8点)
2. 修复可能的固定产出丹药数量词条导致的回合结束卡住问题
3. 修复一处炼器计划导致的回合卡住问题
4. 修复取消计划派生或者完成派生后法宝可能消失的问题
5. 修复了炼丹弟子有强制产出数量词条时如果产出废丹会导致游戏卡死的问题
6. 修复了炼丹材料返还异常的问题
7. 修复术法还未学习成功,角色术法装备列表中已经存在的问题
8. 更新部分新手引导描述

感谢各位玩家的反馈,体验过程中若有任何问题,欢迎与我们交流,各位的建议对我们游戏非常重要;

BUG反馈群:617507630
天地归虚官方2群:725706212
天地归虚官方3群:674873195
天地归虚官方4群:575443636
天地归虚官方5群:612411853
Of Blades & Tails - coldi
Hey everyone!

I wanted to share my thoughts about changes to the health recovery in the game.

As I already stated here and there, I'm not 100% happy with how the current health recovery works. I agree with your feedback that it can lead to an inflationary use of consumables (medicinal herbs), especially early on in the game.

Reik should not require to consume loads of medicinal herbs in and outside of combat. Even though I showed that you can play through the first quest without using any herbs at all (and with only reasonable stops at the bonfires ;)), I agree that the current healing/recovery system is not ideal.

So with your feedback in mind I thought about how the system can be changed to make it feel less tedious.
Here's what I came up with so far:
  • You will always regenerate up to 50% health when out of combat.
  • Med herbs will heal 25% instantly when consumed and will slowly (10%/turn) regenerate up to 100% when out of combat. This effect will last for around 200 turns. You won't be able to consume a new med herb while the effect lasts.
  • Recovery herbs will regenerate 10% health for 10 turns, in and outside of combat.
  • The current health potion stays as is.
  • New small variants of potions will be added for health, stamina and mana: They recover 25% instantly and 5% for 5 turns, in and outside of combat.
  • More herbs and a few small health potions will be available during the start of the game. Even though you won't require that much med herbs anymore, since you can only use 1 every 200 turns.

So on the bottom line: You will get a steady health regeneration outside of combat, BUT you will most likely get less instant heal for free (potions don't grow in the wilds ;))!
I hope that these changes will make the combat and resource management more interesting.
Please know that these ideas are all theoretical and I have to actually implement and test them first.

And please share your thoughts in the comments and let me know if this feels like the right changes to you. Thanks everyone! :)

Cheers

Felix
Dec 29, 2022
Survival Academy - ganitani
The following elements have been added to the game. Including:
- Graduation assignments
- An effect when destroying a jar of honey

The game experience has been improved. Including:
- A stat reset function has been added.
- A stat batch enhancement function has been added.

The initial speed of the characters has increased.
- Doomi’s skill have been enhanced.
Swords and Sandals Immortals - Whiskeybarrel Studios
Hey gladiators! This is the Xmas holidays so I'm not technically working on the game until early next year, but I was able to sneak in a few nights this week to address some bugs and balancing issues as well as finish off a new camera option , the zoomed out camera. It needs a bit of refining but it also includes horizontal buttons instead of the radial buttons (just so the zoomed out view isn't too obscured. If these are popular, I might make it a proper option in the game settings.

Also something to note - now when you walk, you regain some stamina. This is just to make it so there's a little more action and a little lest resting in battles. Let me know what you think!

I've also potentially fixed the 5-6 second turn delays that were happening ( didn't note this as a fix as I'm not 100% sure it works.)

Alright everyone, enjoy and let me know what you think and what needs balancing!

Oliver Joyce
Whiskeybarrel Studios

Patch Notes for V0.8.3.A

--- NEW FEATURES ---
• Added extra Zoomed Out Camera option ( experimental ) . This camera has horizontal buttons at the bottom of the screen so you can better see the action

--- BATTLE CHANGES / FIXES ---
• You now *gain* some essence back by walking - 20% of what you would while resting. The logic being it's kind of a restful thing to do - this also allows characters to not waste all their energy on walking and therefore they can use more skills, making battles more fun
• Fixed a bug where Golems using Rock of Ages could still have limbs ripped off once effect wore off
• Fixed a bug where if cutscenes were turned off , incorrect music would play in dungeon / halloween battles
• The UI Armour Shield Icon will no longer display for gladiators entering battle with no armour

--- SHOP FIXES CHANGES ---
• Potential fix for weapon item inventory panels not always showing items as being equipped
• Now if you unequip your main weapon while holding an alt weapon, the off hand weapon will become your main
• Fixed a bug where changing shops after selecting a sub category would show that category in the next shop ( eg shop for swords, go to armourers, sword category would appear for a moment)

--- MISC FIXES AND CHANGES ---
• Fixed a bug where the Stellar Crystal cost (from the LFK shop) was not reduced by having the Industrialist Talent
Samurai Qrsento - xerostryker
This title is being cancelled..
Community Announcements - 트리 오브 세이비어
안녕하세요, 트리 오브 세이비어입니다.


2023 신년 이벤트 관련하여 안내드립니다. 더불어 설날을 기념하여 1.21~1.24 설날 기념 특별 출석부가 진행되니, 꼭 게임에 접속해 주세요.

이벤트 기간 : 2022년 12월 28일(수) 정기점검 후 ~ 2023년 2월 9일(목) 오전 5시 59분까지

[h5]【이벤트 주요 내용】[/h5]
  • 설날 기념 특별 출석부
  • [이벤트] 2023 주화 및 이벤트 상점
  • 칭호 - 2023 Happy New Year


[h5]1. 다음 기간 동안 설날 기념 특별 출석부가 진행되니, 꼭 게임에 접속해 주세요.[/h5]
  • 이벤트 기간 : 23년 1월 21일(토) 오전 6:00 ~ 23년 1월 24일(화) 오전 5:59
  • 출석 보상은 1일 1회 지급되며, 3회차 보상을 획득했다면 더 이상 보상을 획득할 수 없습니다.


[h5]2. 게임을 플레이하여 [이벤트] 2023 주화를 획득해 보세요.[/h5]
  • [이벤트] 2023 주화는 이벤트 기간 동안 한정적으로 획득할 수 있으며, 마을의 이벤트 상점을 통해 여러 아이템과 교환할 수 있습니다.
  • [이벤트] 2023 주화는 1일 최대 1,500개 획득할 수 있습니다. (매일 오전 6시 1일 획득량 제한 초기화)
  • 이벤트 업적 보상으로 획득한 [이벤트] 2023 주화는 1일 획득량 제한에 포함되지 않습니다.
  • 채팅창에서 "/이벤트" 명령어를 입력하여 1일 [이벤트] 2023 주화 획득 현황을 확인할 수 있습니다.
  • [이벤트] 2023 주화 획득처
    [expand type=details][/expand]


[h5]3. 마을의 이벤트 상점에서 [이벤트] 2023 주화를 사용해 보세요.[/h5]
  • 이벤트 상점 NPC 위치

  • 이벤트 상점 아이템 목록
    [expand type=details][/expand]


[h5]4. 이벤트 업적을 클리어하여 칭호를 획득해 보세요.[/h5]
  • 이벤트 업적은 게임 화면 우측 하단의 [업적/모험일지(F4) - 이벤트 업적] 탭에서 확인하실 수 있습니다.
  • 이벤트 칭호


[h5]5. 주의사항[/h5]
  • [신년] 헤더가 붙은 아이템은 2.16(목) 오전 6시에 일괄 삭제됩니다.
  • [EP12] 헤더가 붙은 스크롤은 [EP12-1] 에피소드 클리어 보상에서 지급되는 [EP12] 세비노스 디스나이 장비에만 사용이 가능합니다.


감사합니다.
Dec 29, 2022
Naev - Synchro
The Naev DevTeam is proud to announce the release of Naev version 0.10.1. This release addresses minor issues and bugs from the 0.10.0 release and does not add any new content. It is highly recommended to update from 0.10.0 as soon as possible

Although it has been tested, there are almost certainly still bugs around, please report any issues on this tracker,  and feel free to join one of our chatrooms or discussion boards (here).

You can get the latest version from any of the following sources:



Changes since 0.10.0
  • Fixed many stations not marked as stations
  • FLF combatants only appear on FLF spobs
  • Fixed cases where the player could be forced to take off when not spaceworthy
  • Show engine volume option same as other volume options
  • Use nearest neighbour interpolation for small resolution vn images
  • Fix engine sound being played at high time compression values
  • Try to fix issue where music stops playing
  • Statically link libenet on steam versions
  • diy-nerds: fixed reward and description not matching
  • deliverlove: fixed credit exploit
  • reynir: don’t add 0 tonnes of hotdogs
BACCHANALIA - OKJOY
1. Optimized some translation problems in the game

2. added the new Opening Song(OP) of the game, which can be experienced during the first chapter
Wolf of Stock Street - Sloth




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