Dec 23, 2022
Hi-Score Boi - 88Domo
Countryballs: Modern Ballfare - Modern Ballfare

HELLO, CALL OF BEAUTY FANS!
This started out as several seperate updates focusing around community requests. But just like in true Indie-Game-Dev fashion, the changes and improvements grew and grew and grew! So we've just wrapped 'em all up together instead. In summary, this update features a whole bunch of consistently requested features such as: Controller Support, Key Rebindings, flags from around the world and history, as well as a heap of bug fixes and improvements called out by you!

NEW FEATURES
Okay, so, some bad news first... The plugin we were using to help us keep track of the Steam leaderboard entries fell down, fell down pretty hard, and would keep falling down in a way that could cause the game to crash a lot. So we had to rip that out and make our own system. This means that hooray the game will crash a lot less, buuut it does also mean we have had to reset all the Steam leaderboard stats. This kinda sucks, and we are sorry about it! This won't affect any of the your saves (xp level, unlocks, etc) though, only the server side data like total kills, deaths, and things like that.

To make it up do you - who am I kidding; we were already making these things for you already - we have all these awesome new features:

Key Rebindings!
You can now remap (nearly all of) the keyboard and mouse inputs to be whatever you want! So now if you have a fancy pants keyboard with accented letters you can now use those instead.

Or if you just personally hate me and the control layout I worked so hard on you can use your own! :P

Partial Controller Support
You can finally use a controller!! They only work for match gameplay; meaning you can move, aim, attack, use skills, etc - but you can't use a controller to navigate the UI for the time being. You can't rebind the controller inputs either yet, but there are a few settings for tweaking how it feels.


I know this looks like normal gameplay and the buttons still show keyboard keys, but this is footage of me playing with a controller, I promise!! In fact, all the gameplay footage in this update is of me using a controller.

Discord Announcer Bot
To help players find matches and add an extra layer of transparency, a bot will post notifications in our Discord server when matches are hosted. Demonstrated in this image by the lovely Alsacer:


You Can Now Spray

When throwing your poop at the wall just isn't enough, you can now spray it over the wall too ;)

Added A Crash Catcher
Although we've spent a great deal of time fixing crashes and optimising the game as much as we can, there is always going to be some crashes that sneak through. This is where the Crash Catcher comes in! Once the game has fully booted any crash after that point should be caught and then you'll be presented with a screen that gives you some error codes. If you then report those codes to us we have a much better chance at making the game even more bulletproof!

We don't have any footage of that, so here's an unrelated and mega-compressed gif:



NEW BALLSKINS
Picked from community requests!
  • Principality/Kingdom of Montenegro (Smoki / SvrakaSaGrane / YourLocalGypsy)
  • San Marino (ÆK47)
  • Kingdom of Armenia (Dr Wondertainment)
  • Qing Qynasty (Milk Tea)
  • Polish–Lithuanian Commonwealth (Srebrny)
  • Tibet (Milk Tea)
  • Kalmar Union (Sword_Head)
  • Catalonia (NECO ARC GAMING)
  • Bulgarian Empire (Pug)
  • Tsardom of Russia / Russian Tsardom (OwlKitty_SoccerChamp)
  • Pride (Thisnamesucks)
  • Aaaaaand a very special Srebrny flag for Srebrny!



NEW ACHIEVEMENTS
All artwork is hand-drawn by our lovely community!
  • Balls VS Zombies (By: deb)
  • Yet Another Day In Hell (By: alex006)
  • Oh, I’m on fire now (By: Dootzy)
  • Welcome Back To Hell (By: Alsacer)
  • Balls Rising (By: Srebrny)
  • Pump n' Dump (By: Alsacer)
  • The Next Memecoin (By: Alsacer)
  • Ya'know, I'm Something Of A Badass Myself (By: Alsacer)
  • Ding! (By: Srebrny)
  • WHO are you (By: EAK)
  • HOW could you! (By: T-14 Armata)
  • Happy Second Birthday To Me (By: Sword_Head)
  • I Love Negotiations (This one doesn't have any art yet, if you want to get involved then join our Discord and draw your favourite ball!)

Thank you to everyone that sent their wonderful art for us to use!


TWEAKS
Re-worked, improved, or reinvented game features!
  • Added further performance optmisations to Winter Valley to help make the game a bit smoother when on lower graphics settings (For example the dynamic snow is now disabled when the graphics are set to Low in the Options. For users like 'V0ID').
  • We've changed the way the game sets the default screen resolution when you first boot the game. So now new players should have a mildly easier time getting in and shooting balls instead of fighting graphics settings.
  • Spitfire skill can now lock on to bot enemies.
  • Tweaked the rocket launcher in Balls From Hell so it no longer pushes friendly characters when they are caught in the blast radius.
  • Flipped Poland back after the flip schenanigans from a while back...
  • Updated a bunch of visuals on the zombie ball characters in preperation for the upcoming Zombie Update ;)
  • Added a slight knockback to players that get parried.
  • Revised core bot melee behaviours (e.g. the way they engage enemies, attack, and block).
  • Added more bot melee rules tied to the difficulty. For example now the higher the difficulty the better they are at blocking melee attacks!

FIXES
Fixed embarassing parts of the game that crashed, broke, or otherwise looked balls!
  • Fiiiiinally fixed an issue where the UI screens could get stuck off screen if you navigated too quickly like the pro you are!
  • Fixed an issue where the Gameplay Settings wouldn't persist across game sessions.
  • Fixed an issue where the framerate could drop significantly when respawning.
  • Fixed an issue where you players couldn't block bot melee attacks
  • Fixed an issue where the server browser wouldn't display servers when you first enter the screen.
  • Fixed an issue where the jetpack sometimes wouldn't display on characters when equipped.
  • Fixed an issue where the Pinata map would sometimes display with incorrect object colouring.
  • Fixed an issue where the chance of a Golden Pinata was dramatically reduced.
  • Fixed a bunch of spelling errors throughout the UI.
  • Updated a bunch of UI descriptions to be a smidgen more helpful.
  • Fixed an issue where the Winter Valley landscape in the Host Game screen could cause game breaking errors.
  • Fixed an issue where the explosion marks in the maps wouldn't display correctly.
  • Fixed a bunch of issues around colour of name tags for friend and foe characters. So now it is more likely to show enemies with red, and friendlies with white name tags.
  • Fixed an issue where terrain from the previous map was sometimes incorrectly present during Pinata Time.
  • Fixed an issue where the equipment cooldown could get stuck.
  • Fixed an issue where the Main Menu could display a weird thick line in the background in some locations.
  • Fixed an issue where some UI titles could disappear if you died with the menu open.
  • Fixed issues where the player could sometimes get stuck without a weapon when spamming skills. I think this can still appear occastionally in Hacker Mode when you go absolutely nuts.
  • Fixed an issue where the Windows Taskbar icon could display incorrectly.
  • Fixed an issue where the match kill limit wouldn't display correctly when using the Cycle game mode.
  • Fixed a bunch of issues on BunkerTown to reduce the amount assets 'pop' on view distance threshholds.
  • Fixed an issue where purchasing the 'BillyBigStick' perk in Balls From Hell wouldn't immedately apply the weapon scaling to the equiped weapon.
  • Fixed an issue where some zombie abilities wouldn't display their activation particle effects.
  • Fixed an issue where players could sometimes kill themselves with melee swings.
  • Fixed issues around zombie flying enemies and how they would incorrectly teleport around the map.
  • Fixed an issue where you could purchase the 'Second Birthday' perk twice in a row, causing you to have the first known instance of a double birthday!
aaaaaaaaand as per usual, probably loads of other things that we forgot to track and add here too :)

If you made it this far, congratulations, we still love you, and wish you a Merry Christmas!
❤️ The Modern Ballfare Team

If you have any suggestions, questions, or find any juicy juicy bugs that need a good ol' squish then please get in touch at modernballfare@gmail.com or by joining the Discord server: https://discord.gg/xbseaXmM65
Abomi Nation - Orange Pylon Games


Just announced in the Monster-Taming Direct: Abomi Nation will see one more content update in Q2 2023 when it drops on consoles!



I previously said that the Bug Fables update last June was made as the final update to the game... but I managed to sneak a little more into the next build. On top of the promised new features and QOL upgrades, eight new Abomis will find their way to the island when the console ports drop.



...And they aren't alone, either! It appears they've been followed by five monsters from another world... Disc Creatures is getting its own crossover! Disc Creatures is a monster-taming franchise made by @picorinne_satto, who is currently working on the upcoming Disc Creatures World. If you want to play Disc Creatures, you can get the original on Steam right now, and you can even get it in a bundle with Abomi Nation and Bug Fables! It has really fun 3v3 fights with your team of creatures.



As I mentioned, new features are coming, too! Here's just a short list of things to look forward to:

•Abomis' alternate palettes will be viewable in the Abomi Archive (after beating the game at least once)
•The minimum and maximum levels for each area will be visible on the minimap
•The current level cap will be able to be found on the minimap while in towns with a Soul Statue
•You will be able to view your Abomis' level-up moveset in your Moves Menu
•You will be able to check your evolution criteria in battle
•The option to automatically heal your team after every battle will be available in the Options Menu. This Auto-Heal feature will not work in boss chambers; it is just meant to minimize time spent running back to campfires.

I've talked about some of these already in the official Abomi Nation Discord, so if you want to stay up to date, be sure to join! Feel free to say hi while you're there; the Abomi Nation community is very welcoming and I'm very easy to reach. :) I'll be giving more info on the new Abomis, including the Disc Creatures, during the lead-up to the console release.

So, Q2 of 2023 is when you can expect all these changes to drop! I'll be sure to give you all a specific release date once Q2 rolls around. Until then, have a great holiday season and try not to kill too many Abomis.

Carl
Towers, Turrets, Turtles - Ste🅱️ osaurus
Hi Everyone, its been a short while.
We've made the decision to push back the launch date, to avoid competing with the Steam Winter Sale.

Our new Launch date is 6th January 2023

This has given us time to work on the first content update and get some internal feedback from Beta Testers, It's been really fun to watch people who haven't played the game for hundreds of hours get their hands on it, and their most important feedbacks should be implemented way before launch.

While I can't really talk about it until I have something to show, I'm really looking forward to sharing it with everyone, as it should double the amount of playable content and really mix up what a Tower Defence can be!

That's all for now, see you all at the launch!
Dec 23, 2022
Imprisoned Hyperion - Hvor
I have two more sprints planned to improve the game.
I will tell you about sprint №2.
The main changes I plan to introduce
- Improve elements of the interface
- Change the system drop items from the NPS.
- Make interactive chests and containers with the loot
- Add more items to the game
- Trade
- Craft
Dungeon Full Dive: Game Master Edition - McBambi
Greetings, Travelers! 

The year is coming to an end, and the Christmas season is calling. An eventful year lies behind us and we would like to thank you once again for all the support you have shown us. 2023 will not only be a more than thrilling year full of adventures for us, but also for you: the players. In this regard, we would like to send you off into the new year with anticipation and excitement: 

 
The closed Alpha is coming! 

We are delighted to tell you that we have scheduled our Alpha playtest: It will take place on the 26.-29. of January! The first playtest for Dungeon Full Dive will be playable via Steam and available for our Kickstarter Backers and late pledgers.


 
What kind of features can you expect in the Alpha? 
 
  • Play with your friends 
    Jump into the DFD multiplayer with your party, chat with your friends and roll the dice. 
  • Explore the World from the eyes of your miniature 
    Explore the world in VR (or with mouse and keyboard) from the tabletop perspective or jump into your character and interact with a variety of objects right inside your world. 
  • Edit your Hero 
    Try out an early version of the character creator and switch up your style with a first batch of character assets. 
  • Build your maps 
    Build your first maps with the first iteration of the map editor: Browse through assets and place them into your world to make it come alive. (Or scale up your Fighters Longsword to 5m, because everyone needs one of those).
    Adjust the lighting and switch from day to night to set the mood.

With our first alpha playtest, we want to give you the chance to provide us with your valuable feedback regarding the mechanics of DFD, as you will be able to test some of the first versions of the core features. 

The alpha playtest is an exclusive early look at the game for our supporters and our first playtest at a large scale. Keep in mind, features are still missing while other might change (based on your feedback) and even though our QA is doing their best job to find every possible bug, there is only so much we can find on our own. So, expect there to be bugs and some rough edges here and there. 

But worry not, we have prepared different ways for you to provide us with your feedback and findings (more on this coming soon) during the alpha. 

However, for the reasons above this first playtest will be under an NDA. This means that you will not be able to show public footage of this early version of Dungeon Full Dive for now. 
Haven’t been able to get an alpha key yourself? This is your chance to claim some alpha keys!



If you missed the chance to secure yourself an Alpha code (or you want to get additional codes for your party members) head over to our Twitter channel!  

While you are reading this, we have just started a giveaway where you can snag yourself a package of 5 codes for the Alpha! All you have to do is post the best (or worst?) rendition of your D&D character drawn in Paint (or any other digital drawing software) and you have a chance to win! 

And don’t worry: the winner will not be chosen based on artistic skill. One winner will be chosen at random, while the other will be the community favorite (measured by likes & retweets) - Have fun! 

You can also expect many more teasers of the alpha coming soon, so to never miss any of our updates  head over to our social media channels and sign up to our Newsletter. You can find all of our channels here.  

In addition, we are currently planning an open beta in 2023, so that even more people can take the opportunity to play the game and send us feedback. Stay tuned for more information on this! 


We also wanted to quickly recap 2022 in this last community update of the year.   


In 2022... 

 
... the TxK Gaming family has grown considerably. Our amazing team was able to level up by welcoming additional, talented industry veterans, who all work eagerly to make DFD an even greater experience for you.  

We also owe this to the additional funding for our project, which we received this year from the federal grant for video game developers ("Computerspielförderung"). And so, we are on our best way to provide you with the truly immersive tabletop experience we all are striving for. 

As many of you have probably already seen, Dungeon Full Dive can be found on Steam.  

If you missed this update and want to support us, wishlist DFD on Steam as our release window for mid of 2023 grows closer! (Every wishlist helps us out a ton!) 

 

This wraps up our community recap for the end of 2022. We can't wait to start this exciting new year with you! 

 

Until then, 

The whole TxK Gaming team wishes all of you a happy holiday season and a wonderful start 

into 2023! 🎅 🎆 

 

~Your TxK Gaming Team 
Phantasy Star Online 2 New Genesis - pso2mod4


Thank you for playing PSO2 NEW GENESIS.

We are canceling the scheduled maintenance on 1/3/2023 (Tue) (PST).

*Due to this cancellation, Ship Transfers will be processed during the next scheduled maintenance.
Please make sure to submit your Ship Transfer application as soon as possible as we expect many applications.

*For more details on Ship Transfers, such as the requirements, please check here.


The update schedule for Weekly Tasks and Weekly Missions is as follows.

Weekly Tasks update date and time for NGS Blocks:
1/3/2023 (Tue) 6:00 PM (PST)

Weekly Missions update date and time for PSO2 Blocks:

1/3/2023 (Tue) 8:00 PM (PST)

Thank you for enjoying PSO2 NEW GENESIS.
Hunt: Showdown 1896 - Cry_Ari

Within the chaos and struggle, you must find time to rest, to tend to your guns and wounds.

Until January 2nd the team will be off to prepare for next year. Thank you for fighting with us in 2022, we can’t wait to show you what the bayou, and beyond, has to offer in the new year.
Salaryman Shi - DJ Coco
Changelog Version 2.0.0 -> Version 2.0.1

Fixes
  • Adjusted the stage terrain in World 6-4. This fixed an issue where the stage's "Constantly Jump" mission was not possible to clear.
  • Fixed an issue where graphics and text would glitch when clearing a DLC office stage in Time Attack.
  • Fixed an issue where the player would respawn on destroyed dynamite crates when playing in Assist Mode.
BattleBit Remastered Playtest - See12Run
Hello everyone!

A Stress Test will take place FRIDAY, December 30th! You can find the necessary playtest info and times below. Don't forget to check out our Patreon!, which comes with some cool customization rewards, not to mention a key for early access! It is our only source of funding, and we thank all of our Patrons and players for supporting the development. We are planning to release in Q1/Q2 2023.



Server Regions:
  • North America
  • South America
  • Europe
  • Asia
  • Australia
Supported Match Sizes:
  • 127 v 127 (254 players)
  • 64 v 64 (128 players)
  • 32 v 32 (64 players)
Start/End Times:
  • 5:30am - 11:30am (Pacific Standard Time)
  • 6:30am - 12:30pm (Mountain Standard Time)
  • 7:30am - 1:30pm (Central Standard Time)
  • 8:30am - 2:30pm (Eastern Standard Time)
  • 1:30pm - 7:30pm (Greenwich Mean Time)
  • 2:30pm - 8:30pm (Central European Time)
  • 9:30pm - 3:30am (China Standard Time)
  • 10:30pm - 4:30am (Japan Standard Time)
  • 11:30pm - 5:30am (Australian Eastern Standard Time)
FAQ:
[expand type=showmore]
  • I've never played before, how do I join?
    - Head to our store page, and click "Request Access", it should be granted instantly! A Steam account created before 2022 is necessary to connect for playtesting.

  • I already have playtest access, do I need to sign up again?
    - Nope, welcome back!

  • Some of your tests use a different build, do I need a code for this?
    - No, the main branch is fine!

  • Is streaming/recording allowed?
    - Sure! Just keep in mind this is still in-development.

  • Where do I report bugs, or other issues?
    - We would greatly appreciate it if you'd share with us over on our Discord, but if for whatever reason that is not possible, feel free to make use of our Steam Community!
[/expand]



Stay up-to-date and in touch with us on Discord and Twitter. If you're interested in watching live development, check out TheLiquidHorse on Twitch. If you'd like to further support the development of the game, check us out on Patreon!
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