Deliria - DotNET
Greetings, Survivors and Hunters!

Firstly, let me start by saying what a tremendous year 2023 has been for Deliria as a whole. We started the community Discord server that you can join here, successfully launched Deliria's first ever open BETA and got some incredibly valuable feedback from the community.

I also want to wish each and every one of you a relaxing and prosperous happy holidays! I could not ask for a better group of people supporting myself, the development and Deliria as a whole. With all of that out of the way, let's dig into some of the questions I keep seeing pop up from time to time:

When is Deliria launching into Early-Access?
Lets get the most requested question out of the way first. With the current rate of Development and in it's current state, I'm of the belief that Deliria can launch into Early-Access during Q1 of 2023. I don't have a specific date in mind just yet, but that's my current plan.

What new content will launch with Early-Access?
I've been working to have new content ready for launch alongside Early-Access to give everybody new toys to play with (especially for the Play testers over on Discord, you guys are the best). So to start, a new Hunter will be launching with the game: The Revenant



The Revenant launches with a new range of abilities that make him an offensive powerhouse. If you like a fast paced and aggressive play style then you will absolutely love The Revenant.

But that's not all, included with the Early-Access launch you'll also be able to play our newest map: Green Valley Mental Institution



A corrupt institution for those most vulnerable has been abandoned. You'll get to experience this haunting location for yourselves first hand! I'm beyond proud of this map and I cannot wait for you all to try it out.

With more improvements to the Voicechat system, HUD design, gameplay and sound design in the pipeline I think 2023 is going to be a fantastic year for Deliria. When I have more to share closer to Deliria's release, expect to see another post here! Thank you all once again for your constant support, I can't wait to see you all in-game.


All the best,
DotNET
Dec 23, 2022
CAMPING - Maskner
-Improved performance
-Animations bugs fix
-Important dialogs not loading fix
-"What The Rock" Achievement is now obtainable
-Minor bugs
Dec 23, 2022
The Haunted: Hells Reach - SyA_PGSL
Dear Hauntedgames Fans!

We wish all our Fans, new and old, Merry Christmas and a Happy New Year 2023 and hope you all have fun with our little Santa-Spot ːsteamhappyː - free to spread wherever you want!



Well, we are also close to finish an unexpected nice surprise for all of you for free as a very heartfelt
THANK YOU
for your support and nice words - as well as the Trading Cards are in the last steps of approvalːsteamthisː.

CU all as soon as possible back ːsteamhappyː
Cheers!
Eze & Tom

Hubris - Cyborn
Dear OOO-recruits and agents,

We are excited to announce the first big balancing and QoL patch for Hubris.

We improved the gun aiming and stability. We adjusted the iron sight of the handgun to be more precise and easier to use,



the holo sight on the burst rifle now correctly works and



on top of that when you wield a gun with two hands a laser dot will appear for your more accurate far-range shots.



Furthermore, we also reduced the amount of resources needed per upgrade.

For those adventures who like to find everything out by themselves, we added an option to disable most of the tips Lucia gives you.



Speaking of menu's we overhauled the entire design of the menus to enhance navigation and clarity. We included the option to select Chapters to start from after you completed a section of the game and you can also change save profiles from within the main menu. Hubris now has localisation for Chinese and Dutch and thanks to one of our community members Mayky Czech.



Aside from these major changes we worked on several smaller QoL additions: we increased the speed of creating healing drinks in the Loft, we made flying drones more responsive and aggressive, added better collision on a lot of spots, we improved the performance in the Cyan pumps, improved stability of climbing and many many more fixes. You can find the full list below.



But this is not the end of it we got a few major changes still in the pipeline for the game that will be made available to all of you next year. These changes will include but are not limited to ambient music, further enhancing the AI of some enemies, reworking the gun reloading, NPC reactiveness and adjustments to voice recording. We are glad so many enthusiastic players are willing to support us as a studio and are willing to contribute with suggestions and help us further push Hubris.

To Conclude we wish you a 2023 filled with VR-happiness and high-quality VR content. Know that we as Cyborn will do everything that we can on our end to fulfill this part with Hubris and our future patches!

Season's Greetings, Happy Holidays, and a happy new year.

And if you want to help us improve further upon hubris, please join our discord and come and share your experience of the game.

Platform updates

While we launched there were a lot of problems with third-party platforms and software that made some features of the game not run well. We would like to thank all the platforms that applied fixes and updates since then so you can now enjoy and run the game on more headsets with more runtimes.


• Valve added a patch on their beta branch which solves subtitles lagging the game on Steam openXR headsets.
• WMR created a patch that is available on their beta branch which makes it possible to play the game on WMR devices with steam openVR: https://www.reddit.com/r/WindowsMR/comments/zo1s6b/windows_mixed_reality_for_steamvr_beta_updated/
• VirtualDesktop made multiple patches by now and got a stable version so now you can use VD and SteamOpenXR to run the game wirelessly with Quest and Pico devices.
• We are still talking to Varjo for a fix on their platform, something is broken on their end which causes the Foveated rendering filter to break the openXR stereo rendering layers. We are working together with them so they hopefully can provide all of you with a patch for this.


Patch 1.1 full notes:

Gameplay
• Made all upgrades about 10 resource points cheaper per resource, making gun upgrades a lot more accessible.
• Rebalanced salvage materials to lessen the grind of searching and dematerializing.
• Lucia’s (Drone) hints can now be toggled on or off in the gameplay menu.
• Drone detection ability has been increased in the Terraformer Interior to make them more aggressive in instanced where they would hang just outside of action range from the player.
• The hoverbike can now be boosted with a single trigger press, instead of using both triggers.
• The UI for all menu’s including start-up config has been revamped to be more user friendly and clear.
• Loft juicer and food printer now works faster and smoother. The animation times and audio are cut so the player can insert all ingredients without pause.
• Made some UI interaction on start-up clearer.
• We passed over some dialogue to make them snappier. This was done blending certain animations and shaving some frames of others.
• Fixed some dialogues triggering out of order in the SPI printer flow.
• Added safety to soldering tool to make sure it’s always in place in the metro.
• Did a pass on the Lucia drone movement to avoid clipping.
• Underwater reactor in the SPIA can now be grabbed correctly.
• Did a collision pass. Added collision to meshes where the player could still clip through.
• Fixed hard locks in the tutorial when changing key bindings on certain buttons in SteamVR.
• Wack now waits for the player before talking at the beginning of the terraformer interior.
• The hooverbike now correctly stops and crashes when falling through gaps.
• The debris at the end of the tunnel now correctly collides with the hooverbike.
• Drones now have collision as well.
• Players will respawn with a minimum of 25 percent hp. This way a ill-timed autosave with 5 percent health and no healing items should be less punishing.
• Added extra Bhaptics calls in the ending scenes.
• Slice no kills the player when slicing right through.
• Added option to disable all screen shaking.
• Pistol can now be fired as fast as you can pull the trigger.
• Drones will now correctly respawn in the pillarforrest.
• Containers on elevators now ease in and out when moving them.
• The shotgun can now hit flying rocks and the shield generator.
• All guns now have laser sights activated when grabbing them two-handed.
• The pistol now has an accurate visor.
• The burstguns’ holographic dot is now also accurate.
• Added “without dying” to the “Speedy apprentice” and “License to speed” achievements to make clear that they need to be achieved in one run without dying.
• Chapter selection is now available. Unlocking the previous act after it has been completed.

Stability & Performance
• Level streaming has been further optimizes to prevent falling through the level.
• Fixed not being able to jump near a moving elevator when not in the elevator.
• Fixed certain particle effects not showing due to optimalisation.
• Fixed particle effects not being destroyed.
• Added particles optimizations across the board.
• Disabling Mirror display will now correctly disable the view instead of showing the last frame.
• Added option to tweak ambient occlusion shadow generation, fixing the double vision issue on the Index.
• Thicksacks now have the correct collision applied during their destruction animation and when destroyed.
• Bhaptics implementation has been migrated to SDK2.
• Fixed object physics bugging out when thrown in the chasm in the cave of the waterpond.
• Fixed Post processing effect not going away on respawn in SPIA.
• Fixed doors at the end of the tutorial not being closed correctly on respawn.
• Fixed Lucia Drone lights already being on before the player fixed the drone.
• Fixed gun grab animations still showing without gun after respawn.
• Fixed health bar visual incorrectly showing full health after respawn.
• Fixed mines correctly despawning and deactivating in the cyanpump and metro levels.
• Improved performance in cyanpump.
• Provided a fall back for the arm IK’s in case the tensorflow libraries are removed from the game files.
• Shield now correctly show (or don’t show) and reload in the cyanpump after respawning.
• Tweaked lucia drone flying very close to the elevators.
• Loading the first tutorial save now correctly hides the new game button.
• Prevented accidental overlap of the metro level trigger when running around the SPIA.
• Slice now has better collision in the cyancave.
• Changing sharpness now correctly remembers the setting in the menu.
• Screen shake now doesn’t carry over in the pause menu.
• Squidprinter now loads correctly being closed at first.

Animations
• Added general optimization and polish pass on animations.
• Hand grabbing animations have been improved on certain meshes.
• Fixed mismatches between the character animations and the voices.
• Fixed some characters not being aligned on the floor.
• Fixed trooper carrier in the pillarforrest being visible before the animation triggers.
• Fixed Cyana’s hands clipping through the bed in the loft.
• Wack now doesn’t get stuck in the terraformer reactor anymore.
• Tweaked drone positioning in hangar interior to be in front of Wack when the speak to each other.

Visuals
• Fixed stretching algae.
• Fixed visual bug where object looked see-through when held in the sun with the inventory opened.
• Fixed medkit glasses overlay effect being visible in the menu.
• Fixed positioning of decals in the control room sequence of the terraformer.
• Fixed large drone smoke lodding.
• Fixed repairgun particles showing in the middle of the metro level.
• Fixed Wacks holo being gone after loading.
• Uron shadows now disappear faster when they’re vaporized.
• Fixed floor texture lodding issues in pillar forrest.
• Fixed loft holograms rendering layers.
• Adjusted death overlay effect.
• Increased lighting arc resolution on the Uron Shield generator.
• Wack’s holo in the SPI is now angled less awkwardly towards him.
• Optimized and fade in/out Giant Uronship beam trail.
• Centered some UI elements.
• Sparks now collide correctly with the floor.
• Tweaked Tyrim’s ambient occlusion.
• Fixed set dress not aligning on the floor in SPIA

Audio
• Added surface hitting sounds to all objects.
• Tweaked volume of a whole bunch of sounds and dialogues to be more clear.
• Fixed some sounds that got mixed up.
• Fixed Slice being broken audio.
• Added new audio to the credits.
• Fixed juiceprinter audio mismatch.
• Fixed printer audio stopping too soon when removing tubes.

Localisation
• Added Dutch, Czech and Chinese subtitles and localisation.
• Added missing menu and UI localisation.
• The contamination breach voice in tunnels B now has subtitles.
• Split subtitles to have less text cover the image at one time.
DCS World Steam Edition - OBWKB
Winter Savings
2022 DCS Winter Sale



We are pleased to bring you the 2022 DCS World Christmas and New Year Sale. This is your chance to take advantage of the special 30% discount on DCS: AH-64D and for the first time the 50% discount will also apply to the DCS: F-16C Viper, DCS: F/A-18C Hornet, DCS: Mosquito FB IV, DCS: Mi-24P Hind, and DCS: Supercarrier. The great majority of our aircraft, maps and campaigns are available also with a 50% discount until the 8th of January 2023 at 23:59 GMT. We are pleased to be running the DCS Steam Edition Christmas Sale too!

Modules with a 30% discount:
  • DCS: AH-64D by Eagle Dynamics
  • DCS: JF-17 by Deka Ironworks Simulations
  • DCS: AV-8B Sky Warrior Campaign by Eagle86
  • DCS: F/A-18C Operation Cerberus Campaign by Ground Pounder Sims
  • DCS: A-10C II Agile Spear Campaign by CombatKing Simulations
Modules with a 25% discount:
  • DCS: F-14 Tomcat by Heatblur
  • DCS: F/A-18C Raven One: Dominant Fury Campaign by Baltic Dragon
  • DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633
Modules not on Sale:
  • DCS: Black Shark 3 by Eagle Dynamics
  • DCS: Mirage F1 by Aerges
  • DCS: MB-339 IndiaFoxEcho
  • DCS: South Atlantic by Razbam
  • DCS: Mad JF-17 Thunder Campaign by Stone Sky
  • DCS: MAD Campaign by Stone Sky
  • DCS: F/A-18C Rise of the Persian Lion II Campaign by Badger633

Warbird Cooling
Development Report



The various cooling systems are now better connected to the new damage model, giving new options for correct engine and systems management after being hit. For example, if one of the two radiators in the Bf-109 is punctured, it can be cut off with a special valve, and then the system can keep functioning with half the effectiveness but still pressurized. The new coolant system means that if there is a puncture towards the upper part of the coolant tank, they depressurise to atmospheric and thus with a low boiling temperature. The visual steam effect size now naturally depends on the type of leakage, either from a safety valve or from a bullet hole.

Another new feature is a new model for bulk boiling occurring when the system is depressurized, and its temperature is higher than the boiling temperature for the ambient pressure. The coolant flow now depends on the system’s temperature and pressure, the total area of all bullet holes and the ambient pressure.

A small but pleasant addition is different kinds of available coolants, from pure water to a winter type coolant with their different physical parameters.


Merry Christmas!
DCS 2022 Christmas Sale



Merry Christmas and best wishes for this holiday season and for the year ahead. To you and all your loved ones, thank you for your trust and ongoing support during these tough times. Rest assured that we continue working hard to meet your most demanding expectations.

We are deeply grateful to you, our Community, partners and friends for making our dreams come true.

Thank you again for your passion and support,

Merry Christmas!

Eagle Dynamics
Nobody Saves the World - Drinkbox_Gabby


Happy Holidays! 2022 was an eventful year for us, and we wanted to take a moment to reflect on it and share some highlights.

Earlier this year we released our brand new game Nobody Saves the World. It was our most successful launch to date and we have been overwhelmed by the positive reception!

Nobody Saves the World has even been featured on a few Game of the Year lists!! We’re honoured to see it on these lists alongside so many of our favourites from this year:



Speaking of which, here are some of our team’s favourite games played in 2022:
  • Cass: Hypnospace Outlaw, Not For Broadcast, Grounded
  • Gabby: Elden Ring, Neon White, Yakuza: Like A Dragon
  • Graham: God of War Ragnarök, Elden Ring, Valheim, Tunic
  • Ian: Time Crisis 5, Deltarune, Neon White
  • Josh: Elden Ring, Neon White, Galaxy Trucker
  • Mike: Sifu, Bloodborne, Sekiro
  • Vlad: God of War Ragnarök, Horizon: Forbidden West, Jak II



We moved!

Remote work has changed the way our team collaborates, so we recently moved to a new office that is better suited to our new approach to working together (and we had a little pizza party to celebrate!). Much of the team will still be working from home moving forward, but people that want a work-in-progress-home-away-from-home now have a shiny new space to hang out in!



NSTW Vinyl

Back in September, Jim Guthrie successfully funded his vinyl campaign for the Nobody Saves the World soundtrack (featuring artwork by Drinkbox Art Director Augusto Quijano). We’re looking forward to getting these into your (and our) hands (and ear holes) in early 2023!



We’ve been working hard on something special for Nobody Saves the World (coming VERY SOON) as well as prototyping some other new stuff… we’re excited to share more about all of that when we can!!

Thank you for making Nobody Saves the World a very memorable launch and 2022 a great year overall for Drinkbox. We really couldn’t have done it without you and appreciate your support.

Happy Holidays, from your pals at Drinkbox Studios.



By the way, many of our games are ON SALE for the holiday season! These are some of the steepest discounts we’ve done all year, so it’s a great time to check them out:

https://store.steampowered.com/app/1432050/Nobody_Saves_the_World/

https://store.steampowered.com/app/534550/Guacamelee_2/

https://store.steampowered.com/app/275390/Guacamelee_Super_Turbo_Championship_Edition/

https://store.steampowered.com/app/206370/Tales_From_Space_Mutant_Blobs_Attack/
Deflector - SuperGoldenSire
Version 0.8.1.3

- Resolved an issue where picking up a health attribute was raising your current health above your maximum threshold.
- Resolved an issue where new unlocked skills were not available until reopening the game.
- Resolved an issue where, Gunslinger's deflecting wall "Disable sound", was playing when entering every room.
- Resolved an issue where Obelisk turrets stay lit up with the hit effect after hiding.
- Collector screen now displays mutation skill in colour.
- Islands now sink slower in upgrade rooms from the Toxic Sea.
- Gunslinger's active ability icon updated.
- Obelisk turrets are now connected with Obelisk.
PAW Patrol: Grand Prix - Outright_Games_Social
Wooo, this is fun Pups 🐾!
Let's take to the Skye and enjoy the views from up high 🚁.



#PAWPatrol
#PAWPatrolGrandPrix 🎮

Spirit of the Island - KyuKyu
Hello!

We've an amazing offer for all Spirit of the Island owners (or not yet owners *wink*)! We partnered with Curve Games to bring you an exciting collaboration of two sim games.

Now, all of you know a great deal about SOTI so let's talk about Autonauts first. While we can call it a farming game, technically, it's a lot more about the simulation part of the life-sim genre.

In Autonauts, you travel across universe and colonise uninhabited planets.. with the help of your bots. Yes, you heard that right. You'll be creating a colony of robots, automating them by using a visual programming language with the ultimate goal to create a fully automated and self-sustained colony. And don't be scared about the "programming" part - it's very easy to learn and you don't need to code anything!

"But how is it similar to Spirit of the Island?!" - good question! Autonauts has all core features of a good life-sim game: from gathering to building, cooking and fishing to tailoring, farming, animal husbandry and more - the opportunities to automate and colonise and truly limitless. So instead of being the "adventuring farmer", here you'll take a role of a robotic colony leader! Sounds exciting? We bet it is! The Spirit of the Autonauts bundle will give you an additional 15% discount to current price level.

Thank you and have fun!

https://store.steampowered.com/bundle/29826/The_Spirit_of_the_Autonauts/
Tabletopia - markh110


As part of the Steam 2022 Winter Sale, all Tabletopia DLC is now available at 30% off! If you're a Steam user who wants access to one of our top Premium games but don't want a recurring subscription, you can choose from 38 games to permanently add to your library.



Remember, if you own a game as Steam DLC, it's yours to keep forever. You can host that game and play even with guest accounts. That means if 5 of you want to play a game, only one of you needs to own it!


Merry Christmas And Happy New Year!!!
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