Beyond Enemy Lines - Remastered Edition - [Polygon Art]
  • updated to Unreal Engine 5.1
  • added option to enable Raytracing
  • added 2 additional new Weapons, MP7 and AUG
  • added UI localization
  • fixed various minor bugs

Use the ue4_legacy branch to stick to the last Unreal Engine 4 version of the game.




UI Localization Languages
  • English
  • German
  • Italian
  • French
  • Spanish
  • Portuguese
  • Russian
  • Turkish
  • Chinese
  • Dutch
  • Norwegian

Wishlist the new Beyond Enemy Lines - Vietnam

https://store.steampowered.com/app/1467270/Beyond_Enemy_Lines__Vietnam/

Make sure to follow Polygon Art on:
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Discord
New Super Lucky's Tale - PlayfulDavid


Are you waiting for your Steam Deck to arrive, or considering buying one?

Then you'll be pleased to hear that New Super Lucky's Tale is now Steam Deck verified!

Lucky runs at a solid 60fps, looks great, and feels even better to play on the Deck's controls. And thanks to cloud saves you can pick up your progress right where you left off on your PC.

We've been glued to our Steam Deck ever since it arrived a couple months ago and wholeheartedly recommend it. You can learn more and/or reserve one HERE. Lucky is ready and waiting to leap into adventure on the go!
Stardeus - spajus
Hey Space Travelers!

It’s time for a monthly development update. Stardeus has had 19 updates since Nov 12, 2022. The stats:
  • Bug fixes: 59
  • Balance adjustments: 25
  • UI / QoL improvements: 18
  • Technical changes: 17
  • Performance optimizations: 14
  • New features: 8
  • Graphics / rendering changes: 6
  • Audio related changes: 2

There is an increase in the number of technical changes and performance optimizations - I was rewiring the internal plumbing and paving the way for the next big thing to come - derelict ships.

Performance Improvements



Some major performance improvements happened within last month. Those would be especially noticeable in large late game ships with thousands of devices and hundreds of colonists. The game runs faster at the highest 10x speed, animations are much smoother, and there are less frame drops.

I’m far from done with performance yet, there are dozens of optimizations that can be done, and I will be tackling them one by one over time.


Ship Generation Improvements

Stardeus uses procedural generation to create and destroy spaceships. This happens every time you start a new game. There was a new development iteration that overhauled the procedural generation algorithms to produce more interesting ship designs. Here’s a before and after screenshot for a Wrecked scenario generated from the same seed (13).

Before


After


In addition to more intricate design, some of the devices and items you can find in the wreckage will be different every run, making it more fun to replay it.

Here are a few more examples, this time from a “Random Ship” scenario with seed 42069:

Before:


After:


Update Frequency and Development Philosophy

I noticed some people misunderstanding the frequent small updates, so let me get this straight. I’m not releasing lots of small updates just to fix the bugs. There are invisible changes coming out in those updates, as I am “building the airplane in mid-air” using Continuous Delivery methodology.

I strive to always have a working game build, even while working on big changes, and have that build up and running on Steam for everyone to play. This means that I can deliver bug fixes, QoL, balance changes and small features every few days instead of once or twice a month, while still working on the big things. It also makes the feedback loop much tighter.

If you don’t like frequent updates, there is an “old_version” branch you can switch to in betas - that is not updated as frequently.

That’s it for now, time to put my head down and get back to work. Have wonderful holidays, and see you in the next update in 2023!



The full changelog: https://stardeusgame.com/changelog
Search for “v0.6.125 (2022.11.12)” and scroll up to read through what exactly was done since the last update.

Follow the Development

Add Stardeus to Wishlist

https://store.steampowered.com/app/1380910/Stardeus/
Dec 17, 2022
Deltazone Reloaded - EvolvedPhoenix
Fixed Mouse sensitivity not getting set when player spawns.
Changed up the Hosting UI.

From this:

to this:
RAIDBORN - Phoenix
RAIDBORN is nearly complete for the Early Access release in Spring 2023. With the launch in sight, I would like to run the long-promised Beta playtest and you are welcome to participate. To join you simply need to wishlist the game on steam and then verify your wishlist on this page. The playtest will start on 21st December 2023 and will end two weeks later. Your feedback will be invaluable to improving the game.
The Hero with a Thousand Arms / 千手英雄 - Bitca Games
Now game runs on OSX & Linux ~
Dec 17, 2022
Generations - zyapguy
First of all
Generations has been in development for almost 3 years now. We have went through ups and downs, but we are finally ready to put it on Steam.

Although we don't have a planned early access release date, we believe it will be in 2023.

What's coming up next?
We will work hard to ensure the game is ready for everyone to enjoy, and we will be doing our best to make this game the best it can.

We will have several play-testing sessions where you can play the game with friends for a limited time. You can request features or ask questions in our discord here

Wishlist now!
Wishlisting the game helps us with visibility, and it helps you hear about updates and releases sooner!
PEP - sedwisustm
We have pushed a minor patch that should fix some issues surrounding the server browser.
If you are continuing to have issues while trying to connect with friends please use the "direct connect" menu. This menu is case sensitive so watch for that if you have issues connecting from there as well.
Dec 17, 2022
subROV : Underwater Discoveries - sqr3lab
Hello subROVers! We've just updated the game to v0.7.20!



The most notable feature in this build is that the HUD will now show the "common name" of anything you scan, right after you scan it:



This is a small change but one that makes the scan interaction much more rewarding, as you can see a tangible result right away. This also helps clarify the ID of variations of specimens in the gallery.



Also, if you take a look at the ROV readings in the screenshot above, you'll notice that the Oxygen reading is colored red. We've added a color grading to the reading so it's easier to know at a glance if the levels are low (e.g. when finding Humboldt squid).

Finally, we've added an accessibility option in the Options menu that makes the texts in the "chat" area of the main screen both bigger and bold, after a request from people who found them a bit too small.



Here's the complete list of new features and fixes:

New Features/Improvements:
  • General: (feedback) Added game option to make the texts in the dive’s “chat window” bigger
  • Menu: (feedback) Main menu now opens with the last dive site you visited
  • Menu: (feedback) Removed placeholder items in Gallery
  • Menu: (feedback) Humpback whale description revised
  • Dives: ROV HUD shows IDs of scanned objects
  • Dives: Revised ROV HUD colors
  • Dives: Oxygen readings’ text changes color according to level (helps find the minimum oxygen zone intuitively)
  • (0.7.1) General: (feedback) Game now playable with ultrawide resolutions
Bug Fixes:
  • Dives: (feedback) Hawaii - Beacons in beacon mode don’t show map icons after exiting and reentering dive
  • Dives: Minor ROV HUD flickering at great depths
  • Dives: “Orphaned” Ping dots in Humboldt Dive
  • Dives: HUD text in Up ROV camera has no background
  • (0.7.1)Menu: (feedback) Sponges not appearing in gallery after scanned
Get In Touch

All the items marked with (feedback) above come from your feedback, suggestions, and reports. Thank you very much!

Here are the many ways in which you can reach us:


Again, thank you, and happy subROVing! ⚓ 😁
Dec 17, 2022
This is a Ghost - Nuci
Impact entities effect
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