Bard Idle - Brejnak
A new quest has been added - in search of knowledge!

Also, the mechanism for turning into a flower has been changed,
which prevents some of the reported problems
(stopping work of miracles, etc.)
Otaku Engine - E_
The "return" thing in the spawn area originally worked as a "back button" but for most people it was misunderstood and not very useful. players can create their own "back button" in maps using doors anyways.

Walking into It simply teleports you back to the hub now
Dec 7, 2022
Time Titans VR Playtest - TOT525
Switched from Oculus XR --> Open XR
Added support for :
WMR
HTC Vive
Value Index
Phantasy Star Online 2 New Genesis - pso2mod4

The scheduled maintenance that started on 12/6/2022 (Tue) 3:00 PM (PST) ended on 12/7/2022 (Wed) 12:00 AM (PST).

The version number on the bottom right of the screen is now Ver.7.0901.0. Please see the following link for more details on this update.

12/7 Update Details

Confirmed Issues
  • A bug with the “Cocoon King” Title Tasks where if all Side Missions are not completed and cleared on the first attempt, the task will not progress - even if all Side Missions are completed and cleared on the second or subsequent attempts

    *We have confirmed that logging off and on again should allow you to progress should this issue occur.

  • A bug where the Innerwear Color synchronization text is not displayed for the following Setwear and Outerwear:

    Skelstelth/B [Se]
    Skelstelth/B2 [Se]
    Mountain Parka T1/B [Ou]
    Mountain Parka T1/B2 [Ou]
    Skelitors/B [Se]
    Skelitors/B2 [Se]
    Mountain Parka T2/B [Ou]
    Mountain Parka T2/B2 [Ou]

  • A bug with Battledia: Yellow: Stia Troopers which causes a gap or gaps to appear in part of the terrain
  • A bug with the Xbox One version where some of the screen display is distorted when certain rare enemies spawn if the Screen Space Reflection graphics setting is turned on

    *We have confirmed that if this bug occurs, it can be temporarily improved by turning off Screen Space Reflection in the graphics settings. We hope this will be helpful to those experiencing this bug. (Updated: 12/09/2022 12:20 PM (PST))

  • A bug where the cost of the following Motion Changes is set to 3:

    MTN: Glide - Mini Glider 2
    MTN: Glide - Mini Glider/B

    *The correct cost is 2.

  • A bug in Cannonball Rumble and Cannonball Strike where the display at the start of a Wave is the display for the Geometric Labyrinth
We are working to fix these issues in a future update.
We apologize for any inconvenience this may cause and appreciate your patience while we resolve these issues.

Bug Fixes
Issues fixed in NGS
  • Fixed a bug with the Twin Machine Guns’ Sidestep Counters where, under certain conditions, the number of hits could be reduced
  • Fixed a bug with some active Class Skills where attacks could be activated even when a weapon other than the corresponding weapon was equipped
  • Fixed a bug with the Jet Boots Photon Blast where an attack released under certain conditions could disappear without moving
  • Fixed a bug with the Talis Photon Art Spread Shot where the Talis would not deploy under certain conditions
  • Fixed a bug with the Harmonizer Photon Art Wulfen Demolition where the charge state could not be released when the Waker Class Skill Hot Marmelo Parry was used while charging
  • Fixed a bug with the Techter Class Skill Wand Element Change where a quest may start with an Element added under certain conditions
  • Fixed a bug with the Techter Class Skill Wand Element Change where the changed Element was not carried over when advancing to the next floor in Trinitas: Geometric Labyrinth
  • Fixed a bug with the Techter Class Skill Wand Element Revoke where under certain conditions, the Element discard effect could be triggered even if the button was not held down
  • Fixed a bug with the Waker Class Skill Lucky Sign where the effect may not be activated at the start of the quest
  • Fixed a bug with the Waker Class Skills Linear Drive and Linear Drive Encore that prevented players from moving and attacking when activated under certain conditions
  • Fixed a bug in which the Main Class correction was not applied to the Waker Class Skill Familiar Harmony when a Multi-weapon was equipped
  • Fixed a bug in which the Main Class adjustment was not applied to the Bouncer Class Skill Jetsweep Jolt when a Multi-weapon was equipped
  • Fixed a bug with the Braver Class Skill Brave Combat Final Bonus in which the recovery effect could be activated multiple times under certain conditions
  • Fixed a bug with incorrect effects being displayed when attacking with Launchers equipped with the * Nightblossom Varie Weapon Camo
  • Fixed a bug with the Recycler Unit Potentials in which the effect was either always activated or always deactivated under certain conditions
  • Fixed a bug with the effects of the Citadel Unit and Gyrating Unit Potentials disappearing when advancing to the next floor of Trinitas: Geometric Labyrinth
  • Fixed a bug with the descriptions of the Impervious Unit Potentials where the Damage Resistance effect was described as low

    *Only the descriptions of the Potentials have been modified. There is no change in the effect that is triggered.

  • Fixed a bug with the Recycler Unit Potentials where the effect may not be activated when moving to a Field or a Cocoon
  • Fixed a bug with boss enemies Eldi Scythe and Svadi Scythe where some attacks could hit the player multiple times
  • Fixed a bug where, under certain conditions, boss enemies Crocodylis and Crocodylis Vera sometimes could not be downed
  • Fixed a bug where, under certain conditions, some attacks from boss enemy Relyn did not hit players
  • Fixed a bug where, under certain conditions, some attacks from boss enemy Vardias did not hit players
  • Fixed a bug where boss enemies Nogleth and Sand Nogleth did not perform certain actions when discovering the player
  • Fixed a bug where, under certain conditions, some attacks from boss enemies Ams Kvaris and Ams Vera did not hit players
  • Fixed a bug where Dread Enemies were sometimes not displayed correctly in West Kvaris and South Kvaris

    *Due to this fix, the positions of the Veteran Frostyl Sword and Veteran Pangolan have changed.

  • Addressed a bug in which the weak points of some enemies are sometimes buried in the terrain when they are downed
  • Fixed a bug where TAMES did not move when pushed by an enemy
  • Fixed a bug where, under certain conditions, lock-on was canceled when Character Direction 2 was set as the Lock-on Target Priority Setting
  • Fixed a bug in the Urgent Quest Mining Rig Defense: Kvaris where the Barrage Wall Barrigale appeared longer on the radar map than it actually was
  • Fixed a bug where some enemies did not appear correctly in the Belugana Ruins Combat Sector Tundra Enemy Suppression
  • Fixed a bug with the Urgent Quest: Mining Rig Defense and the Transport Truck Defense Trial where healing actions by the enemies Proctys Ael and Proctys Retem repaired structural damage to the defense base
  • Fixed a bug where PSE Burst Task Markers did not appear when moving to a Sector where a PSE Burst was actively occurring
  • Fixed a bug where the Radar Map did not return to the map’s default zoom after completion of the Urgent Quest: Mining Rig Defense
  • Fixed a bug where the scores for Fastest Clear Time and Most Score Symbols sometimes did not update in Field Races
  • Fixed a bug where some effects were displayed incorrectly on the PS4 version
  • Fixed a bug where, under certain conditions, incorrect Weekly Tasks were sometimes released
  • Fixed a bug in the Title Tasks: ARKS ID Snoop I, II, and III where sometimes actions other than viewing ARKS IDs were counted for the task
  • Fixed a bug where certain Boost Effects were sometimes not displayed in the Current Effects section of Stat Information
  • Fixed a bug with Alliance Task Records where a notification was not displayed when a member application mail was sent to a currently recruiting alliance
  • Fixed a bug with Add-on Skills that, under certain conditions, sometimes caused players to be unable to proceed after registering an Add-on Skill
  • Fixed a bug with the Party Settings Menu and Party Settings in Party Commands under Quests where the input information was sometimes not deleted even if the player left the party or the party was disbanded
  • Fixed a bug where the location of party members in the same Room was not displayed in Gather Party Members
  • Fixed a bug with the Room Keyword/Photo Room Settings where, when the Party Leader changed the Room Keyword, the Room Keywords of Party Members in other Rooms were also changed
  • Fixed a bug with Gather Party Members where a different Room Keyword was reflected to party members when they joined the Keyword Room where the Party Leader was present
  • Fixed a bug with Gather Party Members where new notifications of gathering requests received during event playback were no longer displayed after being viewed
  • Fixed a bug with Party Boost where the Effect values of Current Effects were not displayed to the first decimal place
  • Fixed a bug with Equipment Information for other characters where color information was displayed for Outfits that did not support Color Settings
  • Fixed a bug with the Sector Info for Exploration Sectors of the World Map where, when acquiring a Convert-to-Cash item for the first time, it was not recorded in the Gathering Explored: percentage if it was set to Auto Sell in Auto Sell Drop Items
  • Fixed a bug in the World Map where the game would sometimes force-close when closing the map immediately after setting a waypoint
  • Addressed a bug with Live Concerts where music may not be played correctly when transferring Blocks or Sectors
  • Fixed a bug with the Equipment Menu Customize Looks where the Color Sync Settings for the CAST body type were not loaded when Looks or Select Body was previewed
  • Fixed a bug with the Item Lab where support items in Temporary Storage were displayed as selectable
  • Fixed a bug with Personal Shops where they suffered from slowdown when repeatedly purchasing items in succession
  • Fixed a bug with keyboard input where, under certain conditions, players were unable to proceed when opening the Item Recycle if it had been assigned a keyboard shortcut
  • Fixed a bug where the Character Motion Correction option was not displayed in the Xbox One version of the game
  • Fixed a bug with the NPC Uhu where the model was not displayed correctly in some cases
  • Fixed a bug with Harmonizer Color Variant Weapons where, while equipped, some effects other than Harmonizer action effects changed color
  • Fixed a bug where some voices in Women's Matoi Voice B did not play correctly
  • Fixed a bug with the Weapon Camo feature where models were not displayed correctly under certain conditions
  • Fixed a bug with Motion Change MTN: Idle - Shiki Tohno where effects were not displayed under certain conditions
  • Fixed a bug where the following Motion Changes did not display correctly when wearing Rappy Suit Mini:

    MTN: Idle - Witch Chair
    MTN: Move - Witch Chair
    MTN: Dash - Witch Chair
    MTN: Dash - Witch Chair EX

  • Fixed a bug where the following Color Variant Weapons and Weapon Camos did not display the correct effect colors:

    5-star Rarity Weapon Relik Battle Verge
    5-star Rarity Weapon Relik Expeditios
    * Relik Battle Verge CV
    * Relik Expeditios CV

  • Fixed a bug where some graphics were not displayed correctly for the following accessories:

    Chiffon Prapa
    Chiffon Dorer
    Chiffon Coruche
    Stadte Shoes
    Head-Mounted Ryuker Device

  • Fixed a bug where, under certain conditions, some graphics were not displayed correctly for the following accessories:

    Luminous Bull's Horns
    Nudi Vail

  • Fixed a bug with the accessory Luminous Spooky Mask where some color synchronization was not displayed correctly
  • Fixed a bug where, under certain conditions, the following Emotes were not displayed correctly:

    845: Arcueid / Ciel
    846: Shiki Tohno / Akiha Tohno

  • Fixed a bug where, under certain conditions, the following Motion Changes were not displayed correctly:

    MTN: Glide - Air Grinding
    MTN: Glide - Air Grinding EX

  • Fixed a bug with the ARKS Records where the Class Icon displayed to the left of a character's name sometimes turned into a Hunter icon
Issues fixed in NGS and PSO2
  • Fixed a bug where Item Names could not be entered correctly in the Personal Shop Product Search on the PS4 version
  • Fixed a bug with the Alliance Member List where, under certain circumstances, last login information was not displayed correctly
  • Fixed a bug with Customize Looks where an error message was sometimes not displayed when wearing an accessory with platform display restrictions
  • Fixed a bug where, under certain conditions, background music did not play correctly in Central Aelio
  • Fixed a bug with descriptions not displaying correctly for the following accessories:
    Japanese-Style Earrings
    Alpha Reactor Earring
  • Addressed a bug where, under certain conditions, the position of the accessory Gradated Gel Nail Tips is not displayed correctly under certain conditions
  • Fixed a bug with the following Outfits where, under certain conditions, some graphics were not displayed correctly:
    Alva Coralia [Ba] and its color variations
  • Fixed a bug where some graphics were not displayed correctly for the Setwear Uka no Mihata T1 [Se] and its color variations
  • Fixed a bug where some graphics were not displayed correctly for the Basewear Retem Wardat AF/B [Ba]
  • Fixed a bug where, under certain conditions, some graphics were not displayed correctly for the Basewear N-Holy Phantasm [Ba] and its color variations
  • Fixed a bug where some graphics were not displayed correctly for the Body Paint Mismatched Thigh-Highs and its color variations
  • Fixed a bug where, under certain conditions, some graphics were not displayed correctly for the Basewear N-Duskwake Regalia [Ba] and its color variations
  • Fixed a bug with the following Basewear where, under certain conditions, some graphics were not displayed correctly:

    Maal Sandquick [Ba]
    Maal Sandquick/B [Ba]
    Maal Sandquick/C [Ba]
    Anemos Fiora/C [Ba]

  • Fixed a bug with the following Setwear where, under certain conditions, some graphics were not displayed correctly:

    Sunrise Inaris [Se]
    Diri Prudis [Se]
    Aristo Broderie [Se]

  • Fixed a bug where, under certain conditions, some graphics were not displayed correctly for the CAST Part N-Amuaira Body
  • Fixed a bug where, under certain conditions, some graphics were not displayed correctly for the CAST Part N-Amuaira Legs
  • Fixed a bug where some graphics were not displayed correctly for the CAST Part N-Amuaira Legs
  • Fixed a bug where some accessories were not displayed correctly for the CAST Part Dezanna Arms and its color variations
  • Fixed a bug where some graphics were not displayed correctly for the Face Paint Blaze Makeup R and its color variations
  • Fixed a bug with Looks where, under certain conditions, when reading the registered information, models were not displayed correctly to other players
  • Fixed a bug where, under certain conditions, some weapons may not be displayed correctly in the preview
  • Addressed a bug that sometimes causes the game to force-close while moving through an open field
Issues fixed in PSO2
  • Fixed a bug where, in certain environments, the setting values for Group Chat Invite and Chat Auto-Reply in the PSO2 Block Options may not function properly
  • Fixed a bug in PS4-version PSO2 Blocks where items that could not be used in Optional Storage were displayed
Maintenance details
Things addressed during maintenance
  • Along with the scheduled maintenance, the expiration of Premium Sets, Extended Storage 1-6, Material Storage, Personal Shop usage, PSO2 Personal Quarters usage, Max Orders Received Limit Expansion, and Bonus Keys will be extended by 6 hours.

    *The expiration for the above items expiring before the end of this scheduled maintenance has been extended by 6 hours from the original expiration.

  • Characters that completed the application for Ship Transfer before the beginning of the scheduled maintenance have been transferred.

    *Ship transfers during scheduled maintenance are processed in the order that they are received. There is a limit to the number of transfers that can be performed during each maintenance, and if the maximum number of applications is reached, applications will be rolled over to the next scheduled maintenance.

    *For more details on Ship Transfers, such as the requirements, please check here.

  • When logging into PSO2 Blocks, each character’s location will be set to the Gate Area.

    *Characters may be moved to the Bridge depending on their progress in the story.

Thank you for playing PSO2 New Genesis!
Crowalt: Traces of the Lost Colony - GrabTheGames Publishing
Serious Sam Fusion 2017 (beta) - THE LAW


Hello in another Featured Mod episode! Today we are featuring Thanadrax's survival map "Blood Sugar". Make no mistake, as this is no ordinary survival map. It works as a rogue lite, exploration project. The players are free to explore, do quests and fight bosses in a pace of their desire.

The progression goes through 11 tiers consisting of 4 quests each until the player conquers the whole island! There are 100 quests and 31 bosses you get to enjoy. It is possible to beat this survival map. The reason for it being a survival map and not a campaign one is, as mentioned before, to have a rogue lite feeling to it and the players to value their lifes.

Make sure to check the level and the rest of Thana's survival map collections. Also do not forget to read the Basement Chat with Yasen, its a pretty good one!

Link to mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2342502363

BASEMENT CHATS WITH YASEN
Hello everyone and welcome to the new “Featured Mod” episode! Today in my basement I've dragged a modder with a huge backlog of workshop items. She has made many map campaigns, game modes, and player models, but today we’re focusing on her survival game modes, and she has tons of good ones! Welcome, Thanadrax!

⚪Hello Thana, please tell us the beginning of the journey that led you to have numerous Serious Sam mods. What inspired you to start modding for our games?


Hello! Get ready for a long story, which I'll gladly tell. Since childhood, I wanted to create something like my own world in one form or another. Due to age, I had very low skills in modding. I started from making maps for Warcraft 3 and eventually got to Serious Sam. I always wanted to make a map for Serious Sam, but I thought that it's very complicated and I wouldn't be able to even process how this editor works. Also in the past, there was no proper mapping guide. In 2012, I found out that the Serious Sam series has communities and my very first community was 7smoke. And hey, it was you who found me! I still have no idea how.
I’ve met many awesome people out there and eventually, I started making my first map since I had seen everyone around doing it. I was around 13 years old. Surely I used to have quite explosive behaviour leading to some... incidents, but I'm still very grateful to such people like Noam who led me through the road of map making to what I have now and see me grow as a person. 7smoke Tennis was one of the best ways to start modding, since you felt yourself being a part of something bigger- and it was absolutely fun. Many things happened in my life around nine years after these days, and I can safely say that my main inspiration for the source of modding for Serious Sam is the game itself and its community. It's just what I will always cling to.

I guess I have an eye for people if It was me who found you! I could sense you were once a Warcraft 3 modder. That game was also one of the first communities in which I participated. I used to organise events there, play tons of mods and despite Sam or WC3 being such different games, I think many Serious Sam modders were in some way influenced by Warcraft, it is a game really dear to my heart. I was really happy to see this Warcraft 3 influence in mods of yours, for example the "Blood Sugar" survival map includes Warcraft SFX and also your survival map "Forest Scout" gave me "Enfo" vibes. Are there other games that serve as inspiration for your game mods?

You were right about Enfo's inspiration regarding Forest Scout. That indeed was a shout to this map. Some games which inspire me the most even now are Final Fantasy XIV, Elden Ring, and Binding of Isaac. FFXIV is a great MMORPG that has many emotional stories, some of which I would have wanted to retell in Serious Sam. Mortal Instants is entirely based on FFXIV's OST emotions. Elden Ring is the most recent Souls game, and, as I am a big fan of the Souls series. Its world-building and gross creatures inspire me to do something memorable. Some of my old survival maps for BFE were made with heavy inspiration from Souls games. Binding of Isaac is an absolute RNG fest, and boy this is what inspires me - randomness. Blood Sugar was made with the thought of being as repeatable as possible rogue-like survival. And, well, Serious Sam itself is a big source of inspiration! Emotions you have when you play this game, especially SS4 and SM- that is something I wouldn't have gotten in any other game.

You mentioned 7smoke Tennis. How does it feel to work on a collab mod? Which are your favourite collabs that you have done and would you recommend to new modders to try work on a collab?

It's both scary and intriguing! Well, for the first time. Once you get some experience, you eagerly get to work on your part. It's so much fun! If it is such a collab as Tennis, people are going crazy with story twists and effort put in maps. I will never forget 7smoke Tennis for its "Oh come on not the wake up from the sleep story again!" moments. It was so unexpected and ridiculous. In fact, working on a collab mod is not only funnier but also easier and more valuable. I myself always work in collaboration with Cyborg.SeriousSite and while I work on level design and enemies, he is doing the coding wonders for our projects. Then cool things are born after that. Would I recommend such an experience to new modders? Actually, I'd say that they have to try it out! You can participate in something big and ask others for help, suggestions and advice. This is what usual map-making lacks a lot. 7smoke Tennis 4 was my favourite collab from the past which, despite not being really the best map pack ever, left many positive memories. I want more people to enjoy this experience as much as possible, so now from April of this year I hold Khreth Mapping Challenge- a spiritual successor of 7smoke Tennis with refreshed rules. 17 participants are there. 14 have already submitted their maps!

Make sure to hit me up once the mapping challenge is finished so we can do coverage of it, sounds really exciting! I'm really happy to hear about more collab events taking place as they really create a sense of community and I think they are the perfect place for new modders to learn and improve their craft, as long as everyone is open minded about helping them. Moving forward now- we mentioned your huge backlog of mods. Which of those hold a special place in your heart and would totally recommend for people to play?

Noted. Can I just say to check every mod of mine right after 2018? I think that 2018 is the year when I started making mods for fun. There are several mods which I would recommend others to play if they want to get to know my mods. Except for 666 Darkness Way. No. Don't play it. T&C Co-Op gamemode is a number one mod that turns every session into a chaotic experience. Grab your friends, start Lobby level, set some options in the terminal and get going. Many possibilities for unique situations and experiences- this is what I always wanted to see in Serious Sam. Then, I want to recommend The Warchaser- a 2 levels campaign for Serious Sam Siberian Mayhem, where I pushed attention to enemy balance and classic formula. And lastly, Blood Sugar. It requires a lot of workshop items to play, but they are used properly - many new enemies are appearing in certain quests to spice things up. And doing quests in Serious Sam is not something you would usually see. There is a magnum opus of mine in the works, which is Project TSIR. I have been making this mod for 5 years already and hope to see it released in... far future. This mod should be my last big mod for Sam, concluding everything I made and always wanted to make. But not the last mod in general! Mapping collabs and survival maps will always be out as long as I have access to SED, haha!

I'm glad you mentioned those future projects of yours, because my next question was going to be about your future. What can the community expect from you in regard to mods and what are your plans even outside of modding?

It's so scary! The future, I mean. I might disappear for a few months next year, but after that I'll come back and push out plenty of stuff to the workshop. But, anyways, back to the topic. I plan to make more survival maps for Serious Sam 4 and Siberian Mayhem. Gameplay in these two games is just made for survival- it is very fun and just right to spend some hour or two by playing survival! Besides, every year I plan to host Khreth Mapping Challenges for the community to get more into mapping and release big campaigns. And now to the main point... TSIR. This mod, while being in development for a while, is still in early development. It is supposed to be a 40+ levels campaign with hundreds of new enemies, plenty of new weapons, and even skill mechanics. We will also implement an achievements system, but it would stay exclusive to my Discord server, since achievements are stored inside the Discord server channel. Currently, we’ve made around 11 levels, 30+ enemies, and three new weapons, thanks to Cyborg.SeriousSite and Bazar. This mod was supposed to be a remake of the infamous Thana's Insanity mod, but after a few levels, I decided to make it a different thing. Outside of Sam, I plan to make a game based on Blood Sugar gameplay. A recent Microworks release proved to me that it is possible to turn a mod into a game. Whatever else comes to my mind- be assured, I do not plan to leave the community or the game. I've got a job recently, and it's making me happy to know that, after getting back home, I can spend some time in Serious Sam, editor, and aged like a wine Supernatural TV series.

I wish you all the best in the future and I can't wait to see and play all your future work. We are at the end of this interview. I want to thank you for coming to the basement. I hope you find it good and comfy. For the finale as usual, feel free to share whatever you want with the community or do shoutouts! See you in the next Christmas Special episode my dear readers!

Serious Sam has a considerably small community. Stay together, don't go crazy for little dramas, and let newbies shine like stars. I would like to thank Cyborg.SeriousSite for being my number one person, and also CT Discord, SeriousSite, 7smoke, Khreth communities.
And, most importantly, thank you Yasen! Your basement talks are motivating people to do more original and unique mods. Expect more mods coming soon!



Eden's Last Sunrise - Space Lizard
Another day, another update! This one has several balance tweaks and quality of life changes here and there, plus a few buffs to certain classes to reinforce their roles and make them more viable in the late-game. Here's a full list.

New features:
  • You can now enter a quote for a custom character to deliver when they're declared MVP of a battle! This can be customized by clicking the "Bio & Quote" button on the character creation screen.

Battle:
  • The full stat panel for a target will no longer close when switching targets. Instead, it will refresh to show the stats of the new target.
  • Healing bonus from magic skill ("Magical" abilities) is now correctly affected by effects such as magic dampening.
  • Relaxed the limit on the number of deployed summonable entities that can exist on the battlefield at one time.
  • Combined damage from Pain effects now caps at 99 HP damage per turn.
  • Modified the formula that determines the chance of landing a status effect on a higher level foe. It should be easier to do now.
  • The AI thinking time has been adjusted to scale with the size of the map, which should help with instances where a distant AI doesn't know how to act.

Abilities:
  • Replaced the agent's "Hunker Down" with a new ability, "Gunner Nest." This ability improves gun accuracy and increases gun damage depending on target distance while the agent is in cover.
  • The agent ability "Quick Draw" no longer triggers reaction abilities.
  • Fixed an issue where the Endurance Disruption effect was only lasting one turn.
  • Increased the survivability of the Astral Ally unit.
  • The ability Cold Snap is now confined to a single target. Its SP cost has been reduced to 10.
  • Unique ability attacks now better scale up with level.
  • Staggering Strike now ignores weapon verticality when used with non-melee weapons.
  • The demolitionist adept ability "What I Have Wrought" now bestows +1% damage to any attack per Havoc tile on the map. This caps at +20%.
  • Reduced the bonuses granted by Potioncraft.
  • The Mana Distiller now grants +50 Elemental RES.

UI:
  • Fixed an issue where a very long message log could become corrupted with markup tags.
  • You can now close the save screen by right-clicking the mouse or pressing the cancel button on the gamepad.
Dec 7, 2022
Fishton: A Town to Remember - queenfishgames
fixed ignition on vehicles that I just broke in the last update.
Dec 7, 2022
Operation: Forge the Deep - Longstrike
Minor Patch
  • Minor UI fixes
  • Cutscene typo fixes
Dec 7, 2022
Mirror Of Life - AquaMya
The in-game interface has been updated.
Animation has been added to interfaces such as found notes, character information and selection screen. We now offer a more streamlined inte

Settings Interface

Note Screen Interface

Note Interface

Character Information Interface

Tab Screen Interface
...