We've made the decision to remove the existing demo from Steam. While we're still super proud of it, we've ultimately decided that this iteration of the demo is best kept in-house for prospective publishers and funding bodies rather than the general public (mostly due to spoilers!). We hope to get you an awesome, spoiler-free demo in 2023 :)
Hotfix again! Tonight's will be at 1:00 AM ET. Estimated downtime: 15 minutes. It will include EVERYTHING in the previous attempted Hotfix and also...
-Fixed a bug where F1 was showing previous Hero's abilities. Please note pressing F1 in Hero Select might lag a bit. Sorry! - Fixed a bug where if you are a new player's didn't have banners in parties - Cut down on the wall of text for Artifact Augments to make it easier/simpler to read through - Added KICK functionality to CUSTOM lobbies so certain streamers don't have their in-houses interrupted (we're working on passwords still) - Fixed a bug where Rejuvenate wasn't healing ally's if your maximum HP was lower than your ally - Added slider to help players adjust video settings for better performance - Changed all announcers to Neil deGrasse Tyson (only kidding, it's our esteemed Akinola )
If you haven't already, join our Discord to stay up to date on everything and get free rewards (like messing up a hotfix). As always, thanks for being an awesome community!
On Feb, 16, 2023, the video game Raid on Taihoku will be officially released on Steam. Thank you for your patience and long waiting. We sincerely invite you to share the good news with your friends, and together add it in the game list on Steam!
Raid on Taihoku is a 2.5 D narrative adventure game, based on the city of Taihoku, under Japanese colonial rule and the raid of United States Air Force. The story is about how an amnesia high school girl, Sayako, and a Taiwanese dog, Blacky, try to survive in their adventure. While evading the raid, Sayako gradually regains her memories, but in the meanwhile, she finds out the appalling past…
With our team’s several tests and updates, the game has been all set and ready. We wish to make you feel closer to the suffered ones in wars via our game.
Released after Chinese New Year, the game has reached its best version within our limited time and sources.
Raid on Taihoku is neither a 3A epic-like game, nor a masterpiece with astonishing Gameplay, but it is rather an independent game, which focuses on the balance of factual history and sentiments. Through the game, we want to make the players empathize with the pain and suffering brought by warfare.
The game includes historical scenes such as Taiwan Sotokufu (today’s Presidential Office), Taiwan Grand Shrine (today’s Grand Hotel), Taihoku Hospital (today’s National Taiwan University Hospital), Taihoku Station (dismantled), Penglai Catholic Church (ruined in the raid), Manka Longshan Temple, Dadaocheng and so on, with a view to represent our beautiful home, Taiwan, before it was threatened by the war.
More than 50 soundtracks in Raid on Taihoku
Before officially releasing the game, we hope to embrace more players’ advices. Therefore, we are going to hold a two-week-long white paper test in December, whose participants include Japanese players, and even Japanese professors. We will dedicatedly polish and enhance the game by accepting these feedbacks.
Thanks again for your support and understanding. We want to present you the best version of the game, hoping that it will also meet your expectations.
Though the ashes still linger on the European land and the fire ruins Ukraine, we hope in this unstable generation, warfare can only be seen in the game.
8-Bit Adventures 1: The Forgotten Journey Remastered Edition - Critical Games
For the past couple of months, I've been sharing info, screenshots, and music samples from 8-Bit Adventures 2 on social media. So now I've gathered the first set of them (from October) together for everyone on Steam!
But before we begin, I just want to remind everyone that 8-Bit Adventures 2 is launching on PC (Steam & GOG) on January 31st, 2023! (The console versions are coming later that same year)
If you want to support our work and help us have a successful launch, then please consider wishlisting 8-Bit Adventures 2 here on Steam using the button below. It genuinely makes a massive difference.
I also wanted to let you know that IndieDB's annual "Indie of the Year" competition is now on, and I'd be thrilled if you'd consider giving your vote to 8-Bit Adventures 2!
With our launch so close, IndieDB's competition is a great opportunity for us. Your vote would be a big help in getting us some more attention ahead of launch, so if you want to go above and beyond in supporting 8-Bit Adventures 2, I'd sincerely appreciate it.
To vote, you can follow the link below and click the Vote Now button! You don't need an account or anything =)
With all that said and done, strap in - because we've got a LOT of posts to catch up on! ːOrbGetWarriorː ːOrbGetThiefː ːOrbGetMageː
Music Sample #1
Music’s an essential part of any JRPG, so I wanted to begin sharing some tracks as we approach 8-Bit Adventures 2's release 🎵
First up, it’s "The Adventure Begins!" This theme accompanies our game’s prologue, as you fight your way across a twilight desert~
The full 8-Bit Adventures 2 soundtrack features 78 songs, so if you like NES-style chiptune music, you're in for a treat! ☺️
The Warrior
A hero who saved the world, the Warrior is a kind-hearted soldier who grapples with fear & insecurity. Having settled down with the love of his life, he thought his adventuring days were over. But after an attack on his hometown he suddenly disappears...
To be clear, the Warrior, Thief, Mage, and Robot are all characters which are named by the player in 8-Bit Adventures 2 😉
Azureus
Azureus is the central shipping hub of the world – a role its people work hard to maintain. There’s not a merchant who hasn’t passed through the marble gates of this scenic port town! The Azureus Guard are always on patrol, but rarely face any danger 😅
Music Sample #2
The small coastal village of Driftwood is the first town you’ll explore in 8-Bit Adventures 2. While its sunny shores seem pleasant, pickpockets prey on travelers, and rumors of a Black Market abound. Driftwood's catchy theme captures that duality🎵
The Pyramid
The Pyramid was built by an ancient civilisation whose homeland was transformed into a desert by a great catastrophe. The last King of Ra Heru once took refuge here – but it ultimately became his tomb. What secrets still hide beneath the Pyramid? 🤔
The Pyramid was a mandatory dungeon in 8-Bit Adventures 1, so it was fun putting a new spin on it as an optional dungeon in the sequel!
The Enemies of 8-Bit Adventures 2
The world of 8-Bit Adventures 2 is filled with foes both strong & strange, so I wanted to showcase a few!
These include the All-Seeing Idol, Overweight Snake, Self-Obsessed Squid, Gallivanting Grave, Kamikazbee, Regal Rat, & Grinning Ember 👹
Including bosses, 8-Bit Adventures 2 features 98 of the toughest and weirdest foes around. And since they wander the overworld, there are no random battles!
The Thief
Growing up on the streets of Pheopolis shaped the Thief – yet her sharp tongue can’t hide a heart of gold. She spent years caring for orphans like herself, but has since built a new life with the Warrior. When he suddenly disappears, she begins a quest for answers…
Menus!
This one's for the hardcore JRPG fans – let’s look at menus in 8-Bit Adventures 2! We wanted to retain the old school vibe, but ensure a snappy experience without any sluggishness.
Ultimately the goal was to create a UI that’s classic, yet convenient.
And just for fun, here's a bonus pic of the Augments menu - where you can equip powerful Augments to influence your party's stats and abilities!
Pheopolis
The Royal City of Pheopolis is made up of 4 man-made islands, suspended above a lake. It's a city where obscene wealth & abject poverty exist side-by-side - overlooked by a golden castle where young Queen Elena works to change her city for the better.
Pheopolis was in the first game too, but this time players will get to explore the full city, including the gritty Merchant District & the opulent Gold District!
Estriatus Ruins
The idyllic forest town of Estriatus has been transformed into a ruin by the Glitch. Clear water is now poison sludge, spiked vines burst from the ground, and earthquakes tear apart the land. The houses are empty, so what happened to the people? 😱
Estriatus was just a normal town in the first game, so figuring out how to transform its layout into a fully-fledged dungeon for 8-Bit Adventures 2 was a lot of fun.
The Bosses of 8-Bit Adventures 2
8-Bit Adventures features more than 35 challenging Bosses, each with unique mechanics and powerful attacks to overcome! So let’s meet a few less spoiler-y ones, including the Glitch, Bandit Bros, Beaming Inferno, Leviathan and Experimental Titan!
8-Bit Adventures 2 features 98 of the toughest and weirdest foes around in total!
The Mage
The Mage is centuries-old; the last in a long line of magic users. An experiment gone wrong ended his Father’s life & changed his fate forever. Formerly known as the Red Mage, he cast his title aside after saving the world, to start anew with his life-long love.
And we'll leave it there for now! I'll have another collection of posts like this coming very soon. Thank you very much for taking the time to read through this post!
For the past couple of months, I've been sharing info, screenshots, and music samples from 8-Bit Adventures 2 on social media. So now I've gathered the first set of them (from October) together for everyone on Steam!
But before we begin, I just want to remind everyone that 8-Bit Adventures 2 is launching on PC (Steam & GOG) on January 31st, 2023! (The console versions are coming later that same year)
If you want to support our work and help us have a successful launch, then please consider wishlisting 8-Bit Adventures 2 here on Steam using the button below. It genuinely makes a massive difference.
I also wanted to let you know that IndieDB's annual "Indie of the Year" competition is now on, and I'd be thrilled if you'd consider giving your vote to 8-Bit Adventures 2!
With our launch so close, IndieDB's competition is a great opportunity for us. Your vote would be a big help in getting us some more attention ahead of launch, so if you want to go above and beyond in supporting 8-Bit Adventures 2, I'd sincerely appreciate it.
To vote, you can follow the link below and click the Vote Now button! You don't need an account or anything =)
With all that said and done, strap in - because we've got a LOT of posts to catch up on! ːOrbGetWarriorː ːOrbGetThiefː ːOrbGetMageː
Music Sample #1
Music’s an essential part of any JRPG, so I wanted to begin sharing some tracks as we approach 8-Bit Adventures 2's release 🎵
First up, it’s "The Adventure Begins!" This theme accompanies our game’s prologue, as you fight your way across a twilight desert~
The full 8-Bit Adventures 2 soundtrack features 78 songs, so if you like NES-style chiptune music, you're in for a treat! ☺️
The Warrior
A hero who saved the world, the Warrior is a kind-hearted soldier who grapples with fear & insecurity. Having settled down with the love of his life, he thought his adventuring days were over. But after an attack on his hometown he suddenly disappears...
To be clear, the Warrior, Thief, Mage, and Robot are all characters which are named by the player in 8-Bit Adventures 2 😉
Azureus
Azureus is the central shipping hub of the world – a role its people work hard to maintain. There’s not a merchant who hasn’t passed through the marble gates of this scenic port town! The Azureus Guard are always on patrol, but rarely face any danger 😅
Music Sample #2
The small coastal village of Driftwood is the first town you’ll explore in 8-Bit Adventures 2. While its sunny shores seem pleasant, pickpockets prey on travelers, and rumors of a Black Market abound. Driftwood's catchy theme captures that duality🎵
The Pyramid
The Pyramid was built by an ancient civilisation whose homeland was transformed into a desert by a great catastrophe. The last King of Ra Heru once took refuge here – but it ultimately became his tomb. What secrets still hide beneath the Pyramid? 🤔
The Pyramid was a mandatory dungeon in 8-Bit Adventures 1, so it was fun putting a new spin on it as an optional dungeon in the sequel!
The Enemies of 8-Bit Adventures 2
The world of 8-Bit Adventures 2 is filled with foes both strong & strange, so I wanted to showcase a few!
These include the All-Seeing Idol, Overweight Snake, Self-Obsessed Squid, Gallivanting Grave, Kamikazbee, Regal Rat, & Grinning Ember 👹
Including bosses, 8-Bit Adventures 2 features 98 of the toughest and weirdest foes around. And since they wander the overworld, there are no random battles!
The Thief
Growing up on the streets of Pheopolis shaped the Thief – yet her sharp tongue can’t hide a heart of gold. She spent years caring for orphans like herself, but has since built a new life with the Warrior. When he suddenly disappears, she begins a quest for answers…
Menus!
This one's for the hardcore JRPG fans – let’s look at menus in 8-Bit Adventures 2! We wanted to retain the old school vibe, but ensure a snappy experience without any sluggishness.
Ultimately the goal was to create a UI that’s classic, yet convenient.
And just for fun, here's a bonus pic of the Augments menu - where you can equip powerful Augments to influence your party's stats and abilities!
Pheopolis
The Royal City of Pheopolis is made up of 4 man-made islands, suspended above a lake. It's a city where obscene wealth & abject poverty exist side-by-side - overlooked by a golden castle where young Queen Elena works to change her city for the better.
Pheopolis was in the first game too, but this time players will get to explore the full city, including the gritty Merchant District & the opulent Gold District!
Estriatus Ruins
The idyllic forest town of Estriatus has been transformed into a ruin by the Glitch. Clear water is now poison sludge, spiked vines burst from the ground, and earthquakes tear apart the land. The houses are empty, so what happened to the people? 😱
Estriatus was just a normal town in the first game, so figuring out how to transform its layout into a fully-fledged dungeon for 8-Bit Adventures 2 was a lot of fun.
The Bosses of 8-Bit Adventures 2
8-Bit Adventures features more than 35 challenging Bosses, each with unique mechanics and powerful attacks to overcome! So let’s meet a few less spoiler-y ones, including the Glitch, Bandit Bros, Beaming Inferno, Leviathan and Experimental Titan!
8-Bit Adventures 2 features 98 of the toughest and weirdest foes around in total!
The Mage
The Mage is centuries-old; the last in a long line of magic users. An experiment gone wrong ended his Father’s life & changed his fate forever. Formerly known as the Red Mage, he cast his title aside after saving the world, to start anew with his life-long love.
And we'll leave it there for now! I'll have another collection of posts like this coming very soon. Thank you very much for taking the time to read through this post!
Added: New accounts receive 250 gems for completing the tutorial, and all existing accounts have received 250 gems 4 new Neutral cards to the Core set Haptics for playing cards
Changed: Redesigned the tutorial to be more beginner and experienced friendly Plundering Guild is now the starting faction for new players The other factions starter decks are unlocked in the private room with additional tutorial battles Updated the starter decks You can no longer skip the tutorial You can no longer restart the tutorial Reserves zone is now hidden when not playing with a MRA deck Reduced the time that notifications show for making an invalid play when above level 10 Tapping the deck holders on the tables now opens your deck list Creatures are no longer highlighted when there is nothing it can block
Fixed: Regression fix for it being difficult to play spells in VR mode Resource Equalization having a tooltip for Sell-Sword token
Balance Changes: Cooking the Books Forceful Acquisition Indentured Servitude Parchment Barrage Orcish Explorer
Greetings Saviors! This is GM Triple. We would like to announce that the 7.28.0 update is planned to be held.
◆ Other modifications - The issue of the sound not playing in several environments will be fixed. - The issue of the simplification not being applied to the Disguised Tiger card skill will be fixed. - The issue of the Luxor card being shown as if it is activating a shield in the preview when using the “Ploughshares to swords” skill in a fire combo state will be fixed. - The issue of only one card being merged and other remaining cards disappearing after the Red Hare and Flame Dragon cards appear when multiple Lu Bu, Guan Yu, and Han Bi Kwang cards are owned will be fixed. - The issue of the world map icon being pressed in the shop and summon screen will be fixed. - The issue of Babariba’s coin effect remaining in the main screen will be fixed. - The issues that occurred when Hattori is on the top of the card without any skills will be fixed. (Abnormal exit issue, the issue of card unable to be moved to the field from the hand) Several modifications immediately fixed in the version 7.27.2 are also included. If you have any inquiries regarding the event, please contact us in the game via Setting > 1:1 Inquiry with details of the problem and we will try to help you at our best. Thank you.