Dec 6, 2022
YouRiding - Surfing and Bodyboarding Game - Mike
Leaderboards
You can now view the global leaderboards for:
  • XP level
  • multiplayer rating
These leaderboards are updated once a day. You also have the possibility to find yourself in the ranking if you are not in the top 10!

Training
We've added the possibility to train for a maneuver: it will bring you to a practice wave and show your timing for that maneuver while you are riding the wave. This will help you understand how the timing works and where is the best section to hit each maneuver!

Media Capture
We are partnering with Omnislash to bring advancement screenshots capabilities: the system will automatically take screenshots when you hit perfect timing maneuvers and when you are in the barrel while using POV or inside the barrel cameras.
You can find more information about it by following this link.

Bug fixes and improvements
  • back button not working while playing multiplayer
  • possibility to turn off the XP earning animation and sound after a wave (in the settings under Sounds and Effects)
  • wave editor: prevent publishing a wave without making any changes to it or if the name already exists.

Don't forget to report any bug or ideas to our Discord.

NEVER STOP RIDING
Dec 6, 2022
Deepening Fire - 火火的大剑
0.9.1f Update notes:
-Add A B to the handle to determine, which can be switched in the "Settings" on the main page
(In order to avoid triggering the dialogue in the battle, you need to stop moving to trigger the dialogue in the heavy scene when you repeat the jump key)
-Fix the bug that the prompt text of Quadruplex Sanctum may overlap
-Fix the problem that the Palefire Foam can't break the wooden box
-Fix the problem that after the game is paused, click the A key to return,and the character may be under abnormal stress
重回哩世界 - 496336465
Fixed some bugs found.

Shorten the waiting time for cooking, forging and digging.

The room can now move faster.
The Wandering Village - Philo [StrayFawn]
Dear Onbu Riders,

First of all, thank you all very much for your support in the past weeks!
We’ve received tons of useful inputs and feedback and are working hard on improving and expanding The Wandering Village.

We just released an update (full controller support + quality of life improvements) on the TESTING BRANCH. It would be really cool if you help us to test this update and give feedback!
If you’d like to do so please switch your branch in the game’s properties in your Steam library 🙂

Here is now:





Please note that builds on the Testing Branch might screw up your game saves!
So if you want to make super sure, better make a backup first.
In case anybody owns a Steam Deck it would be awesome if you could test the game there, since we want to get verified soon! To do this, you need to change the controller settings and set the current layout to 'gamepad with joystick trackpad' before you start the game.

While some members of our team focused on this first update, others started to work on a big content update which you can get a first early peak at here:
https://store.steampowered.com/news/app/1121640/view/3479622422072368407
To see our plans for the next few months, please check out the roadmap here:
https://store.steampowered.com/news/app/1121640/view/5104290054750324789

And here are the patch notes 😄
Testing Patchnotes 0.1.34

Known Issues
----------------
- The Gamepad support is still a bit rough, please report feedback of anything that does not work correctly
-> please use the category 'gamepad feedback' in the bug reporting tool to do so!
- The tutorial is not yet finished or translated for the gamepad
- The onscreen keyboard only works in Steam big picture mode or on the Steam Deck

New Features
----------------
- Gamepad Support
- New Autosave system
- Added Disable tool to more quickly disable and enable buildings
- Added worker management window to centrally manage employed workers

New Buildings
----------------
- Added Granary, a larger food storage building
- Added the Onbu Discipliner, a building that, when used, hurts Onbu, but forces it to listen to your commands

Improvements
----------------
- Harvest tool single click let's you harvest small plants if you hit the floor plate
- Harvest and Plantation toggles in Farming UI changed to value chooser.
- Harvest wood tutorial now tracks harvested wood, not just available wood
- Decontamination and cure poisoned villlagers tutorials show the amount of affected plants/villagers more clearly
- Added Tooltips regarding heartbeat production, dung production and tool usage (compost)
- Tool drag is not stopped if cursor outside of onbus back
- Tiles with Onbu spikes and fully grown mothertrees + no longer viable for plot placement and thus won't be automatically marked for harvesting
- Added dynamic descriptions for some buildings and missions
- Many buildings now have back doors, eliminating the need for villagers to walk around them
- Made collider for moving pollenstorms smaller, so it's easier to click in things behind them
- Improved game over screen
- Improved performance on large villages
- Dung Collector workers help transport dung, don't just stand around idly
- Changed food indicator arrows to amount indicator, and more details about how long the food will last
- Removed focus idle worker + focus idle unemployed worker buttons
- Added focus buildings with idle worker + focus buildings with flags buttons
- All Popups + Windows can be closed with ESC or right click
- Made it clearer that tutorial is only available in Novice mode
- Made Novice mode playable without tutorial and with difficulty settings
- Added warning flag when crops being planted don't grow
- Selection of a tool can be reset without losing the tool
- Tool filter selection is not reset on tool deselection
- Improved selection for poison plants
- Improved destruction from earthquakes, made it more focused
- Added rebuild cost for destroyed buildings
- Building durability has been refined + is now visible
- Resources gained from deconstruction are now visible once a building has been marked for deconstruction

Bugfixes
----------------
- Fixed bug where log shows Onbu rests instead of Onbu wakes up
- Fixed bug where roads underneath plants could not be removed with tool
- Fixed bug where farmers worked on the wrong field
- Fixed stretched scavenging decision reward UI
- Fixed research popup appearing when no research was selectable
- Fixed bug where the percentage on progress bar was displayed wrong in arabic
- Fixed waypoint tutorial not registering as completed when a decision has already been made in advance
- Fixed knowledge tutorial not registering as completed when the gained knowledge was immediately used by queued research
- Fixed activating dung collector after Onbu had pooped and still receiving dung
- Fixed bug where preselected scavenging decisions lead to unwanted behavior
- Fixed mismatch between building regions

Balancing
----------------
- Made it less likely for poison plants to grow on roads
- Raised amount of plots that can be fertilized with 1 compost from 1 to 10
- Increased resource capacity of Onbu Kitchen from 20 to 40
- Reduced energy cost of 'High Digestion' status effect from 150 to 20
- Removed '0% growth speed' temperature condition from plants

Visual Improvements
----------------
- Fixed visible seam in shadows
- Fixed z-fighting on all buildings
- More tree, stone and hut variants
- Update giant tree trunk asset
- Added visual effect to poison plants to improve visibility


We’re looking forward to your feedback!
And it would be awesome to see you in our Discord!

Cheers & Thanks,
Stray Fawn Studio
Dec 6, 2022
Slaughter Horse 2 - Catfood McFly
Greetings. Early Access 0.2 has been uploaded to Steam.

>Bugfix: Issue where you would still find the lookout on patrol even if they had died during the day phase.

>Bugfix: Issue where clicking the wiki or options button during a wipe caused a graphical upset.

>Feature: Tips and “LOADING” added to the loading screen to make it clearer that’s what’s happening.

>Feature: Snowfall on the town screen will decrease as the thaw draws nearer.

>Feature: Warning displayed on loading.

>Gameplay: There is now unique murder text for the Alicorn.

>Gameplay: How many red buttons are hidden on the interview screens now relates to your sanity instead of your luck.

>Gameplay: Once the Alicorn appears, the Royal Guard will now station themselves at the Alicorn’s house *every* night that the Alicorn is at home. If the Alicorn is working, the Guard may position themselves somewhere else in the town or take a night off. You must therefore kill the Guard before you can dispose of the Alicorn directly.

- Catfood
Kukoos: Lost Pets - MG Marlon
Just in time for the holidays, the Kukoos are here to brighten up your day. Kukoos: Lost Pets, the latest title from publisher Modus Games and developer PetitFabrik, is now available on PlayStation 4, Nintendo Switch and PC. When the Kukoo Tree is taken over by brainwashed pets, players will have to lead the rotund residents of the famed tree on a journey to save their home. Alone or with a friend in co-op, explore distinct, colorful landscapes in this whimsical adventure full of platforming and problem-solving that both veteran and new players alike will enjoy.

See the game in action in today’s brand-new launch trailer:



Take control of a diverse cast of characters as you work to save your vibrant world and restore peace to the Kukoo Tree. With a balanced experience that features unlockable stages for heroes looking for extra challenge, Kukoos: Lost Pets offers an engaging journey that will make you bounce with joy.



For those who have been playing in Early Access, here are the changes you can expect to see in the update:

PC Updates: New content:
  • 4 new unlockable levels to open with coins
  • 4 new late game levels to play with Petri
  • 8 new playable Kukoos to rescue and collect
  • Full 4 player couch co-op multiplayer
  • Live multiplayer join system, drop in and out at any time
  • New ability: Swimming - to make exploration less dangerous and more rewarding
  • A brand-new cutscene when the player reaches 100% progress
  • New music added to previously silent boss battles
  • Added Pet Change sign to select levels

Improvements:
  • Updated levels to accomodate 4 players
  • Improved difficulty balance
  • Added surprise block sparks particle feedback
  • Hint tutorials now plays seamlessly
  • Better player position indicator when flying with Petri
  • SFX volume adjustments
  • Improved handling gamepad disconnection
  • Improved Aztuc physics

Bug Fixes:
  • Fixed player damage on lava
  • Fixed spawning players inside train
  • Fixed surprise block not recognizing ghost pet collision
  • Prevent player jump animation loop on trampoline impulse with aztuck
  • Fixed home screen not responding properly sometimes
  • Fixed player walk animation not playing properly sometimes
And much more!



For more information on Kukoos: Lost Pets and Modus Games, follow Modus Games on Twitter, Facebook, Instagram and Discord.
Dec 6, 2022
Long Drop - Slakkedis
Bug Fixes
  • Aiming will no longer occur during camera transition
  • Royal Flush should only occur on level complete, sometimes it would play even when failing
  • Completed levels on the demo didn't unlock the right levels on the official game release
Enhancements
  • Increased volume of announcements
Dec 6, 2022
Deer Hunting - The Season - BMad29
Texas Map has had a big update. Also the patch should help with glitches in spooked deer and coyotes.
RealFlight Evolution - Redbeard
We are proud to announce the release of RealFlight Evolution! This new version will break the standard release/upgrade cycle and remain in the market for many years. The software will continue evolving and improving over time, with updates provided automatically and for free. New content (aircraft, airports, etc.) will be offered for purchase as DLC, individually and in bundles.

This title will be around for a long time, so if you don’t see anything below that convinces you to upgrade, we encourage you to continue enjoying the version of RealFlight that you have now. Evolution will be here when you’re ready.

RealFlight Evolution offers:
  • Tons of added models and airports
  • Access to more new models and flying fields in the future
  • A brand-new controller-friendly user interface
  • Refreshed 3D airports
  • Free and discounted upgrade eligibility
  • 64-bit architecture

New Content: Brand-New Models
RealFlight Evolution contains by far the most new models we’ve ever released in a new version:
  1. Blade 150 S
  2. Blade Fusion 480 (Stretched)
  3. Blade InFusion 180
  4. E-flite Carbon-Z Cessna 150T 2.1m (4S & 6S)
  5. E-flite Cirrus SR22T 1.5m (3S & 4S)*
  6. E-flite Conscendo Evolution 1.5m (4S)
  7. E-flite F-16 Falcon 80mm EDF (with ordnance & tanks)
  8. E-flite Habu SS 50mm EDF
  9. E-flite Habu SS 70mm EDF (4S & 6S)
  10. E-flite Night Timber X 1.2m Float Plane (4S with slats)**
  11. E-flite T-28 Trojan 1.2m (3S & 4S)
  12. E-flite Timber X 1.2m Float Plane (4S with slats)**
  13. E-flite UMX Radian
  14. E-flite UMX Timber X
  15. E-flite UMX Ultrix
  16. E-flite Viper 90mm EDF
  17. Hangar9 Ultra Stick 10cc
  18. Hangar9 Ultra Stick PNP
  19. HobbyZone Carbon Cub S 2 1.3m
*A major update to the existing Cirrus model, offering 4S capability, a new powertrain, and a new color scheme
**A completely new float version of an existing model

More New Content: Triple Tree Main Flight Line
Come fly at our brand new PhotoField airport! Triple Tree Aerodrome is a 501c3 non-profit organization located in Woodruff, South Carolina. Their sprawling 400-acre facility is a mecca for aviation that’s home to many full-scale and radio-control events, including the world-famous Joe Nall week and Triple Tree Fly-In, as well as year-round educational opportunities within their Aviation Centered Education (ACE) portfolio. This is the main flying site/flightline that features an incredibly well-manicured and maintained 7,000-foot long by 400-foot-wide grass runway.

Even More New Content: Expansion Pack/Mega Pack Aircraft and Airports
We often hear from users who want models or airports that were released in the Expansion Packs or Mega Packs, but those packs are discontinued and have been largely unavailable for a long time. Good news! We listened, and we’re simply giving it to you! Almost all of that content is now part of Evolution. That means a whole lot of vehicles as well as a bunch of PhotoField and 3D airports. Please view "List of added content in RealFlight Evolution" for the complete list of more than 20 airports and well over 100 aircraft!

Access to Still More New Models and Flying Fields in the Future
Evolution gives you access to new models and flying fields that will release quarterly (starting in early 2023) for purchase à la carte, in money-saving content packs, or with yearly season passes. We’ll talk more about how this works down the road.

New User Interface
Pressing the ESC key on your keyboard or the Cancel button on your controller brings up RealFlight’s new, more visually appealing main menu system. Replacing the old menu means we can provide a modern user interface where you can accomplish almost everything using the controller, though of course keyboard and mouse are fully supported too.

The new menu system allows you to configure multiple aspects of your flying experience all at once (such as model, airport, pilot location, color scheme, camera type, even environment settings like wind and sun) and then click Fly to begin your session with everything set up exactly how you want it. The new menus also offer powerful new filtering capabilities (see "Selection dialog filters in the new user interface" for more details).

It is worth mentioning that all of the familiar keyboard shortcuts still work in Evolution, too. Press ‘H’ while flying or choose Help -> Keyboard Commands from the main menu for a complete list.

3D Airport Improvements
A great many airport objects were replaced with new and improved versions. The design of some airports was freshened as well, and where extra “HD” versions of a few airports existed we have consolidated them into one. Some airports were revamped more than others, but all of them (except the old EP airports) are improved to some degree in RealFlight Evolution. It results in a sometimes subtle but perceptible enhancement. This is a long-term ongoing effort. Expect to see continuing improvement over the coming months and probably even years.

Free and Discounted Upgrade Options
RealFlight users who purchased 9.5S or upgraded to it from RealFlight Trainer Edition after 9.5S was released last year receive RealFlight Evolution for free! Other RealFlight 9.x and RealFlight Trainer Edition users are eligible for a 30% discount. The details can be a little bit confusing; for more information please read "Free Upgrade and Discounted Upgrade Information".

This is the best upgrade deal on RealFlight in a very long time—perhaps ever! Eligibility for the free version goes back nearly a full year, and the discounted upgrade price does not expire or require you to fill out and mail in a rebate form then wait 6-8 weeks.

If you are a RealFlight 9.0/9.5 DVD edition user, please read "How to Upgrade to RealFlight Evolution from a RealFlight 9 DVD Edition".

64-bit Architecture
RealFlight Evolution is a 64-bit application, in contrast to previous versions of RealFlight. This architecture change does not bring any performance or feature improvements by itself, but it is part of modernizing our proprietary engine, and it has allowed us to begin development on some exciting upcoming changes. Watch the forums and community for more details and beta codes as they become available.

How to Buy
RealFlight Evolution is available for purchase through your local hobby shop, at horizonhobby.com, and directly from Steam. If you are eligible for discounted upgrade pricing, you must purchase directly from Steam.

Software Delivery via Steam
Note that regardless of where you buy it, the Evolution software itself is delivered through Steam. Learn more about Steam.
Train Valley 2 - Vauban

Hello friends! Due to the fact that many people had to stay at home in isolation due to COVID-19, we decided to add another Let's Play Together competition in the middle of the week, just for fun-with different crazy levels and (alas!) no prizes. We think it is clear by now this extra LPT is a permanent addition too :)

The rules are the same: log in to our Discord server, keep it running, play a competitive level, complete it with 5 stars and have fun!
Visit our Discord server (#lets-play-together channel) to learn more.

This week's level is

https://steamcommunity.com/sharedfiles/filedetails/?id=2896648457

Just open the game - there's a link right on the main menu screen.

Good luck everyone!
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