Dec 4, 2022
Beholder - darxtorn
Dear citizens of the Greatest State,

The Ministry of Holidays congratulates you on the Great Anniversary!



Exactly four years ago, on December 4, 2018, we released Beholder 2 on Steam. In honor of this memorable event, the Ministry of Sales has ordered to reduce the prices by 85%, making the all-time highest discount!

https://store.steampowered.com/app/761620/Beholder_2/
You can also save on Beholder and its Blissful Sleep DLC. Prove to be a law-abiding citizen by adding them to your collection!

https://store.steampowered.com/app/475550/Beholder/
https://store.steampowered.com/app/616950/Beholder__Blissful_Sleep/
Glory to the Wise Leader and, more importantly, to you!
Dec 4, 2022
The Siege of Brimir - anden
This update is mainly to fix the tutorial. It was not packaged correctly and it was not loading.
Other updates:
  • Shield and laser now have continuous energy consumption.
  • Improved soldier performance while shooting.
Dec 4, 2022
cyberpunkdreams - cyberpunkdreams
Fixed a problem with the Broken bones?* card not always clearing.
Fixed porn thums showing an incorrect nominal value.
Fixed selling mood spikes not removing them.
Fixed a potential problem with one of the new quirks.
Fixed not being able to break up your last Projects murder squad.
More typos fixed; thanks for the reports.
Sir Whoopass™: Immortal Death - MannenMedSpannen
Hello Whoopers!

The time has finally come to show you what we've been working on the last month - our first MAJOR UPDATE!

We've taken notes from the reviews, forums and discord. From that we've prioritized what we think will make the game better for most players, and then.. we did it! Here's a list of what we've done:


Main Quest Redesign

We noticed some players did not enjoy getting all the dungeons at the same time. It was difficult to understand which dungeons had to be completed before others. We've grouped the dungeons so that it's clearer which challenge they belong to, and added new quest objectives to reflect that. TL:DR; Less confusion, more fun!


Improved Overworld

We've added lots of new stuff, for example:
  • new things to interact with to gain loot and powerups
  • 20+ new camps
  • a new area to explore!
On the forums, we've also heard that people think the respawn rate in the Overworld is too high, so we've halved it. Now you have more time to explore before the whooping starts again!


Optimization
The Overworld is also the area that most players have had performance issues, especially those with slower CPUs. So we've done some work there - playing on a Ryzen 3600 or similar processor (3 y/o, midrange) with a decent GPU should now give you around 60 fps in the overworld on Medium settings.


Improved Dungeons

A lot of players have commented that the game becomes repetitive in the later parts of the game. Because of this, we're overhauled all of the dungeons with lots of new stuff to increase variety and replayability. Here are some of the changes:

  • Stats: Every dungeon now has stats, such as time taken enemies killed, secrets found, etc. You'll see the new stats screen when you exit a dungeon
  • Continue: Destroying an energy orb no longer automatically exits the levels. Instead, a portal will open - when you go through this you'll get the stats screen. There you can choose if you want to keep on playing (in case you missed some stuff), or exit the dungeon.
  • Secrets: Every dungeon now has secrets! This includes collectibles, easter eggs and secret walls.
  • Lucy-activated traps: Another comment was that Lucy was not being utilized very much in the game. So we added special traps that Lucy can activate, to be used against the enemies!
  • Exploding barrels: before, these were mostly found in the overworld. Now you can use them in dungeons as well! We've placed them strategically so keep an eye out for them!
  • Loot chest placement improvements: Some loot chests had awkward placements, we've moved them around for more fun moments!
  • Orb Guardians: There was not really many enemies protecting the energy orbs, a bit weird since they're what's protecting The Immortal from his enemies. So now we've amped up the security; each orb is protected by mini-boss guardians.
  • Traps:There are more traps in the dungeons to keep you on your toes!

Flappy Knight Arcades

That's right! You can now get that sweet retro feeling, playing the old-school classic Flappy Knight in the arcade halls hidden all around the game! Four differents arcades can be found.

There are two modes, one that rewards you with a golden chest if you complete it, and another endless mode where you simple earn as many points as possible, competing with other Flappy Knight players for the top spot on the Steam Leaderboards!


Continue Game
You can now continue playing after defeating The Immortal! Since you can re-visit dungeons, you can now try to find all the secrets, loot, enemies and weapons in case you missed it on your first play-through.


New Skins

We've made two new awesome looking skins for you to get: Unicorn and Octopus Slime!


Improvements
  • Added Borderless Window Mode
  • Ass-Block!
  • All hats now have unique buffs
  • Some enemies now have better/funnier names
  • Decreased Demon bat boss sound effect volume
  • Added ambient sounds in lava cave
  • XP is now shown in inventory
  • Added limit on how many wolves can spawn at the same time from wolf dens to 2
  • Improved skin pricing, there are now several price categories
  • Added new Achievements
  • Performance improvements

Bug Fixes
  • Remap controller should now work properly
  • Goat could deal damage after he was killed
  • Demon bat boss projectiles no longer explodes if touching another bat projectile
  • Text was sometimes missing in IRS form
  • Players could sometimes get stuck behind bars in Leaky roof and Chilly Winds
  • A rock pile was indestructible
  • Equipping weapons was broken in some rare cases



That's All Folks!

Have Fun!

/Team Atomic Elbow


Holdfast: Nations At War - AGS | Harper


The Österreicher finally make their way to Holdfast: Nations At War on December 20th 2022. Sporting dazzling white uniforms and flying the eagle, Austria will soon be made available as a playable faction within the game alongside some other additions to complement this update over the Holiday season.

Our countdown to Austria begins! Join the official Discord to get exclusive previews of Austria prior to their big release. 🦅

https://discord.gg/holdfastgame?event=1049023434027442247







- Anvil Game Studios

Refleax, Rycon, Dreas, Wrexial, Walki, Jackson, Rejenorst, Harper, Storey, UberJuice, Stan, Headbusta, Gest & Winston (The Cat).

Breadbox - BitfallCo
  • Fix to the emulator shutdown procedure when exiting the simulator view and emulator is still running.
  • Disabled most UI sounds on the Main Menu.
  • Added missing mouse hover texts to user interface panels in the simulation view.
  • Added cancel function when creating a new tape or disc.
  • Plus some other small changes.
英雄黄昏-文字三国志&曹贼模拟器 - 隐隐狗
【更新说明】
1.优化传家宝功能:在一统天下时完成伟业,如果有6项功评项排首位(拥有DLC只需4项功评项排首位),可额外再选择1件(共2件)装备或技能放入传家宝库;此外还能累积1点传家宝运,下次开局时可消耗相应点数的传家宝运,再额外取出相应个数的传家宝。例如:如果当前拥有2点传家宝运,则最多可取出3件传家宝。
2.优化武将来拜自己为义父的触发机制,年龄差距越大触发概率越小。
3.点击播报区下面的时间也能暂停/继续游戏。


交流QQ群:607451655
Dec 4, 2022
Psycho Reign - _d4Mn_
Got many comments about the game's fear factor is really low due to the information shown on the radar, minimap and map. As a result of this i made the following changes:

- the Psycho is NOT visible anymore on the minimap
- the Psycho is NOT visible anymore on the radar
- when you try to hide, you need to break the line of sight with the Psycho in order to get successfully hidden. If you don't see the crossed eye icon on the left side of the screen, he still sees you and you need to run. I know this was in the original releases and people were complaining that they cannot run even though they are in a hiding place. Well, if they see you trying to hide, that won't work.
- since the change above regarding to the hiding mechanism, the Psycho's speed has been reduced by 10%, this should help you to build a bigger distance and break the line of sight before you would try to hide. If the Psycho is still too fast, let me know.
- collectible items are shown on the minimap on Normal and Hard difficulty. However, for those masochists who try Uninstall difficulty, tha radar and minimap wont be any help. So for this reason I made the green light's range higher around collectible items to make them found easier.

Note:
- the Psycho's icon is still on the main map, using that you should still know in which garden he is in.

Thanks to those who did not leave a negative review but let me know about their problems in a DM. Negative reviews make a massive damage to the game and how is that shown on steam. I am very opened to make any change that makes the game more valuable, just let me know your opinion, even on our discord server or on steam.
Thanks to RekConsole who left some very useful comments earlier, the changes above were based on this.

Coming:
- started to work on having fog of war on the big map, should have this feature in a week or so
BrainAccelerator Playtest - Yoshisan@niconama
Added functions
  1. Boost gauge now fills up after a certain amount of time left unattended.

Adjustment
  1. Fixed the display color of oneself in the ranking.

Bug fixes
  1. Fixed a bug that caused the laser sight to appear in the air.
  2. Fixed a bug that only some sounds of rolling could be heard far away.
  3. Fixed a bug that the enemy would not return to walking motion while in jumping motion.
Dec 4, 2022
The Backrooms Multiplayer - Alien!
Bugfixes on Level 1
...