少女妖精弹珠台 Elf Girl Pinball - OwenO
Remove the collision effect of the cat's claw and other trap props on the marbles, and the movement of the marbles will not be affected by the trap props.
Isonzo - RaquelGD
Hello soldiers !

It’s almost time for the Caporetto Expansion! On December 5th, we’ll release this free expansion that will include several things, but most prominent will be the Caporetto map and the German Empire faction (along with their own weaponry)!

Since our announcement, we’ve updated our roadmap, so be sure to take a look to know when you can expect the other maps and additional content from this expansion and the upcoming ones !
https://steamcommunity.com/sharedfiles/filedetails/?id=2891901825
Additionally, the German Empire will have their own cosmetic DLC pack! The Royal Units pack will include over 40 cosmetic items that you can use to customise your soldier! Remember that this is only purely cosmetic and won’t give you any in-game advantage. The price will be $ 9.99. Not available for pre-order but you can wishlist it!

https://store.steampowered.com/app/2197970/Isonzo__Royal_Units_Pack/



A dozen Isonzo Battles

“ Our hitherto silent artillery began its preparation at 0200, October 24, 1917. It was a dark and rainy night and in no time a thousand gun muzzles were flashing on both sides of Tolmein. In the enemy territory an uninterrupted bursting and banging thundered and re-echoed from the mountains as powerfully as the severest thunderstorm. We saw and heard this tremendous activity with amazement. The Italian searchlights tried vainly to pierce the rain, and the expected enemy interdiction fire on the area around Tolmein did not materialise as only a few hostile batteries answered the German fire. That was very reassuring and, half asleep, we retired to our cover and listened to the dying away of our own artillery fire.”

The Battle of Caporetto, also known as the 12th Battle of the Isonzo, took place from October 24 - November 19, 1917. Though the battle commenced in late October, preparations started in August. Paul von Hindenburg, who was a German field marshal and statesman, figured that if they wanted to keep the Austro-Hungarians in the war, Germany had to help them defeat the Italian army. Erich Ludendorff, General of the Infantry, was opposed to this but was overruled. The next month, three experts from the Imperial General Staff, led by chemist Otto Hahn, went to the Isonzo front to find a site suitable for a gas attack. The Caporetto sector was a proposed attacking area, as it had a good road that ran west through a mountain valley to the Venetian plain.

With this preparation and field research, the Austro-Hungarian Army Group Boroević, commanded by Svetozar Boroević, started to prepare for this offensive. Additionally, a new 14th Army was formed with nine Austrian and six German divisions, commanded by the German Otto von Below. It is said that the Italians inadvertently helped by providing weather information over their radio, which was intercepted.

“ At 06:41, 2,200 guns opened fire, many targeting the valley road along which reserves were advancing to plug the gap. At 08:00 two large mines were detonated under strong points on the heights bordering the valley and the infantry attacked. Soon they penetrated the almost undefended Italian fortifications in the valley, breaching the defensive line of the Italian Second Army between the IV and XXVII Corps. To protect the attackers' flanks, Alpine Troops infiltrated the strong points and batteries along the crests of the adjoining ridges, Matajur and Kolovrat, laying out their telephone lines as they advanced to maintain contact with their artillery. Specially-trained and equipped stormtrooper units led attacks, making good use of the new German model 08/15 Maxim light machine gun, light trench mortars, mountain guns, flamethrowers and hand grenades.”

German troops advancing over a wooden bridge spanning a gorge during the operations near Tolmin | IWM

Want to read more about the the Battle of Caporetto, read our previous dev blog
https://store.steampowered.com/news/app/1556790/view/3360274802610878231?l=english
Caporetto in Isonzo

Caporetto is a large five line battlefield based on the strategically important Monte Kolovrat - specifically the German advance from the town of Tolmin (Tolmino/Tolmein) all the way to Kolovrat Ridge. The first thing you’ll notice is the change of scenery and weather: overcast and rainy, in sharp contrast to the bright sunny days of most Isonzo maps.
[[img]{STEAM_CLAN_IMAGE}/40153298/aa0a780a099a20f44564fed6e50859f2478f7fa6.png[/img]
The scenario as depicted on the map

The first line lies within the ruins of Volče/Volzana/Woltschach, ruined by heavy shelling. The rubble provides plentiful cover for defenders and multiple routes to sneak forward for defenders. The town church still stands, however, and it’s a capture objective. The Italians have fortified it with multiple heavy machine gun positions and there is clear ground leading up to it, so the Germans will need to use smoke, gas, or flank it from the direction of the other objective - a sabotage point deeper in the town itself.


The church tower still stands strong


Reference vs. in-game

After breaking through Volče/Volzana/Woltschach, the road to victory for the attackers leads uphill. Two bunkers on a forested slope both need to be sabotaged to allow progress, and to reach them a dry riverbed must be crossed. Following that, the trees begin to thin out a little but the third line consists of trenches built with wood logs and utilizing pre-existing stone walls. To obtain this objective, the German soldiers will need to capture one trench position and sabotage another.



The fourth, penultimate defensive line is where the Italians have based some huge siege mortars, one of which must be dynamited! The other objective is a capture point within a cluster of shell blasted houses. All of this is still uphill fighting for the Germans - the siege mortars are in fact built into a kind of ‘stepped’ position rather than all being on the same height. The Italians are well dug in here, possibly smart-placed barbed wire from engineers could really make things tricky for the attackers.

And at last, following a road lined with destroyed trucks and rocky outcrops, the Germans reach Hill 1114! For this primary capture objective both sides will be attacking uphill, as Italian reinforcements deploy lower down on the other side of the peak. The defensive positions naturally favour the Italians, but counterattacking won’t be easy either, so it’s best for the Italians to try and hold the hill rather than trusting their ability to take it back. The hill is not as wide or as fortified as the peaks on some other Isonzo maps, and there is a second objective to deal with so it isn’t necessarily all about the peak. Be sure to strategize your deployment and focus on both objectives. It's better to divide and concur!



We would like to highlight a video of our great Indy Neidell, who has visited the area and the summit of the map.


Complete Overview
Hopefully you got a good understanding of what is waiting for you this monday ! Want to take it all in again? We got the complete flyover of the Caporetto map on our YouTube channel!


Play cat & maus(er)
To end this devblog with, we have a final weapon highlight before you can start using them yourself! This weapon is not unknown to many of you. This semi-automatic pistol design from Mauser and chambered in the high velocity 7.63x25mm cartridge, the Mauser pistol is about as iconic as they come.

An effective semi-automatic design, and commercially successful, it was widely used across almost every front of the Great War. While impressive at the trials, it would effectively lose the Army contract to the Luger P08. Still, the Mauser was pressed into service in many areas



Sporting 10 rounds - this pistol provided a large capacity with an effective cartridge. Compared with the German’s current pistol, the Reichsrevolver, it was an improvement in nearly every necessary field. Though there’s no ‘perfect’ weapon and the Mauser faced some issues with jams and its weight. Another short falling, which many pistols at the time had, was the stripper clip - which wasn’t ideally against more common and faster reloading styles of magazines. A nice addition to the Mauser was an optimistic adjustable sight. This led to the ability to see up to 1000m.

It was used extensively as a private purchase by many officers of different nations throughout the war, and by many famous historical figures, including Winston Churchill (who was fond of the pistol). The iconic design would also lend itself to Han Solo’s blaster in the Star Wars franchise. It would see further development towards the Second World War in the form of magazine design and automatic fire.



AMA with developers!

On December 7 at 9pm CET founder and creative director Jos (BlackMill Games) & producer Thomas will hold an AMA (ask me anything) here on Steam! You can submit your question in our Discord in the ama channel. Be sure to join our server to send in your question and just chat with us in general while you’re there!

https://store.steampowered.com/news/app/1556790/view/3632745751430720171

See you soon at Caporetto soldiers !
PAW Patrol: Grand Prix - sarah.gregory
The PAWsome pups are back for another high-speed mission!

Get ready to adventure across the kingdom of Barkingburg and race around its castles!
Three new tracks, six PAWsome new vehicles, & a new tournament await you in this new DLC!

Togges - Novapichu | Thunderful


Hey there, Togges Trainees!

In today's dev diary, you will meet some beloved characters out of the Togges universe: For example the one and only King President, and of course the Togges themselves. And learn why the colorful Togges look like they actually do. Hey ho, let's go!



King President was born to be the game itself, talking to the player. Because we were inspired by Katamari Damacy (see past blog post), the idea of an all-mighty king trying to dominate the universe seemed so silly in a game about placing cute blocks in the worlds, and that instantly appealed to us!

I, Lucas, was very hesitant about the style of humour present in the game’s writing at the beginning of our journey because I had not done much writing in the past.. But in the playtest sessions, people were laughing at the game's absurd humour, which mostly comes from King President himself!



It was really satisfying and touching to see people enjoying the silly story in our game, and it felt like a great moment and milestone in my life. So, I kept developing the King’s personality as we drew inspiration from the King in Katamari Damacy and Garfield. And so, in the end, that self-centred, egocentric, over-the-top King President stole the show.

Okay, so much for King President. And what about the Togges? It was a simple process. The design of the Togges was settled before even the game existed! They were made to look like “cube plushies with faces” and to fit the block gameplay. As it turns out, people seem to really like them, so we have stuck with the original concept, just tweaking some of the visuals here and there.



We took inspiration from the servbots’ personalities in Megaman Legends and designed the Togges to appear like innocent, pure, almost angelic creatures. We wanted to make people care for their Togges, which is one of the reasons we made them so cute. This is also reflected in the theme of the first level, their home, considering the visuals and the music.

So, what are the Togges? Well, they are some alien race with their own society and rules that we humans do not comprehend. While they see King President as a father figure, they are not actually his children. And they are not just copies of one another! Each Togge has its own life and personality, even if they talk and react almost in the same way.



The release is closing in, but we still have another dev diary to share with you next week. And even more! Make sure to spend the Togges Steam page a visit now and then. Oh, and if you are interested in our little game, please follow and wishlist it. That would really help us a lot! ❤️

Thanks so much for your time, friends!
Lucas and Felipe - The Togges Team


https://store.steampowered.com/app/1550270/Togges/
KARDS - The WW2 Card Game - Elin


A new Skirmish event is live now until December 4th!

Another new and unique set of rules for this weekend’s Skirmish! Here’s everything you need to know.

Skirmish is an entirely new game mode in KARDS where you play with alternate rules. These rules vary; you’ll face something new and completely different at every Skirmish event. Read more about Skirmishes in our announcement blog New game mode: Skirmish.

Rules for Skirmish #11

With the KARDS 2022 World Championship Grand Finals ongoing this weekend, we have some extra special rules for this Skirmish!

Each player randomly gets 1 of 4 decks to battle with. There is one deck for each of the 4 finalists of the 2019 World Championship - Gearbot, Drogear, Fenrir and Gkzhukov. All cards have the same functionality as they did at that time, including some decks having ally elites.

Experience the 2019 World Championship just as it was back then with this Skirmish - and make sure you follow KARDS on Twitch so you don’t miss out on any of the action in the 2022 World Championship Grand Finals!

Prize for Skirmish #11

The prize for winning this Skirmish is a brand new ELITE card! The Soviet 39th Rifle Regiment is an Infantry unit which costs 5 Kredits to play and 1 Kredit to operate. This unit has 5 attack, 5 defense, and the deployment ability to take control of an enemy unit with cost 2 or less.



Access the Skirmish event from the game's main screen to get an overview of the game mode, rules and prize.

This Skirmish will be accessible from December 2nd at 12:00 GMT until Sunday, December 4th at 18:00 GMT.

Join this special event - win your Skirmish to claim victory and the spoils!

Please let us know what you think of the event in the comments below or on the KARDS Discord.

See you in the Skirmish this weekend!
Crossout - XO_Team

Hello, survivors!
Starting from today you’re welcome to participate in our new special event! During this weekend you’ll be able to remove upgrades from your parts, using a certain amount of stabilizers of the same rarity.

When you remove the upgrade from any part, it loses its upgrade bonuses, but it also becomes tradable. This way, you’ll be able to sell the parts that you’re not using anymore on the market.
For those players who don’t have enough stabilizers to remove upgrades, we will activate a temporary setting that allows everyone to sell and buy stabilizers on the market. But please note that this setting will only be active for the duration of this promotion.

This special will be available from 12:00 GMT on December 2 until 05:00 GMT on December 5.

For more information on Crossout, follow these channels:
Warhammer The Horus Heresy: Legions - EGOliver

"It's good that you're not running. Saves time."
– Leman Russ

Leman Russ leads an assault against Horus in the Trisolian System, intent on finishing his brother's heresy before it can reach Terra. More fronts open on the battlefield when local Mechanicum elements join the Warmaster and a small squad of Agents of the Sigillite try to infiltrate the Vengeful Spirit.

Fight for a brand new cardback to be added to the game! Will you join the forces of the Space Wolves and battle to unlock the Spear of Leman Russ cardback, or fight for the traitors to unleash the Worldbreaker cardback?
Miasma Chronicles - James505Games
Hey everyone, James here, Brand Community Manager at 505 Games and working on Miasma Chronicles!

It’s been a minute since we’ve last given you a little update on Miasma Chronicles, and for the eagle-eyed viewers, you may have seen some brand-new video clips doing the rounds on social media.

So, ICYMI, here’s what you may have missed in November for Miasma Chronicles.

-

Stealth Gameplay & Diggs

You all know by now that Miasma Chronicles is a tactical turn-based RPG. But what does that mean in terms of gameplay?

We sat down with Mark Parker (Producer) from The Bearded Ladies...

“... we expanded on the stealth system, we have a much more precise system to what we did before (Mutant Year Zero). We have the ability to distract enemies, you can throw items and enemies will walk off, you can get them out of the pack and isolate them and take them down. We have interactive objects in the background, which can be targeted and make explosions, for example.”



Mark also gave us a small insight into where Diggs came from, and why he’s the perfect combat companion

“...he’s really gung-ho, DIGGS. And ‘cause he’s not a living thing he tends to be a kind of, risk taker. So, he’s much more willing to like jump in with both feet to stuff and doesn’t think about everybody else, ‘cause he can just weld his arm back on if it comes off or what not. So it’s not really a problem for him to take a few hits.”



-

We’re not letting you go without a little sneak peek at who you will be facing further in your journey. Introducing, The Collectors



The Collectors, are special envoys to the First Family and are feared throughout New America.

See you next month for a more 'festive' update!

-

Follow the official Miasma Chronicles social channels for all the up-to-date news and sneak peeks into a world devastated by Miasma.

Facebook - facebook.com/MiasmaChronicles
Instagram - instagram.com/miasmachron
Twitter – @MiasmaChron
Reddit – reddit.com/r/miasmachronicles
Discord - discord.gg/QcfjSCVEg7

Miasma Chronicles is set to launch in 2023 | Wishlist today!

https://store.steampowered.com/app/1649010/Miasma_Chronicles/
Mission In Space - Valkeala Software
Game heavily discounted
Immortal Life - 2P Games
Optimization
Optimized the loading menu

Bug Fixed
  • Fixed the bug which makes the alchemy recipe disappear
  • Fixed the bug which causes the spell Inferno crash the game
  • Fixed the bug which makes you couldn't enter the house of Song
  • Fixed the bug which shows the wrong image of Sesame
  • Fixed the bug the Collection manual doesn't include special fire
  • Fixed the bug you couldn't comprehend the special fire purchased from Qiongzhen Pavilion
  • Fixed the bug which couldn't allow you to upgrade the Zhuiyun Swordsmanship to level 4
  • Fixed the bug that the damage dealt from the upgraded Sword of Clouds doesn't match the designed
  • Fixed the bug that Facility doesn't show up in the menu after archiving it
  • Fixed the 3d model of Lionhead Goldfish
  • Localization update
...