Changes: Added a new picture for Tote Adaptive mode no longer rerolls pets
Bug Fixes: Fixed a glitch where you couldn't revive pets if they were not defeated in this combat Fixed a glitch where Tote could not summon carvings Fixed a glitch where losing a pet to spikes could softlock the game Fixed a glitch where curses could prevent you from leaving some menus - such as the forge Fixed a glitch where pets could get negative energy Fixed a glitch where manaflow would work incorrectly when Pets had their inventory closed You can now properly reroll Pets with the die
Attention Republic soldiers, I've released the War update! The third major update of the full-release roadmap, meaning we're only one major update away from full release. Adds 4 new weapons, 1 new map, and some other cool features.
The big focus of this update was the war theme. As the Incursion carries on, the Republic prepares counter-offensive measures against their invaders. Factory is a spaceship construction yard abandoned at the start of the war which if allowed to resume, could be pivotal in Earth's defense. Help clear the area in this new Last Stand map.
The Shredder and its crazy variant Nuclear Shredder are the first of their kind to arrive on the battlefield; Laser LMG's! And so long as we're serious about retaking Earth, and since our attackers aren't engaging in traditional warfare, The Republic has made available its defense satellites for battlefield use. Although these satellites are a tremendous use of resources, it's well worth the punch they pack! Call in these defenses using the new Satellite Strike. And if you're a fan of headshots and the future, check out the new Plasma Revolver (PR-8) in the light weapons shop. These and more are now available with the update.
Read the full changelog below.
Full Changelog
Added: Map "Factory" (Last Stand)
Added: Weapon "Satellite Strike" (Available in the specials shop)
Added: Weapon "Shredder" (Available in the heavy shop)
Added: Weapon "Nuclear Shredder" (Available in the heavy shop)
Added: Weapon "PR-8" (Available in the light shop)
Added: In-Game Leaderboard (See match stats in both singleplayer & online)
Added: Laser projectiles (Green & Blue)
Changed: Tracers now feature multi-color support
Changed: Mid-air accuracy calculations adjusted to guarantee minimum inaccuracy as well as to generally increase mid-air inaccuracy
Closing Notes
The game has come a *very* long way since first releasing in June. The Reforged update alone could've warranted a sequel! I'm excited to see full release come and hope you're all enjoying the new updates.
We've decided to deliver one more update before releasing out of Early Access. Expect it later this month. BTW, the plan to go for the full launch this year remains unchanged (more on that very soon as well!).
A lot has happened since winter! We thought now it's a perfect moment to reflect on the year and share some insights from the Vixa and The Crackpet Show.
🦈 In January, Sharky was crowned as the star of a show and continued to be the most commonly picked participant. Do you think he can be dethroned? We will check once again after the full release.
📆 Apart from releasing new updates, February was also all about balancing. Thanks to your valuable feedback, we've managed to completely overhaul the game pacing in the first episode, adjust some weapons, and make Special items more powerful. Since then, we have been able to focus on tweaks and polishing only. Fingers crossed, it remains that way after full release as well!
🐊 In March, new rooms started to show up! Compared to Early Access beginnings, you now have Upgrade, Healing & Stash rooms - all available via sponsor upgrades. The Upgrade one was the toughest from the balance point of few - we had to ensure that leveling your weapon one more level isn't going to throw away weeks of work on the difficulty.
📆 Around April, we started to look for new music for the game - we heard your feedback very loudly. We've found two composers, tested different mixes, and are satisfied with the result. Can't wait to share it with you!
🐔 In May, participants got enormous support from the crowd - as the audience joined the fight for the first time. This feature was definitely challenging to design. In the end, you can call for support at any time, including intense boss fights. As a result, we got one of the funniest bugs of the year, with the audience throwing punches and kicks at the enemy even after delivering a final blow.
📆 Fashion time began in June with the introduction of the skin machine! Main inspirations? Spyro, KFC, Hollywood stars. As for now, you have one skin per character available, but the plan is to give you 4 options for each participant. Keep those precious skin cards!
🐰 The summertime was also on the active side! We've introduced skins inspired by Admiral Bahroo's and had our own booth at Gamescom 2022 for the first time ever! This was an utterly intense week during which we met hundreds of amazing people at our booth. The team of Sharks looking straight from The Crackpet Show will always be remembered! We've also showcased The Crackpet Show during Tokyo Games Show 2022.
📆 September was the time when you could try our brand-new endless mode. Thanks to feedback from the core members of our community, you can expect well-balanced gameplay with an engaging difficulty curve from day one.
✨And that brings us to the summary of the last month, October. Who will be the fastest to complete season 1? Looks like BlackWinter is the fastest so far! Last month we also had a cute visitor - we gave him the name Oscypek - after a typical Polish sheep cheese. :D
Okay, so what about the new update? Again it's coming very soon - later this month. Stay tuned!
The best option to not miss all the hilarious stuff that’s coming is to join our Discord server:
We’re happy to welcome you to this, the latest edition of our developer diaries. Today we’ll treat you to animations of a formidable, but lovable demon and also show you how work on events is going.
Charming orcs
We continue traveling the steppes as well as perfecting current events. This time, we’ve called on these sweet guys.
They look very amiable, but try not to hurt their feelings. One of the goblins has already run into these smiling guys, and you’ll have to do something about it. The event is still in the works, but here are some frames to look at:
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Demon summoning
Our animators have started adding embellishments to one of the enemies – this demon is fully willing to bite off your hand if you try to pet him! The attack animations worked out gloriously.
It just so happens that one of his strongest weapon might just be tickling you so beware of his allies!
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New allies will lend you a helping hand!
Our artists have started preparing allies for the animation process. These girls are drawn well, and they fight even better. Here’s to hoping that they’re on our side.
As usual, the hardest thing to do is to come to an agreement with men, so this man here definitely won’t participate in your adventures. You’ll have to convince him to let you pass.
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Peace pipe and cursed sword
The event with the shaman has been updated. Smoking the peace pipe will be much more pleasant from now on. Don’t turn down his invitation!
The event with the cursed sword is being updated too. It's no longer so scary to go up to this guy and accept his intriguing gift, is it?
We enjoy showing our game’s development process in our social networks and we’re always open to your suggestions. So join us on Discord and Twitter to chat with us. And don't forget to join our YouTube channel!
Here we are, exactly one day after the release of our early access game! We have received very interesting and positive feedback from the first gamers who purchased our game. Thanks again for supporting us and believing in our project!
Unfortunately, we also encountered some very annoying bugs that were causing problems to the game experience. Therefore, we immediately set to work to fix them and made three new releases during this day.
If you spend this weekend playing Roboplant, let us know how it goes! Our entire team will remain on hand to answer your questions or help you with any problems.
Armistice Day is commemorated every year on the 11th of November to mark the armistice signed between the Allies of World War I and Germany at Compiègne, France, at 5:45 AM for the cessation of hostilities on the Western Front of World War I, which took effect at eleven in the morning—the "eleventh hour of the eleventh day of the eleventh month" of 1918.
We also honor those who sacrificed everything. In celebration (even though we know some of you sneaks out there discovered some already :wink:), we're happy to share new loot freebies for all you Bobs out there, available now!
Since our latest Murker invasion, we have taken the time to look at all your feedback and suggestions. Tinkering with new gameplay changes, design choices and difficulty. So, we would like to introduce to you what we are calling: The Road to 1.0!
AIM DOWN SIGHTS
To start off our road to 1.0, we’re shining a light on the new aim down sight mechanic! We feel it works way better for the moment-to-moment gunplay – especially when Murkors are further away. This will make shooting a lot more accurate and feel more immersive. A bonus advantage as well is that you get to see our beautiful graphics better as well!
MORE TO COME!
This is just a taste of many changes that we have made and we will continue to update you as they happen. *Can you spot them in our GIF's?*
PLAYTEST WHEN?
Want to try out the new changes? Keep an eye out in the coming weeks for our first playtest! And for those eager defenders out there, make sure to join our Discord for exclusive content and info.