Good news everyone! We are releasing the full game into Early Access on December 5, 2022!
That's basically it. Let me just answer some of your potential questions...
How much will it cost?
I want to keep the option to think about it and change it very last minute. But expect a somewhat typical price point in line with most indie titles. There will be a launch discount, of course.
Will the demo be available after the Full Version EA release?
Yes.
Please note that we just released a hefty update to the demo - new content, new weapons, and new enemies - so you are getting a fair deal here, I think.
Try the demo before buying the full game, it's an honest, free preview of the product - see if the game is for you and if you find the quality acceptable.
What Full Version Early Access even means?
It means that you are getting full game - A-Z with all of the intended launch content. However, you are getting also all the bugs we haven't yet found. That's the deal.
How long is the Full Version?
One playthrough of a story fork will take you approximately 5 hours.
Note the "fork" part. If you play through the game just once, and even if you complete everything, you'll still see at most 60% of the content. By that I mean, you'll miss out on entire locations - with their own stories, quests, NPCs, and items that are available in the other fork.
And even within this storyline, there are many self-exclusive choices and hidden options and paths to proceed.
Space Wreck is intentionally short but full of content.
If you've got other questions, drop them here in the comments or on the message board.
・Add achievements We have confirmed that achievements can now be unlocked in the latest ver 0.0.4b. Currently, only two achievements can be unlocked, but we plan to increase the number of types. (For the time being, we plan to implement achievements for defeating each boss)
・Story added Since it is currently unplayable after 70 days, we plan to add stories and bosses one by one.
・Side story added We are planning to add stories of various NPCs.
・Game balance adjustment We think there are many issues, and we plan to improve them based on your feedback. In particular, we are giving top priority to improving the game tempo and reducing the feeling of work.
・iOS/Android compatible If you think that various things have been completed, we will respond. Also, at that time, the price will be changed from free to one coin. (Those who downloaded it before then can play for free forever)
I hope to work with you in the future. Bravely Kappa.
8-Bit Adventures 1: The Forgotten Journey Remastered Edition - Critical Games
After seven years of hard work and anticipation, I’m overjoyed to announce that 8-Bit Adventures 2 will launch on PC (via Steam and GOG) on January 31st, 2023!
It’s finally happening, everyone!! =D And while I really wanted to hit 2022, at least we’ll only be one month out ;) If you’d like to help make 8-Bit Adventures 2 a success, then please wishlist the game and spread the word to friends or on social media! While it may not seem like it changes much from the outside, it genuinely does make a massive difference for us, and is sincerely appreciated.
A gigantic thanks to Day of the Devs, Double Fine, and iam8bit for the opportunity to signal boost this announcement through their wonderful event!
A unique version of the 8-Bit Adventures 2 demo with Airship and World Map gameplay will be showcased today at Day of the Devs in San Francisco, California, from 3pm until 7pm PDT. Attendance is free, so if you’re in the area, please go and check out this incredible event!
But that’s not all! The online 8-Bit Adventures 2 demo on Steam and GOG has also been updated to reflect the more polished and finalised state of the full game too. While anyone who’s played the demo before probably won’t notice much of a difference, I wanted to make sure that future demo players would have the best 8-Bit Adventures 2 experience possible – short of playing the full game =)
I’ve also been doing multiple weekly posts on Twitter and Instagram over the last month, and these will be continuing right through to release (with some of the most exciting ones saved for January!). But I also plan to do regular recaps on Steam, collecting my Twitter posts and sharing them with everyone here - so stay tuned for that too!
But what about console players? Well, to reiterate from my previous news post, while Ratalaika Games have been making some great progress on porting, the whole process has taken significantly longer than anticipated due to some unforeseen challenges. When you add console lotcheck on top of that (the approval process to be launched on each platform), the months pile up.
And so, after talking things over with my team, Ratalaika Games, Post Horn PR (a pro-bono marketing team who are very graciously supporting 8-Bit Adventures 2) and several other developers (whose input I’m very grateful for), I’ve ultimately decided to launch the PC version first, work on any bug fixes and updates necessary (updating a game is a lot easier on PC than on console), and then release the console versions as soon as everything’s ready.
I sincerely apologise to console players for this delay, as the plan was always to launch PC and console on the same day. I’ve stuck to and fought for that plan as long as I could (until about the last month and a half); but after speaking further with Ratalaika, it became clear that things had to change. My hope is that console players won’t have to wait too much longer than PC players – and on the bright side, they’ll also receive the Free DLC as part of the base game package, along with any extra fixes and updates for the smoothest and most complete experience.
And just to show you that things are moving ahead, here’s a picture of a (slightly older) development build of 8-Bit Adventures 2 running on a Nintendo Switch console (big thanks to Adrian from Ratalaika for taking this photo for me to share)!
As for PC players, I know that some of you have been waiting for 8-Bit Adventures 2 since late 2015, and so I didn’t feel it was right to delay any longer. Taking this approach comes with some challenges, but I think it’ll be worth it to get the game in your hands. Thank you very much for your patience & support.
I absolutely cannot wait for you all to get your hands on 8-Bit Adventures 2! There are so many big moments, fun characters, challenging battles, and little details or secrets in this game, and I know Sebastian, Jerram, Sufyan, and I are all desperate to share them with you.
8-Bit Adventures 2 is coming to PC and GOG on January 31st 2023, so please wishlist and spread the word if you’d like to support us! And thank you SO much for all the support that we’ve been given so far!
The people who reach out to me about 8-Bit Adventures 2 are always the most wonderfully kind folks I could ever hope to meet, and I’ve pretty much only received polite and positive messages these past 7 years. Given how unpleasant the internet can be, that’s an incredible achievement – and it’s entirely thanks to all of you!
Everyone’s kindness has helped me reach the finish line, and for that I am immensely grateful =) ~Josh
After seven years of hard work and anticipation, I’m overjoyed to announce that 8-Bit Adventures 2 will launch on PC (via Steam and GOG) on January 31st, 2023!
It’s finally happening, everyone!! =D And while I really wanted to hit 2022, at least we’ll only be one month out ;) If you’d like to help make 8-Bit Adventures 2 a success, then please wishlist the game and spread the word to friends or on social media! While it may not seem like it changes much from the outside, it genuinely does make a massive difference for us, and is sincerely appreciated.
A gigantic thanks to Day of the Devs, Double Fine, and iam8bit for the opportunity to signal boost this announcement through their wonderful event!
A unique version of the 8-Bit Adventures 2 demo with Airship and World Map gameplay will be showcased today at Day of the Devs in San Francisco, California, from 3pm until 7pm PDT. Attendance is free, so if you’re in the area, please go and check out this incredible event!
But that’s not all! The online 8-Bit Adventures 2 demo on Steam and GOG has also been updated to reflect the more polished and finalised state of the full game too. While anyone who’s played the demo before probably won’t notice much of a difference, I wanted to make sure that future demo players would have the best 8-Bit Adventures 2 experience possible – short of playing the full game =)
I’ve also been doing multiple weekly posts on Twitter and Instagram over the last month, and these will be continuing right through to release (with some of the most exciting ones saved for January!). But I also plan to do regular recaps on Steam, collecting my Twitter posts and sharing them with everyone here - so stay tuned for that too!
But what about console players? Well, to reiterate from my previous news post, while Ratalaika Games have been making some great progress on porting, the whole process has taken significantly longer than anticipated due to some unforeseen challenges. When you add console lotcheck on top of that (the approval process to be launched on each platform), the months pile up.
And so, after talking things over with my team, Ratalaika Games, Post Horn PR (a pro-bono marketing team who are very graciously supporting 8-Bit Adventures 2) and several other developers (whose input I’m very grateful for), I’ve ultimately decided to launch the PC version first, work on any bug fixes and updates necessary (updating a game is a lot easier on PC than on console), and then release the console versions as soon as everything’s ready.
I sincerely apologise to console players for this delay, as the plan was always to launch PC and console on the same day. I’ve stuck to and fought for that plan as long as I could (until about the last month and a half); but after speaking further with Ratalaika, it became clear that things had to change. My hope is that console players won’t have to wait too much longer than PC players – and on the bright side, they’ll also receive the Free DLC as part of the base game package, along with any extra fixes and updates for the smoothest and most complete experience.
And just to show you that things are moving ahead, here’s a picture of a (slightly older) development build of 8-Bit Adventures 2 running on a Nintendo Switch console (big thanks to Adrian from Ratalaika for taking this photo for me to share)!
As for PC players, I know that some of you have been waiting for 8-Bit Adventures 2 since late 2015, and so I didn’t feel it was right to delay any longer. Taking this approach comes with some challenges, but I think it’ll be worth it to get the game in your hands. Thank you very much for your patience & support.
I absolutely cannot wait for you all to get your hands on 8-Bit Adventures 2! There are so many big moments, fun characters, challenging battles, and little details or secrets in this game, and I know Sebastian, Jerram, Sufyan, and I are all desperate to share them with you.
8-Bit Adventures 2 is coming to PC and GOG on January 31st 2023, so please wishlist and spread the word if you’d like to support us! And thank you SO much for all the support that we’ve been given so far!
The people who reach out to me about 8-Bit Adventures 2 are always the most wonderfully kind folks I could ever hope to meet, and I’ve pretty much only received polite and positive messages these past 7 years. Given how unpleasant the internet can be, that’s an incredible achievement – and it’s entirely thanks to all of you!
Everyone’s kindness has helped me reach the finish line, and for that I am immensely grateful =) ~Josh
It's been a crazy bunch of weeks. Let's start with the news that Space Boat is a finalist at the Indie Cup in 2 categories! Not only are we finalists for the Unreal Engine award but we are also up for the Grand Jury Award! Let me tell you, we are very excited about this! Just look at the other nominees!
As for the demo update, we've been hard at work locking down the final leg of the FBC race as well as getting all the final interactive and racing elements completed.
Finally, for a bit of fun, here's our internal art reference and character detail page for Swirly Pops.
- Fixed door sometimes not unlocking after solving the 4 statue puzzle in the dungeons - Added missing collision to certain background assets - Added invisible walls to keep players from getting out of bounds - Fixed potential soft-lock when players spam certain actions - Fixed physics issues with teddy bear puzzle - Fixed cutscene audio being muted when skipping cutscenes, dying and watching the cutscene again - Fixed errors in subtitles in late-game cutscenes - Fixed wrong grunt sounds being played with certain NPCs - Increased the volume of Judy's voice in her introduction cutscene so that she can be heard better - Fixed certain assets not being loaded in the end-game town - Fixed several minor bugs
Allow OpenVR connection without a valid chaperone.
In some cases the SteamVR chaperone data may not be available. This resulted in an infinite waiting loop during initialization. Now the initialization continues regardless, and just the "Chaperone alert" -feature is disabled if data is missing.