Houston we don't have a problem - we're doing amazing! Cliff & Field is now released in Early Access and you're more than welcome to come and try it out.
Over 2 years in the making from us two devs, everything from music to 3D assets and it's been such a joyride!
We hope you like this early access version and that you want to support us as we keep developing this game together with you all!
It is no secret that Space Wreck is tumbling down to the Full Version Early Access release and this is expected to be the last demo update before that. And it is not a small one - we have new content, new features, and new weapons - and all of it free of charge, available right now!
New story content
While we've been working mostly on the full game, the first chapter - abandoned space station Krogus - also received some small but significant story expansion with a new quest ("todo") and location. What it is - I'll let you discover yourself.
New enemy - qtank!
Meet qtank - a small but heavily armored drone tank with magnetic tracks that packs a new kind of weapon - a variation of Horsestopper both of which you can get for yourself now in the demo as well.
While it may look cute with these external projectors and a tiny frame, don't let the looks deceive you!
New weapons - Shockgun
There's a new weapon that you can find in the demo as well - Shockgun. While it can be used against a single enemy, however, it is not as effective for that. Instead, its strength is collateral damage - a successful hit affects all enemies clustered around. Just be careful - friendly fire is a thing!
Small visuals update
In order to improve the readability of locations, we've added some new tiles - like here, in the example, the security office has now distinct blue walls. These various should help to identify various functional zones on the space wrecks.
Door remotes
Minor but potentially really helpful little feature - keys now have a button - DOOR - that works just like a car remote: the respective door beeps and opens, so you can see where it is. Handy if you find (steal?) a keycard but have no idea what it is for.
Inspect doors
But what if you find a locked door? Well, for some doors - if you've rolled good PERCEPTION, - you can inspect it and get a clue where the key can be found.
Fixed UI scaling
I know, this is not really a feature but still - I am now very happy with how UI adjusts to every screen resolution. The existing three scale presets - Default, Small, and Big correspond to, respectively 80%, 70%, and 100% of the screen height the UI slate can take.
...and many, many little bug fixes that affect the demo version as well.
Have a nice play and leave a comment if you have some feedback!
Post Scriptum: on a technical level, we have now moved to Steam cloud saves, and, unfortunately, that means that your save games from the previous version will not be playable in this version.
Be sure to check the full weekly report following the link there will be a screenshot of the new weapon/tool.
Get set, aim, shoot!
We are working on a very small, but needed feature. The best way to train your accuracy is actually to shoot the targets, however, it will be forging in the fire. So we are adding a shooting dummy, but not just mesh which would be too little for any feature highlight. It will help you to get better at shooting because it will show you where are you landing those shots, and you will be able to trace the recoil pattern and master its control, it will also show you how deadly your shots are, so you will learn where to shoot to quickly or painfully get rid of someone annoying.
Small loot upgrade
You all remember that we indeed do have cars on the map. And while I am strictly forbidden to talk about cars as vehicles (wink wink), I can talk about cars as loot chests. Previously cars were a decorative part of the game, now it would be more valuable as you can actually loot cars. And unlike most loot storages, the car has several spots to loot. In the future we are also planning to add a disassembly feature, some mechanical parts and electric parts may be in handy.
That's all for this week, have a great weekend, and cya guys next week!
The last few weeks were extremely action-packed: we released Ukraine War Stories, Slitherine posted the first Dev log about Headquarters: World War II, we have some news about Spirit of Liberty coming up - and the last 2 weeks were hell in terms of power shortages and internet connection problems, but we keep fighting!
First of all, about the current situation in Kyiv.
Starting last week, there were a number of Russian missile strikes on the power supply system across entire Ukraine. That resulted in scheduled power outages, sometimes disrupting our working process. We decided that this week we would adjust our working schedule to come to work when there are no outages, but there was a new wave of missile and drone attacks and more damage to the power supply. As a result, the schedule was changed - and it is now not suitable for office work - you get only 5 hours in a row. So, we adapted and decided to work from home with flexible hours, until the situation improves, or until we upgrade the power infrastructure at our office. Right now, we have 5 hours of power supply, then 4 hours without power, then again 5 hours of power supply, and so on. The schedule is different for different parts of the city though.
Despite all these troubles we are resolved to overcome them and keep working passionately on our projects.
We are really proud that despite the ongoing war in Ukraine we managed to make a free project that covers the first month of the war from civilians' point of view. The release on October 18th was quite successful, especially in Japan which became the top 1 country by the number of players. https://store.steampowered.com/app/1985510/Ukraine_War_Stories/
Strategic Mind: Spirit of Liberty is back in the spotlight
The last few weeks were extremely action-packed: we released Ukraine War Stories, Slitherine posted the first Dev log about Headquarters: World War II, we have some news about Spirit of Liberty coming up - and the last 2 weeks were hell in terms of power shortages and internet connection problems, but we keep fighting!
First of all, about the current situation in Kyiv.
Starting last week, there were a number of Russian missile strikes on the power supply system across entire Ukraine. That resulted in scheduled power outages, sometimes disrupting our working process. We decided that this week we would adjust our working schedule to come to work when there are no outages, but there was a new wave of missile and drone attacks and more damage to the power supply. As a result, the schedule was changed - and it is now not suitable for office work - you get only 5 hours in a row. So, we adapted and decided to work from home with flexible hours, until the situation improves, or until we upgrade the power infrastructure at our office. Right now, we have 5 hours of power supply, then 4 hours without power, then again 5 hours of power supply, and so on. The schedule is different for different parts of the city though.
Despite all these troubles we are resolved to overcome them and keep working passionately on our projects.
We are really proud that despite the ongoing war in Ukraine we managed to make a free project that covers the first month of the war from civilians' point of view. The release on October 18th was quite successful, especially in Japan which became the top 1 country by the number of players. https://store.steampowered.com/app/1985510/Ukraine_War_Stories/
Strategic Mind: Spirit of Liberty is back in the spotlight
The last few weeks were extremely action-packed: we released Ukraine War Stories, Slitherine posted the first Dev log about Headquarters: World War II, we have some news about Spirit of Liberty coming up - and the last 2 weeks were hell in terms of power shortages and internet connection problems, but we keep fighting!
First of all, about the current situation in Kyiv.
Starting last week, there were a number of Russian missile strikes on the power supply system across entire Ukraine. That resulted in scheduled power outages, sometimes disrupting our working process. We decided that this week we would adjust our working schedule to come to work when there are no outages, but there was a new wave of missile and drone attacks and more damage to the power supply. As a result, the schedule was changed - and it is now not suitable for office work - you get only 5 hours in a row. So, we adapted and decided to work from home with flexible hours, until the situation improves, or until we upgrade the power infrastructure at our office. Right now, we have 5 hours of power supply, then 4 hours without power, then again 5 hours of power supply, and so on. The schedule is different for different parts of the city though.
Despite all these troubles we are resolved to overcome them and keep working passionately on our projects.
We are really proud that despite the ongoing war in Ukraine we managed to make a free project that covers the first month of the war from civilians' point of view. The release on October 18th was quite successful, especially in Japan which became the top 1 country by the number of players. https://store.steampowered.com/app/1985510/Ukraine_War_Stories/
Strategic Mind: Spirit of Liberty is back in the spotlight
The last few weeks were extremely action-packed: we released Ukraine War Stories, Slitherine posted the first Dev log about Headquarters: World War II, we have some news about Spirit of Liberty coming up - and the last 2 weeks were hell in terms of power shortages and internet connection problems, but we keep fighting!
First of all, about the current situation in Kyiv.
Starting last week, there were a number of Russian missile strikes on the power supply system across entire Ukraine. That resulted in scheduled power outages, sometimes disrupting our working process. We decided that this week we would adjust our working schedule to come to work when there are no outages, but there was a new wave of missile and drone attacks and more damage to the power supply. As a result, the schedule was changed - and it is now not suitable for office work - you get only 5 hours in a row. So, we adapted and decided to work from home with flexible hours, until the situation improves, or until we upgrade the power infrastructure at our office. Right now, we have 5 hours of power supply, then 4 hours without power, then again 5 hours of power supply, and so on. The schedule is different for different parts of the city though.
Despite all these troubles we are resolved to overcome them and keep working passionately on our projects.
We are really proud that despite the ongoing war in Ukraine we managed to make a free project that covers the first month of the war from civilians' point of view. The release on October 18th was quite successful, especially in Japan which became the top 1 country by the number of players. https://store.steampowered.com/app/1985510/Ukraine_War_Stories/
Strategic Mind: Spirit of Liberty is back in the spotlight
Strategic Mind: Spirit of Liberty - Prologue 1939 - omenlost
Hello
The last few weeks were extremely action-packed: we released Ukraine War Stories, Slitherine posted the first Dev log about Headquarters: World War II, we have some news about Spirit of Liberty coming up - and the last 2 weeks were hell in terms of power shortages and internet connection problems, but we keep fighting!
First of all, about the current situation in Kyiv.
Starting last week, there were a number of Russian missile strikes on the power supply system across entire Ukraine. That resulted in scheduled power outages, sometimes disrupting our working process. We decided that this week we would adjust our working schedule to come to work when there are no outages, but there was a new wave of missile and drone attacks and more damage to the power supply. As a result, the schedule was changed - and it is now not suitable for office work - you get only 5 hours in a row. So, we adapted and decided to work from home with flexible hours, until the situation improves, or until we upgrade the power infrastructure at our office. Right now, we have 5 hours of power supply, then 4 hours without power, then again 5 hours of power supply, and so on. The schedule is different for different parts of the city though.
Despite all these troubles we are resolved to overcome them and keep working passionately on our projects.
We are really proud that despite the ongoing war in Ukraine we managed to make a free project that covers the first month of the war from civilians' point of view. The release on October 18th was quite successful, especially in Japan which became the top 1 country by the number of players. https://store.steampowered.com/app/1985510/Ukraine_War_Stories/
Strategic Mind: Spirit of Liberty is back in the spotlight
The last few weeks were extremely action-packed: we released Ukraine War Stories, Slitherine posted the first Dev log about Headquarters: World War II, we have some news about Spirit of Liberty coming up - and the last 2 weeks were hell in terms of power shortages and internet connection problems, but we keep fighting!
First of all, about the current situation in Kyiv.
Starting last week, there were a number of Russian missile strikes on the power supply system across entire Ukraine. That resulted in scheduled power outages, sometimes disrupting our working process. We decided that this week we would adjust our working schedule to come to work when there are no outages, but there was a new wave of missile and drone attacks and more damage to the power supply. As a result, the schedule was changed - and it is now not suitable for office work - you get only 5 hours in a row. So, we adapted and decided to work from home with flexible hours, until the situation improves, or until we upgrade the power infrastructure at our office. Right now, we have 5 hours of power supply, then 4 hours without power, then again 5 hours of power supply, and so on. The schedule is different for different parts of the city though.
Despite all these troubles we are resolved to overcome them and keep working passionately on our projects.
We are really proud that despite the ongoing war in Ukraine we managed to make a free project that covers the first month of the war from civilians' point of view. The release on October 18th was quite successful, especially in Japan which became the top 1 country by the number of players. https://store.steampowered.com/app/1985510/Ukraine_War_Stories/
Strategic Mind: Spirit of Liberty is back in the spotlight