Client Update - Valve
Note: This update was re-released later in the day on October 18th to help reduce the number of server calls made by the client.

A new Steam client has been released and will be automatically downloaded.

Library
  • Added a section to display a rollup of new DLC and other game content that has been released since you last visited a game's library page. Once visible, this section will automatically hide after a short period of time.
  • Rebuilt how featured game news is displayed on library game pages. It is now displayed as a featured post at the top of the activity feed to improve readability and reduce the required work for game devs. The entry is shown for a short period of time before returning to its chronological spot in the activity feed.
  • Updated the presentation of the new DLC added to your account section on library game pages.
  • Changed how major updates are displayed in the library activity section to make them easier to find.
Steam News - boyd
Library
  • Added a section to display a rollup of new DLC and other game content that has been released since you last visited a game's library page. Once visible, this section will automatically hide after a short period of time.
  • Rebuilt how featured game news is displayed on library game pages. It is now displayed as a featured post at the top of the activity feed to improve readability and reduce the required work for game devs. The entry is shown for a short period of time before returning to its chronological spot in the activity feed.
  • Updated the presentation of the new DLC added to your account section on library game pages.
  • Changed how major updates are displayed in the library activity section to make them easier to find.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed point_hurt entity not always damaging Übercharged players
  • Fixed getting invalid strings for the server map list
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a server crash related to multiple heavies spam firing their weapons
  • Fixed trigger_add_or_remove_tf_player_attributes not interacting well with the status of other attributes
  • Fixed trigger_add_or_remove_tf_player_attributes not updating player speed correctly
  • Fixed spectators not being able to be kicked in Mann vs. Machine on official Valve servers
  • Added support for custom sounds, soundscripts, soundscapes, navmeshes and particles in workshop maps
  • Added a SetModel input to all entities with a model
    • Mappers: This replaces the previous 'addoutput modelindex' method that was used for overriding an entity's model
  • Added SetPlaybackRate and SetCycle inputs to all entities with a model
  • Added a spawnflag to point_hurt to bypass Übercharge
  • Added OnDeath output to tf_zombie entity
  • Updated 'maps *' console command to show workshop maps
  • Updated the Create Server menu to show workshop maps
  • Updated ctf_crasher
    • Giants should more reliably be killed when they drop or capture a flag
    • Fixed a minor clipping issue on the ammo pickup by the arches
Steam News - EmilyK

The newly updated Steam Mobile app is available now!

We've completely revamped the Steam Mobile app - with a new framework, new design, and new features. You’ll still be able to browse the store, get Steam Guard codes, and confirm trades - with additions like QR code scanning for PC sign in, smarter notifications, customizable tabs, and a new Library view with remote downloads.

Supported by work across the entire Steam platform to improve account security, including new sign in experiences on the web and in the Steam Client, the mobile app is the best way to keep your account secure with two-factor authentication.

Features of the app
  • Two-factor authentication to ensure you’re the only one with access to your account
  • QR code sign in - Scan a QR code to sign into Steam instead of entering a password or…
  • Sign in confirmation - Confirm your regular Steam sign ins with simple “approve” or “deny”
  • Authorized Devices - Manage access to the devices your account has signed in
  • Easy access to the Store, Community, News, etc from wherever you are
  • Your Library with access to your game content, discussions, guides, support, and more
  • Remote download of games and updates on your PC, managed from your phone
  • Customizable Steam notifications: wishlist, sales, comments, trades, discussions, friend requests, and more
  • Trade and Market confirmations – to ensure items don’t leave your account without your approval
  • An improved Store browsing experience for mobile screens
  • Support for using multiple Steam accounts in the app
  • Customizable tabs
Where do I get the app?
The app is available in the Apple App Store, the Google Play Store, and as a standalone APK. You can learn more about all 3 of Steam’s apps: Steam Mobile, Steam Link, and Steam Chat.

QR code sign in
The new mobile app includes QR code sign in, a new sign in method for Steam that allows you skip entering your user name and password. The process relies on the 2fa credentials stored in your phone app, securely identifying you through your mobile device to Steam.

When you sign in to Steam this way, the mobile app will show you a confirmation page with details about the sign in attempt, including a map and the approximate geolocation of the device you’re signing in to. You can use these details to verify that the attempted sign in is you and then approve or deny the attempt, all from the Steam Mobile app. This is the beauty of 2fa - if your password is exposed, you can still decline attempts to access your account.



Not interested in using your camera? Even if you prefer to continue using your account name and password to sign in, you'll be able to use the mobile app to confirm your sign in, without manually entering a Steam Guard code. But if you need to manually enter a code, for example, if your phone doesn't have service, you can still do that too.

Forget to sign out of Steam at a friend's house? From the Steam Mobile app you can now use the Authorized Devices page to review where your account is currently signed in, how recently the device was seen using your account, and even revoke access if necessary.

What about the chat app?
We’re also updating the Steam Chat app with various bug fixes, Android is updating today with iOS soon to follow. The Steam Chat app is the same feature rich chat you'll find in the Steam Client, with support for media, embeds, Giphy, Steam emoticons, stickers, videos, and more. Stay in touch with groups and friends alike when you're away from your PC.

What’s coming next?
  • Bringing QR sign in to Steam Deck
  • Adding new notification types
  • Bringing the Authorized Devices list to the Steam Client and browser

Thanks again to all our beta testers for providing feedback. We can't wait for you to try out the app and let us know what you think!
Steam News - joe
New Steam Sign In UI
  • Now enabled for all users
  • QR Code sign in now available
  • Read this announcement for more details


Sign In UI bug fixes
  • Fixed username and password fields flashing briefly at the end of a successful sign in
  • Fixed automated login with credentials provided on the command line
  • Fixed Steam Guard code input accepting and potentially submitting with invalid characters
  • Fixed confirmation-based mobile sign-ins not successfully approving login when client asked for Steam Guard code instead
  • Added explicit messaging for failures related to too many retries
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated plr_hacksaw_event to fix the Headless Horsemann not being visible
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

New Steam Sign In UI
  • Now enabled for all users
  • QR Code sign in now available
  • Read this announcement for more details


Sign In UI
  • Fixed username and password fields flashing briefly at the end of a successful sign in
  • Fixed automated login with credentials provided on the command line
  • Fixed Steam Guard code input accepting and potentially submitting with invalid characters
  • Fixed confirmation-based mobile sign-ins not successfully approving login when client asked for Steam Guard code instead
  • Added explicit messaging for failures related to too many retries
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to the Ghoulpit contract
  • Fixed Sinthetic contract objective counting pumpkin bomb kills instead of killing the Toastmaster
  • Fixed Horsemann's Hack unusual effect not being visible in bright areas and optimized the particle count
  • Fixed the hook's self-ilummination for The Hook, Line, and Thinker
  • Fixed a materials problem with the Cabinet Mann
  • Fixed a clipping problem with The Imp's Imprint
  • Fixed some cosmetic cases not showing the correct skins in the Mann Co. Catalog
  • Fixed sound file references for the Taunt: Luxury Lounge pointing to missing files
  • Updated the Magical Mount and The Pony Express to be assisters in Pyrovision
  • Updated the item_type_name values for some items
  • Updated koth_sawmill_event
    • Fixed RED team portal to the underworld not enabling
  • Updated plr_hacksaw_event
    • Adjusted prop fade distances
    • Added more details across the map
    • Added overlays in some spots to make Snipers more visible
    • Filled the final death pit with billowing smoke
    • Fixed perch spots around the map
    • Fixed various displacement gaps
    • Fixed z-fighting on fence props
    • Fixed being able to place teleporters too close to your own spawn doors
    • Fixed payload sawblade damage not being consistent
    • Fixed players spawning in the overworld when the underworld race is active
    • Fixed being able to use Bonk! Atomic Punch to bypass the stun speed in the underworld race
    • Fixed being able to use the Phlogistinator to damage players in the underworld race (Thanks Barno and pinewabble!)
    • Fixed errors caused by missing gib types for crows
    • Fixed incorrect prop collisions
    • Improved fire safety
    • Prevented the HHH from falling into pits
  • Updated ctf_crasher
    • Fixed BLU flag outline not displaying properly when home
    • Tweaked nag line preparation to ensure it works correctly for both teams
    • Potential fix for casual mode lines still interrupting announcer despite being muted
    • Potential fix for edge case where giants are not killed when dropping or capturing a flag on high-load servers
    • Giant medics will no longer mirror blast jumps above certain speeds
    • Fixed dispenser sometimes not properly attaching to giants
    • Fixed having multiple giants for the same team at the same time
  • Updated pl_sludgepit_event
    • Removed spells due to an exploit where players could get out of the map
    • Added cubemaps to fix weird visuals on metallic props
    • Removed assets leftover from the non-Halloween version of the map
  • Updated pl_hasslecastle
    • Fixed invisible playerclip blocking part of the left exit door in RED's spawn room for the final cap
    • Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed Crasher's contract objective pointing to the wrong map
  • Fixed the Escape Hell contract objective not triggering on some maps
  • Fixed a materials problem with the More Gun Marshal
  • Fixed a materials problem with the Ghoul Blaster war paint
  • Fixed overlapping character audio during some of the new taunts
  • Updated ctf_crasher
    • Fixed some instances of the announcer being interrupted by casual mode lines
    • Cleaned up some logic safeguards that have proven unnecessary post-release
    • Fixed giant deaths despawning pumpkin bombs
    • Fixed nag lines not properly disabling on first flag pickup
    • Extended non-buildable area around flag to prevent blocking giants
  • Updated koth_sawmill_event
    • Fixed a bug where players could be stuck with low-gravity
    • Fixed a bug where players could hit their head on the kill trigger for catapulted enemies appearing from the underworlds deathpit
...