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Us and Krzysztof go way back, we have known him since high school. You could definitely say that we’re consumers of pop-culture, but aside from absorbing it like sponges, we were also able to, and enjoyed to, analyze it, look at it with a critical eye.
- Ignacy Kurkowski, CEO of Unseen Silence

We did not want to make every young game dev’s mistake and take on an impossible task and then bounce off game-making when it doesn’t work out. We’re realists and there was simply no way we would’ve been able to create a fighting game at that moment in time.
- Piotr Kurkowski, the lead game designer, who had a different idea for their first project
The main challenge was wrapping it all in a compelling horror narrative. We decided on a story driven game, where the plot takes the center stage so the script needed to have a lot of “meat” to hold the player’s attention. Today, I can confidently say that we have succeeded in that goal.
- Krzysztof Szymański, story director at Unseen Silence

Thanks to all the hard work in this early preparation stage we had no problems with getting people interested in our project and securing the funding. All that was left was to put together a team and get the full-scale production started.
- Ignacy Kurkowski, who took charge of the newly-launched company Unseen Silence in July 2020