Cosmoteer: Starship Architect & Commander - Walt Destler
I’m excited to announce that Cosmoteer will be a part of this week’s TactiCon showcase! From the 22nd-26th, TactiCon highlights upcoming strategy games and other great indies including Cosmoteer! A new updated demo has launched to coincide with Tacticon, so check it out and create the ultimate starship.
I will also be participating in a panel discussion to talk about "Tactical Depth Within Player Freedom", which you can watch tomorrow 5pm CET (UTC+2) at https://store.steampowered.com/sale/TactiCon?tab=6
Reddish is a 3d action platformer with a beat 'em up style combat. Each level has different enemies and secrets, also the world map where you enter the levels is highly explorable and hides some dungeons.
Some gameplay aspects are heavily influenced by old snes platform classics, bringing then to the new generation. The game is powered by Unreal 5 and use assets from Paragon game. New techniques like Nanite and Lumem for global Illumination are widely used.
Do you remember the 21st of September? To celebrate the changing of the seasons, we are hosting a special 3x Golden Time Event! Starting at midnight, enjoy a 3x EXP, 3x Skill, and 3x Drop event!
Event Duration: September 23, 2022 00:00 - September 25, 2022 23:59 Pacific
This Golden Time will only last until Monday, September 25th before midnight, so don't wait to take advantage of these increased gains!
NASA’s DART mission will intentionally collide the DART spacecraft with the asteroid Dimorphos, attempting to change its orbit & testing humanity's ability to protect Earth from future asteroids. Check out our simulation of this mission: Open > DART: Humanity's First Planetary Defense Experiment
More Highlights
Fragment temperature and glow from collisions are now realistically based on the collision energy. Low energy collisions, like the one shown here, don’t generate enough energy to make the particles glow.
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Camera transitions after the target collides are smoother
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Explosions now create rock fragments and dust clouds
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Under-the-hood improvements to make referencing known objects more reliable
This update includes 1+ additions and 20+ fixes and improvements.
DEFENDERS, This hotfix should address some of the pain points players have raised regarding Mixed Mode and Endless Survival. Additionally some changes to Sirens to help players who prefer to build around their cores. We'll continue to monitor this update as we make progress towards Episode 2 Part 1.
Balance
Tweaked Boss Accessories potential to match that of Lycan King Boss Accessories when dropping at the same quality.
Removed Dark Elf Warriors from Mixed Mode Randomization due to their enemy cap causing slow waves.
Non-rifted Woodland weapons now drop as act drops instead of as a boss reward to match how fusion versions drop.
Massacre waves should move quicker than before when there are less enemies on the map.
Rifted Mix Mode should have less overall enemies now to be closer to survival, this won't be perfect due to the randomness of the Mixed Mode.
Siren's Explosion no longer damages cores and caps out at 75% of defense health
Damage against heroes remains unchanged.
Bug Fixes
Fixed issue with Mixed mode boss accessories not dropping.
Fixed Various VFXs that weren't being removed causing performance issues.
Fixed issue with Dark Elf Warriors getting stuck on Tornado Valley.
Fixed issue where players had received wave 1000+ unlocked on specific maps.
Social Defenders
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Think yer got what it takes to captain the Temperance sailor? ⚓
Join Thomas Hislop - Creative Director, Michael Bell - Managing Director and Jess Campbell - Art Director from Bellular Studies as they take a deep dive into how they created the game and also walk you thru the demo.
In addition to this, Fellow Traveller are having their annual Publisher Sale with up to 90% off narrative games. Stop by the Publisher Sale, watch a stream or two and pick up a bargain or two while you’re at.