A new gladiator has joined the team. Rebecca features high speed shoot em up gameplay, bringing her skills from Sector 92 and Neonwave City to the game. *Pew pew!*
Rebecca was born and raised in Neonwave City. Her parents were part of The Revaton 7, an organization that ruled most of the city. Eventually, Jake Castillo took over and the family had to flee, seeking refuge in Spark. Spark's citizens aren't known for being very welcoming towards citizens from "lesser" origins, so their Order Keepers stormed Rebecca's safehouse. While her parents managed to escape, Rebecca was caught. She was transferred to Revaton's largest prison, Sector 92. Inside, she learned both combat and technical skills from her fellow prisoners, eventually escaping Sector 92, and starting a new life as a Gladiator.
Balance
Rewards
The Training Grounds are a great way of getting more experience. While that's not a bad thing, it removes some incentive from playing higher level zones (if you are a high enough level). To combat that, the experience and gold rewards have been adjusted as follows:
The Training Grounds: -20%
Taikaan Jungle: no change
Neonwave City: +20%
Castle Sanguine: +40%
The Tinker District: +60%
In addition, exp rewards on defeat have been slightly increased.
Krogar
Competence score reduction multiplier: 50% -> 35%
To clarify, this means Krogar will lose fewer points when getting hit in the Competence gamemode.
Affixes
Blizzard: effectiveness reduced by +- 15%
Blizzard: now also increases maximum movement speed by 15% per stack, which should improve the feeling of slowness
The Gift pickup time: 10 seconds, decreased by Affix Amount -> always 10 seconds
The Gift cooldown: 12 / Affix Amount -> 13 - Affix Amount, minimum 5
Evolution
Aperitive: damage against bosses reduced from 255% to 10%
Catherine Sanguine Possession damage per potion consumed on Novice Difficulty: 3 -> 2
Competence
Score reduction upon taking damage is now capped at a percentage of the total score:
Novice: 10%
Brawler: 15%
Warrior: 20%
Vanquisher: 25%
Gladiator: 35%
Other stuff
Killing bosses now always removes the Nerve Agent debuff
Reanimated skeletons from bosses now have reduced stats
Victory/defeat text
Ember's Dragon breath now casts light on the environment (only on high quality settings)
Slightly changed how glory is calculated. Glory is now the sum of all your records, instead of the sum of the highest level-value for any gladiator. After this change, you might have a little more glory if you play different gladiators at a high level, but never less glory than before.
Your glory per level is also displayed under the button for every level.
You can now disable ability tooltips ingame so you don't accidentally hover over them, under Settings > Gameplay > Ingame Ability Tooltips
Performance improvements on all aimed abilities
Rendering performance improvements
Performance improvements on enemy unit logic
Performance improvements in the menu
Two more orb evolutions
You can now choose to show your own healthbar above you character's head, under Settings > Gameplay > Player Healthbar
Weapon effects are now also listed along their respective gadgets
New achievement for 5 Gladiators at level X, achievements now have pages!
Ranks refresh much faster than before, so there will be less confusion about your current rank
In addition, you'll be able to see how your rank improved after each run!
Improved ingame UI scaling on high-resolution devices
Ability strength is now properly reflected in ability tooltips. Actual damage remains unchanged.
Reduced visibility of plants in the jungle to improve visibility of enemies
Bugfixes
Evolution "Hope" now gives the correct effect instead of the Stone Orb effect
The Competence score can no longer go below 0
Selecting a skin now plays a voiceline
Krogar's Tenacity ability now no longer prematurely removes the damage reduction when shields overlap due to high cooldown reduction
Fixed some connectivity issues with the Twitch connector
Fixed a bug where ability heal would heal based on damage before ability strength was taken into account. This effectively means ability heal will now heal more when you have more than 100% ability strength.
1) Blocks can now be planted in water supporting water based constructions. Water bases can be particularly useful at night-time to protect against fire demons, As water is the only thing that can kill them.
2) Resources for coal ,wood and stone have been reduced for higher levels.
3) The gap between experience levels increases by 1% after each new level, this has been stopped once the level is above 150.
Any feedback on the balance of the game is welcome.
1. Modified the position of the confirmation and cancel keys of the controller. Sorry for the inconvenience! 2. The controller key names are now the same as the XBOX controller key. 3. Fixed the wrong performance of some BOSS on some computer configurations. 4. More kinds of window sizes are supported in the Options. 5. Fixed some wrong play logic of some sound effects. 6. More keyboard keys are now be supported as custom keys. 7. Fixed the wrong performance when No.02 launching a shooting ExAttack on a wall. 8: Fixed some wrong character state.