Aug 31, 2022
Eternal Return - GM_Goddess
Eternal Return will undergo temporary maintenance from 19:00 (PT) for about 4 hours to apply the 0.66.0 update.

* The game will be unavailable during the maintenance period.
* Please restart your client after the update.

Thank you for your patience!
Aug 31, 2022
VR MEDIA VIEWER - BoninblueDesignLaboratory
Thank you for using VR MEDIA VIEWER!!
We updated following contents today.

Version 1.2.0

Specification change / Function addition
- The visual of the controller has been unified to the visual of the translucent hand.
- Changed the visual of the background light effect.
- Video and audio no loop when slideshow is enabled.
- Added a "Shuffle play" button to the screen controller.
- Minor fixed to texts and icons.
- Added "Time to hide automatically (sec)" to SETTINGS >> GENERAL.
- Added "Scroll only when gaze hitting the browser" to SETTINGS >> FILE BROWSER.
- You can now select the range to move in "SETTINGS >> SCREEN SETTINGS >> Move between directories".
- While using a 180° or 360° screen, you can now also "Reset the screen position and angle with gaze" by "holding down" the "Aligning" button.

Please enjoy!! Thanks!!

About version 1.2.0

In this update, we have greatly modified the input system script to prepare for the addition of some functions and support for new devices in the future. We have confirmed that it works properly on a supported VR device, but if you experience a malfunction when playing the application, we would appreciate it if you could reply to this thread. (It would also be helpful to report normal operation.)

In case version 1.2.0 does not work properly, we will reserve the previous version 1.1.9 on the server. If you want to use version 1.1.9, please follow the steps below.

[Steam client software] > [Library] > [VR MEDIA VIEWER (right click)] > [Properties] > [Beta] > [Select the beta... (1.1.9 - Previous version)] > Version 1.1.9 will start downloading

If you want to revert to the latest version, change [Select the beta... (1.1.9 - Previous version)] to [Select the beta... (None)] and the download of the latest version will start.

Operation confirmed VR device

- HTC VIVE
- HTC VIVE Pro
- HTC VIVE Pro 2
- HTC VIVE Cosmos
- Valve Index
- Oculus Rift CV1
- Oculus Rift S
- Oculus Quest
- Oculus Quest 2
- WindowsMR (Fujitsu FMVHDS1) *
- WindowsMR (HP Reverb G2) *

* WindowsMR devices are not included in the support devices of this application because we cannot test all models, but only the above two devices have been confirmed to work.
Hold Your Own - Zuleica
Hotfix to correct issue which could result in multiple boat hull spawns.
Genfanad: A Generic Fantasy Adventure - Rose TInted Games
Launch Date!

The wait (for the wait for the wait) is over! We're proud to announce our launch date in this mini-trailer:



As specified in the video, we are releasing on September 27th, 2022! This is just a month away now, so make your plans and preparations for jumping into Nuublandia.

We have chosen to not follow a "big bang" launch schedule. Genfanad’s release isn’t meant to be the be-all-end-all of the game’s development. We'd rather launch a smaller game sooner and get real player feedback as it's going along, letting the game prove out and grow slowly rather than a big burst release. We have refined our process of weekly updates over the past few months, and have weekly updates planned out for the first 4 months already!

If you're as excited as we are, go ahead and give us a Wishlist on Steam!

Beta Update: The Warriors of Oz

The last content update of the beta is finally here! Being our capstone quest, this introduces a longer-than-usual path where you take on the classical story of the very first Isekai protagonist -- with our own twists and turns. Work with Dorothy to assemble the team, meet the wizard, and take on the wicked witch, finally finding the end of the yellow brick road!

Not to spoil too much of the surprise, but there’ll be plenty of new places to explore, enemies to kill, and NPCs to annoy. We can’t wait to hear what you guys think!

Oh, and don't have access to the beta yet? Well, you're in luck, as...



Countdown to Launch

There will also be plenty of events coming up this September! Here's a quick rundown of everything you'll be seeing from us this month:

1. Weekly blogposts featuring team interviews every Monday. For next week on September 5, expect an interview from a member of our game design team!

2. Quizzes and games run in the server every Tuesday from 12 pm - 9 pm PST, to earn more Discord perks and rewards like special colors, exclusive roles, and the abilty to add your own custom emojis to the server. Plus, top participants will be entered in a giveaway to win a Beta Key!

3. Wednesdays are reserved for small devlogs released to our Twitter @Genfanad, detailing the progress of the game ever since the beginning.

4. If you haven't gotten tired of it yet, there will be more quizzes and games run during Thursday, again from from 12 pm - 9 pm PST!

We'll be handing out all of this content for every week until launch, but that isn't all...



We've got a Stress Test coming up this September 10th, 11am PST! We're inviting everyone to log in for an hour of gameplay (and hopefully, not a lot of crashes). This won't be the last of our stress tests, so expect more from us in the coming weeks!

Aside from everything we've mentioned, we're also planning on a Two-Week Buddy invite that will give current players the ability to invite up to 2 buddies to a 2 week Beta pass. Though, this will be happening a few weeks before the Beta ends, so stay patient!

If you wanna keep up with updates or any news regarding the stress tests be sure to join our Discord server!

Finally...

Kickstarter backers, as promised, can now reserve their names through our website. Just head here and enter your preferred name before September 20th 2022.

We look forward to growing our game and community with you all through 2022 and beyond!
Aug 31, 2022
Price of Power - ThePandaman
Hello everyone! Chapter 12 is now out! You can expect two lewd scenes with Maria (depending on what romance plot choice you pick), a new achievement, and lots of plot/character development with Emilia and the AIs! I hope you all enjoy it!

Changelog:
  • Two lewd scenes
  • One Steam achievement
  • Romance plot choice
  • Important plot and character development
  • Wholesome friendship content

Thank you for playing - I hope you enjoy the release!
Mabinogi - ColonelPanic
The maintenance has been completed at 9:34 AM PDT. Thanks for your patience.

Mabinogi will have a scheduled maintenance on September 1st. During this time, the game will be unavailable. Maintenance is expected to begin at 7:00 AM PDT and last approximately 4 hours.

Please note that the estimated length of time for each maintenance is subject to change without notification.

-Time-

Thursday, September 1st

Pacific (PDT, UTC -7): 7:00 AM - 11:00 AM 
Eastern (EDT, UTC -4): 10:00 AM - 2:00 PM
Paris (CEST, UTC +2): 4:00 PM - 8:00 PM

To address the following:
- The Mabinogi Team
KartRider: Drift - ColonelPanic
Racers on Steam, Nexon Launcher, Xbox, PlayStation, and Android can now download KartRider: Drift's beta client and hit the track for a week full of racing fun! Remember, there's no keys required on these platforms, all you need to do is set up your Nexon account, download the client, and drift!
  • Nexon Launcher (PC)
  • Steam (PC)
  • Xbox
  • PlayStation
  • Android
[Update 9:00 AM PDT SEP 2] The iOS TestFlight Closed Beta has reached capacity. Please join the Global Racing Test on Nexon Launcher, Steam, Xbox, PlayStation, or Android instead.

Global Racing Test Schedule:
  • PDT (UTC -7): 6:00 PM Wednesday, August 31st - 6:00 AM Tuesday, September 6th
  • CEST (UTC +2): 3:00 AM Thursday, September 1st- 3:00 PM Tuesday, September 6th
  • AEST (UTC +10): 11:00 AM Thursday, September 1st - 11:00 PM Tuesday, September 6th
Downloading and Launching KartRider: Drift
Follow the instructions below to download KartRider: Drift and get ready for fun when the Global Racing Test begins!

Nexon Launcher (PC):
  1. Download and install the Nexon Launcher (if you don't have it installed already).
  2. Launch the Nexon Launcher and sign into your Nexon account.
  3. Go to the "All Games" section and select KartRider: Drift.
  4. Click the Install button to begin to download and install the game client.
  5. Go to the KartRider: Drift entry in your library and click "Play Now" to launch!
Steam (PC):
  1. Download and install Steam (if you don't have it installed already).
  2. Launch Steam and sign into your Steam account.
  3. Go to the KartRider: Drift Steam Store page and scroll down to the Steam Playtest section.
  4. Click on "Request Access" and then "Play Now" to begin to download the game client.
  5. Go to the KartRider: Drift entry in your library and click "Play Now" to launch!
Xbox:
  1. Turn on your Xbox and sign into your Xbox account.
  2. Open the Microsoft Store app.
  3. Press "Y" to open the Search bar.
  4. Search for "KartRider: Drift Global Racing Test".
  5. Select Get Free* and start downloading the game client.
  6. Once downloaded, launch KartRider Drift and join us on the track!
PlayStation - New Players:
  1. Turn on your PlayStation and sign into your PSN account.
  2. Open the PlayStation Store app and search for "KartRider: Drift Global Racing Test".
  3. Select Download to begin downloading the game client. You can also add KartRider: Drift to your PlayStation account through a web browser on the PlayStation Store website.
  4. Once downloaded, launch KartRider Drift and join us on the track!
PlayStation - Returning Players:
  1. Turn on your PlayStation and sign into your PSN account.
  2. Go to your Library and look for "KartRider: Drift Closed Beta", the previous name used by the game client.
  3. Press the Start button and select "Check for Updates" to begin updating the game client.
  4. Once updated, launch KartRider Drift and join us on the track!
Android:
  1. Launch the Google Play Store app.
  2. After signing into your account, search for "[Beta] KartRider: Drift". Make sure to select the "Global Test" version.
  3. Press the download button to begin downloading the game client.
  4. Select the KartRider: Drift app and launch to play!
iOS:
  1. Go to the App Store and download the "Test Flight" application.
  2. Go to the Global Racing Test Test Flight page.
  3. Download KartRider: Drift through the Test Flight app. Up to 10,000 Racers can participate in the test, and when the number of participants hits that limit, the download button will be disabled.
  4. When the Global Racing Test begins, select the KartRider: Drift app and launch to play!
Pre-Register for Official Launch Rewards!


Sign-up today to receive the special Model Student Diz item when KartRider: Drift launches, and learn about the unique platform-specific rewards that you'll earn when playing on Nexon Launcher, Steam, Xbox, PlayStation, Android, or iOS!

Learn more in the Pre-Register for Official Launch Rewards post!
Global Racing Test FAQ


Got questions about the Global Racing Test? Check out all the details, including some special info on all the changes we've been working on since the last Closed Beta and answers to many of the questions you've had all year long.

Check out the Global Racing Test FAQ!
KartRider: Drift Service Regions


Finally, we've updated the service regions for KartRider: Drift. Please make certain that we are able to support your region before downloading the Global Racing Test client.
Territory - Territory Dev
Fixed
Unable to drink or fill containers from lakes.
Aug 31, 2022
Verdant Village - exodussoftware3
Hello again, we’ve once again come to the end of a month and I am once again confused as to how we got here. I’ll get right down to business however. If you read the previous news update you may be thinking to yourself “Hey Exodus, you said you were looking to patch this month, why are you a big ol’ liar?”. To which I would say, “This is the reason it’s a bad idea to specify release dates”. In the words of my father, my mouth is writing checks my ass cannot cash.

In all seriousness, I did mean to patch this month, but two things happened. First, and this is the big one. There was just too much art left to do and I miscalculated on that. There has also been some swapping around with artists and the mixing of things there slowed things down a bit.

Aside from that I came to a realization about halfway through this month. I had been quietly starting to brush certain parts of this patch off saying things like, “I can drop that for now.” or “We can put that off until next patch, it isn’t that important”. I realized a few weeks back that this was a terrible plan, mostly because it spits in the idea of a roadmap, which I just drew up and posted about two or three months ago.

I determined that while it may take longer, I should put what was intended into this patch. This means not rushing it, even if it takes a bit longer and I have to look dumb because I said I would patch this month. This post so far has essentially been a long protracted, oops, and I’m sorry.

With all that said I did actually do stuff this month for Verdant Village. Both NPCs have their schedules set for every season. Dialogue is basically done for both, got a few lines left to write for one NPC. Quest wise two have been added, there are a few more to write. As for zones, I’ve added two (basically three) zones. The third on basically needs a sprite drawn for it and that’s it. Then I got one more to make to meet the four zones quota for the roadmap.

Outside of that, the compendium is done, at least for its current iteration, some stuff will be added later as it becomes relevant but for now its working. I think for the compendium specifically what was actually finished this month was implementing the 100’ish challenges.

Speaking of challenges I actually have an update on that. There are plans for more of them yet, however I discovered an issue I was unaware of. Apparently, Steam put a cap of 100 achievements on any game on Steam, which I was unaware of. I was just going to make every challenge a Steam achievement because that made logical sense to me. Since that limit is in place I’ll be picking out specific ones to make into Steam achievements. I apologize for the discrepancy, blame Valve I guess. I did look into it, apparently the reasoning is that some games were going onto Steam with literal thousands of achievements which they didn’t like.

Last bit about challenges. The reward for doing these was originally was intended to be the Steam achievement, because I mean, that makes sense. Given that not all of them can be achievements I have it written down to add some sort of in-game reward for completing them. I’m not sure what this will be honestly. I’ll have to give it some thought, might just be like a golden player statue or something cosmetic of that nature. I just wanted to mention this because I personally was kind of disappointed by the fact that I can’t make them all achievements. Sort of undercuts the feeling of accomplishment a bit I think.

Aside from all of that there is a mail system planned and I may put that in during this patch to allow for a brief, I guess tutorial or set of easy objectives to ease new players into systems. Verdant Village is relatively devoid of teaching moments honestly. Unlike something like Stardew the opening also doesn’t give you a firm objective like “rebuild the farm”. You are basically dropped in so there should probably be some sort of gentle guiding for players less familiar with this type of game.

After all of that there are also plans for another exchange shop like the archeology one but I’ll be honest that may get neglected for this patch as putting it in would probably take a bit of development time plus a fair number of assets. While the Isabel’s shop was basically just furniture, which is easy to implement this one would actually have gameplay related stuff making it a larger task in general. So it will probably something for the future.

I think that’s basically everything. Sorry to write an essay here but I figure you all deserve to know what’s going on, not to mention that’s the point of these. To address when patching will happen, I don’t know. I would like to say it will be in the near future. Given where development is at, I would think it will still be soon, but with the creation of art being a bit harder to predict I can’t say for sure. So, your patience is appreciated. And for my part I will attempt to not give harder deadlines for patches when I can’t predict them as well as I think I can. Hope you all have fun playing for now, you’ll hear from me again hopefully sooner rather than later.
Aug 31, 2022
Brain Syndrome VR - batkid_ky
Added an actual ending now, fixed some bugs, and added player death animations. Also main feature added was second player doesn't have to hit enter after every level to rejoin, making it easier to be immersed.
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