Dead by Daylight - amichaud_bhvr
Dead by Daylight: Resident Evil: PROJECT W features a new Killer – Albert Wesker, The Mastermind – and new Survivors Ada Wong and Rebecca Chambers. Purchasing this add-on unlocks an exclusive charm: Green Vial.



The new Killer is Albert Wesker.
A visionary as brilliant as he is ruthless. Albert Wesker – The Mastermind– was a high-ranking official before ambition drove him to betrayal. He exposed himself to the Prototype virus. As his cells change, a strange black Fog seeped into the hanger and filled his vision.

The new Survivors are Ada Wong and Rebecca Chambers.
Dexterous and enigmatic, Ada’s survival skills make her a valuable ally, provided interests remain aligned. A S.T.A.R.S. Field Medic, Rebecca leads by example to assist those in need – even if it means facing grave danger.


The Resident Evil: PROJECT W Chapter includes:
  • New Killer: Albert Wesker (The Mastermind)
  • New Survivors: Ada Wong, Rebecca Chambers
  • An exclusive charm: Green Vial

https://store.steampowered.com/app/2102730

Available via in-game store: Carlos Oliveira, Sheva Alomar and Hunk.
The Resident Evil Collection, available via the in-game store, includes three Legendary Sets for Leon, Jill and Legion that brings Carlos Oliveira, Sheva Alomar and Hunk into the Fog.

Only those deemed worthy of Uroboros can achieve true potential.

To fully enjoy the Resident Evil experience, be sure to take advantage of our new Resident Evil Collaboration Bundle. It includes the Resident Evil chapter, the Resident Evil: PROJECT W chapter, as well as the base game of Dead by Daylight.

See you in the Fog,

The Dead by Daylight team.

All Quiet Roads - Gwenanne
Some names in the leaderboards looked like □□□□. Most names now look good.
theHunter: Call of the Wild™ - EW_Meggles
Join us at The Hunting Lodge as we play and chat about all things fair game in theHunter: Call of the Wild.

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1800 CEST / 0900 PDT Tuesday
Stellar Warfare Playtest - Deus|Algor
Reworks

  • Weapons and Ships now use same speed calculations logic and their values can be compared directly
HEXAD - grim
Seasons
HEXAD is finally getting to a point where I think most of the necessary Quality of Life features have been completed (except for item sets). Now I can finally work on adding some fun to the game! :) At this point I'm not sure how many seasons I will be able to release per year - I have the high level design for several seasons planned out but they each take a lot of time to implement.

For anyone not familiar with Seasons concepts in games; Seasons are a way to allow players a fresh start and introduce new features to the game (mechanics, item types, mob types, game modes, etc.). Season Heroes do not have access to Standard Stash/Loot and vice versa. Seasons also allow me to make potentially drastic changes to the core game without them being overly impactful to veteran players.
Seasons Overview
  • When a new season begins, you'll have the option to see your Standard Heroes/Stash/Loot, or your Season Heroes/Stash/Loot. I've not decided how this will be done visually and technically yet!
  • Seasons will have separate leaderboards.
Seasons and Diamonds
  • Your Season Stash and Standard Stash use the same Stash size calculation. Purchasing more slots in one mode will have an affect on the other.
  • Your Cosmetic items will be visible and available in your Standard Stash and your Season Stash, however each cosmetic item can still only be equipped on one Hero.
Season Rewards
  • There will be several cosmetic items that can only be earned during that Season and will never be available after.
  • There will be unique cosmetic items for the top N players (of each leaderboard?) for that season.
  • Each Season will introduce a new Item Influence type that cannot be earned in Standard until that season is over. There is also a chance that these Influences do NOT get rolled into standard or into the next season.
Season Close
  • When a season closes, your Season Main character will be deleted. Their experience will be rolled into your Standard Main character.
  • Other Heroes will be moved into your Standard Roster as room permits.
  • Currencies (except diamonds), and Loot Chests will be rolled into your Standard account.
  • Diamonds used for dyes on your Season Main will be reimbursed if there isn't an alternative to diamond dyes costs yet.
  • There will be a bit of downtime in between Seasons so that players can take a small break and get their stashes and Heroes sorted.
Mini Events
Mini Events are a series of adventures that are only available during the event and award a unique Currency or Loot Chest. These events will occur in between Seasons.
  • Save up your currency to purchase cosmetic items that are only available during that mini event.
  • Remaining currency at the end of the event will likely be converted to Diamonds at some ratio.
Timeline
The first Mini Event: 'Pumpkinhead' will begin this Fall. After the Mini event is completed the first Season: 'The Mad Alchemist' will begin. More on this in the future.
Old School RuneScape - Mod Whymsy
Ever enjoyed a quest so much that you want to experience it all again? Or hated one so much you reckon you deserve a big shiny trophy for completing it? Then Quest Speedrunning is the update for you!

Zoom your way through Gielinor in our newest official game mode: Quest Speedrunning!

It's time to square up your strategy, turn 'numbers go up' on its head and test how well you really know Old School’s most iconic quests!





Speedrunning Worlds



Quest Speedrunning takes place on members-only worlds with separate save files, so your actions here won’t affect your usual account. Speedrun effectively, and you’ll earn reward points which will transfer across to your main account in the normal game mode.

Upon logging on to a Speedrunning world, you’ll be prompted to select the quest you’d like to run. After you’ve made your choice, the game will automatically adjust your stats to the recommended levels for the quest you’ve chosen, as well as providing all the relevant items. This keeps things fair and ensures that everyone starts in the same place.

There are a few key differences between Speedrunning Worlds and normal ones:

  • No tutorial.
  • No trading – all players are considered Iron accounts.
  • No PvP.
  • No access to Castle Wars, the PvP Arena, Fight Pits, Last Man Standing, Rat Pits, Soul Wars, or Trouble Brewing.
  • Teleport cooldowns (such as the Home Teleport) are paused on logout, so players can’t log out and wait 30 minutes to regain their teleport and cheat the system.
  • Shops have a static stock and items are never sold out.
  • Items can still be sold to shops but will be immediately deleted.
  • Items picked up from the floor are player-specific, so multiple speedrunners can obtain the same item without having to worry about competition!
  • Dropped items behave as normal, but they will be deleted once the speedrun ends.
  • Death works as normal.
In addition, to discourage chicanery, the following rules apply to players on Speedrunning Worlds who are not on a speedrun:

  • XP gain is disabled.
  • Deaths are safe and any items dropped on death are immediately deleted. If you die while not on a speedrun, you will respawn in Lumbridge with the items you had.
While not speedrunning, you’re free to roam the world and watch other speedrunners do their thing. That said, they might not have time for a chat!



Quest Speedrunning Menu



Your journey begins in the Quest Speedrunning Menu, which will pop up when you log in to a Speedrunning World. Here, you’ll be able to see all the key information about your run, including:

  • Current Speedrun Time
  • Personal Best Time
  • Global Best Time
  • Times required for each trophy (see Rewards section)
  • Unlocks
  • Items
Again, once you’ve set up your speedrun your character will be fully reset, and your stats and items will be readjusted to the preset for that quest.

When you’re ready to go, you’ll be conveniently whisked away to the start point of your chosen quest.

You can also open this menu mid-run to cancel your current adventure and start over if things go wrong.

Unlocks

Under this heading you can see all the stats, quests, travel, and other unlocks you’ll get when speedrunning the selected quest. These unlocks are the same for everyone.

Items

This heading shows the items you’ll get when starting your chosen quest. Be aware that the items given are not necessarily the items required – for example, if the quest requires a dagger, you may be given a suitable pickaxe (or the money to buy one) to go mine some ore and smith it into the dagger you need.





Speedrun Timer

The race will begin after you speak to the relevant NPC and begin the quest – after that point, the Speedrun Timer will be ticking!

Logging out will pause the timer but be aware that doing so will add a couple of seconds to your time to prevent logging out becoming a viable strategy.

Your current time is shown on the Speedrunning Menu and the Speedrunning Helper, which appears onscreen throughout the run and displays the time required for the next trophy.

The timer will automatically stop once the quest is complete or when the speedrun is abandoned, which can be done at any time via the Speedrunning Menu.





Implementation

Quest Speedrunning will launch with five iconic quests for you to try. This will limit your ability to obtain Reward Points to a maximum of 1600 points, as four trophies can be earned for each quest – but be assured that more are on the way!

Once we’ve given players the chance to try speedrunning and are satisfied that no major changes are needed, we’ll introduce two additional quests a month for at least five months. That means that the number of Reward Points available will increase by 640 Points per month.

We’re hoping that this schedule will also create a sense of community among speedrunners as they try to figure out the monthly quests. We can’t wait to see what wild and wacky strategies you go for!

After five months, we’ll reassess how frequently new quests should be added, and which ones will make it into the game mode.

We want to make sure that any additional quests we add are suitable for speedrunning. In some cases, we’ll need to remove bottlenecks so that people’s world record attempts aren’t ruined by other people standing in the wrong spot!

For now though, let’s take a look at the five quests you’ll be able to speedrun at launch:

Quest
Unlocks
Items
Trophy Times (Subject to balancing changes after feedback from players)
Cook's Assistant
None
100 Coins
Energy Potion
Bronze: 3:30
Silver: 2:45
Gold: 2:15
Platinum: 2:00
Ernest the Chicken
None
Energy Potion
Bronze: 6:30
Silver: 5:00
Gold: 4:00
Platinum: 3:30
Demon Slayer
20 Agility
Base 20 combat stats
5,000 Coins
4 Energy Potions
5 Tuna
Bronze: 16:00
Silver: 13:00
Gold: 11:00
Platinum: 10:00
Vampyre Slayer
10 Agility
Base 25 combat stats
8,000 Coins
2 Energy Potions
5 Tuna
Bronze: 7:30
Silver: 6:00
Gold: 5:00
Platinum: 4:30
Dragon Slayer I
34 Smithing
30 Agility
8 Crafting
Base 45 combat stats
32 Quest Points (given via miscellaneous quests)
16,000 Coins
3 Stamina Potions
28 Lobsters (20 in Bank)
Bronze: 44:00
Silver: 38:00
Gold: 34:00
Platinum: 32:00

Please note that the times given above are subject to balancing changes following player feedback. We’re especially interested to hear from the speedrunning community, as these are the players most familiar with what we’re trying to achieve – but any and all feedback is very welcome.

Additionally, although the first five quests available are all free-to-play, Quest Speedrunning is a members-only game mode.

In the next five months, we’ll be making the following quests available to speedrun:

Month
Quests coming to Quest Speedrunning
Month 1 after launch
· Prince Ali Rescue
· Beneath Cursed Sands
Month 2 after launch
· A Taste of Hope
· Sins of the Father
Month 3 after launch
· Below Ice Mountain
· Temple of the Eye
Month 4 after launch
· X Marks the Spot
· A Kingdom Divided
Month 5 after launch
· Black Knights' Fortress
· Dragon Slayer II



Beta

The Quest Speedrunning beta will begin on September 14th, 2022, and last for two weeks. We’ll be using the beta, and corresponding player feedback, to make adjustments and ensure that this game mode hits the right mark.

Keep your eyes peeled for more beta news!



Rewards

Since Quest Speedrunning is ultimately a niche way to play the game, we think the rewards should be as accessible as possible, rather than limited to the small cohort of players who engage regularly with the game mode.

The vast majority of rewards will be purchasable with Reward Points and tradeable on the Grand Exchange. If you have enough gold, you can get all the rewards simply by paying someone else to do the hard work!

The major exception to this rule is that trophies will be untradeable. Earning a trophy should feel like a real achievement, after all.

With only five quests available at launch, Reward Points will be limited for a short time – but don’t panic! As we said above, each month following launch will bring two new quests, and a whopping 640 Reward Points to earn.

Reward Shop and Reward Points



Reward Points

You can earn four different trophies per quest, ranging from Bronze to Platinum! Earning a trophy for the first time will get you Reward Points – the better the trophy, the more Points you’ll get!

  • Bronze: 10 Points
  • Silver: 30 Points
  • Gold: 80 Points
  • Platinum: 200 Points
The total Reward Points available for each quest is 320 Points.

But that’s not all – you’ll also unlock your hard-earned trophies as in-game items! They provide no mechanical buffs, but they will show everyone you meet that you’re a Quest Speedrunning champion.

To unlock the trophies as items, you’ll need to unlock every trophy of that level for all the quests on the Speedrunning list – so to wield the Bronze Trophy, you’ll need to complete all the quests to at least Bronze standard.

You can only earn a given trophy once, but you can always go back and try to earn a higher-level one! Be aware that you can earn multiple trophies in one speedrun, so if you get the Platinum on your first go, you’ll also unlock Gold, Silver, and Bronze.

The Speedrunning Menu will help you keep track of which trophies you’ve already earned, and the Speedrunning Helper will let you know which time you need to beat to earn your next trophy.

Right, before we move on to the other rewards, we’ve got our first poll question!

Poll Question #1: Should untradeable trophies be added to the game as rewards for Quest Speedrunning, as described in the blog? Please note that the exact number of points earned from trophies is still subject to balancing changes.



Reward Shop

Once you’ve got some Reward Points saved up, you can spend them in the Quest Speedrunning Reward Shop, which can be found just outside the Grand Exchange on main game worlds.

Here’s what they have in stock:

Adventurer's Outfit (Tiers 1-3, Tradeable)



The Adventurer’s Outfit has no stats, but it is the new best-in-slot fashionscape for Quest Cape enjoyers! Choose from one of three distinct sets, each including boots, legs, a body and a hood.

Tier 1 costs 200 Reward Points, Tier 2 costs 600 Reward Points, and Tier 3 costs 1800 Reward Points.

Poll Question #2: Should the Adventurer's Outfit (Tiers 1-3) be added to the game as described in the blog?



Speedy Teleport Scroll (Tradeable)



The Speedy Teleport Scroll changes your Home Teleport animation to make your character run on the spot! It’ll cost you 600 Reward Points, but we reckon the cardio benefits are worth way more than that.

Poll Question #3: Should the Speedy Teleport Scroll be added to the game as described in the blog?



Giant Stopwatch (Tradeable)



There’s no excuse to be late when you’re carrying the Giant Stopwatch around! This titanic timepiece is held in the weapon slot, and overrides your ready, walk, and run animations. Take it home for a meagre 1,200 Reward Points!

Reward
Cost
Description
Tradeable
Adventurer's Outfit Tier 1
200 Points
An outfit consisting of legs, boots, body and hood. Outfit is themed around the quest cape.
Yes
Adventurer's Outfit Tier 2
600 Points
An upgraded version of Adventurer's Outfit Tier 1. It consists of legs, boots, body and hood. Outfit is themed around the quest cape.
Yes
Adventurer's Outfit Tier 3
1800 Points
An upgraded version of Adventurer's Outfit Tier 2. It consists of legs, boots, body and hood. Outfit is themed around the quest cape.
Yes
Giant Stopwatch
1200 Points
A large stopwatch held in the weapon slot that overrides the players ready, walk and run animations.
Yes
Speedy Teleport Scroll
600 Points
A scroll that can be used to unlock a new speedrunning themed home teleport animation.
Yes

Poll Question #4: Should the Giant Stopwatch cosmetic be added to the game as described in the blog?



Feedback and Survey

As always, we’ve been paying close attention to your feedback. Here’s what you had to say about Quest Speedrunning:

Community Feedback
Our Response
Quest Speedrunning mostly appeals to niche communities. There isn't a strong desire among the average player base to engage with it.
We think it's important to encourage niche ways to enjoy the game, and we think this update will actually increase the appetite for speedrunning in Old School.
Right now, speedrunning is impractical, especially for late-game content. Players have been unofficially speedrunning quests for some time, but there's no simple way for people to practice and set best times. Having an official game mode will make things easier for the existing community and open up the wonderful world of speedrunning to other players, too!
Quest Speedrunning will also appeal to players outside the community. HCIMs and HCGIMs will get the chance to carry out a practice run (or twelve!) before trying a quest in the main game. Lorehounds will be able to revisit iconic story moments, and regular players will finally be able to replay the quests they spacebarred through back in 2013. The ability to replay quests is an oft-requested feature, and Quest Speedrunning will make it possible.
Lastly, all the rewards from Quest Speedrunning - apart from the Trophies - are tradeable, so everybody can enjoy the benefits of Quest Speedrunning without ever having to participate.
There are already a lot of additional game modes in Old School RuneScape. Do additional game modes drain resources from the main game?
We spoke to some of this feedback in our leadership livestream, so please give that a watch if this is something you're interested in!Although Quest Speedrunning is technically a new game mode, we see it more as a minigame. Game modes typically require players to spend months and months leveling a new account, whereas Quest Speedrunning will let anyone jump in and get started.
In terms of development, it did take some time and effort to get the core system up and running - but it was mostly completed as part of an ideation project during our last Game Jam, and now that the system is in place, it takes minimal effort to add new quests to the roster. It's nowhere near as complex as building Group Ironman, or a new League.
Some players expect speedrunning to give players max stats and gear to see how quickly quests can 'truly' be completed while pushing the game to its limits.
There's no plan to let players have max stats or best-in-slot gear while speedrunning. Instead, we've given each quest a bespoke loadout that encourages players to strategise creatively while providing them with suitable resources.
Some players might want to see more quests added to the Quest Speedrunner! When can we see more?
We've already picked out a selection of quests that we'd like to add over the five months after launch - but the fun doesn't have to end there! Make sure to tell us which quests YOU'D like to see, and we'll take your suggestions into account when adding quests in future.

And if that wasn’t enough feedback for you, feel free to tell us what you think of our latest plans in our latest Quest Speedrunning survey, which you can find here. We’ll make sure to carefully review your feedback and make any necessary changes before the poll goes live.



Assuming all is well, we’ll be launching the Quest Speedrunning beta on September 14th, and it’ll last two weeks. As we said, we’re especially interested in feedback from the speedrunning community, but we’ll take everyone’s thoughts and ideas into account while deciding our next steps.

We’re aiming for a September 28th release date, which is slightly earlier than the October launch we promised in the Gielinor Gazette. Hurrah!

Last but by no means least, we’d like to thank the speedrunning community for all the time they’ve already spent helping us fine-tune this update. We really appreciate it, and hope that this game mode will exceed all your expectations!



Discuss this update on our official forums, on the 2007Scape subreddit, the Steam forums, or the community-led OSRS Discord in the #gameupdate channel. For more info on the above content, check out the official Old School Wiki.

Mods Arcane, Archie, Argo, Ash, Ayiza, Boko, Brow, Bruno, Curse, Daizong, Ditto, Dylan, Ed, Elena, Errol, Fed, Gecko, Goblin, Grub, Halo, Havik, Hornet, Husky, Jalo, Katies, Kieren, Kirby, Kurotou, Lenny, Light, Lottie, Mack, Matheus, Maylea, Markos, Meat, Morty, Nin, Nylu, Regent, Redfield, Roq, Ry, Sarnie, Sigma, Skylark, Soffan, Sova, Squid, Steve W, Tide, Torrance, Veda, Vegard, West & Wolfy

The Old School Team.
Aug 30, 2022
h8machine - gaembyjj
This week's update:

Cards

Two new personalities found their way into the game - a 😍 robosexual and a 😡 robohater



Robosexual, in tune with its flavor, replaces the need for a real egirl in your deck and thirsts for your opponent. Robohater has a funky card that can CANCEL multiple posts and continues the theme of rewards for low life.

Challenge mode

Grindset challenge goes up to lvl 4 now, with lvl 2 and 3 granting achievements. (4 might end up geting pushed to a higher level in next update. is hard.) The levels are unlocked by completing the previous level with ANY modifiers, easy mode allowed. But achievements are only granted on completion without easy mode.

Buffs

I buffed last week's HOT TAKES to be more usable since they ended up being a bit too clunky. Also, pinned posts with drawbacks had their drawbacks reduced so taking a route through a pin isn't as much of a gamble. Some of the drawbacks could pretty much end a run for no reason if you got to choose from two pins that had drawbacks and didn't synergize with your deck. Didn't really make sense.
Crowns and Pawns: Kingdom of Deceit - Mamas_Johnny


Happy update day, adventurers!

You know, good things sometimes take a little more time... Yeah I know, we announced this update back in May. But with the current overall situation on our planet, some things simply can't be planned so well in advance. Anyway, we are really sorry to make you wait for such a long time!

And since you've been waiting long enough already, without additional blah blah, let's get straight to the additional content/changes/fixes that update 1.0.2 makes to Crowns and Pawns: Kingdom of Deceit:

  • Puzzle rebalancing: We did some puzzle rebalancing to reduce frustration. Yes, we know some puzzles are not the most loved ones by some players, so we tried to rebalance a couple of them (some others are still as they were – but we hear your feedback and we have a lot of notes for further future updates!)
  • Phone messages: Click to get new message while texting in the phone – yay, no more waiting if you read fast or are not that interested in messaging
  • Phone notifications: We added notifications to the phone when a new contact is added or a new text message arrives. This helps to not miss important stuff


    (See the red and blue dots? Let me introduce you: The new notifications!)

  • Resolutions/Window Mode: We added the ability to change the resolutions and window mode. For those that might notice some lags, please try to reduce the resolution
  • Razer Chroma integration: If you own Razer Chroma devices, their RGB lighting will adapt according to the game scenes. Fancy!
We want you to have as much fun with our game as possible. Therefore, thank you once again for all the feedback we continue to receive from you. It's really valuable to us, and we read and analyze everything we get. Promise! ❤️

Have an adventurous day!
The Tag of Joy Team


https://store.steampowered.com/app/1125910/Crowns_and_Pawns_Kingdom_of_Deceit/
Aug 30, 2022
Spiriat - lomalort
We keep improving our game.
- We've implemented a new feature on random orbs that make them more attractive.
- We calibrated the difficulty of the final levels.

Thanks for playing Spiriat!
Axiom Verge 2 - Axiom Verge
Attempt to work around Steam's 32-bit int limitation for leaderboard scores in order for Low% scores to rank properly.
Had to reset the Low% boards :-(
...