While doing research for the report on another of Igor's companions (Olga), we came across something interesting. On one of the forums there was a discussion about the relationship with the characters and how it affected the mood in the base and the game itself. From reading the previous reports, you know that it generally pays to live in harmony with your companions and to cultivate good relations with them. But there was also something in this discussion that caught our attention. One of the users asked a question: have we thought about adding the possibility of establishing closer relationships (i.e. romance) with companions, which would have an impact on relations with other people in the base?
Well, basically we didn't want to add a romance option, as it would interfere with Igor's original goal of getting Tatyana back. Plus it wouldn’t translate well into horror. But at some point we went the other way, i.e. from love to anger. We designed mechanics of conflicts that would arise, depending on various players' decisions, for example: who gets more food or who benefits more from choices made during missions. In extreme situations, one character could even kill another as a result of a conflict!
The mechanics looked great on paper. Even the prototype gave hope that some inaccuracies could be easily repaired (e.g. lack of legibility of who has a conflict with whom, why and how to counteract them) and provide a unique solution for the game. Unfortunately, as is usually the case with such ambitious ideas, we hit the wall and eventually the concept went to the bin. The reasons for this were insufficient processing capacity (in other words: there were simply not enough of us, and we had to prioritize tasks) and balance problems. Ultimately, there are fewer companions in the game than we originally assumed, and the eventual conflict was supposed to reduce the team by two characters - one who died and the other from which it was banished from the group. It seemed to be far too harsh and frustrating punishment for the player, regardless of the stage of the game.
But it's not just that. The would-be mechanics of a conflict between comrades is a great example of how a brilliant design that works well on paper, falls apart during the implementation phase and stumbles on problems like "conflict is a fight, fight requires space where these conflicts are to be exposed in the base and since the player can build anything anywhere, there may not be room for the conflict", or permutations: each character is unique, so it is assumed that for example Mikhail cannot kill Olivier the same way he would kill Tarakan. So each character has to kill in four different ways, and with five companions, this gives 20 possibilities. Each of them is a separate, complex, dynamic cutscene that must look spectacular.
Plus, there were a million other issues along the way. For example, it would be good if a fight between two companions didn’t end in death right away. Maybe such a conflict should have several phases, in which the characters push each other once or twice so that we can react in some way, and only in the final phase one dies? This alone adds 20-40 potential cutscenes again. Suddenly, it turns out that this super mechanic has more animations than the entire game. In the end, the idea ended up in the trash. Real shame. But that's the job: sometimes you have to make concessions, otherwise we would need a few extra years to make the game.
On the other hand, the question is: would players be able to see all these 20 permutations and 60 potential cutscenes on the first try? Very doubtful. So, rather than polishing one feature that a small percentage of players would see, we preferred to focus on delivering just a very good game as a whole. And I think it was a smart choice.
Following feedback collection and bug reports since the launch of Update 13, we're making the following changes which should already be live in game:
Version 3.8 - Horizons Only
Due to the Fire Zones of the Overlook and the Oath of Tyndareus still being erroneously active, as well as the Heart of Taurus and Bright Sentinel still having online Landing Pads the following has been changed:
All "Reckless Weapon Discharge", "Assault" and any violation of a Fire Zone will trigger the standard responses from the Overlook and the Oath of Tyndareus. However they will not apply a Permanent Fine or a Bounty.
Pad Loitering at the Heart of Taurus and the Bright Sentinel is the same. They will respond as normal but the long term fines or Bounties will not be applied. These changes only apply to those locations, Fines and Bounties will be applied normally when committing any other kind of crime, or committing those specific crimes at other locations in HIP 22460
Version 4.0 - Odyssey Only
Players with bounties worth multiple billions of credits will be able to log in again
Thargoids enjoyed playing CQC but have had their fill and will return to the main game mode
Tinykin is coming to Steam in around 20 days (on August 30th)!
We have noticed the incredible passion you displayed in our community for the upcoming full game release so we want to present you a piece of GOOD NEWS ahead of time!
Tinykin just released a new DEMO and the save will be compatible with the full game! Start playing the demo on the game page now and continue on the full game with your save on demo after August 30th with no interruption or reset!
If you cannot wait to explore the new/unseen content when the game is released, here is the chance for you to start early and lead the journey. Playing this demo is like playing the beginning of the full game for free!
🔻Other new features!🔻
Pollens! Pollens everywhere!
The soap cubes will no longer be in the game while you can collect pollens. That includes Master Pollens which is containing 50 pollens.
New bubble from Sikaru!
As we mentioned above, pollens are important items to collect and once you've gathered all the pollen count that Sikaru is asking for, he offers you a new bubble for your glider!
New title screen!
We have an entirely new title screen with an updated animated logo! How do you like this new version? Let us know in Discord and through our social channels!
🔻Notes about this new demo🔻
About Achievements:
There will not be achievements in the demo, but as soon you start playing the full game with your demo save, all the due achievements (eg. the one you unlock by finishing Sanctar's quest) will be instantly granted.
About the previous version:
The saved game from the previous demo will not be kept so please go ahead and embark on your journey in this new one if you'd like to run ahead on the release date.
That’s all for today, let's countdown together and we cannot wait to see your feedback on the new demo. Join our social media channels now to chat with our team! We will also be holding a series of GIVEAWAY before the release date. 👀
Take Me To The Dungeon!!! is an adult card video game where you play as a man who is mysteriously teleported to a dungeon in another realm. There, he encounters the outgoing and adorable Yuna, with whom he embarks on a story traversing the 100 floors of the underground dungeon.
Female Protagonist: Yuna
The Mysterious Older Woman: Mona
Maze System
Explore the dungeon's maze, and head towards the deepest depths!
Card Battles
Customize your deck and use crystal energy to defeat your enemies!
Random Treasures
During your adventure, you will obtain random treasures and trigger random incidents that will enhance the female protagonist's power.
A Storyline with Multiple Endings
Unlock various storylines, and experience a thrilling adventure.
Take Me To The Dungeon!!! is an adult card video game where you play as a man who is mysteriously teleported to a dungeon in another realm. There, he encounters the outgoing and adorable Yuna, with whom he embarks on a story traversing the 100 floors of the underground dungeon.
Female Protagonist: Yuna
The Mysterious Older Woman: Mona
Maze System
Explore the dungeon's maze, and head towards the deepest depths!
Card Battles
Customize your deck and use crystal energy to defeat your enemies!
Random Treasures
During your adventure, you will obtain random treasures and trigger random incidents that will enhance the female protagonist's power.
A Storyline with Multiple Endings
Unlock various storylines, and experience a thrilling adventure.
Take Me To The Dungeon!!! is an adult card video game where you play as a man who is mysteriously teleported to a dungeon in another realm. There, he encounters the outgoing and adorable Yuna, with whom he embarks on a story traversing the 100 floors of the underground dungeon.
Female Protagonist: Yuna
The Mysterious Older Woman: Mona
Maze System
Explore the dungeon's maze, and head towards the deepest depths!
Card Battles
Customize your deck and use crystal energy to defeat your enemies!
Random Treasures
During your adventure, you will obtain random treasures and trigger random incidents that will enhance the female protagonist's power.
A Storyline with Multiple Endings
Unlock various storylines, and experience a thrilling adventure.
Take Me To The Dungeon!!! is an adult card video game where you play as a man who is mysteriously teleported to a dungeon in another realm. There, he encounters the outgoing and adorable Yuna, with whom he embarks on a story traversing the 100 floors of the underground dungeon.
Female Protagonist: Yuna
The Mysterious Older Woman: Mona
Maze System
Explore the dungeon's maze, and head towards the deepest depths!
Card Battles
Customize your deck and use crystal energy to defeat your enemies!
Random Treasures
During your adventure, you will obtain random treasures and trigger random incidents that will enhance the female protagonist's power.
A Storyline with Multiple Endings
Unlock various storylines, and experience a thrilling adventure.
Take Me To The Dungeon!!! is an adult card video game where you play as a man who is mysteriously teleported to a dungeon in another realm. There, he encounters the outgoing and adorable Yuna, with whom he embarks on a story traversing the 100 floors of the underground dungeon.
Female Protagonist: Yuna
The Mysterious Older Woman: Mona
Maze System
Explore the dungeon's maze, and head towards the deepest depths!
Card Battles
Customize your deck and use crystal energy to defeat your enemies!
Random Treasures
During your adventure, you will obtain random treasures and trigger random incidents that will enhance the female protagonist's power.
A Storyline with Multiple Endings
Unlock various storylines, and experience a thrilling adventure.