Aug 9, 2022
Eo - Fire Game Studios
North Roads has never seen so much movement since the Divine Wars. A lone traveler opened the Mountains Pass Tavern, hoping he will offer shelter and ale to the passing wanderer. And in the mean time (yes, very mean), word is spreading of a new cult called the Dark Monastery forming around Redwood. Just a reminder to people: necromancy is a forbidden school and no one should practice it. Yeah, I know you'll do it anyway.

- We are still working to improve performance.
- New tests with Occlusion Culling to increase the framerate.
- Even smaller textures to render on objects far away
- We do not give up.

Love,

Samael, the Dark Prince
Aug 9, 2022
Howdy, Jacob! - Epigoni
Thanks for all the new players checking out the game recently! We've added some fixes and improvements that should help with those using ultra-wide and other less common screen resolutions.

Features:
  • Added resolution dialog to menu and in-game options
Bug Fixes:
  • Fixed button placement for the intro scene on ultra wide screen monitors
  • Minor visual fixes and adjustments
Pirate Souls - Bandana
CONTENT
  • Tuco now drops sunglasses!
  • Faction houses have an icon.
  • There is a new role on discord if you want to be notified every time there is a World Blessing @Small Update.

BALANCE
  • Added new debuffs in game! Burnt, Cut and Weakened!
  • A lot of changes happened to rebalance the game with the new debuffs. Can't wait for your feedbacks!
  • Greatly increased Faction War rocks and flags HP since it was still too easy to do it alone.

SWORDSMAN
  • Devil Slash, King Roar and Air Cutter now have the Cut I debuff
  • Cerberus Carnage now has the Cut II debuff
  • Devil slash base damage reduced from 15 to 5
  • King Roar base damage reduced from 20 to 10
  • Air Cutter base damage reduced from 28 to 18
  • Cerberus Carnage base damage reduced from 35 to 20
  • Increase Cerberus Carnage cast time from 1.25 to 1.75
*Note: The base damage reduction does not change the final damage of the techniques with the Cut debuff*

FIGHTER
  • Bone Breaker now has weakened I debuff
  • Hotline and Blazing Legs First attack now have the weakened II debuff

SNIPER
  • Firebird now has the Burnt I debuff

LEOPARD
  • Claw Strike now has Cut I debuff
  • 10 Claws Impact now has a Weakened II debuff

REINDEER
  • Strong Roseo and Horns Charge now has Weakened II debuff

RUBBER
  • Sniper now has weakened I debuff
  • Tank Shot and Giant Fist now has weakened II debuff

FIRE
  • Fireflies now has the Burnt I debuff

ICE
  1. Ice spike now has the Weakened II debuff
Aug 9, 2022
MORODASHI SUMO - bakumatsu_games
1. Added an interrupt save function in single mode (you can select it from the system menu during single mode play)
2. Fixed a bug that caused the game to stop progressing when both players requested a rematch at the same time in an online battle.
Aug 9, 2022
Legends And Lore - hello
BUG FIXES
-Webpages now syncs between characters
-Follow now works even when tablet isn't up
-Added more skin color variations for randomly generated civilians

FEATURES/IMPROVEMENTS
-Added over 20 new characters
-Removed Storybreak mode and replaced with Tabletop mode (similiar functionality but different. Check out in-game tutorial for more information)
-Added Fly
-Added invisibility
-Can now access character sheets through bookkeeping sites via Resources > Internet > (searching your preferred book keeping site)
-Made changes to scaling for more size options
-Added erase buttons for blueprint system
-Major performance improvements
-Completely redesigned some UI for ease of use purposes
Stolen Realm - JJ
General Changes
  • Renamed difficties to better describe the corresponding experience
  • Added summoning sickness to various boss summons
  • Various boss balancing

Bug Fixes
  • Fixed issue that could cause items to be lost when sent from player to player
  • Fixed issue with Fickle Flame not working properly
  • Fixed issue where summon dodge rating wasn't benefiting from the Reflex of the summoner
Arcanium: Rise of Akhan - Remington
We have some exciting news! ARENA mode is upon us! To celebrate, we are giving you a chance at a sneak peak of the new mode for a limited time only. We hope to hear from you about balance, features and potential bugs. Don't forget, you can always submit a bug report in-game by clicking the button.
In a few weeks, the beta branch will be taken offline in anticipation for the awaited and final 1.0 patch! We are ecstatic and can't wait for the big day! Until then, here are some patch notes about the new Beta content.

IN ORDER TO TOGGLE THE BETA BRANCH ON STEAM, FOLLOW THESE STEPS CAREFULLY:

- Right-click on ARCANIUM in your Library
- Click on Properties
- Select BETAS
- In the drop down menu, Select "Testing"

That's it! You should be able to play the BETA patch. Switch back to the main Branch at any time to go back to the LIVE version of the game.


BETA Patch Notes 10.78

NEW ARENA MODE [BETA]







introduction:

Arena mode is a more casual, fast-paced and challenging new mode for Arcanium. In it, you will be fighting a series of 7 increasingly difficult battles against some very special foes to be crowned the champion of the Arena!

The new mode is shorter than the original "Adventure" mode (yes, we renamed it) and usually can be defeated in 45min to 1h. We stripped away the "map exploration" part of the game to replace it with a simpler system that still gives a ton of agency to you, the players.

Features:

CHALLENGES will be given after each fight to spice things up. You will be presented with 3 of them and be able to pick only 1. Each challenge affect a different aspect of the game like the economy, the enemies Health or damage output, the chance to see upgraded Items in the shop etc... Challenges will stack until things get out of control!

QUARTERMASTER is a new Vendor type that you'll be able to visit in between each fight, and that will sell ANY type of goods at random (Artifacts, Items, Minions, Abilities). Spend your Gold wisely, as it will be needed to do other things.

PERKS are new card types that you will be able to purchase with Gold between battles. They will help you in your run greatly, and affect many aspects of the game such as Upgrading Abilities, Transmuting Artifacts or gaining an Essence Boost.

INJURIES are an evil and twisted addition to the gameplay. Each time one of your hero dies in battle (and they will) they will gain a random injury. Injuries stack and affect your Heroes in battle. For example, "Concussion" will make you gain 1 less AP at the start of each turn; "Infected Wound" will make you Lose 2 health at the start of each turn. injuries will only be able to be treated at the Quarters between battles, with a special PERK.

To make the game FASTER-PACED, we are giving away more cards earlier. We tweaked the difficulty curve and in return, introduce a new feature called CARD BUNDLES which are Bundles of 2-3 cards given at once. You will also start the Run with a free BUNDLE for each Hero, to start things off with a bang!

A NEW ENEMY type was introduced: CORRUPTED HEROES! Some foes in the Arena will be Corrupted versions of your favorite playable Heroes. You will fight your shadowy twins often and will have to counter their kits as best you can.

HAZARDS and MUTATIONS will be sometimes added to certain fights, making things harder for your Party but granting more Gold in Return. The name of the game here is "Compromise". Taking risks will usually pay off big time in the long run and give you economic advantage to heal up or purchase new shiny loot!

NEW BOSSES are added to the Arena Mode. HEMLOCK the Plague bearer, SPARKS the Mad Inventor, as well as OGAR the Berserker will meet you in the Arena for the final Battle. Aided by their trusty side allies, they will make sure to conserve their title of Champion of the Arena at all cost!

LEVEL UP your Heroes by playing Arena mode. All XP gained will go towards increasing your Heroes levels. One thing to note though, is that you will only be able to unlock the Province Artifacts by playing the original Adventure mode only.


3x NEW HEROES

DRAKKAW



Drakkaw is a Warlock that specializes in afflicting its foes with deadly curses. He is a fragile Mage that can self-sustain through Lifesteal and Weaken his foes. His passive "Blight" will pop once in a while, forcing all Hex on the targets to trigger instantly for some crazy burst damage. He's the most damage-overtime heavy Hero in the game and will fit any comp willing to "melt" foes.

MAVERICK



Maverick is a Marksman and Shadowslinger, wielding two weapons (a Blessed Canon and a Cursed Canon). He excels at slinging a massive amount of cheap cards thanks to his "Ammo" passive. He's also a Multistrike expert and can apply Hex as well as Hasting himself in order to draw even more cards. His flashy and over the top playstyle will suit you if you like to kill your enemies by a "thousand cuts" (or bullets in this case).

THORAM



Thoram is the third mercenary that revolves around playing Minions on the field. His Minions have a ton of Health and do very little damage, making him a unique Tank or off-Tank. Thoram, being a legendary Blacksmith, excels at "Crafting" Utility cards and at shuffling them in his allies draw piles. he can also Burn his foes and grant Fury to his team. You'll love Thoram in your Party if you wish to use him as a substitute for a Tank and Support, leaving two slots for damage dealers.


We hope that you will enjoy the new content, and can't wait to hear your feedback! Don't hesitate to post on the Forum or on our Discord, we are reading the messages on a daily basis.

Have fun, and happy gaming!

-The ARCANIUM Team



Aug 9, 2022
Estella's Nightmare: Sealed Space and a Succubus's Curse - playmeowtw
Update:
◇removed the mosaic.

We apologize for any inconvenience caused and thank you for your continuous support.
Playmeow Games.
The Curse Of Grimsey Island Playtest - gamesfrommiga
Hello there! This build updates the following:

  • Replaced "Statements" section in Notebook with "Notes".
  • Updated the Lock Screen Image puzzle to fit in the world more.
  • Added a few notes to help with the lock screen image puzzles.
  • Updated the LAWD camera to look different from the normal player camera.

Thanks for playing!

Larry
8-Bit Adventures 1: The Forgotten Journey Remastered Edition - Critical Games
Hi everyone! Sorry I’ve been so quiet this year, but thank you very much to everyone who’s checked in with me or offered their support =) I’ve spoken to a lot of you individually on Steam, Twitter, Discord, and so on, but I’ve refrained from doing a major update post because I’ve been waiting until I could announce a release date and start promoting the game’s launch.

However, that hasn’t happened, and you all deserve an explanation as to why. So that’s what this update is for!



First of all, the good news for anyone who hasn’t heard – 8-Bit Adventures 2 is complete. Every cutscene, every battle, every environment, all 100% finished, polished, and tested. I’ve played through the full game from beginning to end multiple times, and it will take players around 30-40 hours to complete – give or take, due to a wealth of optional content (including a Developer Room with behind-the-scenes info and early assets!).

I’d also like to thank Benedikt Geierhofer (@RealLeogrim on Twitter) for his help testing the game in recent months! Please check out his upcoming pixel-art RPG “For a Vast Future”, just announced to be releasing in November:

https://store.steampowered.com/app/1544000/For_a_Vast_Future/

So if 8-Bit Adventures 2 is finished, why is it not out yet? Well, that’s because we’re waiting for the console ports to be ready. Ratalaika Games have been working really hard on the porting process, despite dealing with a lot of challenges over the past year. But unfortunately, 8-Bit Adventures 2 has taken a lot longer than I expected to be ported – partly due to the size of the project and the very large number of plugins used in the game (all of which need to be manually converted). Ratalaika have been making consistent progress and doing their best to get the game ready, but it's one of those jobs that just seems to take as long as it takes.



Porting is something that I have no control over (it's totally out of my hands), and so I’ve spent the last several months waiting along with all of you. However, I’ve been using this time as effectively as possible. Not only for testing, but also to make numerous improvements to 8-Bit Adventures 2; combing over every line of dialogue, smoothing any difficulty spikes, testing out more battle configurations and crazy combinations, etc. I’ve now reached the end of that process, but I believe having that extra time to take a deep breath and look over the game as a completed project has resulted in a greatly improved product – in a lot of small ways that really add up.

Beyond that, I’ve also been starting working on the game’s Free DLC, which has consequently become more substantial than originally planned thanks to this extra time, as well as working on more promotional content (such as mini-trailers highlighting specific sections of the game, and updating the Steam page), and also future top secret plans for releases beyond 8-Bit Adventures 2. While that last one’s a bit premature and relies on 8BA2 selling well, I’m trying to plan ahead so that I can release a game every 2 years, rather than once every 7 years =P



I know that information is cold-comfort for everyone out there eagerly anticipating the release, but you all deserve an explanation and that’s the honest situation. I’ll be providing updates as I’m given news myself, and once we've passed certification I'll be shouting a release date from the rooftops!

But on the very bright side, 8-Bit Adventures 2 is finally done and, in my opinion, it’s turned out to be a great game and something really special. Obviously I’m the most biased person in the world when it comes to this project, but I’ve also been taking a hyper-critical eye to the game for the past seven years, so I think I can at least say that anyone who loves JRPGs like I do will have a lot of fun. I’m really, really proud of 8-Bit Adventures 2 – and so grateful to everyone on our team who made it possible!

There’s not much I can do to tide you over while we all wait, and I know a lot of people don't want any spoilers beyond what I've shown so far. BUT for anyone who’s interested, here’s a sneak-peek at the “Adventures in Anbu” mini-trailer – focusing on a small section of the game where you battle a legendary Samurai and his undead army in a distant land inspired by medieval Japan. The video’s unlisted, so it’s just a bonus for anyone who read this =)



Anyway, I just wanted to make sure that everyone knew what was going on, and where we're at. Essentially, I'm waiting like everyone else now. But I'm also trying to plan and think ahead so that - if 8-Bit Adventures 2 does well - I'll be able to provide you guys with a steady stream of fun content in future. But for now, thank you very much for all of your support; it really means the world to me!
~Josh

For more information and updates, please:
...