We are very happy to announce that we will be releasing Collapsed on 9th of August! You will be able to purchase the game and and start making everything collapse in more than 40 levels!
Patch Ver. 11.0.1.0 includes (1) content that requires purchase of Monster Hunter Rise: Sunbreak in order to access, and (2) content that only requires you to install the patch in order to access. Every addition or update that requires the purchase of the Sunbreak expansion will be indicated in the list below. If an item has the ★ symbol next it, that means you can only access this content with purchase of the expansion.
■Main Additions / Changes
New Story Elements
★ New monsters have been added and will appear in Gathering Hub quests. ★ New afflicted monsters have been added to the game. ★ New quests have been added. ★ A new quest system, Anomaly Investigations, has been added. Anomaly investigations will become available after completing the main story and progressing further in the game. ★ A new locale has been added: Forlorn Arena. ★ New weapons, armor, layered equipment, and skills have been added. ★ New facility added related to the Anomaly Investigations. ★ Qurious Crafting is now available as a new feature at the Smithy.
New System Elements
★ New Guild Card pages, awards, and titles have been added. ★ Two new speech timings have been added to Auto Shoutouts: "When the monster is pacified" and "When the monster is delirious". – You can now select a Badge of Heroes which will display next to your Hunter's name. – A new option has been added: "Hunter Connect Invite Settings".
Steam-Version-Only Additions and Changes
★ New Steam achievements have been added. These achievements can be unlocked by obtaining the Guild Card medals added in Ver.10.0.2.0. Achievements for new medals added in Ver.11.0.1.0 will be available in the next update, Free Title Update 2. – Detailed body hair on characters and monsters is now properly displayed when the anti-aliasing is turned off or set to "FXAA." This also ensures body hair is properly displayed when NVIDIA DLSS is enabled.
Notice - Monster Hunter Rise does not allow for matchmaking between different versions of the game. If you update the game, you will no longer be able to matchmake with players who haven't applied the patch yet. You can check your current version on the bottom right of the title screen.
The Steam version does not support cross saves or crossplay with other platforms.
Progress & save data information has been copied from the Live game to our PTB servers on August 1st. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
Features
New Killer - The Mastermind
New Perk: Superior Anatomy
When a survivor performs a fast vault within 8 meters of you, this perk activates. The next time you vault a window, your vaulting speed is increased by 30%/35%/40%. This perk deactivates after vaulting a window. This perk has a 30 seconds cool-down
New Perk: Awakened Awareness
When carrying a survivor, you can see the aura of other survivors within 16/18/20 meters of your position. Auras revealed this way linger for 2 seconds after you stop carrying the survivor
New Perk: Terminus
When exit gates are powered, this perk activates. While the perk is active, injured, downed and hooked survivors are inflicted with the broken status effect until exit gates are open. When exit gates are open, survivors will stay broken for an additional 20/25/30 seconds
New Survivor - Ada Wong
New Perk: Wiretap
After repairing Generators for a total of 33%, this perk activates. After repairing a Generator for at least 3 seconds, press the Ability button to install a spy trap, which stays active for 60/70/80 seconds. The aura of the trapped generator is revealed in yellow to all Survivors. When the Killer comes within 14 meters of the trapped generator, their aura is revealed to all Survivors. Damaging the generator destroys the Wiretap
New Perk: Reactive Healing
When another survivor loses a health state in a 32 meters radius around you while you are injured, instantly increase your healing progression by 25%/30%/35% of the missing healing progression
New Perk: Low Profile
When you become the last Survivor, this perk activates. Hide your scratch marks and pools of blood for 70/80/90 seconds
New Survivor - Rebecca Chambers
New Perk: Better Than New
Upon completing a healing action on another survivor, the targeted survivor gets a 6% speed boost to generator repair, healing, chest opening and totem cleansing for 25/30/35 seconds
New Perk: Reassurance
When within a 6 meter radius around a hooked survivor, use the Active Ability Button 2 to pause their struggle progression for 20/25/30 seconds. If they are on the struggle phase, it also pauses the Struggle Skill Checks. This perk has a 40 seconds cool-down
New Perk: Hyperfocus
After hitting a great Skill Check while repairing or healing, this perk gains 1 token, up to 6 tokens. Each token increases the chance of Skill Check trigger by 2%, the Skill Check cursor speed by 4% and the bonus progression for great Skill Checks by 10%/20%/30% of its base value. The perk loses all tokens in case of normal Skill Check success, Skill Check fail, or if you stop performing the action by any means
New Features: Streamer Options (PC Only)
These privacy options are available under the Privacy section of the General tab in the Options menu, and are intended to help reduce targeting and harassment of players who stream the game
Anonymous Mode
Replaces your account name with your selected character's name for other players. Players in your group will still see your account name
Hide Your Name
Replaces your own name with your selected character's name on your own screen. Elsewhere in the menus, your account name will appear as "You" and be hidden in your Friend List
Hide Other Player Names
Replaces other player names with their selected character's name
Hidden Matchmaking Delay
Adds a short, random delay when entering the matchmaking queue to prevent targeted in-game harassment
Improved Feature: HUD Connection Indicators
The in-game connection indicator has been improved to show more detailed information during connection issues stemming from ping and packet loss
Ping is represented by a vertical bar icon
Yellow = Ping over 100ms
Red = Ping over 200ms
Packet Loss is represented by a double-diamond icon
Yellow = 2%-5% packet loss
Red = More than 5% packet loss
Your own Ping / Packet Loss icons are displayed above the Survivor List
Players are notified when another player is experiencing severe connection issues (Red for Ping / Packet Loss)
For Killer issues: A unique red icon appears above the Survivor List for Survivors
For Survivor issues: A red bar appears next to their name on the Survivor List
Feature: Photosensitivity Warning
A photosensitivity warning has been added to the boot sequence of the game
Content
The Racoon City Police Station map has been split into two separate layouts:
Raccoon City Police Station East Wing
Raccoon City Police Station West Wing
Both maps feature new openings to make it easier than ever to navigate, wider hallways to improve gameplay, and are much smaller than the original version
Nurse - adjusted some addons
Kavanaghs Last Breath - increased blink duration by 30%
Heavy Panting - increased blink duration by 20%"
*This keeps the speed the Nurse blinks at a consistent speed, with or without addons
Bug Fixes
Fixed an issue that caused survivors to drop too many Blood Orbs after performing some actions when playing against the Oni
Fixed an issue that occasionally caused the Killer to appear in a Survivor slot in a custom game lobby
Fixed an issue that caused the Spirit's and Oni's Attack on Titan outfits to appear as body-only cosmetics in the store featured page
Fixed an issue that caused the Survivor to float in front of the Killer when being grab while performing various actions
Fixed an issue that caused Survivors to be misaligned with the Huntress when interrupted while vaulting towards the Killer
Fixed an issue that caused broken animation when repairing a generator
Fixed an issue that caused the 'Disfigured Ear' add-on for the Hag to reduces audio for everyone, and not only the Survivor that triggers the trap
Fixed an issue that caused the status effect icon to display a second time instead of the effect's source
Fixed an issue that may cause the Lament Configuration to become invisible after being picked up by the Cenobite
Fixed an issue that may cause the Lament Configuration to appear on a bush and be inaccessible in the Garden of Joy map
Fixed an issue that may cause Survivors to no longer be able to solve the Lament Configuration when picking it up at the same time as the Cenobite
Fixed an issue that caused the Shape to be unable to use the Tombstone Mori on Survivors currently using the map, key or Clairvoyance perk
Fixed an issue that caused survivors to be unable to interact with the White Glyph after breaking the mirror
Fixed an issue that caused Survivors not to receive a score event after burning the Spirit’s husk with a flashlight
Fixed an issue that caused Survivors to receive a Burn score event after blinding the Wraith with the flashlight while uncloaked
Fixed an issue that caused Survivors not to receive progress towards the Medic achievement when healing a Survivor using the For the People perk
Fixed an issue that caused Survivors to gain progress towards the Milk ’n’ Cookies achievement by opening the basement chest without picking up the item
Fixed an issue that caused Survivors sacrificed at the Executioner’s Cage of Atonement not to grant progress towards the Reverent archive challenge
Fixed an issue that caused Killers to remain shortly in the falling animation after landing after vaulting from a certain height
Fixed an issue that caused certain Survivor charms to be misplaced when repairing a generator
Known Issues
The Mastermind's tentacles glows in first person point of view
Very rarely the Mastermind's Bound stops working
The Mastermind's dialogue subtitles overlap Survivors action bars
Starstruck is currently disabled due to a bug which causes the Exposed effect to never expire
BUGS - Calling mother not working - Dash lights flickering (Especially when smoking in cars) - Cluster in cars turn white when turning away from the sun - Radio sounded the same on the third person view in cars - Snow in bunker - Could get double friendship with Michael
This update list shows only relevant things that might be interesting for the user.
Fixes - Other problems fixed
- Readjusted building parts / wooden fence short and long with glass due to a gap between the ground and the fence.
- The missing lighter has been added and can now be found in Lootboxes.
- The mutant bear was able to walk through the wooden spikes, this is now fixed. But it is possible for the mutant bear to get over this barrier. But it takes damage like any other animal from these spikes.
- Wild boars could run through parts of buildings, this is now fixed.
- Elefant could run through parts of buildings, this is now fixed.
- The palm tree on the prison island that provided infinite wood, this bug has now been fixed.
- Campfire revised, wood was not displayed correctly when used.
Changes - Crafted Oil Lamps did not count towards the achievement, this has now been changed.
- The sound has been revised when you hit an animal or a zombie.
- The sound when shoveling sand has been revised.
- The sound when mining stones has been revised.
- The sound when mining metal has been revised.
- The sound when mining sulfur has been revised.
- Sound when hitting the ground with the axe revised.
- More sounds revised
- Building / Wall Light / Adjustments made to the brightness.
- Building / Oil Lamp / Adjustments made to the brightness.
- Building / Oil Lamp Square / Adjustments made to the brightness.
- Building / Torch Fire / Adjustments made to the brightness.
- Building / Lighting Pole / Adjustments made to the brightness.
- The duration of the night time was shortened again.
- The weather was adjusted again, the times of the transitions from sun to rain were adjusted again.
- Lamp collisions were removed from houses to avoid getting stuck.
- Some textures on houses were upscaled
- Day/night brightness revised
- Day/night twilight time adjusted
New - Now when you create a new score, you start with only 40% hunger, 40% drinking and 30% health. To give the user a challenge to do something.
If one dies in the game, they also start with only 40% hunger, 40% drink and 30% health. On the other hand, the loot bag has been increased to 30 minutes before it disappears. During this time you have the opportunity to retrieve it.
- Added missing sound when climbing a ladder.
- From now on, you will lose your tamed animals when you die. The animals can be found at the place of death.
- Fire barrels were added, these give light at night, go out by themselves within 15 minutes.
New playable area: The Temple of the Moon King is a new area that has its own unique Storylines, music, NPCs, battle compositions, Mini Boss and Boss fights.
New enemies: Added over 10 new enemies to play against.
Main Menu redesign: A better overall experience to the main menu and character select.
New feature: Curses. They can be added to make a run much more challenging!
New feature: Reputation Tree. The player can now unlock perks after completing Storylines. Reputation points persist through death.
Wish Jinn redesign: The Wish Jinn has been redesigned to now offer Permanent buffs or a card that has a chance to be upgraded.
Card rewards drop rate: The Algorithm for the card drops has been redesigned.
Tutorial redesign: The tutorial has been redesigned to offer a more comprehensive approach to the game, but still kept relatively quick to avoid hand holding.
Enemy inspect: The player can now inspect enemies by clicking on them to obtain some information about their abilities.
Card text edits: The text inside the cards has been trimmed down a little bit more to avoid having very long texts on some cards.
Talent redesign: Added new talents to both the Seer and the Leper and redesigned talents that were a bit underwhelming.
Fast mode implementation: Fast mode has been implemented for players that are looking for a faster paced experience in battles.
Seer Channel mechanic: The Channel mechanic has been improved to allow the Seer to keep Channeling for a longer duration.
General bug fixes.
Make sure to let us know what you think! There's a bugs and feedback reporter added also in game, and we really appreciate all your feedback since a lot of features added are community driven!