Peglin - Red Nexus Games
It's super emotional for us to be back in Tiny Teams this year (especially at the Champion level!!) since Tiny Teams 2021 was one of the biggest tipping points that gave me the confidence to quit my day job and focus on Peglin full-time! It's really hard to believe that it's nearly been a year of full-time development already, and while we've still got a long ways to go it's extremely gratifying to look back and see how far Peglin has come in that time.

We are so thankful to all of you for allowing us to put our full attention on the game, and for all of the YouTubers and Streamers that have chosen to play early versions of Peglin while we continue to work away on the game!

We've been hard at work on the upcoming content, and we're excited to be rolling out our next big update during this year's Tiny Teams Festival :)

This content has just landed in our 'experimental' branch, and we're hoping to bring it into the main 'default' branch in the next day or so if there aren't any showstopping bugs. If you're really eager to check out the new content (and be first in line for new updates), the experimental branch can be accessed via the Properties -> Betas menu:




I hope everyone has a great Tiny Teams Festival this year, and I'm really looking forward to checking out some of the other games and demos once this latest Peglin update is solid. I was blown away by the variety and innovation in the games in last year's festival and I had a crazy amount of fun trying out random demos and picking up some new games.


Without further ado, here are some of the changes included in this 'experimental' update:



New Features & Content
  • New Boss: The Super Sapper! - This boss brings some unique pegboard mechanics and both a strong offense and defense to provide a nefarious challenge. You could be one of the first people to ever earn the achievement for taking down the Super Sapper!
  • New Miniboss: The Shield Mage - This miniboss is an expert in the arts of shielding both itself and pegs. Every attack it throws at you will cause more pegs to be shielded, and this enemy will gain more Ballwark each turn depending on how many shielded pegs there are! Take this foe down quickly or you'll find yourself completely walled out and at its mercy.
  • Shield Peg Mechanics: In addition to the Shield Mage's shield peg utilization, the Shield Knights have found out how to use their shields to block pegs on the pegboard! In some maps these shields will apply their shields to random pegs (shield shield shield), but in others they have their attention focused on protecting new bombs that have appeared in the castle. However, destroying one of the shields (without just sniping its knight) will cause several of these peg shields to break immediately!
  • Custom loadouts! - A long-requested feature makes its way into Peglin. If you've ever wanted to try out a particular combination of orbs and/or relics you no longer have to rely on mods to do so. This feature is still under development and will see many more improvements as we work our way to v1.0, but it will be an extremely useful tool in the meantime!
  • New Orb: Etherwheel - This orb knows the true meaning of "leave no trace". When it leaves the pegboard, it will refresh the board behind it and ensure the next shot is set up for success!
  • New Relic: Refresher Course - This new relic provides another benefit to keeping your board topped up: every 5 reloads will grant you 1 Muscircle or 1 Spinesse!



Balance Changes & Feature Improvements
  • Demon Wall Castle Boss HP reduced slightly
  • Castle Levels have had more bombs added to be more reasonable for non-AOE damage.
  • Mines Enemy, Miniboss, and Boss have had their Cruciball bonus HP reduced across the board
  • Slight Qaballistic Ruins damage & healing buffs
  • Bomb added to Turned Knight Mines Miniboss pegboard
  • Weighted Chip no longer has a x0 slot. Instead has 2 x0.5 slots that deal navigation damage when triggered.
  • Perfected Reactant dmg reduced from 20 -> 15
  • Critiball peg conversion nerfed to 9/7
  • Jack-Orb-Lantern damage reduced, increased looping proved to be a sufficient upgrade
  • Blind no longer provides +10% flat miss chance

Bugfixes
  • Enemies should no longer get stuck at 0 HP (Or leave their health bar behind when defeated)
  • External refresh effects (Refreshiv, Refreshield) are less likely to remove a refresh peg from the board.
  • Scrolling the parchment map with speedup active should now behave more reasonably
  • Pausing the game should now visually reflect the fact that it stops the x1.5/x2.0 speedups and should more easily allow players to re-enable the speedup.
  • Steam Deck should now properly highlight the Play button when navigated to. Other simulated mouse weirdness still under investigation (but can currently be fixed by tapping anywhere on the edge of the screen to move the fake mouse)



Bakso Simulator - UnknownLukito
- Ada jejak kaki dan cakaran di kota Bakso?!
- Ada berita baru di televisi!
- Optimisasi

==========================================================

- Found sightings of footprint and claw marks
- More news on the television
- Small optimization
Cities Virtual Reality - robottango
Hello everyone! Today I have updated the XR rig. I had been getting reports that tracking had not been working for quest systems, this should fix that!

Patched:
- XR rigs

Keep in mind this is just the tracking, I'm not sure about the input system yet so if there is a problem do report it!
Conqueror's Blade - Booming_dingyi.shu


Hello warlords,

We will update the game during our maintenance on 4/8 , which will last for 3 hours and run between 12:30-15:30 (UTC+8). After the maintenance we will give all players 8,000 Bronze Coins, 300 Honor, and 15 Unit Medals as compensation for any inconvenience caused. Be sure to arrange your time accordingly.

Check out the full Patch Notes and join in the discussion on our Discord.

For most recent hotfixes see here.
Aug 3, 2022
Yeomna : The Legend of Dongbaek - catnipstudio
1. Significantly reduce the materials required to strengthen weapons
2. Weakened centipede boss, bug fixed
3. Fix save bug.
4. Implementation of pause while viewing menus, maps, and options
5. Fixed a bug where dialogue did not appear.

Thank you.
Stardeus - spajus
Hey Space Travelers!

I have exciting news. Stardeus will be released by a well respected publisher! I cannot disclose any details at this point, but even though the development is secure and on track, the release will have to be slightly delayed, as more time is needed to prepare for it properly.

As of the development progress, it has stalled due to me getting covid and then a long overdue vacation. I had to defragment my brain before the upcoming release, and now I feel fully refreshed with my battery back to 100%!

With the release getting close, I am going to keep the focus on stability, balance and bug fixes. Stardeus is in great shape, and the vast majority of fixed bugs are minor or triggered in rare situations.

Even though this July was the slowest month ever, there are still 60+ bug fixes, 25+ UI improvements, 30+ balance changes and 7 new features added since the last update. Check the Stardeus changelog for a full list. Let’s take a quick look at some of the new changes that I have for you.

Smooth camera motion



After looking at many Stardeus gameplay videos, I noticed that the camera motion was feeling quite rough and unpleasant. It gets even worse when players like to do many small camera adjustments. Now camera motion will be smoothed out when panning, zooming and dragging the map. After multiple iterations of the smoothing behavior, it feels natural to both the player and the viewer.

Double click to select similar



This nice QOL change lets you quickly select all objects of the same type that are visible on-screen. Most devices expose multi-select controls, allowing you to perform mass changes with one click. Running low on fuel? Focus the camera above your Matter Reactors, double-click one, then “Eject Fuel” and select the new fuel type. Another alternative is to reconfigure one Matter Reactor and use the Copy Configuration tool to reconfigure the rest, but the double click method is faster.

Floor vents



This new floor vent lets you expose any room to open space without making structural changes to the ship. Wall vents do that as well, but only if the wall is adjacent to open space. Floor vents are great for firefighting and reducing the temperature in overheated areas while giving you the freedom to design your ship in interesting ways.

Soundtrack controls and music mood



Stardeus OST currently contains 27 tracks, and more will be added! There is now a menu section dedicated to the soundtrack, where you can listen to each track, and select the ones you’d like to hear. The UI for it isn’t necessarily final, so it may see updates in the future!

Each track has a mood associated with it, and the game music will change depending on the intensity of ongoing events.

That’s it for this update, see you in the next one! I’m also back to more or less regular development streams, so catch me live on Twitch if you want to see how Stardeus is made.


Follow the Development

Add Stardeus to Wishlist

https://store.steampowered.com/app/1380910/Stardeus/
PAGUI打鬼 - lion455
1.Pagui soundtrack album#3-The Light From the Temple
2.Pagui soundtrack album#4-The Beginning of The Ending


Winter Resort Simulator 2 - André [Aerosoft]
Tune in: On August 12 at 8:00 p.m. (CEST), we will broadcast the NextSim22 stream on NPLAY's YouTube channel!

Look forward to exclusive interviews with developers and exciting news about numerous (partly even unannounced) Aerosoft simulators.

Don't miss it!

NPLAY: {LINK REMOVED}

The Bus - André [Aerosoft]
Tune in: On August 12 at 8:00 p.m. (CEST), we will broadcast the NextSim22 stream on NPLAY's YouTube channel!

Look forward to exclusive interviews with developers and exciting news about numerous (partly even unannounced) Aerosoft simulators.

Don't miss it!

NPLAY: {LINK REMOVED}

Watch the official trailer here:

https://www.youtube.com/watch?v=OevWme-DiwE

Path Of Wuxia - d91433116
【調整】紅兒六階條件微調
【新增】二週目創角專精特質
...