Green Hell VR - Incuvo
Hello Adventurers!
Before we get into the details, we would like to thank EACH and EVERY one of you for your continuous support of Green Hell VR. It is so humbling to see the positive reception of the game and how the fans are excited for what's to come in the Amazonian jungle. That being said, we won't stop now and continue working on the game more to bring you even more content and QoL changes - so stay tuned for future patches. Now, let's go on to the summary! In July, there has been a lot going on for us:



1. Steam VR Fest
A lot of new people joined our amazing community because of the event, so we would like to, again, warmly welcome you! We also would like to thank Steam for organizing such an amazing event full of great-quality VR games - we were honored to be a part of this year's edition and hope to see more of such! Also, A Wolf In VR has helped us to bring more life to our Store page, so we are forever grateful :) Check out his stream on our page if you haven't yet.



2. Steam Trading Cards
Our 2D Graphic Designer has put all of her heart into the creation of these Steam Trading Cards and we are more than proud of her :) What are you waiting for? Collect and craft your badge and wear it with pride! The artwork is simply breathtaking and, if you haven't yet, take a look at some of the cards below - you won't be disappointed:



3. Challenge Mode Update
(changelog)
One of the most anticipated (of course, after co-op - we are working on it!) updates to the game and it has been a blast. Despite some minor bugs here and there, everyone is thoroughly enjoying the challenges this update brought, and we are motivated by such a reception of the first major update of Green Hell VR on Steam. There will be more to come! Don't forget to join in on discussions in our community on Steam, we appreciate every form of criticism and feedback - we want to learn and grow along with our fans! Because of your input, we managed to even release a hotfix, so more people can enjoy it to the fullest now :)



4. Metacritic

We are officially scored as a whooping 85! on Metacritic! Check the link below to drop a user review for the game as well - we appreciate the support!~
https://www.metacritic.com/game/pc/green-hell-vr



Overall, we are very happy with how this month turned out to be and we are looking to the future and more exciting things for Incuvo as a company and Green Hell VR as a game. Stay tuned and see you back in Hell, Green Hell VR!

Buy now!
https://store.steampowered.com/app/1782330/Green_Hell_VR/

Stay up to date:
Join our Discord
Follow us on our Twitter
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And find us anywhere else!
Hokko Life - Lo_Team17


Hey there folks!

We're so, so excited to announce...

We'll be launching out of Steam Early Access on September 27th! 🥳💗

We're so excited to share this news with you! Thank you for all of your support and feedback, as we continue to work towards launching out of Early Access!

Hokko Life Key Features:

😍 Get Creative: The workshop awaits as players take control over every aspect of Hokko! With the 3D design tool, every aspect of a players creation can be tailored to perfection.
🎨 Dare to Design: No detail is too small, everything from the colour, fabric, and angle of the pillow on a chair can be edited.
🌍Sharing is Caring: Players will be able to share their meticulously crafted designs with friends and other players around the world!
🦋 Back of the Net: A lazy afternoon in Hokko can be spent with a net or pole in hand, catching and collecting the critters crawling around town.
🎣Something Fishy: with various locations to cast your rod, you can catch all kinds of fish.
🤝Meet the Neighbours: Hokko’s townsfolk offer a warm welcome, and with varying personalities, they all make for fantastic friends!

The cosy town of Hokko awaits! What kind of town will you build? 🥰💗





That's all for now, Residents!

As always, if you have any feedback, please feel free to let us know in our General Discussions or Report a Problem. if you have any issues regarding the game itself!

https://store.steampowered.com/app/824000/Hokko_Life/

Keep up with all things Hokko! 🌞
Hokko Life Twitter
Hokko Life Facebook
Hokko Life Discord
Aug 2, 2022
Maze Mart - Pimeine
Hello everybody, here is the 1.2 Update !

► Bug fixed :
  • Achievement index fixed (Wrong achievement were given due to an index gap between the game and steam, you keep the unlocked achievement)
► Underworld :
  • A post-it help have been added near the crow mount, to understand how to unlock it. (Another post-it have been added to the required item location in the first level).
  • The Ghost Guide have been updated, an arrow now point where his arm is pointing.
  • Demonic Coins have been updated to not eventually spawn under the ground, and some have been moved to easier spots.
  • No more Light spot infront the player spawn, to not trick him.
► Overall :
  • Night brightness have been doubled, due to some negative feedback about it.
Aug 2, 2022
再刷一把 PlayAgain - 地精骑士★★★
●BUG修复
1.修复奇门显像,五雷轰顶及撼地脚技能未加伤的问题
2.修复升龙拳卡技能BUG
3.修复飞天连斩技能不是必定命中问题
4.修复起源套装未增加神圣伤害的问题
●调整
1.《文爱》技能更改为《圈子》,增强技能改为共享技能
(之前这个不太懂,朋友跟我说了以后感觉不太合适,改一下,之前抱歉)
The Planet Crafter: Prologue - Brice MijuGames
Hello Terraformers!


The "Insects & Waterfall" is now available for everyone!

You can explore right away the 3 new biomes, find and collect 15 new butterflies species, create beehive and collect honey, breed silkworm and produce silk. Discover new secrets, unlock new achievements and experience new meteo events.

https://store.steampowered.com/app/1284190/The_Planet_Crafter/

If you already reached the insect stage in your save, just find wild larvae in the wild, and use it in the new incubators.

As promised, we are delivering this update just 2 months after the previous one, and we are sticking to our roadmap adding this Insects stage to the game!

Check out the trailer:



Your save files will transfer seamlessly to the update. But if you want to try a new adventure, feel free to create a new game to fully experience this update!

If your game is not up to date, restart Steam to download the latest version (v0.5.005)

We sincerly hope you'll like it!



https://store.steampowered.com/app/1284190/The_Planet_Crafter/

Full Changelog


V 0.5.005 - Insects & Waterfall

Major changes :
- Biomass unit is now the sum of 3 units : Plants, Insects, Animals (not yet implemented)
- Plants generation remplace the biomass generation on existing machines
- Reduced Nuclear Fusion Generator power input from 1625 to 1485 (Could lead to power shortage on your save, just add new power sources)
- Larvae appears naturally in the world after the trees stage

New Biomes :
- Waterfalls
- Meteor Field
- Mushrooms River

New objects :
- Biomass screen
- Incubator
- Beehive
- Butterfly dome
- Farm
- Honey
- Super food pack
- 3 types of wild larvae (common, uncommon, rare) (Place in incubator to create new species)
- 15 butterflies species (some are craftables, orther can be found in the world)
- Bees
- Silk farm
- Butterfly farm
- Butterfly display case
- Fence (Unlockable via blueprints)

Balancing :
- Increase some Tree seeds oxygen multipliers
- Some tree seeds have to bee unlocked
- Genetic manipulator produce tree seeds more quickly
- Increase plants generation for most of plants generating machines
- Reduce Trees spreader t3 energy consumption
- Reduce trees spreader t1 unlocking level (from 6.5e+07 to 4.5e+07)
- Reduce trees spreader t2 unlocking level (from 7.5e+09 to 6e+09)
- Reduce terraformation index required for trees stage
- Reduce terraformation index required for insects stage

Misc:
- 5 new achievements
- Improve Polish localization (Thanks to Tominion on discord)
- Improve English localization (Thanks to Neuromution on Steam forums)
- Fix loading / saving errors when using different devices to play (Thanks to akarnokd on Discord)
- 2 New golden crates
- Added 2 new drop levels for end game loot (better loot in crates for current end game)
- Added a background on machines informations
- Add allowed surfaces for wall screens (windows, corridors, biodome)
- Improve scroll on save file menu
- Fix craftstation t2 title missing
- Fix interiors too shiny in certain areas
- Reduce trees spreader t3 number of trees (from 55 to 45)
- Pod x4 is unlocked sooner with blueprints
- Change some recipes
- Change some unlocking values
- Biomass unlocking can now be see directly via the blueprints screen
- One new meteo event
- Increase inventory size of shredder machine

Performances:
- Improve performance for all trees rendering (add better LODs)
- Improve food growers performances
- Improve fusion generator performances
- Default FPS is now 60 (not infinite)
- Do not spawn (and hide) herbs untill the herbs stage

Bug fix:
- Improve placement of objects on outside foundation grids


https://store.steampowered.com/app/1284190/The_Planet_Crafter/
Spiritfall Playtest - Omenforged
Gampleay changes:
  • Sisterhood Gauntlets neutral air attack: faster startup, increased hitbox
  • Minor balance tweaks

Bug Fixes:
  • Fixed some attack bugs in the boss fight of region 2
  • Fixed a bug that removed the blue tint from frosted enemies under certain conditions while they are inflicted with frost
  • Hopefully fixed a bug that caused audio to glitch out
  • Fixed a bug that caused the Battle Hammer-Axe up-air attack to throw enemies in the wrong direciton
  • Fixed a rare issue that caused a black screen when launching the game
  • Various minor fixes
Police Simulator: Patrol Officers - wladi | astragon


Fellow officers,

let me tell you one thing: The last 13 1/2 months have been incredible. It's been an extraordinary pleasure to see so many of you having fun, interacting with the community, enjoying the duties of Brighton, and providing us with extremely valuable feedback. Just take a look at our last updates which have been heavily inspired by your wishes and we’re so excited to continue on this path alongside you.

Speaking of it: Yes, you read the headline correctly. We are indeed leaving Steam Early Access soon.

Why are you leaving Early Access?

There are several reasons which all cumulated to our decision.

We initially planned to stay in Early Access for 'up to a year' – well, we're way past that point but have never actually updated the FAQ :D Now we're a bit late, but hey!

Since our release in Early Access in July 2021 we think with 6 major content updates including free-roam and multiplayer mode, more complex tasks, new vehicles and districts the game has advanced and progressed in a way where we believe finally leaving Early Access is justified.

Plus: The game will release on consoles at the same time as well (that means: PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S). You won't believe how many requests we received for that, crazy to see that much hype! 💙

Is that it now? :(

No, not at all! Just to make it completely clear: This is not the end, we're far from done! Actually, we have soooo much more in store and can not wait to share all the details with you. Update 7, Update 8... and much much more are already in the works and AHHHHH I WISH I COULD JUST LEAK THEM ALL!

You could say… After Early Access, we’re continuing with the Early Access Definitive Hyper Premium Extended Edition™©℗®. With a few changes but more news about that soon.

BTW: We are still in the process of finding a proper date but we will most likely (not 100% safe!) have some information for you about both the release and new content coming in the future at gamescom. Stay tuned on that! :)

Oh, and not to forget: We are aware of a few issues which sneaked in with Update 6, especially when it comes to crashes. Our team is working on them and we plan to release a hotfix next week.

What will change once you leave Early Access?

The most important thing: We'll carry out a very first (and so far only!) price increase when we leave Early Access. The game will then cost 29.99 Euro / 24.99 GBP / 29.99 USD.

Of course, if you have already purchased the game prior to that date, you will not have to pay anything additionally to cover the gap. This seems obvious but I just want to make it clear: If you already own the game, nothing will change for you. You already own it, possess it, love it. Nothing will be taken away from you.

Should something else change, we will inform you about that in time.

A gift to our Early Access players

We can not thank you enough for your incredible support over the last few years. Seriously, even I feel personally flattered :')

On console, players who pre-order the game will receive a bonus in form of a powerful SUV – we call it the Urban Terrain Vehicle. On PC, we decided to gift this patrol car to all our existing Early Access players (= everyone who owns the game until we leave Early Access). That's just fair, you know :)

However, we don't want to make any kind of bonus content exclusive to one version or to a specific timeframe. This is why we will also offer this little bonus as a separate purchase (2.99 Euro / 2.49 GBP / 2.99 USD) to those who join us a little later!

We plan to work on additional DLC in the future which we want to offer as a way to further support the development – we're sizing up a lot of things and are thankful for every help we get, especially when it comes to feedback. Please continue doing that!

Thank you all for the support

At no point prior to release would we have expected such success and at times it felt really overwhelming. We're incredibly thankful for every single comment – be it both positive or negative – as they help us to improve and expand the game further and further.

Thank you so, so, so much for the incredible support and we can not wait for the months to come!

Yours dearly,
The entire Police Simulator Team
Aug 2, 2022
Good Company - aayph
Hello Tycoons!

Over the past few weeks we’ve gathered a lot of feedback from you. Currently we are figuring out which items we should work on next. We’ve done a couple of technical estimations and most of the requested QoL features will require more time to be brought into the game properly.

We’ll talk more about upcoming features within the next week. Until then, we are delivering some bug fixes and smaller changes. The release as usual first on the beta branch and later this week going live for everyone.

To join the beta branch simply open the properties of the game and select the branch named ‘_latest_beta’. You can do that by right-clicking the game from your library -> properties -> betas

Enjoy your weekend!


Patch Notes 1.0.12
Beta Date: 02nd August 2022
Release Date: 04th August 2022


Changes
  • UI/UX: Option to search / filter courier routes
  • UI/UX: Clicking on an employee in the courier routes panel closes the panel and selected the employee
  • A Happy Workforce: Milestone 3 reworked - reduce required Happiness and target decorations
  • A Happy Workforce: Disable optional task in milestone 3 to reduce zone sizes
  • A Happy Workforce: Reduce the required different decorations for interior design achievement from 20 to 10
  • A Happy Workforce: Reduce the wait time for the overtime achievement from 30 days to 7 days.

Bug Fixes
  • General: Plastic, Metal and Wood assembler skills were corrected
  • UI/UX: Calculator does not longer permanently locking the keyboard
  • Campaign: Fixed the situation where milestones were skipped and levels behaved unexpected likely suddenly completed themself
  • Campaign: Achievement for completing 7 challenges did not trigger
  • Topple the Top: Corrected description from 1000 to 500 required bots for the last milestone
  • Heating Up: Correcting the equipment reset function, it actually deleted all equipment now
  • Heating Up: Removing false positive warnings from special pallets
  • Heating Up: Fixing the Triple Ace achievement
  • Eyes in the Sky: Correcting discrepancy between description and target amount for milestones
  • Money Rush: When loading a save game the challenge could not be completed anymore
  • Localization: Competitors now know what a medium contract case contract is called
  • Localization: Correcting names and descriptions of several achievements on steam
Train Sim World® 2 - DTG_Alex
Today we're releasing a fix to the derailment issues we've seen across the game.
Initially we released a patch to help with derailments on Spirit of Steam and this has had an adverse knock-on effect to other areas of the game which was unintended, the patch today should fix and improve derailments and prevent these issues from happening.

This patch is expected to go live at 13:00 UTC (14:00 BST) on all platforms.

Core Improvements 
  • Fixed an issue that caused derailments so you can stay on track with your experiences.
Please keep us updated if you experience any derailments after this update.

The update will download automatically for owners when it becomes available. Players should allow at least 24 hours after restarting Steam, EPIC Game Store, or their console for the update to appear and before contacting Customer Support. 
Honey, I Joined a Cult - JoeR247_T17


Greetings Faithful Followers ☮

We come bearing great news... Update 3 is now live! We've got a huge amount of new features and content, including our brand new Peace & Love theme. ✌🏼

See the new update trailer featuring the one and only Burt Biscuit.


New Rooms! 🏠
For starters, we have 6 brand new rooms for you to add to your compound when you choose the Peace & Love theme, including the Free Love Room, Experimental Arboretum, Maypole Dancing Room and the Special Incense Lounge to name but a few!



New Endings! 🔚
A new theme means 2 brand new endings for those peaceful and loving leaders amongst you.

New Outfits! 👗
Peace & Love has a style of it's own - dress up in our new outfits and hats to show the world just how much you care.



Night-Time rooms 🌙
Your prayers were not in vain, someone was listening. One of the biggest requests we've had from the community is for there to be more things to do at night. Now the twilight hours offer their own opportunities: we've added 3 new night-time only rooms, including the Counterfeit Goods Department, Ministry of Propaganda and Moonshine Distillery. We won't spoil exactly what these do right now but you should find them very, rewarding. Keep your eyes peeled for a new mini-game.



Tutorial and Prestige system reworks

We continue to take player feedback on board in this update, we've made changes to the Tutorial to streamline the introduction to cult life. The Prestige system has also been adjusted based on player feedback, the new Prestige Level stat should allow you to easily determine the effect of a room's prestige on your cultists.

Saving and Loading 💾
The Save and Load system has been reworked, meaning that Loading times will be much quicker, so you can get back to your Cult faster than ever! We are now fully supporting saves moving forward. We should no longer be invalidating saves between updates.

We hope that you enjoy the latest update for Honey, I Joined A Cult and look forward to seeing your thoughts on social media and in our Discord Server

Full details can be found below:

New theme added: Peace & Love
  • 6 new rooms added.
  • 3 new Special Characters.
  • 2 new end games to reach.
  • 3 new outfits.
  • 3 new hats.
  • New missions for special rewards.
  • New objects for stealing missions.
New night-time rooms added:
  • 3 new night-time related rooms added.
  • New minigame added to one new room.
  • These rooms are only available to work at night.
  • Some existing rooms are now set to daytime only.
  • Menu buttons that can set default work schedules now include a night-time option.
  • Standard tech tree expanded slightly to incorporate these new rooms.
  • Existing saves with a progressed tech tree can go back and research these rooms.
Tutorial Rework:
  • The initial tutorial has been shortened and streamlined.
  • Initial tutorial now includes some premade buildings to aid the streamlining process.
  • Parts of the tutorial now appear dynamically later in a playthrough.
Prestige Rework:
  • Rooms now have prestige levels in additional to a prestige value.
  • Prestige has been lowered on most objects.
  • The amount of prestige required per room for each mood threshold has also been lowered.
Build Menu Rework:
  • Some types of objects in the build menu such as pews or pictures have been merged and now have a colour selection button.
  • Added cancel button to build menu search function.
Saving and Loading:
  • Loading times for save games has been vastly improved.
  • We are now fully supporting saves moving forward. We should no longer be invalidating saves between updates.
Bug Fixes:
  • Fixed some leader demands / quests not triggering correctly.
  • Fixed some leader demands / quests not tracking correctly.
  • Fixed issue where “Strange” traits could be removed in the Ministry of Alteration, but their effect still occur when a cultist was removed from the cult.
  • Fixed mission success chance changing after it was launched if one or more of its assigned cultists had a temporary skill increase and that skill increase wore off during the mission. Mission success chances should not change once a mission is launched.
  • Fixed multiple dialog boxes popping up if whilst moving an object, the player right clicked multiple times.
  • Fixed the “Clear” button on cultist priority menus that would set rooms to ignore instead of clearing them.
  • Fixed hospitality room skill tooltips showed skills showing as “Not Loaded”.
  • Fixed endgame screens showing sidebar menus under certain conditions.
  • Fixed FPS drop when viewing an endgame rooms room sidebar menu.
  • Fixed a room sidebar menu occasionally closing when placing an item down from the build menu.
  • Fixed incorrect statue text when a Follower left a cult due to being insulted or attacked.
  • Fixed Divine Inspiration menu sound sometimes being louder than intended.
  • Fixed Divine Inspiration menu sometimes displaying “Leader Sanctum Error” by mistake.
  • Fixed Kitchen menu order tab missing sounds.
  • Fixed untended interactions between Divine Inspirations menu and the Missions menu.
  • Fixed exclamation mark sometimes appearing on the build menu when no new objects were present.
  • Fixed room sidebar menu showing tooltips for objects that were scrolled off the end of the menu.
  • Fixed short range of light sources for the “Scared of the Dark” quirk.
Localisation:
  • Fixed many typos.
  • Fixed many missing references.
  • Fixed many incorrect references.
  • Fixed many incorrect translations.
Please continue to report any issues you experience (crashes, bugs, etc) in our Report A Problem forum, or to our team via email: help@team17support.com

Make sure you also follow us on Twitter and come join your fellow Cult Leaders in our Discord Server for feedback and discussion of your favourite parts of this new Update!

https://store.steampowered.com/app/841190/Honey_I_Joined_a_Cult/
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